PSP Controller Layout, New Details Revealed 70
Thanks to IGN Pocket for their article discussing new PlayStation Portable (PSP) details revealed at Sony's Gamers' Day in San Francisco. The article discusses the PSP's controller configuration, which is "...now confirmed to consist of the four face buttons we all know and love (triangle, circle, cross, and square), a digital directional pad, two shoulder buttons (left and right), start and select buttons, and one analog joystick." It also reveals that "Sony compared the 3D prowess of the PSP to be more akin to the PS2 rather than the PSone", and other details emerged - the system's battery life was "...said to be comparable to other high-end devices (roughly 3-6 hours)", and GameSpot's Gamers' Day round-up relays that "a prototype will be unveiled at E3 2004... [and] currently, 10 first-party titles are in development for the new platform."
Heh (Score:1, Insightful)
Please fix the directional pad! (Score:1, Troll)
The problem with Sony's directional pad is that it's four distinct buttons whereas the directional pads on Nintendo's controllers (for instance) is a single 'rocker' style pad which makes it a lot easier to transition from one direction to another. It's a minor thing but it drives me nuts. If it wasn't f
Re:Please fix the directional pad! (Score:2)
Re:Please fix the directional pad! (Score:1)
when trying to push in one of the diagonal directions, you are pushing 2 buttons as opposed to having them joined under your thumb, which makes for much cleaner HADOUKEN type d-pad maneuvers.
They can't because of Nintendo patents. (Score:5, Informative)
A quick search turned up this [everything2.com] note of the history of the NES controller:
Yokoi designed something simple that evolved into what is known as the D-pad. Nintendo then proceeded to patent the design of the D-pad.. As a result, a dispute rose up between Nintendo and Sega when Sega used the D-pad design in their Genesis console
This explains why Sony and Microsoft are unable to copy Nintendo's D-pad design - they'd have the stuffing sued out of them. Instead:
Sony hid the middle part of rocker underneath the case. Unfortunately their design makes your thumbs bleed after using it for an hour or two.
Microsoft came up with the circle-with-raised-compass-points design. Unfortunately it's error--prone in that you often hit the diagonals when you don't mean to.
FYI, my ideal controller would have:
* Nintendo's D-pad
* Sony's analog sticks
* Sony's buttons
* Sony's DualShock control layout on the front-face (the controls are placed about perfectly for me).
* Microsoft's Controller-S case and extra-long cable (I find it the most comfortable to hold for long periods of time - just not the best to USE).
Re:They can't because of Nintendo patents. (Score:2)
This explains why Sony and Microsoft are unable to copy Nintendo's D-pad design - they'd have the stuffing sued out of them. Instead:
Sony hid the middle part of rocker underneath the case. Unfortunately their design makes your thumbs bleed after using it for an hour or two.
Microsoft came up with the circle-with-raised-compass-points design. Unfortunately it's error--pron
Re:They can't because of Nintendo patents. (Score:3, Interesting)
Too bad they shrunk it so much on the GC...
* Sony's analog sticks
Eh, they're ok. I like that they press in but I think GC's is more comfy now. (I'd really like one with a rotating top, so I could play oldschool paddle-controller games or Ikari warrior type things
* Sony's buttons
What the latest ones? Are you CRAZY? Those are the mushiest pieces of crap ever. That's way to small an amount to "click" for 256 values...and to make sure I have the things fully pressed (ala for the ga
Re:They can't because of Nintendo patents. (Score:2)
Well, this post caught my attention. =D kisrael made some very good points, with which I agree completely.
They did. (But Nintendo has pretty much always called it the "+ pad" or something like that - Sega first called it the "D-button.") The patent expired a set number of years after the release of the Famicom (15? in time for the Dreamcast, anyway). The Dreamcast imitated the look, but not the feel, of Yokoi's pa
Re:Please fix the directional pad! (Score:2)
Re:Please fix the directional pad! (Score:1)
What you see as a problem, because you can't get diagonals easily, I thought was a Godsend, as previously I would constantly push diagonals by accident.
Mind you, I still prefer zxplm.
