Everquest Connection Alleged In Child Death 107
Thanks to NWAOnline.net for their story regarding a mother facing manslaughter charges which may relate to videogame addiction, following her 3-year-old daughter's death after being left alone in an overheated car. According to the piece, "Authorities said [Mary Christina] Cordell and her boyfriend, Eric Long, 21, may have been so fixated with the interactive game EverQuest that she neglected to pay adequate attention to Brianna's whereabouts on Aug. 8, the day the child died." The article also points out posts to the Spouses Against Everquest mailing-list from Cordell, one of which is controversial, but tragically prescient: "Verant is also an enabler by providing a type of 'entertainment' that
requires an inordinary amount of time to do basic functions of the average
role playing games... I'm afraid that eventually many more people will
be hurt or even killed by this 'service'."
Don't confuse the cause for the effect (Score:5, Insightful)
Re:Don't confuse the cause for the effect (Score:5, Insightful)
Re:Don't confuse the cause for the effect (Score:2, Informative)
The mother was 31 or so when she had the kid. She was 35, it was her husband who was 21. Age shouldn't be a factor on her maturity to have a child.
pk
Re:Don't confuse the cause for the effect (Score:1)
That being said, I totally agree with PK_ERTW- either you're ready or you're not, regardless of age. She was obviously not, it's sad her child had to pay the price.
Re:Don't confuse the cause for the effect (Score:1)
Re:Don't confuse the cause for the effect (Score:3, Insightful)
This logic is priceless, though:
If it is a disease, there's an easy cure...
The sheer number of incurable diseases is mind numbing, in just the physical cases. There are thousands of psychological diseases, and many of them require therapy to overcome. I, myself, suffered through depression for 3 years. You don't just one day say to yourself, "You know what, I'm going to be happy today
Re:Don't confuse the cause for the effect (Score:2)
3...2...1...Heorin reference! (Score:2)
While heroin is a great example of an addictive drug invoking it while having a discussion about psychological addiction isn't really all that terribly appropriate. Physical addiction and psychological addiction are two very different animals.
Oh, and about the whole "addiction is a disease" thing: Addiction is _not_ a disease. No one knowledable ever says so either.
Addiction is a Disease. (Score:1)
Re:3...2...1...Heorin reference! (Score:2, Insightful)
Check around a bit, I think you'll find that more studies are beginning to show little difference between psychological and physical addictions. In fact, the classification is often considered inappropriate. The reason is that what were previously thought of as psych
Here's an idea: STOP FUCKING PLAYING (Score:1, Insightful)
Re:Don't confuse the cause for the effect (Score:5, Interesting)
I've never played Everquest, but just hearing so many people call it Evercrack is enough for me to know not to go near it. I've wasted plenty of hours on Sierra Games, Wolf3d, Diablo, etc. Good games are addicting, because fun is addicting. They provide a nice little Skinner box for our overworked selves to escape to.
For others, it's drugs, gambling, porn, name your vice (why do you think it's called a vice?). All of them can lead to the shirking of responsibilites. I've found it's better to just keep busy and challenged, that way you're not tempted. Idle hands are the instruments of the devil and all that. Get into the habit and it's hard to imagine how you ever used to be bored. There is so much to do.
Re:Don't confuse the cause for the effect (Score:2)
Re:Don't confuse the cause for the effect (Score:2)
And you shouldn't end a sentence with a preposition.
addicting [reference.com].
Re:Don't confuse the cause for the effect (Score:2, Interesting)
In my experience playing everquest I found that the game requires you to spend an lot of time playing it to enjoy it. In other words the game is only good if your addicted.
Although, the developers shouldn't be responsible for their users having difficulty with addiction to the game.
I think the developers should make the game worth playing if you only have a few hours a week to play it.
Re:Don't confuse the cause for the effect (Score:2, Interesting)
Well, I think people shouldn't play the game if they don't have enough time to do so. After all, they're the ones doing the buying. It's not like developers rammed it down your throat.
Look, you need a valid credit card to play the game, which (usually) means you have to be "legal" to play it, which (most of the time) means you're mature enough to make choices and be responsible for them. (after all, y
Re:Don't confuse the cause for the effect (Score:1)
(if you nodded in agreement, you're a dumbfuck)
Re:Don't confuse the cause for the effect (Score:1)
I actually am. Pot and Acid and anything else I could get my hands on. Including EverQuest.
