Final Fantasy X-2 - Travesty Or Welcome Change? 57
Thanks to GameSpot for their hands-on preview of the English-language Final Fantasy X-2, ahead of the RPG's release on PS2 in early December. Early buzz on the title was mixed for fans of the normally staid Final Fantasy series, when "...rejoicing changed to bewilderment as more information and assets appeared - assets that had Yuna kickin' it in a pair of hot pants and packin' a pair of pistols." But the article suggests that mixing things up may be a good idea after all: "While we thought Final Fantasy X-2 would end up being viewed as an aberration in the Final Fantasy franchise, we're not so sure anymore. The localized story stays true to a lot of the classic themes the Final Fantasy games are known for, silliness notwithstanding."
Evolution of a franchise (Score:5, Interesting)
FFX-2 can be seen in a similar light, though I don't think anyone can argue it's brining anything new to the scene at all, in fact it has a good amount of backwards momentum for some existing Final Fantasy mechanics; the class change system existing in X-2 is severly crippled when compared to FF 5 or FF Tactics.
However this iteration just goes to show that Square does not fear change to their flagship product. Personaly I'm not going to touch this game with a 100-foot-pole, I think it's horrible as far as my tastes are concerned, but I have to give them respect for not falling into a repetitious churning of the "what works" formula(examples to this would be EASports and Disney entertainment), and continuing to experiment in the medium.
You have to have a lot of balls to display such extreme experimentation with your multi-million selling franchise as square has in recent years.
Re:Evolution of a franchise (Score:3, Insightful)
for example, Rockstar took a risk and introduced a whole new gameplay enviroment to the world and it took off, now what are we seeing? GTA Clone upon GTA Clone. Why is this happening? Profit, thats all, take a great idea and run with it and you'll make money, even if the game
Kingdom Hearts: New Flagship? (Score:2, Interesting)
Re:Kingdom Hearts: New Flagship? (Score:2)
Re:Kingdom Hearts: New Flagship? (Score:3, Informative)
Re:Evolution of a franchise (Score:1)
Bah! (Score:2, Interesting)
FF2 had a different way of increasing stats.
FF4 introduced summons
FF5 had the job system
FF6 had the equipping of Espers to learn magic
FF7 had materia and materia linking
FF8 had the equipping of certain items to learn certain spells
FF9 had a similar system, but introduced special abilities in to the mix as well.
FFX had the sphere system
Re:Bah! (Score:2, Informative)
In FF8 you drew the spells out of the enemies you fought, you didn't gain them from items.
Re:Bah! (Score:2)
Re:Bah! (Score:3, Interesting)
Re:Bah! (Score:2)
Re:Bah! (Score:1)
Re:Bah! (Score:2)
And now, years later, I found myself wanting to revisit Balamb Garden...wanting to fight alongside Selphie and Zell and Quistis again. So I started a new game and played for a while, and this time I paid more attention to the combat system than I did on my first playthrough. I was able to judge the
Re:Bah! (Score:1)
Re:Bah! (Score:1)
Re:Bah! (Score:2, Interesting)
FF2 was the first mainstream console RPG to eliminate traditional experience-based level building. It's difficult to describe in one sentence, but the basic premise was that stats increased as you made use of them: your HP went up if, after a battle, your HP had been rendered critical. Your weapon proficiency went up when you used a particular weapon type a specific number of times. This system was essentially adopted by Square's other major franchise, the
it is not only the same system (Score:2)
Proven success (Score:5, Insightful)
One of the biggest complaints in FFX was how linear it was. It felt like watching a movie rather than playing a game. So in addition to the normal Square gameplay changes, they addressed this key complaint.
It's about as non-linear as it could be. Almost like it's a collection of side quests. The changes in jobs/classes may seem strange but Square's done well in the past with those changes so I'd expect it not to hurt the gameplay. It's been pretty successful in Japan so I'll have to pick it up and try it when it comes out here.
Re:Proven success (Score:3, Insightful)
I disagree. I think the gameplay has been between bad and mediocre, but the stories are rock solid. However, they certaintly are a proven success.
Welcome change? (Score:2)
POLL: What was your favorite FF game of all time? And please be sure you mention which numbering system you are using ( for example FF3 US is FF6 JAP).
I would have to say my favorite is the one I just mentioned. FF3/6 may have been the easiest of the games, but it was still enjoyable. It pushed the SNES graphics at the time, and had an excellent story with memorable characters.
