Perspectives On Games And Violence 72
Thanks to GameSpy for their column discussing the recent news stories linking games and violence, which provides a considered perspective on stories of sniping, neglect, and sadness, suggesting that "...it makes great news to juxtapose crimes and violent games. Sadly, it appears that 'great news' coverage too often comes from making an emotional connection for the reader/listener/viewer. Not one based on facts, but emotions." There's another article on games and violence at GamerDad.com, also trying to answer this most difficult of questions: "I see [the media] blaming a hobby I love. But they could blame almost anything. But I think that no matter what they blamed, what [the perpetrators] did still wouldn't make any sense whatsoever."
It's about giving kids the tools (Score:2, Insightful)
Perhaps it wasn't the games that set them off (more like multiple swirlies and wedgies in front of girls), but the violent video games they played gave them the tools to perform their carnage.
If it didn't work so well
Re:It's about giving kids the tools (Score:2, Insightful)
How do you get real guns after you play violent video games? Am I missing some bonus levels or something ?
Re:It's about giving kids the tools (Score:1)
Re:It's about giving kids the tools (Score:3, Insightful)
Re:It's about giving kids the tools (Score:4, Insightful)
Ok, but aside from that, I'm arguing for your general point, but also against what you actually posted. First off, the original poster is way off base, and I think I've seen him particularly making the same outrageous comments repeatedly (I didn't check though). It's not about rewards for killing, it's essentially simulation. It's a fantasy outlet for a lot of people
Games do not give kids the tools to kill. Neglect, humiliation, and familiarity with violence in real life give kids the tools to kill. No amount of counter strike, doom, quake, etc. is going to make me knowledgable enough to pick up an automatic rifle and blast people. The fact is that in this particular case, these kids had plentiful access to guns, they were familiar with how to fire them, and had a lot of experience with them. I'm not saying guns cause violence, that's about as silly (maybe slightly less) as saying video games cause violence. Look, if kids are neglected, abused, humiliated, ridiculed, looked down upon, and otherwise made to feel worthless about themselves and everything around them, then obviously they aren't going to hold life too highly.
Everyone is so ready to jump to point the blame, that we miss the fact that these kids were depressed, suicidal, angry as hell, and they just didn't give a damn about anything. Their parents obviously failed to raise them in such a way that they would value life. The school system failed in that these kids were continually ridiculed, and the school didn't prevent it. The kids had mental disorders causing them to think it was a good, and just, idea to go into the school and kill people that humiliated them, and others they felt were likely the same way. It's vengence plain and simple. The kids were reported racists on top of that. I'm sorry, but hatred doesn't just crop up, it's a learned trait.
I think you would have a hard time arguing that a culture that glorifies war, vengence, and has a long history of hatred isn't bound to raise some blood-thirsty, vengeful, hateful people. That aside, I think you'd be hard pressed to argue that if the kids didn't know how to use the weapon it wouldn't have happend so easily. Kids shouldn't have guns. If that's what it has to come down to, I'm all for it. If a 12 year old can't go hunting legally with his father in the name of less youth shootings, I'm all for it.
All of this comes down to curbing a problem. There is no way to eliminate gun violence completely. There is no way to pin point which kids are going to snap and kill their school, shoot trucks on the highway, or plan out elaborate terrorist style massacres. But if you have a group of kids who have shown signs of mental illness, who are constantly harassed by their peers, or neglected by their parents or community, then you probably have an idea who to try to help instead of further shun. No single thing will fix the problem, no single thing is to blame, individuals are responsible for individual actions, but they're also impacted by their environment.
As far as video games in the military...ummm, the military has better ways to "desensitize" it's troops, if that's what you want to call it. Put a group of people in a scenario where if they hesitate on pulling the trigger they may be dead in an instant, and they're going to pull that trigger as many times as it takes to make sure the threat is eliminated. The military doesn't need video games to desensitize people, they just need to put them in a life or death situation, and the desire to live, at whatever costs, will prevail.
Sadly stuff like this seems to have to happen before people realize there might be a problem with the way our society functions. It takes tragedy to make us realize we're screwing up, and to come up with ways to fix the problem. But that's an entirely different topic.