I played EverQuest for nearly Three and a Half years, starting the day it came out. If you ever hear someone call the game 'EverCrack,' they're not trying to be funny. It's true.
I would do nothing but play that game. I would come home from school, not do my homework, and start playing. There were times when my parents would tell me to goto sleep, and then get
Re:Don't confuse the cause for the effect (Score:1)
I fully agree that sometimes circumstances prompt a person towards a particular path, but in the end following that path is that person's personal *decision*. Nobody tied them down and forced them to try it, or to continue trying it.
Re:Don't confuse the cause for the effect (Score:1)
Think about it. When we wake up in the morning and get dressed, who decides what we wear?
Certainly on the surface we do, but why do we choose what we do? Because of society's influence upon us. Because of marketing targeted at specific age groups, because of what is 'cool,' because of what is socially acceptable.
We have very little freedom in any choices we make, no matter how much apparent freedom we think we have.
Anyone who says, 'I can do whatever
Re:Don't confuse the cause for the effect (Score:1)
However, this (or so it seems to
Yes! Don't confuse the cause for the effect (Score:1)
Nothing to do with Everquest (Score:5, Insightful)
Just because they were playing a computer game, it makes the news. If they were distracted watching TV instead, we would never have heard about it.
Yes, but I wonder... (Score:5, Interesting)
I mean, society isn't accustomed to having interactive games which last for so long time. The process of educating people to use them properly should have taken place somehow, but it haven't.
Just think, if you create a 24 hour alternate reality, why don't try to make the manipulation of your game more adict-safe? Of course the responsability is that of the people malusing the system, but a bit of safety checks in your design wouldn't hurt. At least, TV has frequent 20 second commercials that remind you of a reality different of the inmersive experience.
Not trying to troll, just wondering beyond the usual "yes but game is not in fault"...
Re:Yes, but I wonder... (Score:4, Insightful)
uhh. i guess not then.
they neglected their child.. there's no excuse here, people have had much more important and immersive things to do and manage to keep tabs on where their kid is and they should too.
Re:Yes, but I wonder... (Score:2)
Video games have been around for 30 years. Believe me, if there were a way to make them addictive to the point of ppl neglecting their kids, that game would have been out long ago.
Part of me wonders if Lawnmower Man had something to do with this paranoia about people getting addicted to games.
Re:Yes, but I wonder... (Score:2)
There have been distractions for as long as there have been people on the planet ("Gronk sure take long time hunting, me wonder if him still love me. Or if him just dead."). The fact that these distractions are there doesn't lessen a persons responsibility.
Re:Yes, but I wonder... (Score:2)
Re:Yes, but I wonder... (Score:1)
Re:Yes, but I wonder... (Score:2)
Safety checks in the game wouldn't have mattered, the kid
Re:Nothing to do with Everquest (Score:1)
If mom decides to go get drunk at the bar and leave Junior in the car, nobody starts blaming the liquor companies...
It makes the news all the time. (Score:2)
36th child to die in a hot car this summer (Score:2, Interesting)
Tragically, there have already been 36 kids who've died in the U.S. after being left in hot cars this summer. Similar numbers have been happening since '98 according to this article [go.com].
As far as I can tell, this is the only one
Re:Nothing to do with Everquest (Score:1)
I think the story is newsworthy not because the reporter takes the excuse seriously, but because it is so very idiotic. People love to read news stories in which other people screw up and then offer incredibly lame excuses for their behavior. And the lamer the excuse, the better. I feel compelled to read this kind of news story because I'd like to believe I'd never be so lame as to offer an excuse like that myself. No, i
Ever heard of this word? (Score:5, Interesting)
The user decides to continue and forget about life, then it's not the fault of the developer. The person has CHOSEN to forget the real world, for the virtual one. Don't blame the developer if the user neglects life.
It's obvious users like these are missing something from their real lives that they escape so easily into the virtual one.
Re:Ever heard of this word? (Score:2)
Re:Ever heard of this word? (Score:3, Insightful)
Maybe the question should be "why don't developers provide a test before someone can play to confirm they won't get addicted"
Then it will be followed by a cheat guide to pass the test.
