


Serious Games Help Business Decisions 14
Thanks to the Portland Press-Herald for their article discussing the Serious Games Initiative's attempts to get games used as big business tools. According to the piece, Serious Games have created Virtual U, a freely downloadable collaboration with developers Enlight that "...illustrates the complexities of running a university", 'Sim College'-style. Now, with a new grant, they're "...hoping to expand the idea to hospitals, high schools and even national parks." And, according to the project director for the Serious Games Initiative, it's all about getting tactics as a talking-point: "Video game players love to talk about their games. They love to share strategy, talk about whether it's fair or not. That's all pretty high level talk and it flows out of the activity naturally."
When this gets advanced to... (Score:4, Funny)
And also that guy with the syringe as seen on HalfLife
Re:When this gets advanced to... (Score:2, Informative)
hmm... (Score:1)
'Sim-College'? (Score:3, Funny)
At last.... (Score:1)
SimCollege? (Score:2, Funny)
Finally, a use for the kids... (Score:2)
Now I just need to build an RPG frontend for stockmarket investment... I think I'm joking... :)
Q.
The Practical Use (Score:1, Informative)
I work at a University up here in Canada that is just starting to pioneer 'games' in the classrooms. Early testing has been a huge success as the educational factor of the games combined with how the students talk about their particular 'strategies' really drives home the theory taught the class before they played the games.
Games like Virtual U. will see great success in the near future when targeted at Academic Institutions looking to innovate the way they teach. Or course, there are some subjects whe
Re: Serious Games Help Business Decisions (Score:1)
Dope Wars (Score:1)
Bad title (Score:1)
Maybe it would spark more discussion.
Games serious?? (Score:1)