Half-Life Games Make Steam Compulsory 84
Thanks to PlanetHalfLife for clarifying that you will soon need Valve's Steam technology installed to play any Half-Life engine title online. According to the site, "...sometime in the near future, Valve will be releasing an update to Half-Life that will require you to convert your old WonID CD-Key into a SteamID", and Valve's Erik Johnson explains this means "...you'll have to have ['digital content platform'] Steam installed to play the most current version of Half-Life [online]." Although he clarifies that "...no, you do not have to pay for Steam", and PlanetHalfLife points out "you should still be able to play HL through third-party server browsers", this is still a major change for Half-Life engine games such as Counter-Strike, Team Fortress and Day Of Defeat.
Great idea, but... (Score:5, Informative)
I know Steam is beta, but it's damn near complete and released (expected to coincide with the HL2 release). For those friends who want to join our Counterstrike game, they're going to be screwed if Valve don't fix some of the fundamental problems with the service.
Re:Great idea, but... (Score:2)
In my experiences, the team at valve has got to be the most receptive group of people on the planet.
Personally, my only problems with steam is the un-verboseness of the client when it is doing things like downloading or "updating."
Re:Great idea, but... (Score:2)
Re:Great idea, but... (Score:1)
I like Valve, don't get me wrong, and I think Steam is a really interesting idea, but they *HAVE* to start listening to people. As I said, it's a beta right now, but it's almost set for release. I fail to see what c
Re:Great idea, but... (Score:2)
This kind of SDK.... (Score:1)
Re:This kind of SDK.... (Score:2)
Re:This kind of SDK.... (Score:4, Interesting)
Re:This kind of SDK.... (Score:4, Interesting)
I dunno, maybe valve will go for some non-commercial licensing scheme in the future.
But I don't really see the great potential for steam in the community as an updater, it's method for updating software seems to just check version numbers and if they are different just download the thing again (well, the changed files), not at all hard to do but steam has a collected environment. Where's the attraction?
Re:This kind of SDK.... (Score:2)
Re:This kind of SDK.... (Score:2)
All it seems to be geared towards doing is downloading updates and content for commercial software.
With the 'content' being MODs.
Re:This kind of SDK.... (Score:2)
Re:This kind of SDK.... (Score:2)
You usually don't write MODs for MODs
(MODs = TC MODs)
Linux Linux Linux... (Score:1)
Also, have there been anymore rumours about HL2 for Linux?
Not that it matters, I have WinXP sitting on this computer not doing anything, but the only reason I'm keeping that around is for HL2.
Re:Linux Linux Linux... (Score:2)
I'd be interesting if valve did release a version for linux, but game companies seem to see linux as a small side-benefit when making a game these days.
Re:Linux Linux Linux... (Score:1)
Valve use
Re:Linux Linux Linux... (Score:2)
Also, you make it seem like a port to Linux is a certain thing.
When they rework the code to run natively on VMS, I won't have to buy HL2 again, I'll just have to buy a new machine
Re:Linux Linux Linux... (Score:2)
Technically, yes. But all you can download is server software.
Re:Linux Linux Linux... (Score:4, Informative)
If you're holding WinXP on a machine just to play HL2, you might want to keep that partition because anyone I knew that got HL to run under Linux said it ran like ass, which is dissappointing on a 2ghz. Personally I'm holding out on HL2 for a month or two at least hoping for either decent evidence it'll run on current hardware without an issue under Linux, or valve does something good for Linux, like make the game play in it themselves. Doom 3 has got my money on release day, at least ID cares about my choosen platform.
Must admit I'm not an expert on HL's engine, is it openGL or directx based? OGL at least WILL run through some, if needed, ugly hacks though...we'll see what there is to work with eventually I guess...Game looks good, it'd be a shame if I can't play it.
Re:Linux Linux Linux... (Score:2)
HL2 engine (written from the ground up): Direct3D
Re:Linux Linux Linux... (Score:1)
I think we should boycott them.
Don't run Linux servers, don't run Steam Linux servers, don't do anything for them that involves Linux at all until they release a client version of both Steam and Half-Life [2] for us.
Re:Linux Linux Linux... (Score:2, Funny)
Linux users boycotting a company until they make games for Linux is like Castro saying that Cuba is boycotting American goods.
Re:Linux Linux Linux... (Score:1, Informative)
It ran pretty well with my G400 in OpenGL, although there were occasional graphical glitches (probably more due to drivers and my rubbish motherboard than Wine or Half-Life).
