UT2004 Shows Upgrades, Spaceships, Onslaught 44
Thanks to GameSpy for their hands-on preview of Unreal Tournament 2004, checking out the PC FPS title that's due out this Xmas. This latest upgrade "...will ship with vehicles, new weapons, two new game modes, and more new maps than all the maps UT2003 shipped with", and a new space level has you "...piloting small Wing Commander-style space fighters [before] the action switches to more traditional-style combat." The novel 'onslaught' mode, in which competing teams use vehicles and special weapons to "...control a series of nodes connecting your base to theirs" was the "clear favorite of the day" for the author, and IGN PC has another hands-on report that suggests these new modes introduce a "surprisingly satisfying strategic layer" to the upgrade.
Uhhh...yeah (Score:2, Funny)
Now for office apps I can understand needing that number crunching power and storage, but for a game? I can understand needing a good graphics card, which is why I bought an S3 Savage 4 for Unreal Tournament, but those specs will just price it out of the market for people like me.
Re:Uhhh...yeah (Score:5, Informative)
Looking at UT2004, I'm still wondering why this requires a new release and not something like a "mission pack" or "expansion" for UT2003. It is the same engine, the vehicles are only new because they did not bother to make any for UT2003 (the code is there, just unused expect for the demo) the new game types are great, but they are just umods added into the already existent engine...the only cool thing is if you have been putting off getting UT2003, UT2004 is what you want to get now. For those of us that got UT2003 have a slight feeling of being ripped off...
But hey, it really doesn't matter much at all since both UT2003 and UT2004 ship with a Linux installer and support! Wahoo!!
Oh, and if any of my facts, thoughts or opinions are incorrect...please correct me!! =)
Re:Uhhh...yeah (Score:4, Interesting)
Re:Uhhh...yeah (Score:2)
Re:Uhhh...yeah (Score:1)
With a little work you can get Unreal to work in UT. The amount of content and additions in UT make it a bit much for a mission pack, though (iirc you can get the Unreal mission pack to work in UT as well).
Re:Uhhh...yeah (Score:2)
Re:Uhhh...yeah (Score:2, Interesting)
UT2004 Adds significant gameplay additions, this isn't Secret Weapons of WW2, which everybody seems happy with paying full price for an expansion pack that mimmicks the freely distributed Desert Combat.
The new onslaugh
Re:Uhhh...yeah (Score:2)
Re:Uhhh...yeah (Score:1)
Re:Uhhh...yeah (Score:5, Informative)
The minimum specs for UT2003 were
CPU: Pentium III or AMD Athlon 733MHz processor (*Pentium(R) or AMD 1.0 GHz or greater RECOMMENDED)
Memory: 128 MB RAM (256 MB RAM or greater RECOMMENDED)
But I think the requirements are still the same, but with DirectX 9, according to this thread in the BeyondUnreal forums:
[beyondunreal.com]
http://forums.beyondunreal.com/showthread.php?t
Re:Uhhh...yeah (Score:1)
The software renderer, which you can download [epicgames.com] and try (it also works for UT2003) and read about here [radgametools.com], is really built more for people who buy computers with integrated (i.e. crappy) 3D graphics from the big manufacturers and still want a taste of the game. Framerate and graphics quality-wise, it really is just a taste--on my P4 2.4 GHz, I don't get more than 20-30 fps at 640x480 (actually rendered at 320x240 and scaled up, except the HUD). There's just too many polygons for a CPU to handle all by itself.
St
Re:Uhhh...yeah (Score:1)
Re:Uhhh...yeah (Score:1)
Re:Uhhh...yeah (Score:5, Insightful)
If a what, three year old processor and 64M of ram puts this out of your reach, then you are not one for current 3-D technology. Stick with tetris.
I don't think so (Score:2)
If the Star Wars mod wasn't in the works, I'd probably have traded in the game LONG ago, and may still do so. A complete waste of $50. I certainly don't plan on making the same mistake twice.
Re:I don't think so (Score:4, Insightful)
A game like ut2003 stands or falls with a community. If there's a critical mass of users (legal & illegal), mods will appear, levels be written and people will just continue to play and buy the game. That never really happened with UT2003. A few people bought the game, went online and found a handfull of other people who bought the game. Then a few of them bought another game and after a few months almost nobody played ut2003 online anymore.