So, what do the rest of you th
Re:Welcome change? (Score:3, Interesting)
FF4 had a great story and characters (albeit cliche in many areas), FF5 had some incredible gameplay with the job system and there was a fantastic amount of exploration in the later parts. Final Fantasy 6 is the one that jumps to mind when I think of my favorite though. I guess I'd have to go with 6. So long, so much backstory for all the characters, so many sidequests
Re: (Score:2)
Re:Welcome change? (Score:1)
Re:Welcome change? (Score:2)
I think the one I enjoyed the most at the time I played it was Final Fantasy IV, although the story and game were neutered in the US version. It was the first for the SNES, and the sound/graphics were fantastic compared to Final Fantasy I.
If I had to pick from all of them today, it'd be Final Fantasy V. The job system added a great deal to the gameplay, although the story could have been better. Then again, aren't they all essentially the same story with different chrome, gibbe
Re:Welcome change? (Score:2)
Re:Welcome change? (Score:3, Interesting)
VI: Comes in at the all-round favorite. It totally trumped all previous NES/SNES titles. Graphics were as good as they got, the story was incredibly large in scope, the characters were well developed, distinct and likable. I also love fantasy and post-apocalyptic stuff. Here I get the best of both
VIII: I know everyone hates 8, and for many good reasons, but I just had to stick it in here. I loved the fact that the driving force behind the story was the romance. The weapon sy
Re:Welcome change? (Score:1)
I liked the final one.
Re:Welcome change? (Score:1)
But if you're gonna be picky and stick with the main series, then I'd have to go with Final Fantasy VIII. I thought the junctioning system was a welcome change from your console RPG standards, and I found the characters to be the best developed, personality wise, of the entire series, even if the story itself had some questionable moments.
After that, I'd go with Final Fantasy III, the original Japanese game, not FF6/3. A game that, despite its technical inferiority
More linear?! (Score:5, Funny)
MORE linear? How?!
Re:More linear?! (Score:2)
Xenosaga linear, maybe?
Sadly... (Score:2)
Re:Sadly... (Score:3, Insightful)
Final Fantasy on the other hand is something I'm a pretty big fan of. The main concern I have with the most recent FF games is the feeling that they have added more cut scenes that cause the game to feel linear more like a movie than a game. Ot
Re:Sellout (Score:3, Informative)
Good points (Score:2, Insightful)
For an FF7 (or 8 or 9) sequel on the PS2, in order to get up to snuff quality-wise, they'd need to practically rewrite the entire thing - all the models/texturing would need to be redone, music possibly rescored, graphics engine rewritten (maybe not too bad if they could gut the FFX engine, but still).
Re:Good points (Score:2)
Yep. This is part of the reason why Square has been leaning toward not doing a sequel to FF7 (or any other older FF games). That, and there'd be too much pressure from the fans of the game not to fsck it up.
Re:Sellout (Score:1)
FF 7 is not a good game to sequel - it has a story with a definite end, and in the ending movie you get a sense of finality. Shit hit the fan, and the world was made anew.
FF 10 (from what I gather from news of X-2) had a climactic battle with the big bad boss, and people survived. Life changed, but it went on. This directly leads to what-next questions, and allows a better sequel.
With FF7, you'd end up with a "what happened to Red XIII after
Re:Sellout (Score:2)
Re:Sellout (Score:1)
Personally, I thought it was one of the best innovations in the FF series. (Yes, I've played 3-10, Kingdom hearts, Tactics, and FF Mystic quest. As soon as I find time, I'm going to go snag the new FF origins for PS1.)
I loved how the materia balls gained AP and the spells you could cast changed depending on the balls level. I loved linking them together to do special things. (Linking Final Acti
Re:Sellout (Score:2)
You may be right. I don't know, though. I consider myself a true fan and was one ever since I played the first one late at night when I was a little kid. I think the ending of FF7 wrapped up too much for a sequel. FFX's ending left a lot more open and thus easier to write a sequel. I'll buy it and check it out. I have enjoyed every FF. My only criticism of FFX was that some of the side quests at the end were hard and boring. I r
Re:Sellout (Score:2)
Re:Sellout (Score:1)
Re:Sellout (Score:2)
Re:Sellout (Score:1)
Re:Whats X-2 supposed to mean?? (Score:2)
Is the video somewhere ELSE? (Score:1)
Re:Is the video somewhere ELSE? (Score:2)
Confused by change of costumes? (Score:3, Interesting)
They specifically mention FF5 and Tactics in the review, why did they think the characters putting on funky costumes is so strange? FF5 certainly had some very odd looks when certain characters equiped certain jobs, so it's not really anything new.
I'm glad that the review says that "new skills and abilities that can be earned and mastered," although I'm unsure how any skills you learn will be worked in given the "change job class on the fly" system. I'd really like to see a full fledged job class system in the mainline FF series again though.
Lacking in the area of seriousitiness (Score:1)
Frankly, I don't see how this could be a bad thing (excluding the very real possibility that Square doesn't make funny games because nobody there has a sense of humor). Some of the best games you'll ever play are full