Parents Not Informed About Gaming? 81
Thanks to GamerDad for their opinion piece advancing the claim that parents don't pay enough attention to the videogames their children play. The article argues: "While the mainstream press has reported on the push for games to become adult entertainment, and games makers have tried to create so-called 'mature' games to fill this apparent void, the reality is that many of these M-rated games are being played by children under the age of seventeen." It goes on to put forward the theory: "Parents simply are not informed about gaming... [and] probably believe that even games like Grand Theft Auto III are video games, and therefore they are for kids."
Re:well (Score:1)
Re:well (Score:2, Interesting)
About half of our police force (which is something like 14 people) reserved Vice City at the local Gamestop.
Why should this be any different than... (Score:4, Insightful)
Re:Why should this be any different than... (Score:2, Informative)
Animation and comics grew up long ago [bouska.com]... games are relatively recently catching up.
Re:Why should this be any different than... (Score:2)
Re:Why should this be any different than... (Score:2)
It's true what you say about animation and the assumption that it's for kids: You'll find a copy of "Akira" in the children's section, right next to the old Hanna Barbara cartoons.
Oh well... not like anyone's actually going to watch it, it's on Betamax.
=Smidge=
Re:Why should this be any different than... (Score:1)
Re:Why should this be any different than... (Score:1)
Re:Why should this be any different than... (Score:2)
It could have been worse... they could have rented Ninja Scroll [animeworld.com].
Re:Why should this be any different than... (Score:1)
Though I'd note that they must have reviewed a different version of that particular title than the one I've seen. The review states it isn't hentai, but for most people it's at least close enough (well, unless you're the kind of person that gets off on it maybe). Of course, it also tends to be fairly well labeled as being an adult anime, but I've seen stupid people do enough stupid things.
We've come around full circle.... (Score:1)
Who's to blame? (Score:5, Insightful)
How many kids go without toy guns anymore? While Mom may need to watch what her kids do, I'd hate to focus on video games as the key aspect of school shoot outs. Possibly the fact that many households include guns for a child to marvel at and toys for a child to hold could be a severe indicator on how to take gaming fantasies into all too realistic realities.
While all of that can be true for certain households, there are also many times many households where everything the child does is monitored by their growth instructional unit (parent). Many of these households have parents who act as a constant positive force in the child's life and keep those negative things out of their reach. I can't say that's the end all and be all, but I can say that the most evil game of the year GTA3 (by some people's standards aparently) won't make it into those houses.
Is GTA3 really going to become the next scapegoat replacing Doom? I think that most of the naming of names for games is in quite poor taste as there are plenty of games which follow the same blood/gore/illegal activities that GTA3 partakes in. I for one welcome our new game killing parental overlords.
Re:Who's to blame? (Score:5, Insightful)
That's just what we need on a case-by-case basis (i.e., each parent is an overlord for his or her kids). In my house, with children from 3 to 10, I evaluate everything they play. Some things are obviously appropriate for all ages, like "Thomas the Tank Engine"... others are a judgement call... like the T-rated games "Skies of Arcadia", "Total Annihilation", or "Descent", just to name a couple... that I think are despite their ratings. Fortunately, there are very few games that I play that I would not consider appropriate for the kids, which makes my life easier because I don't have to "hide" what I'm doing. Notable examples are the excellent "System Shock 2", which was rated M, or "Baldur's Gate", which was T, that I played. The kids understand and respect that these games are too violent and scary (especially 'scary' for SS2) for them, and they (usually) don't mind that they might not get a chance to see those really cool games because I make a point to find games that are really cool that they can play.
I don't consider myself some kind of parenting expert (quite the opposite really), I just care, and make a point to act like I care.
Also, raising children in a solid moral context is important too. For instance, we enjoyed "Need for Speed III", which involves eluding the police, but the kids understand that this is just for fun and we would never do anything like this in real life. The kids also see the respect I show for authority figures and it has rubbed off on them, so even though we have fun eluding the dumb cops on the computer (or spray-painting the city in Jet Grind Radio, or banging up vehicles and buldings in Super Runabout, or whacking the crap out of opponents in Road Rash, or relentlessly nuking your adversaries in Worms), they have a solid grounding in reality to distinguish between that and real life.
Re:Who's to blame? (Score:1)
I would agree that many of the game ratings are quite off, though it can sometimes be hard to tell which ones are serious and which ones aren't. It helps to have a parent in the know of video games which is a benefit that you seem to have over many parents. This may sound cynical but I wonder why the games are evil activists haven't started an awareness campaign on these games outside of the ERSB railings.
Re:Who's to blame? (Score:1)
Re:Who's to blame? (Score:2)
That, the RPG elements, and the story were what turned what otherwise would have been another dull Doom clone (System Shock) into a really gripping game. SS2 kept the formula and it worked again.
Re:Who's to blame? (Score:2)
Re:Who's to blame? (Score:1)
My only question for you is whether you'll let your children play more scary and/or violent games when they get older. For instance, right now, your oldest child is 10... in 5 years, you'd think they could handle Baldur's Gate (I doubt a 10-year-old could understand it anyway), so will you let them play it then?
