The Last Days Of Atari - In Full Color 143
AtariKee writes "Scott Evans (famous to video game collectors as the sole owner of Army Battlezone and two Marble Madness 2 machines) stopped out at the former Atari's Milpitas, CA facility [most recently a Midway office] and took a large collection of pictures of what was once the mighty arcade giant's headquarters." The good news is that Scott "was able to obtain and preserve the majority of what you see here."
Fun Game (Score:1)
Re:Fun Game (Score:1)
Re:Fun Game (Score:1)
I guess I'll start to look for a NES rom then.
Re:Fun Game (Score:1)
Re:Fun Game (Score:4, Informative)
* Neverball [happypenguin.org]
* Trackballs [happypenguin.org]
One of the common misconceptions with Free Software is that there are not many high quality games. There are many, many high quality Free Software games [happypenguin.org].
Talking of game quality... isn't that why Atari went bust? If you don't make good games or good games hardware packaged with good games any more, people won't pay for them.
Re:Fun Game (Score:1)
*sigh* i wonder how long will take until EA Games gets the message. People never learn.
Atari (Score:3, Insightful)
Not really. The reason Atari went under is that they were not so heavily into home systems as they were into arcade games (the big kind you see in the photos), and the money from that market dried up when people started getting home consoles and computer games. They were heavily invested in a market that died out from under them.
Virg
Re:Atari (Score:2, Interesting)
After the Jaguar, which died due to a combination of lack of development tools making development difficult on the unusual architechure, weak third-party support, and mainly the horrible managment of the Tramiels (they hired someone to turn the company around, who promptly quit when Jack Tramiel continued to ins
Re:Atari (Score:1)
Pac-man, Joust, and all the others?
Gone? Forever?
Except ROMs and remakes?
What a cruel world.
Of course, those games were only slightly better than X-box. I know this from experience.
Re:Fun Game (Score:1, Informative)
Later on Defender of the Crown for Amiga stunned everyone with even more unbelievable gfx, sound and music
Re:Fun Game (Score:1, Funny)
I find that hard to believe
Writeup isn't quite right... (Score:3, Informative)
The write-up is exactly right (Score:1)
The write-up correctly refers to the game as Marble Madness 2. The full title of the game is "Marble Madness II : Marble Man". See it here. [klov.com]
The write-up also correctly points out that Mr Evans is the *sole* owner of the two MMII's in existence. There aren't "only 3 or so in existence" - he has the only two.
Re:Fun Game (Score:3, Informative)
Maybe im wrong but Atari isnt really dead (Score:4, Funny)
Re:Maybe im wrong but Atari isnt really dead (Score:4, Informative)
Infogrammes bought Atari (Score:5, Informative)
Re:Infogrammes bought Atari (Score:5, Interesting)
Amiga was better than the Atari ST in one crucial thing: games. It had both stereo sound and a hardware blitter chip. It was designed for multimedia, whatever that meant at the time. However, most people, myself included, who would choose the ST did so because of the Hi-Res 640x400 monochrome mode that was AMAZINGLY good on Atari's excellent mono white phosphore monitor. Mac emulation, for example, was a joy since you could run Mac programs both faster and at a better resolution than a Mac classic which, frankly, was good enough for almost everything at the time.
Atari lost it first with the STE. It was too little, too late. I don't remember specifically any games that used the advanced capabilities of the STE except for a couple that required it for paralax scrolling. Playing Shadow on the Beast on the ST was painful, for example, while it was a joy on the Amiga. Although I do remember tears of joy when I came upon a demo that managed to replicate perfectly the well-known and amazing, for the time, bouncing ball demo that sold more Amigas than people can imagine.
Then, they lost it with Falcon and the 68030 machines that were too expensive AND sported a TOS (operating system) that was mostly incompatible with past versions. Even though they were great machines TOS and GEM could not compete with Windows any more and many people, myself included, migrated to Wintel. But don't kid yourself, Europe was 66% Amiga, 33% ST at the time for computer games. PCs were few, they were very expensive and had ugly, UGLY CGA games. How could an EGA PC compare with the beauty that was Defender of the Crown and all the other beautiful Cinemaware games? ST was a force over here and I have not regretted any hardware sale in my life except the sale of my 1040 STE and monitors.
