Metroid Designer Talks Metroid Prime II, EyeToy 19
Thanks to C+VG for their interview with Yoshio Sakamoto, a key designer on the Metroid titles, and now manager of Nintendo's notable R&D1 development studio. He talks about Sony's EyeToy USB camera game ("...if it's quite a unique product it's a shame Nintendo didn't come up with that kind of idea"), Retro's in-development Metroid Prime sequel ("my involvement with Metroid Prime II is like my involvement with the first one - I am advising them as to what kind of flavor they have to adhere to, and the kind of storylines possible"), and makes it clear that Nintendo are actively working on follow-up hardware ("Nintendo is always working on the next generation of systems, be it handheld or console game machines.")
Metroid Creator? (Score:5, Informative)
He was killed in a car accident in 1997.
Re:Metroid Creator? (Score:5, Informative)
"[Metroid] has always been developed by R&D1 (the dept. Gunpei Yokoi headed up) and designed by the teams who mostly make gameboy titles. Samus was thought up by a friend of mine called Yoshio Sakamoto who is also developing the latest gameboy version Fusion, and also helped direct Prime."
Guess it all depends on producer vs. character designer vs. etc, but I think the amended text better reflects this. Thanks for the heads-up!
Eye Toy? (Score:2, Informative)
Re:Eye Toy? (Score:1, Interesting)
Re:Eye Toy? (Score:1, Informative)
Re:Eye Toy? (Score:4, Interesting)
Nintendo did have some game called Talent Studio or something like that. Not sure of the details, but it's probably what you're thinking of. I remember you could create custom characters in it; I think that included mapping your face in somehow. But it seemed like a product that would only stand a chance of being successful in Japan.
Re:Eye Toy? (Score:2)
What was the story behind that? I don't mean to sound insensitive to the people who lost loved ones in the tragedy, but what is the beef that this game threatened to cause?
Re:Eye Toy? (Score:2)
Wow. That shocked me when I first read it, but then I did a mental flashback to when they were looking for 'warning signs'. Kids getting suspended for the pettiest of reasons because they said they'd shoot or kill somebody.
Okay, yeah I guess I can understand that.
Metroid Has Always Been... (Score:2)
Who can forget the glorious day of beating the original Metroid only to find out that Samus was in fact a girl. Ridley has also been an awesome boss - though I have never understood why he was #2 to Mother Brain.... much much cooler and more dangerous. Metroid Prime got it right by having him as basically the leader of the Space Pirates.
I think it is great that he is "hands-off" as far as devel
Re:Metroid Has Always Been... (Score:1)
The one thing I was very happy the Retro studios kept in tact was that you couldn't get hurt by falling. I always hated that one aspect of games where you have this awesome armor, but you fall two stories and lose some health (what the hell?).
Hmm, have to go back and
Eyetoy: Nothing new here (Score:4, Insightful)
I really don't think the eyetoy can grab the attention of the (US) ps2 crowd very well unless sony comes up with a killer app for it. On the PC side this hasn't been gaming, but instead video conferencing. I'd pay $30-50 to be able to see family halfway across the country, but to hit a ball onscreen by waving my arm, I'd have to pass.
EyeToy... Uk's newest crappy fad? (Score:1)
Re:Eyetoy: Nothing new here (Score:2)
Metroid Prime II (Score:1)