Capcom Tries Space Dinosaurs, Online Zombies 26
Thanks to GameSpy for their review of Capcom's Dino Crisis 3, in which their Xbox-exclusive "second-tier survival-horror franchise" barely survives a bizarre transition into space, thanks to "stunningly inane combat sequences" and "a camera that constantly switches between useless views of the action." A brief interview with the producer reveals even he thinks the franchise "...maybe not as [viable] as Resident Evil." On that note, TotalVideoGames.com has an interview with the producer of Resident Evil: Outbreak, the forthcoming PS2-exclusive online title, and he suggests: "Whereas other games have and will make use of voice chat, we decided not to. The main reason for this is to preserve the essence of Resident Evil games, namely the fear." Do these Capcom franchises still grip gamers like they used to?
Not likely, but it can be done (Score:3, Interesting)
Not to say that it can't be done, but it's gonna take a restructuring of Craven-esque [rottentomatoes.com] proportions to bring back the chills and screams to the series.
And don't get me started on Resident Dino [capcom.com], I don't have the strength. Something has survived.... and it wasn't gameplay, plot, or thrills.
Camera problems (Score:3, Interesting)
Something tells me, however, that it probably won't come in the form of Tomb Raider 6: Keep Raidin' Them Tombs.
Re:Camera problems (Score:2)
The revolution already happened, [hereticii.com] but nobody paid attention (much less bought the damn thing).
I have your revolutionary idea right here... (Score:2)
Seriously, camera issues plague every 3D-movement game, outside of a few certain genres like first-person shooters (in which you basically are a camera), rail shooters (again, half the gameplay is controlling the camera for most of them), and driving games (movement type doesn't require fancy camera work - you can't suddenly change direction like you can on foot).
This is a huge problem, and I think it is far and away the main reason old fogeys like to complain that games aren't as fun
Re:I have your revolutionary idea right here... (Score:1)
The problem with this algo is that you need to decide how far is 'far enough', and/or define a maximum number of enemies to track, perhaps skewing that analysis depending on the speed an
Re:I have your revolutionary idea right here... (Score:2)
Also, I think you would need to add to your process a means to make the AI respond to the camera as well - so enemies don't attack if they aren't visible, for example. And I don't think the problem is so much that it is processing-intensive (though I could
There was a Dino Crisis 2? (Score:1)
Re:There was a Dino Crisis 2? (Score:1)
Next week... the theory of Parallel Sequels and proving the existence of "dark levels".
Re:There was a Dino Crisis 2? (Score:2)
The existance of dark levels is assumed, but no hard evidence has emerged as yet.
Ive said it before, its unfortunate... (Score:3, Interesting)
Re:Ive said it before, its unfortunate... (Score:2)
Although I do like the Mega Man Battle Network stuff, it works out pretty fresh, too.
Re:Ive said it before, its unfortunate... (Score:2)
And though the series simply isn't ve
Biohazard, cameras, and such... (Score:3, Interesting)
I think changing the name from Biohazard to Resident Evil did the series a disservice in people's expectations. Resident Evil sets you up to be some kind of dark mystical haunted mansion your characters are walking into. It's OK for the first one, as it ended up, for me, working like a plot twist (Ahhh, evil corporation testing a virus, interesting). Biohazard implies mad biologists, or some kind of 28 Days Later type plague happening, which sets you up better.
In the end though, I like these games (and most "survival horror" type games, be they scary or not) because I believe they're the direct descendents of the venerable text adventure. Encounter various puzzles walking your path, find the key item or whatever to get through. Backtracking to rooms you couldn't open before to find different key items. Set piece monster battles (for the most part). The parallels in the game structure between Resident Evil/Silent Hill and the various Infocom text adventure games are pretty stark. I remember way back when, all the dead trees me and my family printed "verbose" logs of Zork 1 on, trying to work out the best way through the game. It's no different from people methodically working their way through Resident Evil or Silent Hill, trying to get the shortest complete times, etc.
And about "camera problems." Every game I've ever played and liked, SOMEONE lambasts it for having horrible camera problems, and 99% of the time, I don't have a clue what they're talking about. Spiderman was accused by zillions of having horrible camera issues, to which I say, how the hell would you implement a camera that perfectly tracks a guy who can CLIMB ON WALLS for goodness sake. No one has given me an answer that's any better than what Neversoft did. And with most survival horror games, people complaining about the camera just don't get it, and aren't worth arguing with. I'm not saying that Dino Crisis' camera isn't horrible, because I don't know, and not having an Xbox, I'll probably never know unless I seek out someone with DC3 to check it out. However, I'm suspicious of all reviews that blame the camera for a bad rating.
Re:Biohazard, cameras, and such... (Score:2)
1. Attacking something offscreen. See Biohazard, Dino Crisis, etc.
2. Missing a jump, etc. because of a bad camera angle (or oftentimes unexpected camera movement). See all 3D Platformers.
The Spidey camera was decent, but it was still really bad indoors, for example. A lot of game reviewers, as well as gamers in general, are starting to get very sick of having to deal with camera issues. Devs have been attempting since at least Mario64 to make a perfect ca
Re:Biohazard, cameras, and such... (Score:2)
Every 3rd person 3D game I've played, save some survival horror games, let the player move the camera if the automated movement wasn't working right. I don't personally see the problem with having to move it around. In FPSes if you want to look around, you have to look around, I don't see why it should be all that different in third person. How is that screwing anyone over? It just
Re:Biohazard, cameras, and such... (Score:2)
Gripping Franchises... (Score:2)
Yes! Evertime I hear they're making *another* Resident Evil game I nearly wet myself!
capcom and the gaming industry (Score:1)
Re:capcom and the gaming industry (Score:2)
It's generally agreed that Final Fantasy, Mario, Castlevania, Mega Man, Zelda, Metroid, Metal Gear, and Sonic the Hedgehog games are good, even when they're not great.
Tomb Raider, Resident Evil, Army Men, and other series have slid consistently down the toilet since their supposedly brilliant debuts.
There's a difference between maintaining a good series and milking a semi-decent idea.
Re:capcom and the gaming industry (Score:1)
IMO Resident evil has not slid down the toilet. I however agree with you on Tomb Raider and Army Men (if you can't guess, I really hate EIDOS).
But again, the main point being that Milking occurs, I just wish they'd do it in a "soil my pants" sorta way. Kinda like how I felt when I played MGS, or Castlevania: SOTN, RE: Remake, e
Re:capcom and the gaming industry (Score:2)
Capcom's still around (Score:1)