Then to counter this cheating, you will have to go to an approved center to take an exam to play the game, and certify you
Re:Ever heard of this word? (Score:2)
This doesn't justify the hysterical implications of "EverQuest killed my marriage / this child", though; if it hadn't been EQ, it would have been some other escapist fantasy. The only solid wa
Re:Ever heard of this word? (Score:2)
Pleasure is, most of the time, a pleasure vs. pain equation. For instance, Heroin requires that one buys heroin (illegal) and injects it into his bloodstream via needle. This is a very painful and difficult procedure. It's also an extremely pleasurable one (or, so it appears).
Everquest takes extremely little effort to play. This makes it's smaller pleasures "more" rewarding.
Think about it: H
Re:Ever heard of this word? (Score:2)
Self-Control (Score:1)
It'll never happen to any of us... (Score:5, Funny)
Re:It'll never happen to any of us... (Score:2)
This is joke... (Score:4, Insightful)
You are responsible for your children, and if this lady ignored her child due to a computer game, well that's not the game's fault.
"addiction" (Score:5, Interesting)
How many people do we know who can't miss an episode of a soap opera? or how many people spend all night every night watching television? It seems highly likely that many more marriages have been broken up over a man who spend all his time working on his car than have been broken up by online games. What about every episode of Behind The Music where the musician neglects his family in order to make music go on tour and entertain? But none of these are stigmatised or scapegoated by being called "addictions."
I'm not arguing the technical definition of addiction. As I said, what I'm talking about is that there are lots of other activities out there that people do that take up just as much time as playing videogames but they aren't commonly called "addictions." Why is this? It seems that once again it goes back to the notion of moral panics and that people always seem to be looking to blame the new thing for old problems as a way of finding easy answers to complex problems. Children have died by playing in cars before and unfortunatly they almost certainly will again. It is terrible, but the problem is not Everquest. That Everquest is blamed is yet another sign that videogames are not respected and that they are even feared.
Re:"addiction" (Score:1)
Dennis Leary used to have a skit about how we should decrease the population by removing all railings around high places. If you're stupid enough to fall off then you deserve to die anyway, and good riddance. If you think about it, there's some truth to that: I think that I would be fine if they removed all the railings, I'd just be a little more
What about stores? (Score:1)
*Tell* me about it! (Score:3, Funny)
Slippery Slope? (Score:5, Insightful)
Now that I have a small child I cannot possibly fathom doing anything to harm his wellbeing. Everyday I wake up I have the urge to earn the most I can and provide the best I can for My son, and when I see negligence like this I can't understand how it happens. I don't think there is an addictive substance or activity that would ever have greater sway over me than my son. I can't explain the bond, and I don't try to, but neglecting him to play a game?
What happened to the responsibility people used to have for their children? We live in a world where far to many parents feel like they are entitled to entertainment of some kind and the child be damned if it gets in the way? People constantly drag their kids to places they shouldn't, they constantly bitch about poor teachers when they don't care themselves. I used to feel this way and think to my self that maybe my perspective would change when I had a child. Now I am even more disgusted when I see they way kids are treated/ignored in public and the lack of responsibility people take for them.
Re:Slippery Slope? (Score:5, Interesting)
How many people who like games haven't spent a few hours too many on some obscure challenge and lost half a night's sleep as a result? Probably not such a great choice, and certainly the nature of games facilitates this choice. Likewise, most people who drink on some occasion drank too much and suffered as a result, and certainly the intoxicating effect of alcohol is what that's about. Indicting the manufacturers of a game for making it engrossing and time consuming is like condemning liquor manufacturers for putting alcohol in booze. It just doesn't really make much sense, and it illustrates the reality that a human being who is trying to escape reality will find some way to do it. If we want to do something social about it we can create more public awareness about compulsive behaviors and the serious problems they can lead to, and put more public money into treatment (which would save us money in the long run), but in the end these problems will always, always exist, because of the people who don't really WANT to change. Personally, I think it is the avoidance of this unpleasant reality that so often drives the urge to demonize what are merely symptoms.
Re:Slippery Slope? (Score:1)
Re:Slippery Slope? (Score:2)
So money is the only thing a dad (I presime you are male) can give to a child? Nice. You don't have to earn as much as possible. Enough will do quit nicely. If you are lucky enough to be able to provide a decent living for your family AND be able to spend time at home with your kid(s) then choose this over earning the maximum salery overtime can bring.
