Motor City Online Officially Closes Doors 21
Thanks to MCO Stratics for pointing to EA's official Motor City Online site, which has a message announcing the closure of this MMO PC racing title: "We at Electronic Arts and MCO Staff both past and present would like to say thank you for being a part of a great online racing game experience. Motor City Online service ends today, but it will live on forever in the hearts of the racers who loved the game." The closing announcement was originally made in February, citing popularity problems after "the game was quickly dominated by skilled players", but the servers finally shut down on August 29th.
It's a shame (Score:4, Insightful)
This happens everywhere. Have you played CS lately? It's the same thing. These types of games, those which require reflexes and map-study, will always be dominated in this manner. I think MMO RPGs fare better in this regard, as these skills are much less important.
America's Army has a good approach, requiring you to advance to a certain level before playing some missons. Too bad they don't enforce some kind of noob-only rules on the lower maps.
In the end this is just a hurdle all MMO games will have to face.
Re:It's a shame (Score:4, Insightful)
Motor City Online, OTOH, never picked up enough people to develop a synergy where new people are always coming in, and the total population was never large enough to always have that special rainbow of ability.
Of course, another aspect is that most "twitch" games (Quake 3, Unreal Tournament, etc.) are going to be static in terms of the skills and equipment of the avatars being used - even in Counterstrike, a couple of lucky kills could earn you enough money to acquire the good equipment. In games where you earn your avatar's skills and equipment over time (MCO fits this because you could improve your cars and get new ones), the new people are at a serious disadvantage if there aren't enough other new people around to play with.
Warcraft III, Blizzard (Score:2)
Re:It's a shame (Score:3, Interesting)
Not only that, but CS is ridden with cheaters. It seems like on every public server you have kids with wall hacks and aimbots and stuff. Valve has been trying to block the cheating server side, but the design of the game makes it hard to detect certain scripting techniques. I would go as far to say that there are more people that seem to be "skilled players" (who are actually cheaters) than people who are actually skilled. A lot of the CS "elite" don
Re:It's a shame (Score:3, Informative)
This is why I'll never touch a MMO (Score:1, Insightful)
Re:This is why I'll never touch a MMO (Score:1)
If anyone is interested in such a project then I would suggest politely asking EA if they could open source any code that is not encumbered by other license agreements. Alternatively, it may or may not be possible for them to privide some documentation that could aid in reverse engineering a clean room implemention for those extream diehards out there.
At least it can't hurt to ask.
Re:This is why I'll never touch a MMO (Score:1)
Go to the movies and get a 20$ popcorn, that'll last you for long.
Re:This is why I'll never touch a MMO (Score:3, Insightful)
"Look at me, I'm a child of the early 1900s. I can pick up games I played as a child and play with them again until I die if I desire to do so."
"Well look at me, I'm a child of the early 1990s. I can pick up games I played as a child, and do nothing but stare at my reflection on the CD, because it's FUCKING WORTHLESS otherwise."
Hence...the fact that I've never purchased an online-only
Re:This is why I'll never touch a MMO (Score:1)
Count me among the MMO non-buyers. The reason isn't that you only get ~2 years of fun out of the game, but that once the company shuts down the server, you can never experience the fun again. Imagine publishers not just taking Lord of the Rings out of print after two years, but tracking down every copy and making them unreadable.
Not only will I not buy entertainment that can be turned off at the publisher/distributor's whims, but I honestl
One other problem (Score:2, Interesting)
Obviously, it's important in any communication game to have an avatar you can relate too.
Re:One other problem (Score:2)
Sigh... (Score:2)
Now I don't get all the game magazines, but I visit the major online retailers regularly. I try to keep up on new games comming out, and I never heard anything. If htey really wanted it to do well, and wanted people to play it, then people need to nkow about it. Half the people I mentioned it to asked, "there'
Re:Sigh... (Score:2)
The other reason it probably suffered is because it wasn't attac
Re:Sigh... (Score:2)
Once again, on slashdot, you're damned if you do and damned if you don't.
Re:Sigh... (Score:2)
it also didnt help that there was nothing in the final game that
Clients. (Score:1)
--saint
(Who is a computer geek _and_ a gearhead, a combination that's more common than people think.)