I understand that gamecreators want to protect their stuff. However, their actions are actually hurting their revenue because nobody buys their games after the hype is gone. What use is an online only game if the online community has moved on to the next game? Right none. Worse then hurting the revenue, they are also hurting the few people who do buy the game. These people are eager to play and after a few months their expensive game is worthless because nobody else plays it.
So here'a a suggestion. Release the game with the usual restrictions. Geeks will drool over the screenshots and buy the game no matter what. After a few months, when revenue starts to decline, remove all restrictions. By then the game will have been cracked&distrubuted anyway. Now rather than withering away, the gaming community will stay alive. You will continue to sell copies (new gamers & converted leachers) and maybe a few upgrades. This will last as long there is a community.
Quake 1 & 2 and Doom 1 & 2 continued to sell years after their release. They didn't have any restrictions. Quake 3 sold lots of copies based on the popularity of its predecessors (and the unrestricted demos that had been ciculating for months). It wouldn't have gotten that far on its own.
Re:I don't think so (Score:1)
Re:I don't think so (Score:2)
I think your idea is pretty darn great. I'm currently playing BF1942,
We don't need vehicles (Score:4, Interesting)
Several games have actually suffered from the inclusion of vehicles, such as Tribes 2. The vehicles ended up detracting from the gameplay and turning what could have been an exciting game into one where you often had to wait to get on a vehicle to get around. If I wanted to rely on other people to give me a ride somewhere I need to be I'd put myself back in high school.
Done right they can be fun, but they should be very careful that the vehicles add something unique to gameplay and don't become essential. The second they become decently powerful they become essential to survival, and then it becomes no fun when you have to board a vehicle to get somewhere.
I do agree that the current crop of FPS games is mostly very lacking in the gameplay area, but I don't see vehicles improving the picture much. Tribes 1 provides enough challenge for me to keep playing it to this day.
Re:We don't need vehicles (Score:2)
They just gotta get it right. (Score:2)
I strongly suspect that BF1942's success has spurred the "vehicles in games" fad. Tribes tried, but it was lame. In BF, the games are integral. I think it helps that they're all semi-realistic vehicles that people used to driving cars can intuitively drive and use. None of this "8-passenger h
Re:We don't need vehicles (Score:2)
Re:We don't need vehicles (Score:1)
Re:We don't need vehicles (Score:1)
Re:We don't need vehicles (Score:2)
HALO (Score:1)
Re:We don't need vehicles (Score:2)
The next step in the evolution of these games... (Score:1)
The first such game will involve levels like a star base and planetside bases that must be conquered, with offensive capabilities being divided between troops, spaceships that can assault troops/other spaceships or transport them to bases, and base weaponry that can attack spaceships or troops just outside the door.
As bandwidth becomes cheaper and more available, eventually games similar to Master of Orio
Re:The next step in the evolution of these games.. (Score:1)
Re:The next step in the evolution of these games.. (Score:2, Informative)
i'm getting confused... (Score:1)
Does anyone know a site that regularly updates release dates for pc games? Gonegold.com used to have a nice little chart, but it has now Gonemissing..
Re:i'm getting confused... (Score:1)
http://www.angelfire.com/ca2/kailchaosgamerealm/1
Abit cheap but quite informative
Re:i'm getting confused... (Score:3, Informative)
Why are they releasing this? (Score:2)
I'm not sure they did. (Score:1, Interesting)
UT2003 offered little in terms of gameplay over UT, and moved away from the science fiction-fantasy theme toward a more gothic, testosterone feel reminiscent of Quake. This gave existing UT players little reason to upgrade to UT2003. It simply wasn't worth the extra $50 for essentially the same thing with better graphics and slightly better AI. Those who like UT didn't get enough incentive, and those who were turned off by the move in UT
Surprisingly Satisfying.... (Score:2)
Read the Newspost, too. [penny-arcade.com]
Before you go off on the "mindless drone linking PA again" tangets, I noticed this before the PA folks did, and they just happened to make a comment about it. Check out IGN.com's front page. They've whored themslves out worse than the Gamespy folks did to N-Gage and Infinium.
Enhancements (Score:1)
It's very nice they make it available for linux, no question about that, a bit tuning would be nice.
Re:Enhancements (Score:1)