The Atari 800 was also a great computer, so I really have to disagree with you that Atari went downhill after '76. Arguably, what destroyed Atari was the overhyping and underperforming of the Jaguar, as well as Tramiel's grandiose figurehead management.
Re:Infogrammes bought Atari (Score:2)
It's true that the multimedia capabilites of the Amiga were better (although that didn't help Commodore or Amiga, their brands pretty much suffer the same fate as Atari). The ST on the other hand had a MIDI interface. Several recording studios today still have a ST with the Steinberg software and the "Tape Operating System" (SCRN).
The Atari 800 was also a great computer
Ah, yes, those were the days. Games and software were sparse, esp. when compared to the C64
Re:Infogrammes bought Atari (Score:2)
Re:Infogrammes bought Atari (Score:1)
Damn! That was fun!
Re:Infogrammes bought Atari (Score:5, Informative)
1) The 2600 cartridge glut. This is the prime error Atari made. Back in the day, they let everyone make carts for the system. At first this was great becuase it quickly built up a game base for the console. However, by 1982-83 things were out of hand. There was rampant piracy (look at Pitfall by Activision and Tomboy by Imagic), companies that had no business making games were making some of the shittiest games of all time, and no one could tell if any one game was better tahn another. Eventually the market reached saturation and then became over saturated reulting in no company with the exception of a few stars like Activison (which still took a hit) being able to make money. Among the biggest losers was the part of Atari that made the games (remember ET?).
2) The console remained on the market too long. They didn't update the things oon enough. What you want to do is get people hooked on the first console and then come out with another while taht interst is peaked. Atari sat on its ass until sometime around late 83-84.
3) Tramiel's bumbling. Jack Tramiel proved in 1983 that he was the worst manager in recorded history. He took a company that controlled 95% of its market and flushed it down the crapper. In 1983, Atari lost over 500 million dollars (and the whole industry at the time was only worth about (3 billion at best). At some points Atari was losing millions of dollars a day. This can be associated with a lot of his decisions, among them complicating the atari buecracy to a rdiciulous degree. You could never get things done if you tried to follow his rules and if you didn't you were fired. People who had been working for the company since '74 were being fired for the mere fact that they bent the rules in order to actually get work done.
4) Tramiel's late '80's policies. Atari was dying by '85 but Jack Tramiel's main poilicies were what drove the nail in the coffin. Jack Tramiel had, I believed, designed one of the odesseys in the late 60's and he had based his market policies on that experience. Back in the 60's the press had gone to him for news about his game system. As a result Tramiel in the mid to late 80's decided that a good a product sells itself and so, while other companies like Nintendo and Sega were dropping fortunes into advertising, Atari was basically eliminating advertising. By the tiem Jaguar came out, the kids didn't even know Atari still existed.
5) The jaguar. Good concept, bad timing. They designed the 64 bit system but made one critical error - 64 bit games take more time and money than 16 bit games. The developement process for a single game was about 6 months (with a massive team) where Nintendo was coming out with games by the truckload and since no one else wanted to make games for it (or could afford to with cash geysers liek Nintendo games), Atari was left with a system that they could not possibly make profitable. It's software library was never going to be more than a couple dozen titles and in order to offset developement costs each would have had to cost 200-300 a piece. Through almost no advertising and you get a flop.
6) Tiem warner. Atari during Bushnell had a monopoly on the type of chips that made the Atari 2600 as good as it was. There were about 9 companies that made the chips that could compete with Atari's systems and Bushnell had the foresight to go and make exclusive deals with them all. Bushnell understood the game business. Time warner did not. They tried to sell video games like they did records. They saw these deals and didn't understand that there was a monopoly, only that they were overpaying for supply and so they dropped the contracts. Result: those businesses went out and sold the chips to Atari's competitors.
In the end, Atari made a couple dozen mistakes taht we would say are obvious now but back then when the market was relatively new were not nearly so apparent. Even as late as '85 people though Atari was indestructible. But they got c
Re:Infogrammes bought Atari (Score:1)
Re:Infogrammes bought Atari (Score:4, Funny)
Atari went out of business as a preemptive counterattack to an imminent slashdotting [midway.com]. After all, who would put a link to a bunch of pictures [safestuff.com] on the web unless it was meant to kill the target?
