Videogames Attract More Women Than Boys? 406
Thanks to Yahoo!/Reuters for their story about a new Entertainment Software Association poll showing the demographics of gaming. According to the poll, "...26 percent of game players are women 18 or older, while 21 percent are boys 6 to 17", and the survey also revealed that "...the average gamer spends 6.5 hours a week playing games... while boys 6 to 17 average 7.3 hours per week of game time." Explicit games are also on the increase, as "13.2 percent carried a "Mature" or "M" rating, up from 9.9 percent in 2001 and under 8 percent in 2000."
The Rest? (Score:5, Funny)
Except me, of course.
What was the poll question? (Score:5, Insightful)
The first question would garner affirmative responses from parents, spouses, boy/girlfriends, grandparents and aunts/uncles. If we consider that women make most "gift" purchases, then women should show a history of purchasing video games even if they don't play games.
The second question would get hits from women whose partners pester them to play the occasional game, as well as those with idle interest in playing the occasional game.
Only the third question would really reveal whether we are talking about gamers.
That being said, I'm a married woman who loves games. And I don't work in R&D -- I'm a marketer. My husband? A software architect who finds games geeky.
Andrea
I had no idea the Sims was so popular... (Score:5, Funny)
Re:I had no idea the Sims was so popular... (Score:5, Funny)
Re:I had no idea the Sims was so popular... (Score:5, Interesting)
The wife also plays RPG's sometimes (though as someone that reads a lot of classic literature, the juvenile plots and terrible writing drives her nuts sometimes) and she loves PopCap games [popcap.com] too. She enjoys Bust a Move as well.
She doesn't like playing the "M" rated games, but she enjoys watching me play them (NGC Resident Evil, Vice City, etc) and yell encouragement like,
"Honey, grab the katana and gut those fuckers!"
She's a great woman =)
Re:I had no idea the Sims was so popular... (Score:5, Funny)
Re:I had no idea the Sims was so popular... (Score:4, Funny)
I won't even try to compete with her in that game. She plays on god level and wins more often than not. I can still remember her outrage when Civ II crashed at ~254%.
Since then she tries to win in every way other than wiping everyone else out and leaving just one city while she milks for percentage. Be VERY glad she's not running for parliament.
Re:I had no idea the Sims was so popular... (Score:3, Interesting)
Also, the girl that used to cut my hair was into the Leisure Suit Larry games. She thought they were pretty funny.
So I guess I'm not suprised at all that some girls like video games.
wbs.
Women are playing every game out there... (Score:4, Interesting)
I know many other women who are playing other FPS games. There are message boards devoted to just such gamers. As well as more devoted to all female clans.
If you want to see alot of women playing games look to the MMORPGs. Tons of women there. Myself, I've been playing them for awhile and have beta tested many of them, including Planetside, which is arguably more of a "male" game. Another tidbit that might surprise some is that one of the things that kept me playing MMORPGs was the PvP aspect of it. I enjoyed the competition even when most of my victims assumed I was male.
Bottom line: don't be so surprised at the statistics nor assume that these 18+ yr old females are only playing one type of game.
Re:I had no idea the Sims was so popular... (Score:5, Funny)
Hence, "ex."
My wife... (Score:5, Interesting)
I hate to stereo type, but last night it was my mates and I playing 4 player deathmatch DieHard, while she was busy with world domination in Civ3.
Men=Destroy
Women=Create
Awfully simplistic (setting up the troll nets now) I know, but it is one of those stereotypes with a basis in reality. I am not alledging any causality here, only correlation.
To eventually finish my point: There are a larger number of games available that are not purely based around the see-something, shoot-it principle that has worked so admirably in the past. Perhaps it is this that is generating enough interest among the female gamers?
Q.
What's next... (Score:5, Funny)
Re:What's next... (Score:5, Funny)
I know, I know, it sounds crazy, but trust me, it's absolutely true.
Re:What's next... (Score:5, Funny)
Sure there are, and they play cards with Santa Claus and the Easter bunny on Thursday nights.
