Games As Stealth Learning Tools? 30
Thanks to the Chronicle Of Higher Education for their transcript on 'Video Games in the Classroom', chronicling a video Q+A with Professor James Gee, following his earlier article on the same subject. A number of interesting points are raised - to the question of "Where's the research that shows that games... improve application of logical reasoning [or cause] increased sensitivity to moral issues?", the professor suggests: "I would not want to claim that 'video games have positive effects,' but rather that 'video games used in different ways have different effects'." The concept of 'stealth learning' is also discussed - Gee says that "Learning works best when the learners are so caught up in their goals that they don't realize they are learning, or how much they are learning, or where they actively seek new learning inside and outside the game."
Top of the class (Score:2, Funny)
*HEADSHOT*
*ULTRA KILL*
*HUMILIATION*
What can I say...i'm a f@ckin genius.
New Warning Labels (Score:2, Funny)
Re:New Warning Labels (Score:1)
But seriously, I can imagine that some aspects of games can train certain reflexes. Perhaps we pay more attention to small movements in peripheral vision now than before (as it is very important to survival in some games). An explorer class in Earth & Beyond needs to be able to haul ass if creatures 3-10 times their strength
Re:New Warning Labels (Score:1)
Don't joke about this! After playing SSX Tricky for a couple of hours I remembered that I need to get some things from the supermarket. As I was driving along, I saw a slight bump in the road and started thinking "I could probably get a 360 rotation off tha
Re:New Warning Labels (Score:1)
Real traffic situations may not behave in the same manner as with this game. Your mileage may vary.
Back in the days I was learning to drive my Dad's old buick on old dirt roads in the woods, I freaked out my sister by moving the wheel back and forth and exclaiming: It's just like a video game!" Hehe. She just screamed something like:
I really think most
Too deep for chat (Score:2, Insightful)
The simulation paradigm (Score:3, Interesting)
Most(?) of the educational advantages of games seem related to the fact that they're simulations, but sims are usually educational even if they're not games.
I see simulation as a new stage of the scientific method in general-- we can test our hypotheses best by simulating them. But in the social sciences, this implies a pretty complete rejection of all 2
Re:The simulation paradigm (Score:1)
All that means is that we're coming up with new approaches for modeling the world.
If it walks like a duck, quacks like a duck and all that. Humans are pretty good at telling whether something is "realistic" or not. True, a simulation might fall through some crack in the realism heuristics-- it might appear to be more "realistic" than a better model and might therefore win out over the better model in terms of human observation.
Re:The simulation paradigm (Score:2)
According to earlier interviews, the WWF planned to look into the strategies of the best players to apply them in the real world.
Greetings, Starfighter! (Score:3, Funny)
It doesn't sound so new to me (Score:1)
Re:It doesn't sound so new to me (Score:2, Informative)
You need a license to own a dog, but any fool can have a child.
Yay! Number Munchers and Oregon Trail (Score:2, Insightful)
I'm not sure about the "moral sensitivity" parth though. I suppose I learned that you could only carry 100lbs of meat back to the wagon, but that didn't really stop me from shooting every buffalo on sight.
Headline Confusion (Score:2)
But, I think video games do teach problem solving, and in some cases, team work.
Re:Headline Confusion (Score:1, Funny)
Student enters room, crawling on the floor
Student throws an empty can towards the back of the room
Teacher: I heard something.
Teacher goes to investigate
Student takes teachers grade book and changes his 70s to 90s
Student looks around
Student leaves Claymore mine in teachers seat.
Student retreates from the room.
Teacher sees mine
Teacher: !
Yes! Problem-solving! (Score:1)
Re:Learning vs Fun (Score:1)
But is spending 7 hours a day exploring the world of EverQuest really that productive or mind-expanding?
Re:Learning vs Fun (Score:1)
No, but playing something historically authentic [roma-victor.com] and equally playable would certainly be more constructive than spending the time fragging terrorists or camping for the next uber-loot spawn.
7 hours is excessive! (Score:1)
Having caught this via the RSS feed... (Score:2)
Problem based learning and knowledge transfer (Score:4, Informative)
Studies show that students have problems applying knowledge to real problems (knowledge transfer) when the knowledge has been acquired by "traditional" learning processes, e.g. sitting in class and listening to a teacher. Learning with realistic problems (case studies) eases the transfer process. So if you are about to plan a city, "SimCity" would help you much better than "Age of Empires". Even though the latter has some aspects of placing buildings, "SimCity" is closer to the real problem.
I'm sure this is not a perfect example, but right now I can't think of a better one. Hopefully it's sufficient
Re:Problem based learning and knowledge transfer (Score:1)
A graduate degree in architectural history, historic preservation, history, anthropology, with some appropiate specialization would help even more.
On a serious note, I find it sinister to think that game developers could have some hidden educational incentive. Are players of violent video games [apa.org] more likely to support US foreign policy?
Re:Problem based learning and knowledge transfer (Score:2)
Hmm... Anything you do creates knowledge. You can not influence that. And yes, if a developer is aware of this, and has the necessary psychological background, the game can in fact - under certain circumstances - alter your beliefs/values.
This does not mean that after playing "SimCity" you want to live in a city, or that after playing "Zeus" or "Cleopatra" you will start to worship greek or egyptian gods. But you will know who Zeus is. And -
Re:Problem based learning and knowledge transfer (Score:2)
Journeyman Project (Score:1)