Valve Releases, Tries To License Steam 68
Thanks to Blue's News for pointing out that the non-Beta version of Valve's Steam has been released, and a valid Half-Life-related CD key is required to install the online content delivery system and play Half-Life engine games online. Since launch this morning, Planet Half-Life are noting: "we said, 'the transition over to Steam is bound to be a little bumpy,' and hoo boy, did that turn out to be an understatement", as many are experiencing installation problems and slowness at the Steam servers. Elsewhere, a Wired News article discusses Valve's plans to make the Steam software base available to others: "Valve is also actively licensing the commerce software that manages the game's download and purchase process to other developers, publishers and Internet service providers in exchange for 5 percent of their gross sales."
Server performance (Score:5, Funny)
Re:Server performance (Score:3, Insightful)
Re:Server performance (Score:1)
Well, firstly the final was a day late... BUT, the sneaky little shits sneaked into the September 9th changelog for CS TWO DAYS AFTER IT WAS POSTED that bots had been removed from CS 1.6.
My friend and I used bots a lot since we never knew when we could ALL get on the server at the sam
Re:Server performance (Score:2)
Do you really think the majority of CS players are going to suddenly stop playing/forsake Valve games (until Half-Life 2 comes out) just because they lost Steam?
Re:Server performance (Score:1)
My friends and I have already jumped ship to another FPS. Barring Valve doing the decent thing and putting the bot code WE tested back into CS, we won't be touching a Valve product ever again.
Re:Server performance (Score:2)
Re:Server performance (Score:2)
Until Half-Life 2 comes out and everyone becomes Valve's bitch again.
Re:Server performance (Score:1)
Unlike a lot of people, my friends and I stick to our decisions. No HL2, no CZ. And to the poster who said good riddance, I hope you enjoy taking it up the ass from Valve in future.
Re:I wonder if... (Score:1)
Valve have lost a good few sales between me and my friends with this as we're all EXTREMELY pissed off that the bots, which we loved playing against when there wasn't enough for a good all human g
Re:I wonder if... (Score:1)
Re:I wonder if... (Score:1)
Basically, Valve screwed those of us who poured hours into playing the beta of CS to make the bots better.
Steam must be a... (Score:2)
Re:Steam must be a... (Score:2)
Half-Life petition (Score:5, Informative)
Protest of Half-Life 2's requirement of an internet connection for Single Player and Lan Party games. [petitiononline.com]
I'm waaay out of the loop with the Half-Life scene nowadays so I hope I'm not spreading FUD by posting this link. But if Valve do seriously intend to require an Internet connection for single-player and LAN games (apparently NOT just one-time product activation) then I think it would be a very bad thing.
Thanks to Blue's News for the link.
Re:Half-Life petition (Score:1)
Software is pushed out the door way too early. I think everyone can realize that. Since internet connections are getting more and more plentiful, I'm at least pleased that publishers have taken this into account, and made sure they can patch/update software. This may not be the best solution, but at least they're trying to lower costs while increasing customer satisfaction.
And more importantly, come on, an online petition? I can think of better ways to waste my time, as hardly anyone (especi
Re:Half-Life petition (Score:2)
As I said, this is the first time I've ever signed a petition. It's not because this is a hugely important issue in the grand scheme of things, but I do think it's something that is clearly wrong and I would like to think (and I
Re:Half-Life petition (Score:3, Informative)
Some games have -removed- copy protections from them in patches simply becuase they cause more problems than then CD piracy.
Hell, why do you think that Mircrosoft doesn't copy protect their CD's? Because it'll cause even more problems between the hardware and software if they do.
I will admit that CD keys, checked via an internet connetion is a good thing. For a multiplayer game. Playing it locally, not a good thing...
Maybe that'll be the
Re:Half-Life petition (Score:2)
well that's pretty much has been a succesful course of action for counter-strike, albeit hidden behind different names(replace free/cheap with just plain warez).
however i seriously doubt that they would need some sort of p2p thingy going on for the downloads if they really intent the servers to stay up without having unbeliviable(for them) amounts of cash sticked into servers and bandwith.
Re:Half-Life petition (Score:1)
I wish I had the link, but I'm sure you will be able to find it (as I know you arent the only one with this opinion - this is something Valve will need to address).