Unfortunately for us.... (Score:5, Funny)
Re:Unfortunately for us.... (Score:4, Funny)
That's cuz dwarven females have beards too [theonering.net] and us humans can't tell the difference... Geeks are mostly human, or so I am told...
[/kidding]
I sense a new TV show coming up... (Score:3, Funny)
Hi, and welcome to The Show! Whether its hardware or software you're after THIS is the show for YOU! Hah ha!
So, without further ado, lets get on with the show!
On the left hand side of the studio we have the Guy-Geeks...
(cut to scene of large mass of desperate-looking guys)*applause*
(cut to scene of smaller group of desperate looking girls)*applause*
Some of these lucky geeks will leave together for a night of gaming, while the others will
Re:Unfortunately for us.... x1488 (Score:4, Funny)
Who said anything about relationships? He said "getting laid."
Re:Unfortunately for us.... x1488 (Score:4, Informative)
(as a slashdotter who has a girlfriend)
If you're desperate, you're incapable (ie, too immature) of taking care of your current problems.I'd allways thought that was just basic psychology, "if other people like it, it must be good." If you show a photo of a guy ( and it works for girls too) to a hundred girls, and tell half of them that hes married they will on average rate him as much more handsom than the other fifty.
Re:What's next... (Score:4, Funny)
Re:What's next... (Score:3, Funny)
are you saying IIRCAFAIKIANAL means
If I Recall Correctly, As Far As I Know, I Am Not A Lesbian?
That's Amazing... (Score:2, Interesting)
but really... (Score:3, Funny)
Re:but really... (Score:3, Funny)
what the? (Score:5, Funny)
Re:what the? (Score:5, Funny)
Re:what the? (Score:5, Funny)
thats odd (Score:2, Funny)
Re:thats odd (Score:5, Funny)
I think that's the ultimate fantasy of just about everyone here.
Re:thats odd (Score:3, Funny)
I don't doubt it... (Score:5, Funny)
My girlfriend's Sims get more action than we do.
AND they own all this cool stuff in their house.
On the bright side, those bastards can't own cars, so I guess it evens out. Plus, my girlfriend can't turn off my Free Will. (usually)
Re:I don't doubt it... ~~ (Score:2, Funny)
My girlfriend's Sims get more action than we do.
Plus, my girlfriend can't turn off my Free Will.
Correlation, meet causation.
Re:I don't doubt it... (Score:5, Funny)
I knew alot of women who love Boulders gate (Score:3, Insightful)
Men on the other hand like violent games like Quake. Not that women do not play these kinds of games but being masculine and outdoing each other does not appeal to them as much.
Re:I knew alot of women who love Boulders gate (Score:2, Insightful)
Re:I knew alot of women who love Boulders gate (Score:2, Interesting)
Yeah, most of the women I know prefer to be feminine while outdoing each other. It's easier, and less messy.
BTW, both of my 2 past ex gf's and my wife play(ed) FPS games online with me quite often (Starting with Duke Nuk'em, then Quakeworld, Q2, lots of Rocket Arena Q2 and Action Q2, some SoF2, and now Battlefield 1942 exclusively.)
Re:I knew alot of women who love Boulders gate (Score:2, Interesting)
Re:I knew alot of women who love Boulders gate (Score:4, Insightful)
Well dominating others is a basic human instict whether that is with a railgun or social skills. Outdoing each other is what women love to do.
The needed "communication skills" (Score:3, Insightful)
Re:Can you say *stereotype*? (Score:3, Interesting)
I do not like blood and guts but play action games because I want to apply myself and feel good by winning. Not to hurt people. Same is true for the other players.
Yes men and woman are people and discrimination is wrong. But they think very differently. Different does not mean inferior or outcasted. Yes this is very unpopular and no I am not sexist. Let me explain what I mean.
If a woman lied to you it might bother you but it might not be a big deal. right? For a w
The reason (Score:5, Funny)
Nope... (Score:5, Funny)
I know for sure that game prepared me for my current sex life!
Yes, more women than boys (Score:5, Insightful)
Re:Yes, more women than boys (Score:2)
Uh, it's a *percentage*. Frankly, all women over the age of 18 should skew to a lower percentage, since I doubt many grannies get their game on.