Given that in some wa
Re:Who's to blame? (Score:2)
Back in 1997 (or 98, whenever) when Columbine happened, and there were
Re:Who's to blame? (Score:2, Interesting)
Re:Who's to blame? (Score:2)
My only question for you is whether you'll let your children play more scary and/or violent games when they get older.
It depends on the game and the child. I would gladly let my 9-year-old watch "The Lord of t
Not just games.. (Score:4, Insightful)
More than a few times some unwitting parent would grab a movie from the anime section at there kids request and bring it up to rent.. there are some that I would rent out without hesitation and others.. (Ninja Scroll for example) I would let the parent know that this probably wouldn't be the best for there 7 year old kid.
I had left before GTA3 came out so I know from talking to my old co-workers that not much has changed. They will still try to rent whatever there kid asks without hesitation.. until you actually let them know about that game..
and even then they may or may not care.
First of all, (Score:5, Interesting)
but then the game isn?t to blame if the kid is under seventeen and their parent bought the game for them knowing it wasn?t considered age appropriate.
Fine, that seems nice enough. But this really implies that a game can sometimes be responsible for someone's actions. Or, as the article considers some time later, another form of entertainment. But this is nonsense - people are people, responsible for their actions. Sentient. Once we start taking that responsiblity from them, they aren't really human anymore, are they?
Re:First of all, (Score:4, Insightful)
Over time, we learn, we grow, we determine what society deems acceptable and we begin to pattern our behavior to it (or not, in which case society tries to correct it).
However, I don't know if we should necessarily expect a seven year old to have the same understanding of that system. That's why parents are so great, because they are the ones who are there to provide context for their children. If no context is provided, then children are free to interpret as they will.
This is not to say that this excuses children from shooting at passing vehicles because, they claim, they got the idea from a videogame (children at that age are also smart enough to transfer blame), but some parental reinforcement of what is okay to do in a virtual environment and what is okay to do in reality would be handy.
Unfortunately, that means parents need to take at least a passing interest in videogames. Most parents can handle teaching kids that film and TV are "make believe" because they, themselves, have an interest in film and TV. But if there is no interest in videogames, they are likely purchasing games for their children in order to pacify them or keep them busy while the parents engage themselves in an activity that *does* interest them.
We are, however, on the cusp of a change over to parents who were raised on games, or, at least, with games as a regular presence. From Pong to Breakout to Dungeons & Dragons to Donkey Kong to Impossible Mission to Shadow of the Beast to Wolfenstein 3D to Quake, I have built a history of videogame context with which I can guide my child as he gets to gaming age. Even now, when he's under two years old (and, in the case of my child, developmentally disabled), he enjoys watching me play Q3A. It will be my job to make sure he understands that videogames are "make believe" and should no more be re-enacted in the real world than jumping off a building to pretend one is Superman.
Re:First of all, (Score:2, Insightful)
Re:First of all, (Score:2)
That doesn't seem to be what the author is advocating. To sum the article in a single sentence: "be a better parent and stop blaming your child's misbehavior on anything other than your lack of attention."
The author make mention that children might use specific scenarios in game as a template for misbehavior (ala the kids recently shooting at trucks on the freeway), but that simply illustrates that the child is lacki
Re:First of all, (Score:2)
I think, perhaps, that he's just trying to avoid getting too many flames. You can imagine, he writes an article saying parents are to blame and then hundreds write back "But we didn't know!" and bash him for days. I'd be trying to avoid that too.
Although, I take the standpoint that if you didn't know the game was violent, then you're guilty of ignorance. Ignorance is unforgivable when
quite a few... (Score:4, Insightful)
Further i will continue to play games for years to come.
Games are -not- solely for kids: Games are a form of entertainment just as much as movies and just as a parent should be informed about the ratings on movies their kids are watching, they should be informed of ratings on games their kids are playing.
BS: My Peers (Score:5, Insightful)
It's laziness, plain and simple. Take some responsibility parents, I know I do.
Re:BS: My Peers (Score:1)
You and your peers (which includes me) were among the first to play video games. I totally agree. But in our generation, we were among the happy few who actually used computers. Even 10 years ago, there were more households without a computer than households with one.
Still, ignorance is no excuse. If propl
Re:BS: My Peers (Score:1)
While there are many things younger kids can get into trouble doing, it's far more often that kids in their teens (even late teens, such as Columbine) are the ones in the news with parents (and everyone else) blaming video games. While I realize that parents become less involved in their teens' lives as they get older (and teens like i
Re:BS: My Peers (Score:2)
Makes you wonder if this'll be a problem in 10-15 years when the generation raised on games like these becomes parents.
Re:BS: My Peers (Score:1)
One missed point. (Score:4, Insightful)
I don't believe that parents should put too much weight into the ESRB ratings, they're alright for determining what realms the subject matter fall under, but not the severity. Try looking at the back cover of the game and reading what it's about and ask a store clerk if you're unsure about something. Rent the game first and watch it play out for a bit and play it first yourself if you can. Most importantly, explain what's real and not real and why you cannot do certain things in society. If you teach them right from wrong, you won't need to shelter them as much.
