Capcom Tabletop RPGs Announced 21
Thanks to Ogre Cave for the news that tabletop RPGs are planned for some classic Capcom fighting game franchises, including Street Fighter, Darkstalkers, Final Fight, and Rival Schools. Living Room Games has licensed the titles, with "...the first two releases planned for the new line... scheduled to coincide with Street Fighter's 15th anniversary in North America", and the Ogre Cave article adds: "If Living Room Games' energetic support of Earthdawn is any indication, CAPCOM's properties are in good hands, and are sure to fare better than the White Wolf Street Fighter attempt of the early '90s."
Hmm... (Score:1, Funny)
Hmm, not sure I get this. I would rather not roleplay as Kylie Minogue so much as roleplay *with* Kylie Minogue.
Hey, its a tabletop! (Score:2)
When WW's Streetfighter came out.. (Score:4, Funny)
"The streets were damp from the almsot constant rain, and dark, as the city did not bother replacing many street lights. A shadowy figure walks down the alley, and spys a dark form leaning over a woman. His eyes narrow, and knuckles pop. The creature looks up, and snarls, blood dripping from its fangs. The two stare at each other for a long moment, then piercing the sound of the darkness comes the cry "Ryuken!"
Sorry, I'm only a level 5. (Score:2, Funny)
Re:Sorry, I'm only a level 5. (Score:4, Informative)
Re:Sorry, I'm only a level 5. (Score:2, Informative)
what about taking this online.. (Score:1, Informative)
solution: online computer version of the tabletop game.
That would be a videogame of a board game of a videogame...
It would be fairly easy to implement this as a turn-based game in the style of Pokemon...
Why?! (Score:3, Interesting)
Re:Why?! (Score:1)
(Personally I find table top RPG too slow, except for Toons. [sjgames.com] I much prefer LRP.)
Re:Why?! (Score:2)
Now, a tabletop figurine-based version of Starcraft, that I could see the point of. Or a pencil-and-paper version of Zelda, or Final Fantasy, or Half-Life, even. But SF2? I have literally no idea wtf kind of a thing that would end up being. Any ideas?
Re:Why?! (Score:1)
It is strange, however, that such a game should be released in america; if they said it was a japanese rpg (which are much more story-driven, and less open-ended than western rps's), that would be normal, but in this market, I don't know
Anyway, looking at my user
Huh? (Score:1)
I'm excited (Score:5, Funny)
DM: You see Blanka coming out of the cave.
Ryu: I attack with a fireball.
DM: You hit. Roll D20 for damage.
Ryu: A seven.
DM: Blanka says "Arrgh.", then he attacks with a 3 hit combo.
Ryu: Can I make a Saving Throw vs. combos?
DM:....
DM: Oh, the hell with it! Let's just play the @#$&ing video game!
Re:I'm excited (Score:3, Funny)
To perform Guile's flash kick you have to hold a d20 in your hand, throw it and as it hits the floor throwh a d6 for damage.
DM Manual:
At the end of each battle say with a cheesy voice "You Win".
Monster Manueal
10 pages long.
And no matter what, NO Soviet Russia jokes about Sangief!
Final Fight, eh? (Score:3, Funny)
I can see the action now... (Score:1)
One on One (Score:1)
Sounds like a card game to me. There's an idea...
How well will they translate..? (Score:2)
Let's take a look:
Street Fighter: This would really have to be about one on one fighting, PvP style. Probably complicated mechanics about stances, crouching, counters, etc. Not sure it'd be fun unless you really get off on intensely complicated yet fifth grade math level dice rolling antics. Very little 'roleplaying' potential given the horrific mess the Street Fighter 'story' is in, across various games and animes.
Darkstalkers: See Street Fighter, but at least it has a bit more of a story to it, and yo