Re:Yes, more women than boys (Score:2)
Re:Yes, more women than boys (Score:5, Insightful)
Gamers by Age and Gender
Girls 6 to 17 - 12%
Boys 6 to 17 - 21%
Women 18 or older - 26%
Men 18 and up - 38%
unknown - 3% (total 100%)
Adults over 50 - 17% (was 13% in 2000)
Average age - 29 (increased)
Time spent gaming/week
Overall average - 6.5 hrs/wk
Boys 6 to 17 - 7.3 hrs/wk
Poll based on a random national sample questioning 806 adults, reporting on the gaming habits of 1,048 game players including kids.
Re:Yes, more women than boys (Score:4, Informative)
The trouble is that this is a marketing survey. They care about the relative size of their marketing groups: i.e. what percentage of the gaming market is represented by each demographic group. What most people want to know is what is the rate of gaming in each group. The following analysis calculates that (in a relative way, based on their data).
Based on population data from the 2000 US Census [census.gov], the US population breaks down like this:
The ratio of the percentage of gamers to the percentage of population gives us a relative measure of "gaming likeliness":
What the hell does this ratio mean? Well, it can't be translated into an absolute gaming rate since we don't know the total rate of gamers in the population. But it does tell us that males between 6 and 17 are 3.28 (=2.26/0.69) times as likely to be gamers as females over 18.
So the numbers are really not as surprising as they seem to be. However, they are significant from a marketing perspective: women are an important gaming market these days. This is excellent news and should keep things interesting.
The real lesson: statistics are tricky.
That's my problem! (Score:5, Funny)
Matt Fahrenbacher
More Mature Games? (Score:3, Interesting)
older female percentage (Score:2, Insightful)
additionally, i would imagine younger children won't be too excited about reporting their game-playing activities since most of them are more or less restricted by their parents.
Re: (Score:2)
unbelievable (Score:5, Interesting)
First off, video games are frequently directed toward males. How often do video game heroines become sex objects? Lara Croft is the easy example, but there are dozens of others in RPGs, fighting games, adventure, horror, and practically every genre.
Perhaps the grain of truth in this is that women may be becoming more technically inclined than they were in the past. Certainly as a university student, the number of women in engineering is on the rise. Also, perhaps they see the presence of video game heroines as a show of the power of femininity in these games. Even while Eidos was building Tomb Raider, they were particularly cautious and uncertain about making their main character a woman.
Regardless, is the show of women a good sign? If it helps create diversity in video games and help manufacturers build more innovative games than "Adventures of Barbie," then this can only help the industry.
Re:unbelievable (Score:5, Insightful)
Re:unbelievable (Score:3, Funny)
*ducks*
Re:unbelievable (Score:2, Informative)
Here, in Europe, new game genres, less focused on violence / male stuff, make suprisingly good results.
Eye Toy [eyetoy.com] is the best example. It is innovative, and appeals at much to men than women, according to my personal experience. And what is really unbelivable (and a good thing) is that it is topping UK [gamesindustry.biz]
Re:unbelievable (Score:5, Interesting)
Women are far less troubled by naked boobies, after all they see them pretty much everyday. They are used to it and unlikely to lose all higher brain functions when things start jiggling. That doesn't stop the fact that the most favored addition to Neverwinter Nights is an erotic adventure created by a female. Women can be just as perverted, in my experience even more so, then men.
So games really don't need to change all that much unless you are a sexist pig who believes that all men want brainless testorone pumpers and all women want fluffy duffy talkie feelie type games.
Men and women can meet each other in the middle and together enjoy games. Women will just shrug off the overlarge boobs in say every RPG ever made with a "boys" and concentrate on enjoying the game. That at least is my experience. I have noted that none of the 2 females I introduced to "The longest journey" commented on april's normal physical build. I noticed it, to them it was just a minor detail, just as they did not get a kick out of seeing her in her undies :P wich means they just enjoyed the game and let the fanservice flow past them.
Still it is amazing to believe one in four gamers is now a woman. Must be going to the wrong lan-parties.