So I guess what I'm saying (heh) is that Valve isn't stupid, and if that's your only beef with Steam (a perfectly valid one, tho) I don't think you need to be too worried.
Re:Half-Life petition (Score:2)
As for CD checks, I use no-cd hacks. I paid for the game, I have the right to alter the code (for now...) NO-CD hacks make the games load faster, and I dont have to swap or bring all my games to the lan parties. All I need is my legal serial that I paid for.
I act the Internet, I just route around the problem.
Re:Half-Life petition (Score:3, Interesting)
Valve has got lots of great people and is one of the few companies that can seriously challenge id in the FPS market. Making people connect to the internet to play, though? Weak.
What if your LAN party's using some type of weird proxying system? What about other configurations? What if the inet trunk goes down and people have to say "Oh shit. No inet. Let's just play Doom
Re:Half-Life petition (Score:2)
Re:Half-Life petition (Score:2)
That's where this information comes from... if Valve didn't want people getting pissed about this then they shouldn't have had that in their FAQ. I'm guessing the FAQ is now offline so they can change that and other info.
Re:Half-Life petition (Score:1)
Re:CD key? (Score:3, Informative)
Mods/Skinz, valve is screwing them over... (Score:3, Interesting)
I wonder whats going to happen to sites with valve killing special addons, and replacement skins. Favorite places like CSNation [counter-strike.net], CSCentral [cscentral.com], Games Fusion [games-fusion.net], Skinshack [counter-strike.net]...
I've had to burn all add'ons/modifications to cds, as sites go up and down. Now theres no reason to keep them up with Valve killing over half of the modification market. Wondering what the people over at Fusion [games-fusion.net] are going to do, as they make money off selling complete conversion kits, rather nice ones too.
The steam interface is better, just evil about the way they kill off so many sites that supported valve/sierra. Use to be one of the most mod friendly bunch around...
Re:Mods/Skinz, valve is screwing them over... (Score:2)
God I hope thats true, the beta said no skins, due to people using bright red and bright blue skins. Maybe they changed thier mind. Also wonder what about custom sprays...
Re:Mods/Skinz, valve is screwing them over... (Score:4, Informative)
Re:Age of Halflife's engine (Score:1)
I'm amazed with its staying power, how many other games using Quake1's engine are still being played today?
Yes I know that Valve changed 90% of Quake1's engine, but it's still based on it...
Re:Age of Halflife's engine (Score:1)
Re:Age of Halflife's engine (Score:1)
It's the first one down. Or anyone have proof it has Q2 bits in it?
Cheaters made this a necessity (Score:2)
Oh, and newer, higher resolution skins and models will be available from Valve officially, the rollout starting with CS v1.6 .
Steam Might have spyware... (Score:2)
check out this hex edit of the gcache [home.no]
and this guy might need a tin foil hat [forumplanet.com] but has some points... *Shrug*
interesting at least... eh?
E.
Re:Steam Might have spyware... (Score:1)
Re:Steam Might have spyware... (Score:2, Informative)
I read that Windows' FAT32 didn't actually bother clearing the hard disk space occupied by this cache file before Steam used it, so as-yet unused sections of the cache file would end up containing data that had originally resided in that location on the hard disk.
I think that's supposed to have b
Easily explained (Score:2)
After entering my CD key... (Score:2, Interesting)
BitTorrent please? (for 400MB file) (Score:2, Interesting)
Re:BitTorrent please? (for 400MB file) (Score:5, Informative)
Working full download (Score:1)
petitions (Score:2, Insightful)
What Steam could have been and won't be: (Score:3, Interesting)
Steam had the potential to be the next revolution in pc game distribution. Here was my recipe for success:
Attract people with free games and increase Steam userbase. Make anyone who uses Steam agree to occasionally contribute some upload bandwidth as a compensation. Say you have to contribute 1Gb/month worth of upload, with the choice of when to enable it and full throttle abilities. A user in control is a happy user.
This will of course, be used by steam (which would a p2p system a la bittorrent for content distribution.)
Now comes the really cool part:
Say Half-Life 2 is ready. Valve can offer the game through Steam. Since all the costs involved in distributing a physical item have beel cut, they can afford to sell it for maybe $20 a piece. No monthtly subscriptions or anything like that. It's not like you are paying for servers! Other people are hosting them. One time fees. Always. (How much money does valve get off the sale of one HL2 box? I'm assuming it's $20 or less)Use a 100Mbit line to get things rolling (and maybe get some videogame sites (the same ones that host demos, servers and such) to share some of the "seeding" burden with you in exchange for some advertising.
