Half-Life 2 Writer On Plotting Freeman 36
Thanks to Planet Half-Life for their interview with Marc Laidlaw, writer on both the Half-Life games, who answers questions about Gordon Freeman's (and other less cipher-like NPCs') genesis, suggesting "...some of the character creation process is very analytical... but a large part of it remains intuitive", and goes on to point an admonitory finger at Joseph Campbell's Hero With A Thousand Faces: "I have great respect for Campbell, who never intended to create a boilerplate for insecure storytellers, but the mythological hero has been done to death." Above all, Laidlaw hopes you have a good time come Half-Life 2's September 29th appearance, saying: "I think the only sector of the audience likely to feel any disappointment are those fans who adored long-jumping between bits of floating rock on Xen."
Freeman isn't a character (Score:5, Interesting)
All the scientists and stuff talk to YOU (yes, they call you Gordon. But that doesn't make him a character). Half-Life is about immersion, and they made Freeman a non-character to help draw you in.
It pissed me off when Gamespot or IGN or someone named Gordon Freeman the coolest game character ever or something. Because he's not an actual character!
Re:Freeman isn't a character (Score:2)
It pissed me off when Gamespot or IGN or someone named Gordon Freeman the coolest game character ever or something. Because he's not an actual character!"
The way halflife ends out forces him to be a cool character. You cant just go around killing scientists and win the game (well, some are expendable, but realisticly..)
You cant hide in a corner until it all ends. You must get to the surface, you must save the scientists, you must save humanity.
Re:Freeman isn't a character (Score:4, Interesting)
By that logic, neither is Link, most Final Fantasy main characters (Cloud, Squall, etc.), Crono, the list goes on.
Just something to think about.
Re:Freeman isn't a character (Score:2)
Of course there are characters that don't speak. Of course Gordon Freeman is a character... he's just a non-character. Which is like not really being a character, even though he is.
Re:Freeman isn't a character (Score:2)
Re:Freeman isn't a character (Score:2, Interesting)
Interesting viewpoint. Of course Marc Laidlaw disagrees with you. Here is what he says.
I think the player is meant to appreciate Gordon as a character by how people react to him. And there is always the concept that without the character Gordon there is no story or
Yes he is, half-way... (Score:1)
Compared to traditional role-playing for instance, your freedom in forming the character of Freeman is indeed rather limited, but nevertheless I think the comparison is relevant.
In a way, I suppose
Inreasing the immmersion factor of Half-Life (Score:4, Insightful)
Here's one... (Score:5, Interesting)
Back on topic, I'm not sure I ever thought that there needed to be that much writing to go with Gordon Freeman himself. The writing was mostly in what Cigarette Smoking Man said and what all the people around him said.
And I'll go ahead and say it now: if Gordon speaks in HL2, then it will ruin the very quality that the parent comment to this one spoke about.
Re:Here's one... (Score:1)
The article talks about that. (Score:1)
-etone
Re:Here's one... (Score:2)
Um, if I recall correctly, Fox Moulder talks plenty in the X-Files.
Re:Inreasing the immmersion factor of Half-Life (Score:3, Insightful)
Actually, the more I think about it, most games put out by Nintendo that involve dialog use the same technique.
Re:Inreasing the immmersion factor of Half-Life (Score:2, Insightful)
It's not a game, but the Matrix did this. Neo only speaks a few dozen lines, all of them insubstantial (except for his final monologue).
Re:Inreasing the immmersion factor of Half-Life (Score:3, Funny)
It's not a game, but the Matrix did this. Neo only speaks a few dozen lines, all of them insubstantial (except for his final monologue).
As did Johnny Mnemonic, Speed and almost every other film where Keanu Reeves plays the central character... hey waitasec!
Re:Inreasing the immmersion factor of Half-Life (Score:1)
I would say that in those movies he either spoke too much or there was not another actor/actress in the movie that could offset his amazing ability to deliver memorable lines that completely destroy the mood of a scene. The 'Bill & Ted' movies were very good at tapping into his dialogue skills, or maybe they just had good casting.
Tried and true technique (Score:1)
I think this is explored in the book Game Over. They have a lot of great examples that are nintendo-focused on character development (or lack thereof).
good, bad, i'm the guy with the gun (Score:2)
Oh, you mean like when I'd say "no witnesses" or "you did this to me!" before gunning down those nerdy scientists.
Contradictions (Score:2, Informative)
Re:Contradictions (Score:1)
look at the last game we wanted from them, i have yet to see tf2 kids and it has been YEARS. im thinking maybe easter....or the 4th of july
Xen could have been Zen (Score:3, Funny)
It was kind of hard to do, but still somehow neat, I think. The one letdown was that I didn't have 3d-glasses.
September or Nov? (Score:2)
Any word on a demo?
link:http://www.ebgames.com/ebx/product/23
Re:September or Nov? (Score:1, Informative)
Re:September or Nov? (Score:1)
Re:September or Nov? (Score:1)
When Valve announces a date, I tend to half believe them until it goes gold or slips. I stopped looking at the release dates anyone else posts, especially for their games, when the credit card I used for the TF2 pre-order (in 1999) expired. (The above date of 11/14/04 I pulled off of EBGames.com shortly before hitting the 'Reply to This' link, knowing quite well they would have a date for it, and it would be roughly a year away, and withou
jumping on xen (Score:3, Interesting)
Long jumping from a flying rock to a flying manta-thing was extremely frustrating. It was the only part in the original game where I ever considered giving up on beating the game (you don't beat a game if you cheat). The final fight was to damned hard and frustrating with all that jumping and the teletransportation portals the boss shot to you every god damned second. I only finished when I learn read that you can shoot the flying portals and make them teletransport your bullets instead of you
I'm glad they are ditching that 'gameplay' out.
Re:jumping on xen (Score:2)
Killing the boss. (Score:1)
Re:jumping on xen (Score:2)
Re:jumping on xen (Score:1)
Re:jumping on xen (Score:2)
course hes a character he has a name just that.... (Score:2, Funny)