As you asked, Half-Life has multiple output thingies. There's software rendering (which is surprisingly good), OpenGL (whic
Re:Linux Linux Linux... (Score:1)
Re:Linux Linux Linux... (Score:2)
Great! (Score:2, Interesting)
Now if I have got an old Half Life CD... (Score:2)
Ummm...
Re:Now if I have got an old Half Life CD... (Score:2)
1. Install your game (HL/whatever)
2. Install update (which would include steam, et. al.)
Sierra Utilities? You mean that thing that crashes when I run it and can't find any ftp locations for shit?
Re:Now if I have got an old Half Life CD... (Score:1)
Mine _was_ stuck to the back of my cd case not inside the
case where it wouldn't come off and disappear at the first
chance it got.
Does the new change mean I can't just search for a serial
number/keygen online like a used to do whenever the urge
to install to play HL again stuck?
Since I don't have the original off-the-shelf box what
else would constitute Proof of Purchase so I could get
a legit WonID to upgrade ?
Re:Now if I have got an old Half Life CD... (Score:2)
$15 should do it.
Re:Now if I have got an old Half Life CD... (Score:1)
Re:Now if I have got an old Half Life CD... (Score:2, Informative)
HOT! (Score:4, Funny)
Re:HOT! (Score:1)
Seems so. [ign.com]
Thanks from a 56k'er... (Score:5, Informative)
Why are companies so insistent on placing hurdles in the path of gamers these days? Why ruin what otherwise -- going by all the videos and previews -- looks like being a fantastic experience?
Clueless.
Re:Thanks from a 56k'er... (Score:2, Insightful)
Re:Thanks from a 56k'er... (Score:1)
you have an excuse for whenever you lose to anyone who has broardband
and when you beat people on broardband its that much more satisfying
Re:Thanks from a 56k'er... (Score:1)
Re:Thanks from a 56k'er... (Score:2)
No one is making you use Steam (yet). You decided to try it. You knew it was beta. Beta software gets tons of patches. That's the whole point. So quitcher bitchin.
Re:Thanks from a 56k'er... (Score:2)
Re:Thanks from a 56k'er... (Score:2)
Maybe I won't be buying Half-Life 2 (Score:2)
steam doing away with publisher companies (Score:3, Interesting)
Dial-up users will suffer pain on updates, difficult to get away from unless there are options to disable automatic updates to Steam.
Steam's state right now - well, once started it is OK. However, it can take a few seconds to several minutes to actually appear as a window, often leaving you wondering where the heck it is, or did you double click like you thought you did. Pain in the ass if you like positive confirmation something is running.
Re:steam doing away with publisher companies (Score:1)
Games -> Right click Counter-Strike -> Select "Properties" -> Status -> Select "Do not automatically update this game"
Don't want to continue the download? Monitor -> Pause all updates
Kewl!! (Score:2, Funny)
LAN, too? (Score:2)
IF this only applies to public servers, and I can still play HL on my LAN against my friends without this nonsense, then I suppose it is not so bad.
HOWEVER, if this will require me to have Steam installed just to play on my LAN, for-freaking-getaboutit.
Re:LAN, too? (Score:1)
Re:LAN, too? (Score:1)
Re:LAN, too? (Score:2)
Doesn't sound like there is any such luxury for Steam.
Re:LAN, too? (Score:1)
This will kill CS (Score:1)
Re:This will kill CS (Score:1)
Ya, Valve should worry about accomodating the people who are pirating their software. That makes a helluva lot of sense.
Your suggestion about bundling them both though is a pretty decent one. You should check out the Steam Forums [steampowered.com] and post it their.
steam sucks (Score:5, Informative)
Well there's a number of things. In no particular order:
The cache prevents me from messing with some maps - this is probably the main thing for me as server admin that bothers me. Too many maps have bad/limited/broken spawns. E.g. the default map oilrig has 27 T spawns (including a couple right next to ct spawn) and 10 CT spawns. You end up with telefrags if you have as few as 20 players and teams are 11-9
The steam client (both players and server) slows my whole machine down and takes 125MB ram - just for the gui.
Starting up server or client takes a LONG TIME. I just timed them both: I can start playing cs 1.5 in about 10 seconds. Steam CS took
I prefer a server application that doesn't require a GUI. If you need to run it as a service, e.g. via daemontools it can be done but it takes a lot more memory than the current version and gamehost crashed trying to run it.
I don't like the riot shield or new rifles but that's personal. However it DOES annoy me that they added new crap in but the hostages STILL can't swim or climb ladders, vehicles are broken (you often die if you crouch in one, etc.), and other glaring bugs are vigorously not being fixed.