Re:unbelievable (Score:5, Interesting)
One of my coworkers brought her daughter in to see it; she stayed and played it for hours. The next day she brought her friends over, and we had a whole gaggle of teenage girls totally engrossed in the game. I remember being pretty amazed at how hooked they were; one of them would play and they'd all watch, and every once in awhile, they'd change who was controlling Lara. They were *mesmerized*.
At the time, I figured it was because it was a female protagonist. I remember being acutely uncomfortable with Lara Croft and her Breasts of Impalement being a role model for those girls; talk about your unrealistic images! Even Barbie is rather staid and normal-looking compared to Lara Croft.
Not sure exactly where I'm going with this. I guess I'm trying to point out that girls do indeed play video games if given material that interests them, and also that the typical male-oriented bimbo with the chainmail bikini may not be doing young women any favors. (or, probably, young men, for that matter.)
I'm not saying it's going to leave huge psychic scars, but conditioning is probably the single most powerful influence on human behavior, and I suspect that this particular kind of conditioning isn't very healthy.
(and yes, other media may be worse, but that doesn't make video games any better. It's still wrong for me to beat you with a stick, even if my neighbor would shoot you instead.)
Re:unbelievable (Score:4, Interesting)
One of my girlfriend's favorite games is the "big tittie girl" game DOAXBV. Relationship sims (which is what that game covertly is) generally are very popular with women as well as men. Im my experience, I also find 'chill games' like DOAXBV and the various Sim games to be especially popular with women. And plenty of women (and men!) are able to play a game, watch a movie, etc. involving someone with large breasts (or just a large amount of sexuality) and not simply write if off as completely worthless because of said qualities! Amazing!
I am mostly just teasing you, but the amazing sexual puritanism displayed by so many gamers [any sexuality = terrible game] has been driving me nuts - most people don't shoot down a movie or book just because it has some sex appeal, but apparently they will for games. Seems to be mainly an American thing, thankfully. And just to add to your example (and mine), I know Lara Croft is one of the few Western characters that is really popular among Japanese girls. They apparently see playing as her to be (rightfully, IMO) empowering. I imagine the Japanese culture being so less afraid of sexuality than America has something to do with it.
Explicit games are also on the increase... (Score:5, Funny)
BTW, this game is really good. Not your average rts/fps clone, but for those who like different games, worth a try [u-ga.com] .
What do they mean by "games"? (Score:3, Insightful)
Parents (Score:2)
Lies, damn lies, and statistics (Score:5, Insightful)
Re:Lies, damn lies, and statistics (Score:3, Funny)
I as an 18 year old female with measurements of 36-24-36 take offense to this! I do because I am not a teenager who is just taking on a role, but a real live woman with actual breasts! I have two of them! Actual, live, real breasts, and not just something I'm thinking about right now and wishing were in my immediate vicinity because I am a real, live actual woman and not at all made up.
If there was one word I would use to describe myself it would be this: "totally real and not made up
Re:Lies, damn lies, and statistics (Score:3, Funny)
your nick was Fireboy1919.
misleading stats (Score:5, Insightful)
more women over 18 than young boys are playing games
This means there is a higher % of women from 18 to ~80 playing games than boys 6 to 17. Well duh... there is a hell of a lot more people in the latter age bracket. Completely stupid stats.
Re:misleading stats (Score:2)
Either way, the number/% of women in the 6 to 17 age group is only 12%, compared to 21% for boys in the same group.
Thirty-eight percent female? (Score:4, Insightful)
I wonder if the stipulation of FPS, RPG or RTS playing were made, would the figure be quite so high, it would be nice to see the types of games each demography were playing.
Indeed how was the poll conducted, whether it was taken at game shops, or merely random questioning?
Makes Sense to Me (Score:5, Insightful)
Re:Makes Sense to Me (Score:2)
Depends on how well he's able to dip into his parents' pockets, I guess. But most of the games (at least those I play, mostly strategy but also UT2003, NwN, GTA:VC) require more time than money, at least if you want to finish it. And don't get me started on how long I was wandering around Morrowind.
I'd rather be guessing
Re:Makes Sense to Me (Score:3, Insightful)
The 12 year old boy probably. Not because he's a boy and she's a girl, but when I was 21 me and most of my friends were broke-ass mofo's with student loans and Boston rent driving disposible income to the "Mario or food?" point.
