Spector Talks Deus Ex Sequel 38
Thanks to GameSpy for their interview with Deus Ex creator Warren Spector regarding the eagerly-awaited FPS sequel, Deus Ex: Invisible War. Spector discusses the equal co-development of the different DX2 versions ("We started right at the outset wanting to make a game simultaneously for both the Xbox and the PC"), the state of the US games industry ("The costs of doing business and the risks are so high that everybody's getting super conservative"), and what needs to evolve in the future ("I think that the challenges for us, the places where we really didn't even try, are in the areas of non-combat character interaction.")
eureka! (Score:2, Informative)
and as soon as fps games figure this out, all other games will fade to grey...
Seriously, if we could get a game that had the good character development of and online world, and the fun and past pace of a fps, and the strategy of a star/war/redalertcraft type game... well... isn't that what all game developers try to do? then they fail because they run out of money, and a
Cost of doing business (Score:2, Insightful)
I guess in the end it is all about money.
Though there are still some games out there in sourceforge that are done quite wellm but most of them don't look as good as the commercial games.
Wonder when they are going to make a combination of Quake and NetHack
Re:Cost of doing business (Score:4, Insightful)
You can still make games cheap, or even free.
But people don't want that anymore. Big budget games CAN be so much better. Yes, there is a lot of big budget crap too, but most of the really good games have really good budgets.
I want good voice acting. I want gameplay that has been tested like crazy, and tweaked to (hopefully) perfection. I like eye candy, and I like big-time on-line support that works.
So, I wouldn't say that the game studios are all money-grubbing pigs- doing it for the money, instead of the art. I would say that most of them are just responding to the consumer demands. And it takes big teams, and a lot of talent, and a lot of time to create a game now.
Re:eureka! (Score:1)
skye
Re:eureka! (Score:3, Insightful)
Re:eureka! (Score:1)
I'm still pissed (Score:2, Insightful)
Don't people care about real gamers anymore?
Re:I'm still pissed (Score:3, Insightful)
Warren Spector said it himself- that the game was going to be based on the Xbox capabilities, with a little bit of resolution enhancement on the PC.
Play through Halo one time, and you will probably get used to the controls. A mouse and keyboard IS better, I admit. But, the combination of a mouse/keyboard and my desk/workchair is not better than a console controller and couch.
Plus- my Xbox has never crashed, games will frequently crash on my computer- which sucks.
So- I'll buy
Re:I'm still pissed (Score:3, Interesting)
The game was great but it had a lot of loading as you walked through the world. It is a continues world with new areas being loaded in as you move along. This actually went through the point of being annoying as you got spells to move faster. Although it was beautifull to just walk from one city to another the constant loading made it a pain.
Then a expansion came out. The expansion was PC only. Suddenly the
Re:I'm still pissed (Score:2, Insightful)
Did you read the article? The game developer obviously wants it to
Re:I'm still pissed (Score:1)
Ever heard the saying "Jack of all trades, master of none"? Well, it's the same with games - if you make them multi-platform, you have to make them for the lowest common denominator. This will inevitably result in the experience on more powerful machines being significantly worse that it could be had the game been written for it specifically.
Every single time a game has been designed to work
GTA3, Halo, Splinter Cell, KOTR, oh my! (Score:1)
You can also look at Halo, the latest Mechwarrior game, and Splinter Cell as examples of multiple platform titles that succeed despite being "hobbled".
I also wager KOTOR will also succeed at multiple platform success. It would be difficult to mess that title up.