Server performance was bad compared to 4.1.1.1 HLDS - cpu usage was about 4x as much on an empty server, and my ping was higher (right now 20 on HLDS compared to 50 on steam)
Lower FPS on my client (staring at a hostage on italy I get 80.0 on CS mod (maxed), but only 64-66 on steam.
Massive HD footprint - not an issue for most people but I only have an 8GB HD
It is not fun to use - the UI is ass, its slow, it just seems like a bad app, I reminds me of freeware from Bulgarian websites. I keep expecting it to crash.
I was really excited about it - I was one of the thousands of people that starting running it 2 hour before it was supposed to be live a few months ago, causing them to cancel the beta
in addition, from another professional server operator:
"I'm on half isdn, thats 64K (not 128 as ful isdn is) bidirectional. Only marginally faster than a 56Kmodem, i also have limited hours in a month and if you go over those hours the ISP dump you like a hot turd. downloading and re-downloading HLDS because stream is stupid enough to corrupt its own files isn't an option. I've just been screwed out of a hobby i quite enjoyed for no particular reason and it bothers me. I've no option to reinstall anything even because i can't keep any backups or installers since its all web junk.
i don't want to install the client. I never have wanted to install it. I dont like it. The only time i did install the client was on a virtual machine and it was a bitch to work with even then, bad ui, slow and badly laid out if i did display the information i wanted to know. I really don't like it. I also don't want to get patches using steam, i want executables which i can cut to cd and use again on a different machine if i need to, autoupdate isn't something i want to use and i dislike being forced to use it like this.
steam means that every time i want to boot up a server and test a new build i'll have to have my internet connection open, i'll pay for that connection and i'm not happy about this at all."
and from one of the authors of adminmod (the most popular and almost compulsory addon if you have an HLDS server):
"Yes, I have ADSL, but I would prefere to only have to download it once so I can just use the CD to install HL and copy any other files to a friends computer without having to re-download everything. It also means if I break it I wont have to redownload the whole sodding lot. And if I am forced to use Steam I might just give up on HL1 and wait for HL2 (or try and revive LANGames.net)."
Re:steam sucks (Score:2)
Ahh, so you're implying that all these problems will be fixed by the time HL2 is out? Do you bring greetings from the planet Pollyanna?
Re:steam sucks (Score:2)
Re:steam sucks (Score:2)
Re:steam sucks (Score:1)
The client I'm running right now is consuming ~24MB. My server Steam client is using ~3MB.
Starting my server takes roughly 20 seconds. Starting the client takes about the same time, but connect
Re:steam sucks (Score:2)
It would be interesting, though, to know if only 'gamers' responded to that survey, which might skew things a bit. There's also a mass market out there that likely would not have responded to that survey and whose answers might have changed things a bit.
Steam (Score:1)
Re:Steam (Score:1)
Has anyone gotten steam working on linux? (Score:1)
sorry i meant wine or winex.. (Score:1)
Re:Steam burns (Score:2)
Oh, so you're a cheater and/or pirate then? Yes, I'm sure they care about supporting the non-paying market.
The IM system is for managing fellow game players and arranging games, not regular IM chatting.
user experience (Score:2)
(quoted from email)
Here's how it goes on 512Kbps cable
connection:
1. Download steam installer (about 2 mins) and install
2. Wait while it patches itself (another 2mins). Login - at least it remembers my account from early betas (which didn't work)
3. Choose to download CS 1.6 but unheck start immediately.
4. Wait 22 mins for download. Download gets to 1 second remaining then stays on 1 second fo
Re:user experience (Score:2)
Re:user experience (Score:1)
1) Download steam: 1:01
2) Install steam: 0:05
3) Update steam: 0:30
4) login (steam loses your login after it update, fyi)
5) update steam: 0:05
6) double-click ded server
7) update ded. server: 0:20
8) steam error 108: local steam service is not running
9) exit steam, open task manager to make sure it's closed
10) restart steam: 0:20
11) double click ded. server
12) update hlds: 13:00 @ ~1.1MBps (hangs at 1 sec remaining for a couple minutes)
13) stop gui hlds
14)
No choice (Score:2)
Fucked Again (Score:2)
3 times we (the linux-using, counter-strike-playing community) were unable to play online for about 1 week while Transgaming figured out what Valve messed up and got them to fix it.
Countless hours have been spent by the developers of wine, winex, and the many gamers who play counter-strike in linux in getting it to work as great as it does (and it does wor