Dark Age of Camelot European Server Compromised 24
Revz writes "The company in charge of the Dark Age of Camelot servers in Europe finally admitted they have been having security problems, after over a week of unusual happenings for the players of this PC MMORPG. Unknown people have been causing havoc with GM admin tools on live servers and have potentially gained access to account passwords. Sanya (the community relations manager from Mythic, who run the servers in the US) has commented on the whole thing in this thread on the DAoC Catacombs site, saying 'server security has never been compromised... there is an explanation for this that doesn't involve anybody breaking into databases or servers'. Pictures and videos of the situation on the European servers where multiple high level creatures were spawned can be found in this thread on an unofficial forum."
Re:fp! (Score:1)
Comment removed (Score:3, Funny)
Sounds like the .Hack anime... (Score:2, Interesting)
Maybe someone was about to quit. (Score:3, Insightful)
Seems the most plausible to me, since daoc has been the most stable and secure MMORPG release..(IMO) unlike a certain PVP centric one..
Movie link (Score:3, Informative)
Some poor sop's FTP [213.112.207.103]
Heh, I was smart, waited to post this AFTER I downloaded it.
Lock and Key (Score:4, Interesting)
With these types of games becoming more and more popular, and the fact that we are getting closer and closer to the day that items in game will carry real legally recognized value (lawsuits over lost items, are already starting to appear and even if you find it absurd, it is what things are moving towards) It may become really expensive for companies to put out games that are not perfectly secure (and what is perfectly secure anyway?) How many years will i get for hacking in my own LongSword of Holocaust?
Stuff (Score:2)
These guys don't understand "security" (Score:5, Interesting)
The deal here is that security is an end-to-end process. It's not a single lock that gets picked, or a server that gets hacked. It's a whole system, which may involve a large number of human factors. It doesn't matter how security was breached, but if the assets are compromised (in this case game integrity), then there has been a security failure. Even if this didn't involve a direct attack on the server, it's no less of a security failure.
Re:These guys don't understand "security" (Score:1)
I agree. My experiences of MMORPGs (can't someone find a better
I'm surprised (Score:2)
What gets me is that people are still signing up for these games. I personally haven't because the only one I've liked was RO, but I didn't have time to
CC details safe, they reckon (Score:4, Informative)
Your billing information is not stocked on our servers. Everything related to your money is handled by a billing partner specialised in online transactions. Your billing information is totally safe and isolated from the platform targeted by the recent attacks.
It's even worse (Score:4, Interesting)
In Mythic's defense... (Score:3, Informative)
Re:In Mythic's defense... (Score:4, Informative)
I'm amazed they have problems with speed hacks after these were so well publicized in fps games (Half-Life, Quake 3, and other Quake-based games, UT managed to escape it due to player location synchronization and speed limitation being built into the server before the hacks even started). Radar and occasional dupe-item bugs are going to be problems for some time, but speed hacks, especially extreme cases, can be easily stopped.
Re:In Mythic's defense... (Score:1)