Re:Infogrammes bought Atari (Score:1)
Re:Infogrammes bought Atari (Score:3, Informative)
>This is the prime error Atari made. Back
>in the day, they let everyone make carts
>for the system.
Eh? The VCS was one of the first home gaming system with interchangeable games. I don't think anyone had given the slightest consideration at that point to locking down the system so that only the manufacturer could produce games for it. Atari didn't, "let everyone m
Re:Infogrammes bought Atari (Score:1)
I miss Atari...
DIe Jaguar Die! (Score:1)
The folks at Atari slapped a TOS license on everything relate
Re:DIe Jaguar Die! (Score:2)
Interesting. Now I've got to go and read that box.
I bought a Jaguar about three months after it was discontinued. Got a console and about 10 games for $200. A great deal, IMO, since I still play some of those titles on a regular basis (I think Tempest 2000 [atariage.com] is a great game even by today's standards.)
It's a real pity that Atari was never able to market their way back into the mainstream. While the 5200 had its share of problem
Jaguar (Score:2)
Re:Infogrammes bought Atari (Score:2)
I guess Atari Computer has the biggest
Re:Maybe im wrong but Atari isnt really dead (Score:1)
Re:Maybe im wrong but Atari isnt really dead (Score:2)
And I think the old Atari Arcade division (called Midway West when it was finally shut down this year) also has some cl
Re:Maybe im wrong but Atari isnt really dead (Score:2)
Re:Maybe im wrong but Atari isnt really dead (Score:1)
Warner bought Atari, and split it into two divisions, home and arcade. When Atari stopped being profitable, Warner sold the divisions separately. Arcade eventually wound up as part of Midway (Who you may remember publishing games like Gauntlet: Dark Legacy, and other capitalizations on Atari licenses), which closed out that division, effectively ending that half of Atari. The parent article is about the end of the arcade branch of Atari.
Home, on the other hand, through a long chain of purchases
After seeing "Gauntlet" pictured, I am stuck...ARR (Score:4, Funny)
"Green Elf needs food BADLY."
Ah, sweet memories...
Re:After seeing "Gauntlet" pictured, I am stuck... (Score:4, Funny)
"RED WIZARD IS ABOUT TO DIE"
"BLUE VALKYRIE IS ABOUT TO DIE"
"GREEN ELF IS ABOUT TO DIE"
But maybe I'm not very good at Gauntlet.
Re:After seeing "Gauntlet" pictured, I am stuck... (Score:2)
Red Wizard only existed in Gauntlet II. Gauntlet I didn't allow you to choose your colour, only the character, and the Warrior was Red.
The game _does_ say "XXX needs food badly" (if you weren't joking).
-ShieldWolf
Re:After seeing "Gauntlet" pictured, I am stuck... (Score:2)
Re:After seeing "Gauntlet" pictured, I am stuck... (Score:2)
Usually when a new version of MAME is released (happened just a couple of days ago), somebody posts every ROM that MAME is able to play.
Re:After seeing "Gauntlet" pictured, I am stuck... (Score:1)
Yep. Either you sucked or you were playing Gauntlet II which was specifically designed to suck you dry!
I played nothing but Elf on Gauntlet and the most memorable message was
"Elf has been eating all the food lately."
Made me quite the popular lad down at the student union.