Soon enough, People will be contributing most of the bandwidth needed by their fellow leechers). And these are freaking happy people. These are people who got the game for 40% of it's retail price.
Now that users have got the game (and the corresponding cd-keys that have been emailed to them). Keep being nice to them. Those who want to play online will have to pay for the cd-key. Those who want offline game and are not willing to pay can leech a pirate version anyways. So make the game protection free for your beloved customers. Hell, include a button for them that convert the game to format so they can burn it if they wish to (not like isoz of the cracked game aren't going to surface a week before it's released in stores anyways...).
A little later, you and others are going to start releasing mods. Team Fortress 2, DoD 2 and eventually, the much expected counter-strike 2.
Sell those mods! Charge very little for them. Say $5 to $10 bucks depending on the mod. If the mod is not yours, charge $5 or $10 on each mod sale. You'll have millions of people willing to spend $10 for CS2 right? many of the people who pirated HL2 buy it and spend $10 for CS2 because they want to play online. The number of quality mods will increase exponentially because of the money incentive. You get money, happy customers AND more users as time goes by. THe more users, the more appealing it is for other modders to jump on the bandwagon. and the cycle continues.
The constantly increasing userbase will start to full fledged game developpers (small and big alike) who will start releasing their games on Steam. And you're getting a small slice of the pie for every single copy sold! More profit for you at very little expense. Remember the bandwidth is provided by the users (who will be more than happy to do so in exchange for those low prices I mentionned).
So there we have it, Everybody is happy. Valve is making tons of money, gamers are getting awesome price/value, modders and small time game developpers have an easy entry to the industry.
Am I crazy? Is all this stuff I mentionned so hard to implement? Isn't this a valid business plan?
But nope. Steam is not going to do this.
1-After the beta ended, free HL and counter-strike was over. Say bye to to 50-75% of steam users.
2-Valve is going the monthly subs
Re:What Steam could have been and won't be: (Score:1)
I would have to say that there is one problem with the distribution system. The way Steam works is more along the lines of the way MMORPGs update their games. You connect to master servers everytime you logon, it checks for updates, and then downloads anything you need. This way it is much easier for Valve to control what content gets sent out to users. While a BitTorrent type system is great for bandwidth, its really only useful for distributing single files and Va
Re:What Steam could have been and won't be: (Score:1)
However, basic economics of distribution system will tell you that this will not happen. At least not any time soon. or ever. It is almost a Catch-22 problem.
Game publishers dont want to undercut their distributors who sell a substantial amount of their games (ie, BestBuy, Fry's, CircuitCity, etc). If they undercut them by 60%, you can bet that Fry's is going to take the item off the shelves due to lousy sales and low-price guarantees.
Now, game publishers just lost a l
Re:What Steam could have been and won't be: (Score:1)
Valve is smoking crack. (Score:2)
HAHAHHAHAHAHAHAHAHA
Good luck selling a glorified web shopping cart and FTP client for 5% of gross; especially one that has been demonstrated to not be able to stand up under load.
An animation that show my feelings (Score:5, Funny)
Well, I'm out... (Score:1)
F*cking 3rd party registrations! (Score:3, Informative)
Greaaat. The official Steam website [steampowered.com] give you a huge two locations to download the client, and *both* require signing up to these 3rd party services before you can download the software.
How long is it going to be before Valve get it through their skulls that this pisses people off massively? Fine, you want my personal details before I download your client, and you want a serial of a Valve game I purchased. No problem. But I'll be f*cked if I have to sign up to a 3rd party content distro site just to be able to download a different content distro system!
Sort it out Valve. Either suck it up and provide the download directly from your site, or if you don't want the bandwidth bill then provide a torrent (which, while a content distro system in itself, requires no registration). Grrr!
Re:F*cking 3rd party registrations! (Score:1)
On my 56k modem, or on our LAN here, running Half Life 2 looks like it's going to be *so* much fun!
The game looks like it's going to rule; the extraneous crap looks like it's going to cancel out any ruling that could possibly be... uh... possible. What a bunch of fkucwits!