Re:It's about giving kids the tools (Score:2, Insightful)
The military says that they use video games for two reasons:
1) improve teamwork
2) expose them to situations which could be life-threatening and/or expensive if performed in a real training exercise (especially useful for vehicle simulations, like landing stalled and/or damaged aircraft)
Whether or not you choose to believe the military is a personal issue. As for desensitizing people, watch some real footage of boot camp or SEAL training. They're far more concerned t
Re:It's about giving kids the tools (Score:2)
Re:It's about giving kids the tools (Score:2, Insightful)
I would guess that they learned how to handle those weapons by actually owning those weapons. Dumbass.
Re:It's about giving kids the tools (Score:3, Insightful)
I disagree, video games teach you nearly zero about how to actually handle a firearm. I am pretty skilled when it comes to FPS type games, but I am a horrible shot with real guns. The two are totally different experiences. Even realistic games where there is "recoil" do not match real life firing. The weight of the gun, the effect gravity has on your shot, the way recoil totally throws off your aim, as well as the noise and smo
Re:It's about giving kids the tools (Score:4, Insightful)
That is one of the most retarded comments I've ever heard.
*Sigh* well I might as well feed the "interesting" troll here.
1.) There are major, and I do mean major differences between pointing a gun with a mouse in an easy-to-use arcade scenario and holding a gun. Saying that FPS shooters improved these kids' abilities is like saying the Jetsons taught me how to live in the future.
2.) If something like Quake is such a strong training tool, then how come none of them tried to rocket jump? Okay, silly comment, but consider how many of the other things you learn from these games that are just completely impractical in a real world situation.
3.) Why is it so hard to believe these kids didn't train on paintball guns? I mean if they were into guns that badly, it's really hard to imagine they'd limit it to Doom.
"They became desensitized to the weapons and the gore which they inflicted upon the students and teachers at Columbine."
Again, another completely retarded statement. Movies and video games (especially) do not accurately portray gore. Take a real life photo of a dead man hit in the face with a shotgun and a photo of the best make-up effect one could show in a movie and anybody'll notice the difference right away. Despite all of the violent movies and games I've played over my 25 years, Rotten.com (site that shows dead bodies) still shocks me to the point of wanting to puke. There are so many levels of detail that make-up artists don't go through.
Yah know, I just reread what I've written and what you said, and calling you a troll and saying things you've said are retarded is harsh. And I do apologize for that. I think that was more of a message to everybody I've heard (particularly in the media) who has said basically the same thing you have. They're so intent on trying to prove this that they aren't really thinking aboout it.
Believe me, if these games could make people into better killers, the Army would have been using them for years. And no, don't point me at that Go Army game. That's an attempt to get people to enlist.
Re:It's about giving kids the tools (Score:2)
Re:It's about giving kids the tools (Score:2)
Robocop and Full Metal Jacket sure scred the hell out of me as a kid. Well Robocop didn't exactly scare me in a "eeek keep the lights on!" kinda way. It scared me in a "man, I dont ever want to be around guns" way.
So yep, I can see your point.
Re:It's about giving kids the tools (Score:2)
So we should do something about all those Driver's Ed teachers since they gave all the DUI manslaughters the tools to perform their carnage? Oh oh oh, let's go after tobacco farmers for all the second-hand smoke deaths! And then, and then, uh...pharmaceutical companies for all the overdoses...um...
GTRacer
- Responsible for my own actions. Are you for yours?
Re:It's about giving kids the tools (Score:1)
OK, so if video games are supposed to be so highly capable of desensitizing people, why are you advocating that people watch the videos from Columbine, which, as actual recordings of actual violence, should have a much mor
Re:It's about giving kids the tools (Score:1)
The link is the other direction (Score:4, Interesting)
In the past, we had to be in order to survive. To an extent and for some people, that is still true. The next step in evolution of our society would be to remove this rather negative mark on our characters. And then, we could all gather round the N7 and play some Animal Crossing 3.
Always a cause 'a posteriori' (Score:3, Insightful)
A kid commits a violent crime. Now, in our society, it can't be the kid's fault (they're so cute and innocent) - and we must find someone or something guilty. Look at the past of this kid. What's (even in little doses) abnormal? ahHA! he plays Quake. We found a murderer, the child is thereby "innocent", everybody's happy.
The sad thing is that this principle applies to adults too. There are not any more murderers left, only bad luck, bad circumstances, bad influences.
Responsability is the keyword here, man.
OF course they are going to blame video games! (Score:3, Insightful)
Of course they will blame video games, better than the death sentence. The legal system is full of "Pass the Buck" excuses.