One owner of a video parlour came over and unplugged the Gauntlet machine I was playing because I had spent the last 5-6 hours playing it on just one quarter having figured out that grabbing th
Re:After seeing "Gauntlet" pictured, I am stuck... (Score:1)
Re:After seeing "Gauntlet" pictured, I am stuck... (Score:1)
Elf needs food BADLY
whereas in gauntlet 2, each joystick could be any character you wanted to be. you could have 4 elves if you wanted to. hence the distinction:
Blue Elf needs food BADLY
Re:After seeing "Gauntlet" pictured, I am stuck... (Score:2)
thanks to this guy (Score:3, Interesting)
But are they really preserving it correctly? (Score:3, Interesting)
Mostly they were not happy because if there is a fire or such then much of video game history as we know it goes away forever. Alos there is the point that without letting dumpers access those boards, those games will simply rot and never be recoverable. So basically the collective opinion was "what a waste" since most people f
Atari in San Jose (Score:5, Interesting)
Build your own arcade. (Score:3, Informative)
Go here for some instructions and photos: http://www.edu.uni-klu.ac.at/~akogler/mamelade/ [uni-klu.ac.at]
Re:Build your own arcade. (Score:2, Insightful)
My garage is my arcade and I have 20 arcade games in it: http://thebrokenjoystick.com/pictures/gameroom [thebrokenjoystick.com]
Brian
Re:Build your own arcade. (Score:1)
Is it just me (Score:3, Funny)
Graveyard (Score:1, Funny)
Man, that old asteroids machine... (Score:4, Interesting)
Re:Man, that old asteroids machine... (Score:3, Informative)
Re:Man, that old asteroids machine... (Score:1)
Re:Man, that old asteroids machine... (Score:2)
Re:Man, that old asteroids machine... (Score:2, Funny)
If you replace the "?" with:
2: Charge a quarter to use the machine.
Your formula actually works B-)
What's that smell? (Score:1, Funny)
Melting... (Score:2, Funny)
Save the server! (Score:1)
Screw preserving the old atari building... (Score:3, Funny)
[/obligatory slashdotting comment]
Milpitas? (Score:5, Interesting)
I can still remember seeing the Atari logo on a building off of Winchester Blvd., in Campbell. Or, it may have been in Cupertino.
Alas, gone like the 'roids of yesteryear. Still, there is something pure in its annihilation, like a Silicon Valley marriage.
why is he famous? (Score:1, Interesting)
ok... so why is this so remarkable? I read both the pages and I understand that only two Army Battlezone machines exist and he went through a lot of trouble getting the marble madness board to work, but that still doesn't explain it.
Not like it's Spot with no Spot Beanie Baby or something...
Re:why is he famous? (Score:3, Insightful)
But they've got the only Venus thingy and Mona thingy.
Some people find this remarkable. Go figure.
KFG
Re:why is he famous? (Score:5, Informative)
These prototypes had been rumoured to exist for a long time, but no-one had actually confirmed that they owned one. When Mr. Evans did announce that he owned one, there was enormous interest among ROM-collects and MAME programmers, who wanted to get their hands on the ROMs to 'preserve' the game for humanity (and, as a nice side-benefit, enable everyone to play them on their home computer). Scott said that he would be happy to sell them for $10,000, expecting that this would put the emulation horde off. However, a campaign started on emulation sites to raise the money, and Scott very quickly realised that they would actually reach the asking price, so he pulled the offer. Much muttering ensued.
Re:why is he famous? (Score:3, Insightful)
My arcade game collection [thebrokenjoystick.com]
Brian
I was there once... (Score:5, Interesting)
It was an interesting experience, walking the halls and seeing posters of so many classic games. They were still developing arcade hardware, and I was being interviewed about porting one of the arcade games to the N64.
I believe I actually sat at the table in this [safestuff.com] picture - I had one interview over lunch with someone who was quite humorless and clearly hadn't slept for far, far too long. Actually, I think they got him out of bed to talk to me. I also played the green SF Rush machine in that picture - quite the arcade they had there.
I guess I should be glad I took a job with another company. Still, sad to see them go. RIP Atari.
The original Atari (Score:2)
The Sadness . . . (Score:1)
Re:The Sadness . . . (Score:1)
Why is it sad? You should be happy that they are in the hands of a collector who will preserve them and not destroy them by making MAME machines.
If you love the classic arcade games that much, go get yourself one (though they are like Lay's - you can't have just one). You can find some REALLY good deals on them if you know where to look. I now have 20 (give or take) full games and LOTS of parts. My garage is my personal arcade
Re:The Sadness . . . (Score:1)
True, but him having them locked-up in his basement does not do the collecting "scene" any good. I see that the guy got most of the paperwork and other goodies from that building. That is the kind of thing that needs to be shared (scanned-in and posted) since we (collectors and arcade-history fanatics) cannot just go buy them (like I did with my machines). The behind-the-scenes workings, design documents, company me
ANSWERED: PC Parts Storage Storage Solution? (Score:3, Informative)
Wow... Ask Slashdot really came through this time. Answering the recent Ask Slashdot [slashdot.org], the pictures below show how the pros store their "parts". I hope you're paying attention, OriginalSpaceMan. :-)
Re:ANSWERED: PC Parts Storage Storage Solution? (Score:2, Informative)
Mirrored In case it overloads. (Score:3, Informative)
Add trackball (Score:5, Interesting)
Re:Add trackball (Score:1)
It's sad to see times change like this. The pictures of all those machines reminded me of the good times we had in the arcades in the '80s when I was in College. PS2s and such are great, but the whole arcade "experience" (meeting up with friends after classes and seeing the new high scores) is gone. Now, the last mall arcade in our area is closed -- the end of an era. Good luck in the future.