Sure kids love that really expensive toy. But th
Re:Slippery Slope? (Score:1)
Now wait a minute (Score:2)
Characters die in raids all the time, that's why there are clerics who can raise dead. I don't understand what the problem is. Just bug Rumpkin and he'll take care of it.
Re:Now wait a minute (Score:1)
/me wonders if Naggy can see through sneak/hide.
/shout Can someone gimme a res. at Naggy's feet?!
More common than you think (Score:2, Informative)
Hmm... (Score:3, Interesting)
Responsability (Score:5, Insightful)
It's videogame's fault, television's fault, society's fault, and so on - when they don't blame insanity or psychological disabilities.
Here in Canada, a girl who got drunk in an office party - thanks to the boss, with an open bar - drove her car and had an accident.
She sued her boss and won.
I mean, with DNA analysis kicking in, in a couple of years, there will be no more responsability for any crime.
Re:Responsability (Score:5, Informative)
This is a little off-topic, but since you brought it up, you should get the details correct. This case stinks (and is one of Canada's worst civil lawsuits in my opinion) because the lady drank at the party and was offered a drice home, cab fare, and a hotel room to stay in. She refused all three and instead went to a bar to drink further. She then drove home well after the party ended. Both her employer and the bar were found liable (some percentage each)
This is not only an example of someone taking responsiblity for there own actions, but a travesty that the courts agreed it was not her fault.
pk
Re:Responsability (Score:3, Informative)
here is an AA questionare [recoveryzone.org], maybe its applicable...
Intelligent quote for a change (Score:3, Interesting)
When life hands you lemons... (Score:5, Insightful)
What the fuck happened to the concept of personal repsonsibility! Jesus H. Tapdancing Christ!
"I murder people because I was abused as a child."
"I rob people because the system keeps me poor."
"I'm addicted to drugs because nobody will give me a job."
BULLSHIT!
It's not the government's job to take care of you. It's not Verant's job to take care of you. It's not Nabisco's or Microsoft's or Anyone's job to take care of you...except you. And if you can't take care of yourself, I'm sorry; But that's no excuse to drag the rest of us down too. If we keep heading down this road, eventually they'll be nobody left but laywers and 'victims', and modern civilization will grind to a halt.
Re:When life hands you lemons... (Score:1)
Eventually?
Re:When life hands you lemons... (Score:2)
Its my opinion that the thinking of these people is a byproduct of an entire generation of people who were "raised" without parents who had parents who didn't set boundries. If your parents don't set boundries what boundries are you going to run into? The government, business, and The Man in general.
Re:When life hands you lemons... (Score:1)
And this is exactly how (most of) the lawyers want it. The bad lawyers don't care about what's morally right, they just care about what lines their wallets. And they will even bend the laws themselves to further their own gain.
Hi there (Score:3, Insightful)
However
Think about THAT message, in relation to all of this. Massive fore-shadowing, in a very sad fashion
We all know there's massive quantities of EQ junkies, we know there's MUD junkies, we know there's TV junkies, and Pool junkies, and arcade junkies, and Golden Tee Golf Junkies, and there's code-junkies and web-browsing junkies, and porn junkies, and so on, and so on, and so on
But rather than concentrating on why the media picked it up (not a whole heck of a lot of media yet, either, and it's been quite some time), why not discuss something more useful?
I wouldn't just dismiss this as "the parents suck"
Rather than talk about dumb ass stupid shit, why can't we all, as nerds, talk about things that might help someone?
Re:Hi there (Score:1)
You're right. We don't need to concentrate on that. I'll tell you why the media picked it up so we can move on. They picked it up because EverQuest 2 is on the hype offensive.
It'd be nice if a MMORPG tried to make gameplay a rewarding and even educational experience instead of pure reward-centre fuelled crack.
If the $$
Re:Hi there (Score:2)
Like the dumbass chick that left her 3 kids locked in their car near Detroit a few years ago while she went into the hair salon and had her
Re:Hi there (Score:2)
Yeah, like how people need to learn to moderate their game playing? Or how people need to learn to recognize their addiction?