Re:One missed point. (Score:1)
Re:One missed point. (Score:2)
>> there is still massive destruction. The T rating is firmly in place because of the lack of blood,
>> yet still fairly violent content. On the other hand, many other RTS games often receive M ratings
>> because they depict human units, and bloodshed when they are killed.
I am not aware of any RTS games that have M ratings. Name one, please. Warcraft/Starcraft have human units and blood
Generation Gap (Score:4, Insightful)
When I have kids I'm going to be like "you're not getting a playstation 5 unless you beat Zelda 1 for me first." So when my generation becomes parents then kids will get video games the right way. But then something else will come out, like vr or some crap that I wont understand.
Re:Generation Gap (Score:1)
running out of modes of experience (Score:2)
We really are running out of modes of experience. VR, if it's ever useful, will probably be perceived as just further glorified video games and won't really shock us that much.
And if you think I'm letting my 10-year-old son get a direct neural interconnect, you've got another think coming.
Seriously, we're running out of surprises. "Video G
Scary... (Score:2, Insightful)
Not the real issue. (Score:3, Insightful)
Re:Not the real issue. (Score:1)
Parents not informed?!? (Score:1, Offtopic)
Re:Parents not informed?!? (Score:1)
Its sadder than this. (Score:3, Funny)
Let me get this straight, your letting your kid machinegun and beat people with a crowbar, but the LANGUAGE is the problem? How fucked up can a parent be?
Re:Its sadder than this. (Score:2, Funny)
Re:Its sadder than this. (Score:1)
Swearing of course is much more realistic and somewhat more likely to have RL effects than pointing at 3D graphics and clicking
back in the day.... (Score:2, Interesting)
Just in case you wanted to see the questions (Score:4, Informative)
Most of them are easy, though I can see why a young kid wouldn't know them. Some of them I still don't know, just because I don't have the right chronological frame of reference.
How to fix the problem (Score:5, Insightful)
All that is required is a small photo on the front and the back of the box of a set of naked breasts. In the US, parents don't care about violence. We see it on TV, we read it in the newspapers, nobody cares. But, show one little nipple somewhere and all the parents in the US are rushing to cover their little ones' eyes.
The most effective warning label doesn't involve the letter 'M' for mature anywhere, it involves a pair of breasts, proudly displayed. The parents will understand, as breasts are the universal symbol for 'adults only'.
Re:How to fix the problem (Score:2)
Re:How to fix the problem (Score:1)
One Size Fits All (Score:4, Interesting)
These movies and video games were not visual heroin. We did not become violent psychopaths obsessed with video games and pipe bomb construction because we played Doom, Mortal Kombat, Metal Gear Solid, or any other violent game before the age of 17, nor because we saw Connor MacLeod cut some guy's head off or The Crow beat the crap out of someone. Our parents talking to us, being informed about what we were doing, and making sure that we could distinguish between fantasy and reality was what ALLOWED us to watch and play these things, not what barred us from it. At the age of fourteen or fifteen, we would've been part of the 70% of kids under 17 that had played Grand Theft Auto III, but we would've been part of it because our parents were paying attention to us and judged our maturity realistically, not because we were neglected, troubled teens that were sawing off shotgun barrels inbetween rounds of Mortal Kombat 2. They knew what the ESRB was as soon as it came out, they held off on Mortal Kombat when we were too young before there even WAS an ESRB, and when we were mature enough, they let us play what they felt was alright for us.
There are parents out there that don't believe that their children magically mature from mentally unstable toddlers to reasonable adults as soon as they hit the "magic age" of 17 or 18. Some would call them bad parents. I would call them sane. I don't understand how people have acquired this idea that what video game or movie companies think is okay or not okay for their children is perfectly accurate, as if the ESRB and its "M" rating knew your child better than you do. Every child matures at a different speed depending on their own intelligence and how well their parents have taught them, not by whether or not they play certain video games, but by actually TALKING to them. That is what good parenting is, not just taking the label on a DVD as some sort of sacred law that you cannot violate. Video games are not something to be put in the same category as drugs, sex, or criminal neglect as Things That Will Definitely Fuck Up Your Kid. You're not a bad parent simply because you violate the Sacred Corporate Law and let your fourteen year old play GTA.
News? (Score:2, Interesting)
In other news:
President Bush addicted to crack?
Looney Toons (Score:2, Insightful)
Re:Looney Toons (Score:1)
Well Duh! (Score:3, Insightful)
The article did have an interesting point I had not thought of before. The media cannot put blame on the parents because it's those same parents that are watching the news and keeping the advertisers happy. Any news station would risk losing a large percentage of it's viewers if it openly blamed those same viewers for the news it was reporting.
Perhaps this has been painfully obvious to most that this is why the media doesn't place blame on parents, but I had never really thought if it before.
We are at a transition point right now. A large majority of parents have never and have no interest in playing video games because they are "for kids". However you see a very large percentage of people in their early 20s and 30s...and everything inbetween, playing a lot of games now. These are the people who will be the parents of the next generation and they will be much more informed about games and which ones are approiate to children.