No kidding (Score:3, Insightful)
What Sony really did was go
Uh... Misleading. Males still outnumber Females (Score:3, Insightful)
I also wonder how skewed their info on Mature games is since probably a significant part of those sales are those Vice City. Actually, are they just going by who hands (a father buying a game for his daughter) over the money or who the game is for (the daughter)?
I miss-html'ed my message (Score:4, Insightful)
The number of 18+ women is growing and is more than 18- boys (21%) but the largest demographic is still 18+ men (38%). So that means males represent at least 59% of the market. Ok so "women" outnumber "boys". But boys still play longer than the average gamer and they don't go into it, but I suspect they probably buy more games per capita.
I also wonder how skewed their info on Mature games is since probably a significant part of those sales are those 18- year old boys getting their older brothers/parents to buy them Vice City. Actually, are they just going by who hands (a father buying a game for his daughter) over the money or who the game is for (the daughter)?
Makes sense; but... hours per week? Who knows? (Score:3, Interesting)
Regarding average playing time per week--am I the only one who cringes every time I see "How many hours per week do you play video games?" on a survey? I usually end up pulling some kind of average out of my ass, because a) I don't exactly keep logs of game-playing time, and b) how much time I spend playing games per week varies widely, depending on how much free time I have and whether or not I have a game I'm currently hooked on. I don't think I'm all that unique regarding either of those points, so I'm always a bit skeptical of "People spend x hours per week playing video games" statements.
Hey, lets compare the oranges to the oranges. (Score:5, Insightful)
The real question is why does the ratio between males and females close as women get older? I would say there are two reasons:
Re:Hey, lets compare the oranges to the oranges. (Score:2, Interesting)
Also, I think most women who play games play because their boyfriend plays. I would bet
Skewed statistics (Score:4, Informative)
So when you look at it the 'effective' age range for boys is probably 12-18 compared to a 40 year age range for women.
What probably is better to look at is just that 38% of the gamers are women. Surprisingly high to me, but good for them!
To sum up the numbers:
6-17.......21....
18+........38.........26......64
The remaining 3% have morphed into an unidentifiable classification.
Re:Skewed statistics (Score:4, Funny)
Uhhh you mean the 1-5 year olds you left out? Though sometimes they DO act like little monsters....
Explicit? Mature? I wish! (Score:3, Interesting)
Serious question here! When you consider the amount of porn sold annually (billions of dollars, even if it almost universally sucks), there MUST be a market for a game that addresses sex in a deeper way than Duke Nukem.
As for maturity, I'd love to see an adult game with a hint of maturity, but that's never gonna happen. Sadly.
Re:Explicit? Mature? I wish! (Score:3, Interesting)
There were a few sex simulators early on that were awful, but at least someone was playing with the idea of adults-only X-rated games. Now that world is gone, and more's the pity.
What we really need is something like Henry & June, the game.
That's because they included minesweeper (Score:2)
That poll is including MIND games. (Score:3, Funny)
I think they have it wrong. Playing mind games is not a subset of playing video games. This planet would be a great place to be if women in those numbers played games. The HIP culture would move from racy two-door booming modded cars to the best counterstrike and warcraft players.
Even including games like Sim Online and cell phone games doesnt give you stats like those. Remember EVERY kid under 16 in the western hemisphere plays video games.
But then, if you consider playing mind games in relationships, that about includes all women in the western hemisphere above 16. Hmm.
Umm... (Score:2)
Someone needs to inform THESE [mac.com] guys of those statistics...
26%!!!!!! (Score:5, Funny)
"On the Moon, we have advanced far beyond rules, and manners..."
I can see why..... (Score:2)
So what? (Score:4, Funny)
Can we say naive? (Score:2)
Dance Dance Revolution (Score:5, Interesting)
Bias (Score:4, Insightful)
Do they include online games like pogo.com? I don't care what you say, something bejeweled and bingo are not true "games". They are, but good luck selling something like bejeweled for 40 bucks a pop. And I doubt they spend .00001 of a percent as much as valve on HL2 or something.