Or are you talking about how every day people in this world want to fuck up the world by stupidifying the world until it reaches their level of intelligence? Is it the job of the smart to make sure that the stupids don't pick up a knife by the wrong end and slice their hand open while trying to cut a tomato wit
Scapegoat. (Score:2)
Back in the day it was rock'n'roll music.
Then it was heavy metal.
Personally, i blame today's manufactured pop-acts.
Is it a coincidence that "Stab Risen Prey" is an anagram of "Britney Spears"?
Here's some more:
"baby rock testes" (Backstreet Boys)
"casual iran tiger hi" (Christina Aguilera)
"a dry one mom" (Mandy Moore)
"a builtin jerk stem" (Justin Timberlake)
For more anagram fun, apt-get install wordplay
(unless you're not using debian, in which case - HA HAH!)
Re:Scapegoat. (Score:1)
By that token... (Score:2, Informative)
skye
Maybe she should start listening to Black Sabbath (Score:2)
It's time for everyone to re-read (Score:2, Funny)
More where this came from (Score:4, Interesting)
Re:More where this came from (Score:2, Interesting)
This, obviously, does not place blame on the game makers. It does go to show you, though, how people can feel "trapped" into the game in the immediate sense. (Of course, things like the welfare of
Re:More where this came from (Score:1, Interesting)
Such crap (Score:2)
Providing a service that normal people can handle is not a problem. The negligent parent is. I can do anything I want, if I enjoy it too much, who's fault is that?
Just another American trying to place the blame elsewhere. No one here wants to take responsibility for their actions.
Computers should be illegal, because I ignore things when I use them! Such bull. . .
What's so unique about video games? (Score:2, Insightful)
This is ridiculous.
Yep.... (Score:1)
Anyway, I would hesitate to think it was Verrants fault for the irresponsibility of the parents. But in my direct cases, like the one above, I would say there is atleast some responsibility for gamers actions. NONE of these games come with a warning label like ciggarettes carry warnings about addictions, ill-pregnancies due to smoking, cancer, shorter life span
Re:Yep.... (Score:1)
No software writer is responsible, in any sense, for it's users actions. That's like Microsoft is responsible for Blaster. They're not. Granted, if Windows was written better, it would
Re:Yep.... (Score:1)
My advice to those addicted to gaming is... (Score:1)
And I don't mean the 'insert coin' kind of 'life' (or the 'click the funky icon' kind, for that matter).
Just get up and away from the computer... Heyy! the Sun is shining outside! The cats're meowing in the kitchen (what, did I forget to feed them?) and... whoa, where's my daughter???
Smile..! You're on Slashdot!
Re:My advice to those addicted to gaming is... (Score:1, Insightful)
And I don't mean the 'insert cock' kind of 'sucking'(or the 'click the penis icon' kind, for that matter).
Just get up and away from the computer... Heyy! the Cocks are getting errected outside! The pussies're meowing in the kitchen (what, did I forget to fuck them?) and... whoa, where's my daughter??? Oh yeah, I fucked her too.
Smile..! You're sucking a COCK!
The car is to blame! (Score:2, Funny)
Heres an idea (Score:1)
First of all I invite slashdot readers to NOT click on news such as this, all you are doing is adding "hits" to this "news" and making it "hot" (media loves that) most of the people who read this kind of stuff are gamers, and at the end this only "adds" credibility to something otherwise wouldnt beat a dead horse. Eventually normal people will grow tired of this kind of "news" and realize is nothing but bull but we need to start with us.
I have an idea. let game companies SUE idiot users for ab
Saftety net for those who need it. (Score:2)
Bars have limits. Most bars have a closing time and many towns, cities, states, or the bar itself have laws/rules that prevent the sale of booze to those who are visibly intoxicated. (exceptions happen) This limits what the person without self control can do to him/herself, but the closing time and intoxicated r
Oh, you have to love yahoogroups (Score:2)
Oh, that's just so tasteful. At least it's a advert for Age of Wonders, rather then EQ
Devil's advocate here (Score:2)
come on... (Score:1)
start suing supermarkets.. (Score:2)
Hicks... (Score:1)
Sorry, I had to... (Score:2)
***CHILD NEEDS FOOD BADLY
(anti-lameness filter crap goes here)
Same Old Argument (Score:2)
Replace EQ with crack... (Score:1)