It isn't age appropriate. (Score:4, Interesting)
It doesn't seem to matter that there's a sticker on the front of the box that says M; 13 year olds are playing this stuff, and one can see with MMORPGs that the lines between fantasy and real life are dangerously blurred for people much older than that. The industry has been warned to clean things up, and has promised to do so, but this mental sugar keeps getting dumped to the shelves because it costs less to package violence than plot (look at movies as an example.)
Maybe the development of decent games like Myst should be subsidized; maybe the distribution of violent games should be hindered for the public good? I think we've moved well beyond establishing that violent or extremely compelling video games are a danger to some individuals and the people around them: now is the time for research into potential solutions.
Re:It isn't age appropriate. (Score:3, Interesting)
Re:It isn't age appropriate. (Score:1)
Potential solution: prevent that individual (rather than all individuals) from being exposed to anything that might cause them to become dangerous. The usual place for people who are this susceptible to outside influence is a padded room or an otherwise controlled environment.
In the case of age-appr
Re:It isn't age appropriate. (Score:2)
I remember seeing Con Air for the first time a couple of years ago, long after it had been out and probably long after it had been on network tellevision. In that film there are more than a couple of scenes where a person's death (remember a person played by a real li
Guess what, this ain't about age. (Score:1, Redundant)
Sorry about the formatting issue... (Score:3, Interesting)
Dammit. Well, here it is formatted this time.
I was gonna mod, but I figured it'd be better to respond. I think you misunderstand who's playing games [slashdot.org] and what the role of knowledge is in society. I also think that you are unaware, or to be generous, forgetful of the history of gaming. This is important because the evolution of gaming is still going on. And without historical knowledg
Real stories about observing people play games (Score:2)
I agree that violence, or more specifically, conflict, is an essential in the games we make. I also agree that there is no proof of a direct cause-effect relationship between game violence and crimes. I have seen, however, a few people who get very worked up over games. I don't know what else may have been in their lives or if they were already basically this way, but when playing violent, immersive games, they did become drug
Re:Real stories about observing people play games (Score:2)
It would also be interesting t
Re:It isn't age appropriate. (Score:2, Insightful)
The ratings are there for a reason, so why are the parents those ratings are there for still letting their 13-year-olds play these titles?
Eh I can't wrap my mind around this (Score:4, Interesting)
I remember when Doom was blamed for Columbine. I read the journal that got that line of thought going. Nope, it didn't cause it. It was an outlet for them. To be perfectly frank, I think if those kids had played more Doom, then more of their anger would have melted away. Who knows? Enough activities like that (laser tag?) might have prevented them from carrying it out.
It's really hard for me to accept that video games cause violence while I and many others were raised on them. I've never raised my fists in anger. My friends and I never started fights. Never did the "stand toe to toe with you because I'm a bad dude" maneuver. None of us live in rage or anger.
As interested as we were in these games, you'd think we'd have been anything like those kids that shot up Columbine. None of us even had an interest in guns.
Re:Eh I can't wrap my mind around this (Score:2)
Like the 21st century [sos-childr...llages.org]?
Man, seriously, child soldiers [bbc.co.uk] are not a thing of the past. : (
Need to Watch... (Score:1, Informative)
The point is you can blame it on video games or on bowling...which is where Klebold and Harris were before they went to schoo
Re:Need to Watch... (Score:2)
The argument isn't binary (Score:3, Insightful)
If it were another subject, like, say "Smoking can cause cancer", viewpoints like "Even one breath of second hand smoke will kill you!" or "My grampa puffed 20 a day and he's still a healthy 95" would be instantly dismissed as intellectually naive. Why do people seem to think this lack of deductive reasoning is acceptable to defend or condemn the issues surrounding a much more complex proposition?
The reaction to the reaction (Score:3, Interesting)
I'm not concerned about violent video games today. I'm not even concerned about violence.
So the point of this post then...
What I am concerned about is our (slashdot, gamespy, the video game industry) response. IMMEDIATELY everyone has come out to say that no way video games had a part in this. My problem is, while instinct goes along way, we are not studying this enough for a possible correlation. I mean, if a kid shoots a truck to complete a goal in GTA:VC, then grabs his buddy and goes outside and shoots at trucks, noone considers it even within the realm of possibility than there was some slight connection?
But then again, I'm not saying that post hoc ergo proctor hoc either. I'd just like an intelligent discussion on the issue rather than knee-jerk from both sides as we traditionally get here.
I'd also like to see a serious independent study on the issue. I'd like to see how the brain reacts during and after playing the most violent games over an extended period. An increase in emotional release during gameplay is good; an extended tendancy toward release after play has ended and the real world has begun could be bad.