Re:Add trackball (Score:2)
Sorry, but nobody should have to play Spy Hunter 2 [klov.com] It's pretty awful.
Marble Man Roms (Score:5, Interesting)
Thanks for hearing my plea...
I'm thinking the same thing (Score:2, Insightful)
Now we have what looks like 3 working games (or just 2?). It would a *crime* to lose this piece of history just because of a copyright that is worthless that can't even be pinned down with proper ownership.
The only thing that is going for the game is that the other guys are anonymous and could "quietly" release the game to usenet on alt.binaries.mame (or whatever). From there, history will
Re:I'm thinking the same thing (Score:1)
BTW, I've played this game on 3 different occasions, and it isn't that great. That is why it wasn't released. It's only the lure of what-you-can't-have that makes this game great.
Re:Oh, I realize that... (Score:1)
Re:Marble Man Roms (Score:2)
No? [midway.com] Granted, MMII isn't there (MM1 is) but publishers release stuff like this all the time. The ROMs are not public domain and the games are still commercially viable when packaged like this. Publishers occasionally even put out previously unreleased stuff on compilatio
Re:Marble Man Roms (Score:1)
The games themselves are in little to no danger of becoming "extinct" but the culture and behind-the-scenes "what was it like to be there" stuff is in dire jeopardy of being lost as people die, documents get thrown-out, buildings get demolished, etc. This is what makes me shell-out c
Marble Madness for Unreal Tournament (Score:3, Informative)
What's an Atari? (Score:1, Funny)
So have they dumped the roms yet? (Score:1)
I can't wait to try out Marble Madness II in Mame with my new trackball.
I don't see any mention of it on the mame sites, but hopefully emulation won't take too long.
don't hold your breath (Score:2)
I guess he figures he'll be in much less demand as a guest of honor at CAExtreme if people can actually play the game themselves.
Videotopia in San Antonio (Score:2)
Re:Videotopia in San Antonio (Score:2)
Although that exhibit is no longer in place, much of the content still exists in the form of a web page [ammi.org].
Atari's history is easy to follow. (Score:2)
Re:Atari's history is easy to follow. (Score:2)
ahh, the memories (Score:1)
Re:ahh, the memories (Score:1)
Thinking about it though.... oooohhhhh man would I love to get a PC port of that game for some LAN-party action!
It's like a Quake gameshow!
Marble Madness... (Score:2)
Re:Marble Madness... (Score:3, Interesting)
He was incredibly smart as a kid (skipping two elementary school grades). I recall him describing the book _1984_ to me, which he read when he was eight years old, if I recall correctly. Also him trying in vain to ex
ancient history (Score:3, Interesting)
So *that* is what happened to him. Cool.
What was really neat was working directly under the guy who developed Missile Command.
The most bizarre things about the company when I
Re:ancient history (Score:2)
Re:ancient history (Score:2)
Do you mean "Super Sprint" or "Championship Sprint"?
Definitely not. My dates may be a bit off because I wasn't looking at my resume at the time.Some of what you mention in the way of ownership I didn't know at the time, what I can say is that we had a "Warner" company store on the premises (which might localize when I was there to anybody else who was at Atari at the time reading this thread - and if any of you are, 'Hi!'.).
I wasn't there that long. Thinking back, I wouldn't have missed it but I had no
Can someone explain why... (Score:1)
HOLY FUCKING CHRIST!! (Score:2)
As for atari's shop, I wish it wouldn't get shut down. Rush is one of my favorite arcade games, and I play it religiously whenever I go out to an arcade, movie theatre, etc.
Just remember 911 for copcar