Thanks to GameSpy for their interview with the lead developers of Ultima X: Odyssey
, discussing their recently revealed
PC "action-adventure, online role-playing game."
As well as an in-depth dissection of the gameplay details, they discuss why the mainstream aren't flocking to MMORPGs: "They feel like the current crop of games is just very repetitive... they feel like a lost soul among billions of people. So, we're really trying to bring a single-player feel to massively multiplayer games"
, and also why this Unreal-engine title isn't intended to compete with their own quarter-million strong Ultima Online
: "There's no reason to try to target our own game [in terms of approach/gameplay] when it's time for a new game."