I'm sure that Ion Storm would prefer to build for one platform, but t
Re:I'm still pissed (Score:1)
Let's see, the game was designed for a ~P3-700 + ~GeForce 3. When was the last time you saw that on the system requirements of a game (I wonder what the PC version of
Re:I'm still pissed (Score:2)
However, by pumping NTSC polygons at higher rates than ever, consoles are a fools enticement, IMO. 2 years down the road, one has to drop such hardware for the newer. Also, consoles are now adding on telephony/networking to mimic the components PC have already enjoyed. And nary a higher resol
Re:I'm still pissed (Score:1)
Besides, the ps2 came out 3 years ago. GC and xbox 2 years ago. There are no plans for new consoles anytime before 2005. Console generations have always been around 4-5 ye
Re:I'm still pissed (Score:1)
Considering the age of the current consoles, the planned release of the next generation consoles 2 years from now, and the life of the previous generation, even if you only spend 200-300 upgrading your PC every 2 years you'll be a bit
Re:I'm still pissed (Score:3, Insightful)
If you are a linux/mac user you should be used to this. The same as everyone always assumes that your desktop is windows everyone assumes that the gaming platforms are Gamecube/PS2/X-box. For some reason the most powerfull and expensive gaming console, the PC is always left out.
This despite the tact that big companies make their entire living out of providing hardware for this gaming platform without subsidie. Or do you think ati and nvidia could sell the latest video cards to desktop users? Same wit
Re:I'm still pissed (Score:1)
Just a little pro for consoles that rarely get
Re:I'm still pissed (Score:1)
As stated previously - 480x320 != 1600x1200
Re:I'm still pissed (Score:2, Insightful)
Re:I'm still pissed (Score:2)
Console gamers can be real gamers, for console games are real games. But they are often only attracted by the entry-level price of consoles, and don't have the dedication that a real PC gamer has. Do the mindless console playing masses have any concept of frames-per-second or screen resolution? Have they ever known the joy of having the latest and greatest hardware... something none of their frie
Re:I'm still pissed (Score:1)
That's why there are so many PC gamers out there with overclocked Athlon and Celeron rigs, right? I bought my first PC for gaming, and have performed the majority of upgrades on my PC strictly for gaming. That being said, it doesn't take much these days to get and keep a gaming rig up to snuff for the latest game
Re:I'm still pissed (Score:1)
But they are often only attracted by the entry-level price of consoles
No, I'm attracted to games I can get only on one or the other. Square doesn't release the FFs on PC (reliably, witness the craptastic FF VII port). Same thing as to Kingdom Hearts, Dark Cloud 2,
and don't have the dedication that a real PC gamer has
R
It's Sarah Paestch, not Page... (Score:4, Interesting)
Yes, yes, I'm dating a video game writer. And she's a *girl*! How cool is that?
Massively ironic statement (Score:3, Funny)
Warren Spector said that. Warren fucking Spector! One of the greatest innovators in electronic gaming period! All his tremendous innovation has been on PC so far. So this is a VERY ironic thing for him to say.
Disappointed. (Score:2, Interesting)
It seems he's completely neglecting one of the major differences between the X-box and the PC, namely, the UI.
I mean, having a keyboard makes a difference. It allows more options, more diversity of control in a rapid manner. Unless the game is undergoing some kind of *insane* level of menuing, you can guaruntee that the game will not approach the complexity or detail possible using a PC. If the UI didnt make a difference, would Capcom have bothered to make a controller like thi [game-revolution.com]
Re:Disappointed. (Score:1)
Umm, didn't he say right near the beginning of the article that the UI would be different between the two versions?
hmm here's the first paragraph of his first response in the interview:
Spector: We started right at the outset wanting to make a game simultaneously for both the Xbox and the PC. So, what we did was we set the bar at the Xbox level -- the PC version is going to be different only in
Re:Disappointed. (Score:1)
Innovation is a lot more than simply cycling through weaponry, and true, if that's the extent of Warren's "innovation", then it's probably perfectly suited for the X-box.
But by constraining himself to the limitations of the X-box first, he obviously prevents certain things.
As an example, even staying within the FPS genre, what about creating a game that
Re:Disappointed. (Score:1)
As for your idea of a fully-mapped interface to each half of the body for a martial arts style game, I believe this idea was began with Tekken, when each button represented each part of the body. Additionally, previous games, such as Die By The Sword, had different control schemes that still played out better on gamepads than on the keyboard + m
Another recent interview with him. (Score:2)