




True Crime - Streets Of L.A. Ratchets Up The Vice 24
Thanks to C+VG for their interview with the producer of Activision's True Crime: Streets of L.A., the Luxoflux-developed, rather Grand Theft Auto-esque game that's due out for multiple consoles this November. The game is pitched as "...an extension of the genre... We have the cinematic flair of The Getaway with the freedom to explore like in GTA." The idea of an open-ended experience is also pushed: "...as you get into the game, you don't have to repeat a mission you get stuck on, you can carry on playing through the game, which gives you more of an ability to play through - you can always go back and try that mission again later." There's another recent preview over at UGO.com for the game, which vies with The Simpsons: Hit And Run as the only GTA-styled games out this Christmas.
awesome (Score:1)
Re:awesome (Score:4, Insightful)
Basically, a game like GTA could be designed to use the hardware of the next 10 years, and still have plenty of innovation left over.
Why LA? (Score:2)
Re:Why LA? (Score:5, Interesting)
It has crime-
It has streets you can actually drive on-
It has famous buildings, parks, etc.
What about Hollywood? What about Griffith Park? (You might not know the name, but you know the park) Interesting stuff like the La Brea tarpits- imagine sinking your enemies car into that- loaded with a trunk full of thugs.
LA city hall is far more recognizable than NY's (you've seen it on TV a million times.) And what about General Hospital? Yes, it is a real place- once again, very recognizable.
This game is about a cop, who uses violence to get the job done. You don't think that the LAPD has a reputation for this?
LA has a Chinatown/Little Tokyo (always important for crime syndicates!) as well as just about every other ethnic group having a stronghold. Seen the LA riots? (that was a popular show on TV a few years ago) You do NOT mess with Korean shop-owners.
The game could have a lot of missions in East LA, Compton, Inglewood, etc. You might remembers stories where people get shot for just driving down the wrong street (avenida de asesinos I believe).
LA is not all suburbs- in fact, by definition, the suburbs are not part of the city. Yes of course there is sprawl, but if you are looking for recognizable landmarks, LA is full of them. True, the MTV studios are not here, and being able to blast Carson Daly with a shotgun would be great- but the Church of Scientology HQ's would be a nice place to go on a rampage.
Real City - Real Cool. (Score:3, Insightful)
I don't play GTA3 as much as before because I've forgotten the map. Getaway doesn't seem to have all the little streets that make London so interesting. I wish it were San Francisco, because I know that city better, but LA will be fun too. It'll make the hours I spend driving around LA more fun. It's a learning game.
Next, Dirty Harry's Streets of San Francisco.
All hail the new RTS! (Score:3, Insightful)
Oh well, I hope they do a good job. The largest benefit of these games is thier open ended nature. I like the ability to ditch a mission, jump in the nearest car, and drive the the other side of the city just for the hell of it. You really don't need the crime and violence to make these games entertaining. Hopefully someone can use the most appealing parts of these titles and apply it to something completely different (kind of like I'm expecting the Simpsons Hit and Run is supposed to be).
Re:All hail the new RTS! (Score:2)
Yes, precisely. And what really burns me up is that many developers seem unable to divorce the genre from the mechanic. I honestly think the magic of GTA3/VC was in the mechanic -- free, non-linear, mission-based, emergent. These elements could be applied to *any* genre. You mention RTS -- the RTS needn't be
Tiddings of great joy! (Score:1, Redundant)
The birth of a brand new genre, isn't it cute?
the early 90's gave us FPSers...
The late 90s gave us RTS
Now the low 00's give us the GTAesques.
Rejoice! the angel of imitation and the archangel of rehash are upon us! The Angel of originality however just went and hung herself.
Re:Tiddings of great joy! (Score:3, Interesting)
Granted, I would hate to see the genius of GTA overlooked for it's violent content. Its breakthroughs have less to do with content and more to do with structure.
Copying the underlying game design of GTA isn't lack of originality- it is embracing a radical new way of presenting a game to a gamer. No more 'on rails' gamepla
Re:Tiddings of great joy! (Score:2, Interesting)
No arguments, GTA is a great game, but that doesn't mean that every game should include its core design. You also have to keep in mind, that most of the imitations will be crap rather than improving descendents. Look at the fighting game boom of the 90's. After Street Fighter every other game released on a home system or the arc
Re:Tiddings of great joy! (Score:1, Interesting)
We are not yet at the point where 'every' game is a GTA clone. So far they are less than a handful. And roughly a third of those aren't even 'crime' games. They incopr
Double-take (Score:1)
You mean like GTA3?
Re:Double-take (Score:4, Informative)
Re:Double-take (Score:2)
Not fun anymore... (Score:1)
Now, if there was a Sim City-line GTA-style game in which you create your city and then wreak havoc on a personal level, that might get my attention.
Re:Not fun anymore... (Score:1, Insightful)
BTW,
Bah (Score:1)
Dont forget... (Score:1)
Re:Dont forget... (Score:2)
Makes me wonder if they were trying to beat GTA:VC to the punch. Others look like they're set in Europe though, so I could be way off.
Freeways? (Score:2)
1. High Speed Freeway Chases!
2. re-enact movie scenes driving the wrong way on the 405!
It sounds like it should be a LOT of fun.
European versions (Score:1)
Maybe these games could be adapted to your favourite town. You could have the London, Paris, Roma versions.
Re:European versions (Score:2)
London
Paris
Munich
On the radio?
Pop Muzik of course.
The Getaway did it badly (Score:2)
But I bought The Getaway, and it just was badly done. They jacked up the difficulty (IMO) too high at the beginning. I haven't even passed mission 2. Found out on a newsgroup that you had to hold down three buttons simultaneously to shoot someone w/ autotargeting.
Also, driving around is a hassle. Not the problem of the rush-hour in London, but there's no map, and sometimes your turn signals make you