Re:Please fix the directional pad! (Score:1)
Re:Please fix the directional pad! (Score:2)
Re:Please fix the directional pad! (Score:2)
Battery Life (Score:4, Interesting)
This doesn't seem like a lot to me. I did a quick Google search and saw that the official stats on the GBA SP give it 10 hours light on/17 hours light off. Now that's three times longer than the PSP. That's pretty significant. They'll have to definatly increase batterly life before I'd look at getting one of these.
Re:Battery Life (Score:4, Insightful)
Re:Battery Life (Score:3, Insightful)
Re:Battery Life (Score:3, Insightful)
Re:Battery Life (Score:1)
Re:Battery Life (Score:2)
Re:Battery Life (Score:1)
Re:Battery Life (Score:2)
And a true portable SNES would have 4 face buttons.
Re:Battery Life (Score:1)
Re:Battery Life (Score:2)
Re:Battery Life (Score:2)
2. The ROM advantage is certainly true. Though my understanding was tha
Re:Battery Life (Score:2)
Re:Battery Life (Score:1)
Re:Battery Life (Score:5, Interesting)
The claim is that the 3D performance will be closer to the PS2 then the PS1. Zing. Compare this to the GBA who while a nice console is hardly what you would consider a power monster. Have you seen some of the 3D games on the gameboy? The GBA has pathetic power. Doesn't mean it makes for bad games. It doesn't. But it does mean that anyone going to compete with it better offer something different. Like say more powerfull games? You don't compete by doing exactly the same thing (please pay attention KDE developers) you compete by offering something you hope will be considered superior. Now ask youselve this, how many people who usa a gba really need 10 hours playtime between recharges?
So they are putting it with HIGH end performance items like laptops. Sure you mobile phone easily has several times the battery life of youre P4 Radeom mobile laptop. On one you play snake on the other you play Quake3.
You are basically complaining that the McClaren F1 is not as fuel efficient as say a Smart. Duh.
I for one hope that sony goes for power and options. And simply does what they did with my mini-disc player. Make it top-notch with the simple option of affexing an external battery pack for those occasions you need more battery life. (it is a two AA cell plastic container that screws on to the side. and supplements the encased rechargeable battery)
Go sony. Go for the high-end market. It is there. I know plenty of gameboy fans who got every color of the bloody thing. They wouldn't think twice about buying a device 2x 3x the price if it gave them performance. Oh and please. Proper lighting this time right? Oh and screw battery life. Just include larger batteries and give us battery packs that can be easily charged and exchanged.
And while we are at it. Please realise the nature of gameplay on these devices. So no games where the only way to save is writing down a huge string of characters. Save anywhere. It is possible.
Oh well no doubt the product will be ruined by focus groups who will never even buy it because they got the time to be in focus groups while those of us who can and would buy it are at work.
End rant.
Re:Battery Life (Score:1)
Re:Battery Life (Score:2)
Sure 10 AA batteries is bad. But that is because this company probably did not have to capacity to use a better battery pack. Sony has.
So lets not say that because others did some silly stuff (why use AA batteries at all, how many quality walkmans do use them? Not that many am I right?) doesn't mean Sony has to do it as well. If they are smart they make the console rechargable.You know, like al
Re:Battery Life (Score:5, Insightful)
The GameGear had much lower battery life than the Gameboy. It also had much better graphics, and a color screen.
People simply wanted good games, without needing to worry too much about batteries. Hence Gameboy won.
Re:Battery Life (Score:2)
Keep in mind that the GameBoy Advance has been quite successful despite having 3 'powerful' systems on the market. Frankly, I'm hapPy about the differentiation between the PSP and GBA. It doesn't sound like they'll directly compete with each other. If the games are so different, why not get both systems?
Battery life is suspicious (Score:5, Insightful)
When Sony says "3-6 hours" for other "high-end devices" (like their laptops), in reality it's more like an hour or two. The problem is, this will hurt the PSP. It's one thing to carry a power brick with your laptop; it's entirely another to carry one for your pocket game device.
The GBA SP, with light on, easily gets 10 hours. It seems like I rarely ever have to charge mine. If I had to charge every three hours, this would be much different.
It won't stop me from buying one, since I do most of my gaming at home, and it'll probably have a boatload of great games---the main reason for investing in any console---but if they really want to succeed, they should take a good hard look at this.