Also, I know from personal experince that the only people who answer surveys are stay at home types and female. When I worked for a survey place it was easily 25 women respondants for every 1 male respondants. And we didn't exclusivly call from 9a to 5p either. We worked till 10p.
I would have never thought... (Score:5, Insightful)
videogames attract more women than boys? (Score:4, Funny)
No surprise (Score:3, Funny)
Now if more women were attracted to video games than men, that would be a problem.
Hmmmm... (Score:3, Insightful)
In addition, I really can't recall how often 6-10 year olds play video games, it may just be that I really don't know any, but I don't think it can be that many, you're primary market (especially the ones your pumping the M rated games to) would be about 12-17 or so.
Actually reading the article reveals that the answer to the title question would be a negative, as when you compare similar age groupings, boys still dominate the consumption and play areas. In the 6-17 range boys are doing 9% more gaming than girls and in the 18+ range, boys are doing 12% more gaming than women.
The lead of the article is Challenging the stereotype that video gaming is the domain of teenage boys, an industry group on Tuesday reported that more women over 18 than young boys are playing games and the average age of players has risen to 29. Now, let's make a logical conclusion, the United States of America has a population of 18+ that far exceeds the 6-17 range, thanks in part to the baby boom and the fact that the secondary boom (which was more in spending than in population) is now moving into the 18+ range.
The survey was compiled from gamer data, not from the general population of the United States. You are taking a section of the population (gamers) and seperating them into four units (women and men, over and under 18) and then comparing two dissimilar segments (in relation to size) and trying to draw a conclusion.
All right, let me be coherent for a second. Essentially what I'm trying to say is that the article is stating the obvious that out of the whole, a larger group will make up a greater percentage. What they needed to do was say, We poled 242 kids under 18, now 220 of those are boys, that's right 91% of gamers under 18 are boys. Now, we polled 806 adults, 3 times the number of kids that we polled. Now, the poll seems to have some mathematical problems based on it's 3% error (because 21+26+38+12 equals 97) and when we factor in the percentages for adults we get that out of the total there were 273 women (rounded up) and 377 men (rounded down), added together this is 650. In this group, 58% of gamers are men and 42% are women, almost a 20 point disparity. Overall men make up 66% of the gaming population.
Now, throw this all out because this survey is trash in regards to following an actual trend as to what gender is growing in game consumption. A real survey would need to be truly blind and poll even non-games to get a good sense of what is going on and see the actual percentages of the entire population which has a larger game following per capita. It's far too late to makes sense.
female CS community (Score:3, Interesting)
Hardcore game players are the minority (Score:3, Insightful)
The answer is yes (Score:5, Insightful)
Who writes this stuff? Do people read more than just the headlines anymore?
I believe the headline compares "women" and "boys." Not "women" and "men." It is a long believed notion that videogame players are "little boys playing mario in the basement." The point is that times have changed. No longer are girls given "Barbie sidescroller junk" games. The sims and more are starting to appeal to them.
In addition, the main group of gamers is getting older. People who were teens or so when Nintendo, Atari, Commodore came out are grown up now. And you can look at the way game focuses have changed as a result (the successful platforms (PS2 and XBox) are the ones catering to older guys: more violence, mayhem, etc). On the other hand, consoles like Nintendo are pointed towards the same audience (and this is probably where women are playing most). I guess I've gone off on a tangent though, so I'll stop now. My point is that, to answer your question, yes, people read the headlines.
Re:The answer? No (Score:3, Funny)
Re:No way (Score:5, Interesting)
The idea of "female games" and "male games" was not taken very well. Most women gamers actually play action games, while it is the men (males 18+) who play the "female games" (The Sims[1], EyeToy, Pokemon etc). While the games played by kids did was the same regardless of gender.
[1] I'd argue that this has more to do with the Naked Patch than anything else
Re:No way (Score:2, Insightful)
Try going to the mall, go to the games stores and talk to a few female clerks. You'll find the type I mean without that much trouble. (Might take more than one visit, but you'll meet one.)
Re:No way (Score:5, Funny)
Hmmm. I'm seeing a new