What are my solutions? I'd don't pretend to offer any. Do I think we should ban them altogether? Hell no, this is America dag nab it. Do I think we could restrict purchase to those over 18 as we do pornography? Thats again a little knee-jerk for me at this point, though there is no downside to anyone but the Entertainment Software Association and its members. (Keep your "slippery slope" and 1st amendment arguements to yourself, we already do this with porn in America and there have been no conclusive studies about that either.) Can we do nothing? I guess, until it is your kid (or you) that takes it in the chest.
I'd just like more real knowledge and less instinct running around here.
Re:The reaction to the reaction (Score:1)
Numerous studies have been done over the years (it's not like this is a new issue at all). Each time someone decides to write an article on it, at best they look up the studies tha
Re:The reaction to the reaction (Score:2)
I of course have heard about such studies, but never an independent one funded by someone with nothing to prove.
I want a LONG term study. Follow some young people from early adolesence until adulthood. Let them play games as they are normally inclined to do. Run all the brain tests one does for alcoholism, schizophrenia, etc both while they are playing, after the stop, and periodically at random and compare to the control group. Do that many times
Re:The reaction to the reaction (Score:1)
With so many people focused on violence in games creatin
Re:The reaction to the reaction (Score:1)
A little searching foun
CEB on Gaming. (Score:1)
Evening news (Score:2, Interesting)
there is a causal link between games and real life (Score:3, Insightful)
It stands to reason that people who fantasise about violence will play violent computer games, just as they'll watch violent films. So it's unsurprising that the Columbine killers played DOOM, but that absolutely doesn't mean DOOM caused them to killers.
Of course common-sense arguments starting "it stands to reason" are often wrong, particulary in this area... anyone know of any research in this area?
Blame is easily shifted. (Score:1)
Parents should take responsibility for their apparent lack of moral guidence in that child's upbringing. Yes parents, ehtics is also required reading! You can blame all the videos/games/newsoftoday that you want, but it comes down to the kids having a balanced knowledge of right and wrong. If the kid goes and does a killing spree, I think it is safe t
Who cares what the media says? (Score:1)
Re:Who cares what the media says? (Score:2)
Errr... as a result of repeated media coverage blaming video games (esp. Counter Strike) for kiddie rampages, the laws in Germany for juvenile protection (regarding movies, videos and games) were "updated" and made stricter. So, no child under the age of 18 can - legally - purchase a copy of C&C Generals. While I agree that children should be prote
Re:Who cares what the media says? (Score:1)
Re:Who cares what the media says? (Score:2)
Depends - are we talking "sales" or "edonkey-downloads" here?
Re:Who cares what the media says? (Score:1)
And now we get down to what's really going on
On a more serious note everything that you say about C&C in germany sounds pretty harsh. Still I don't see how it will stop kids getting the games via piracy (as you mention) and via their older brothers/sisters/friends/relatives just going into shops and purchasing it for them.
With regard to sales, if kids in Germany are anything like kids in the UK then having the 'b
Re:Who cares what the media says? (Score:2)
Not to pick nits, but guns don't kill people. Guns just sit there. Someone has to pick them up and pull the trigger before the person dies.
Re:Who cares what the media says? (Score:2)
Yes, you are right. The point of that sentence was that even if you wanted to shoot someone, you need a gun for that. No gun - no victim. But gun control is another debate
Not true, of course, for the abduct-rape-chain crimes mentioned
Re:Who cares what the media says? (Score:1)
Of course, this is pretty similar to the whole gun control debate in the first place. If guns are illegal, they simply become more expensive for criminals, but they're still available to those that really want them, just like I could easily buy marijuana or cocaine if I wanted to, even though it's illegal here. In fact, when I was a teenager illegal drugs we
Re:Who cares what the media says? (Score:2)
Well, that's one solution... except that people get killed using things besides guns. I doubt Laci Peterson was the victim of a
I've said it before... (Score:1)
How many people in the world are homicidal psychopaths? Seriously, think about the percentages. There's six billion people out there. If even
So of course there are incre
What if columbine... (Score:1)
What about if we found out the kids in columbine didnt played games or heard heavy music at all?(for any reason)
What about if their parent lawyers planted the "evidence" that was found on the web? to turn the blame on someone (something) else?
Would it make any difference
Who is to blame then?
Their parents? because they didnt know what their teenager kids were really up to?
Who is to blame then?
Do you feel the need to blame someone?.