Re:Battery life is suspicious (Score:2)
I know they're not "official", but they all work just fine. Let's hope Sony doesn't stifle that too much.
What about games? (Score:1)
Re:What about games? (Score:1)
My best guesses would be 1) Ports of the best PS1 titles, 2) Some method of copying your original PS1 disc to a UMD (highly improbable), or 3) No option at all.
If you want a portable PS1, go buy the PS1 with mobile monitor, battery pack, DC car adaptor, etc. The products have been out for a while.
Backward compatability would be nice, but im guessing that UMD makes this really har
No battery power = no sales (Score:2)
Re:No battery power = no sales (Score:1, Insightful)
Game Gear failed because of a lack of (interesting) games. (Sonic and Columns were about the only worthwhile games).
Lynx failed because of a lack of third party games. Atari wanted tight fisted control over the games that were released, hence only first part games ever came out.
Also to note, all three handhelds were expensive compared to the GB/GBA.
Until the GBA Lynx was my favorite handheld. The games were ultra small and ultra portable.
I agree completely. They need 10hrs MINIMUM. (Score:2)
If it doesn't fit in my pocket, and I can't play it on a plane from New York to London without it running out of power, then why bother? They need 10hrs or more, badly. Or go the way of the gamegear.
Joystick (Score:4, Insightful)
I wonder how far this will protrude and if durability will be a problem. I would hesitate to put this in my pocket (or even in a bag without a case) for fear that the joystick would wear unnecessarily.
Re:Joystick (Score:2)
Re:Joystick (Score:2)
You would need a bit of extra room if there's a difference between a little bit left and strong left on an analog stick. They might be able to engineer it to be quite durable, but I think it would stick out a fair bit.
Health Risks (Score:1)
http://www.gamesindustry.biz/content_page.php?sec
Unusual Marketing Ploy? (Score:2, Interesting)
Am I alone in thinking it a little strange that Sony announced this device more than a year before they intend to show even the physical shape of it?
In fact, it seemed that the initial announcement was more of an excuse to show off a new storage medium (which also won't be available for about a year).
Don't get me wrong: I'm pretty excited about the PsP, and all the possibilities it could offer. I'll probably buy one, but then again, I have a Game.com
Re:Unusual Marketing Ploy? (Score:1)
Sony FUD (Score:2)
It seems that the only way to go up against Sony is to either figure out how to copy their Hype Machine marketing style effectively, or to release competing systems at the exact same time. If your system comes out earlier Sony will convince everyone that theirs will be better and you shouldn't waste money on it. If yours comes out after theirs, well, they've got a much larger install base and more games, so you should clearly go with them.
yes, let's all flock like lemmings (Score:1, Flamebait)
On a more non-flameworty subject... battery life of 3-6 hours is pretty weak compared to the GBA SP's 10 hours.
Re:You know, if Sony weren't making this... (Score:2)
It's already got one: the media. It's a portable system, but are you going to toss one of these discs into your pocket? Heck no. I can't imagine parents buying their 10 year old kids one of these.
Re:You know, if Sony weren't making this... (Score:1)
Lest we forget all the massive technological claims they made about the PSX or PS2 before it was released.
It wont suceed in the gaming market (Score:1)
And if it's anything like the past - Nintendo's next hand-held would sport N64 quality graphics.
Re:It wont suceed in the gaming market (Score:2)
Only if you don't get headaches from non-antialiased, non-mip-mapped, non-perspective-corrected twitching messes.
--Jeremy
buttons we all know and love ??? (Score:3, Funny)
Am I missing out on some lingo here to reference the psx buttons a little more easily?
Re:buttons we all know and love ??? (Score:2)
Re:buttons we all know and love ??? (Score:2)
Why on earth make a new layout? (Score:2)
Re:Why on earth make a new layout? (Score:1)
Not that I'm knocking the SP's design though. I wish I had one, and whenever I get around to needing one [read: FF:CC on GC], my old GBA will be gladly traded in for one. Though I agree, if only they'd made it six buttons [like the Sega Nomad], it would've been great. I doubt the next GB con
the real question is... (Score:1)
piracy? (Score:2)
So......I give it a week before it's compromised. Any other guesses? Seriously, Sony's hardware/software is a LOT easier to mess when compared to M$. 1 week, tops.