Game Retailers' Return Policies Criticized 159
Thanks to GamersWithJobs for their opinion piece discussing the allegedly harsh return policies for videogame retailers. According to the author, "There is no reasonable reason... why a [non-defective, but unwanted] product in such condition should not be returnable, and any retailer who refuses such should not be burdened with customers or money." However, as a forum reply points out: "...if the policy on returns is too liberal, game stores will turn into free game rental outlets for people who don't want to pay for software." Have retailers been changing policies, and where does the balance lie on this subject?
Reminded me of when I was a kid... (Score:5, Interesting)
So, I got my mom to take me back to K-Mart, presented my receipt and the game, in it's packaging, but obviously opened. They asked my reason for returning it and I simply told them I was unsatisfied with my purchase, they gave me my money back and that was that. I remember feeling quite good about myself on the ride home.
How things have changed...
Re:Reminded me of when I was a kid... (Score:5, Interesting)
I think you (and K-Mart) had it right on. I think that a reasonable window for full refund is perfectly fine. After a window for returns, say seven days, then it can slip back into something like exchanges only.
I think that the few times where customers will take advantage of the return policy in bad faith (playing it for 6 days and then returning it) will only be a small burden compared to the extra customers and sales you will gain because they feel more comfortable purchasing with confidence.
I know that there are many times I've held onto my money simply because I wasn't sure if I'd still like the game after two days, and the return policy sucked. And there are plenty of times where I purchased a game on a hunch, and the game turned out to be quite fun and worth the money. I'm sure I'm not alone, and I'm sure many more games would get sold with a better return policy.
It all comes back to treating customers right... Many games stores need to learn from the RIAA's mistakes.
Re:Reminded me of when I was a kid... (Score:5, Informative)
I have a friend who is a Mac guy. Several years ago he wanted to go to a big LAN party, but at the time pretty much every game anybody was playing wasn't available for MAC. His solution? He went to Fry's on Friday and put a nice gaming system on his credit card, loaded it up with pirated games he got from his brother, went to the LAN party, and on Monday took it back for a full refund.
People really do that kind of stuff.
I know plenty of people who would happily buy a PC game, install it, run the no-cd crack, and take it back for a refund. In that context, it doesn't seem that unreasonable to me that many stores won't take back software in an opened box. It sucks for those of us that are honest, but unfortunately that's the world we live in.
Not as bad as the *real* scum (Score:2)
Re:Not as bad as the *real* scum (Score:2)
Once, at work, we picked up a few DIMMs of RAM from a large electronics chain. Someone had bought the RAM, steamed off (or maybe just pealed off) the serial number, stuck the labels on 3 smaller DIMMs, and returned them!
He or she got several free upgrades from 64Mb to 128Mb sticks - and wasted a lot of others people's time in the process! ARGH.
Re:Reminded me of when I was a kid... (Score:2)
Sure, if they start requiring a drivers license to buy games.
Or, more accurately, a driver's license to return games. Not bad. Actually, the trick here should be that your refund will be mailed to you. Then, you have an address you can track.
Re:Reminded me of when I was a kid... (Score:2)
Re:Reminded me of when I was a kid... (Score:3, Insightful)
The difference is that a book isn't easily or economically copyable. Basically NOBODY takes back CDs or casettes for refund, because they are easy to copy.
In my view, I think it's a fairly reasonable policy for a store to apply to videogames and other software.
However, it is interesting to note that EBGames, or whatever they call themselves now, appears to be the most successful game-f
Re:Reminded me of when I was a kid... (Score:3, Informative)
Re:Reminded me of when I was a kid... (Score:2)
I think that the few times where customers will take advantage of the return policy in bad faith (playing it for 6 days and then returning it) will only be a small burden compared to the extra customers and sales you will gain because they feel more comfortable purchasing with confidence.
I agree,
Re:Reminded me of when I was a kid... (Score:2)
It's Real Simple Folks... (Score:4, Insightful)
If it's not, you can exchange it for the exact same game.
There's a reason game studios release demo versions. If you like it, and it runs on your computer, buy it. Otherwise, caveat emptor.
Re:It's Real Simple Folks... (Score:5, Insightful)
Then you've got console games, where demos are only obtained through magazines and are often inaccurate as well because they're 6-month-old betas in many cases.
Re:It's Real Simple Folks... (Score:1)
One current example is Savage [s2games.com] from s2games [s2games.com].
They don't offer a downloadable demo.
However, I was able to convince a coworker that we should each buy a copy to play online (we're both getting a bit bored with UT2K3).
Apparently it messed up his sound on WinXP and it wouldn't even run on my Red Hat 9 until a beta patch was issued.
This is a game on store shelves!
Fortunately for s2games we are patient and have agreed to wait for it to get better, but unfortunately for them I have felt compelled to write th
Re:It's Real Simple Folks... (Score:1)
The consumer really CAN'T win in this case.
Re:It's Real Simple Folks... (Score:1)
Don't forget that there are also consoles where demos aren't easily produced or available at all - like the cartridge-based Game Boy Advance.
Re:It's Real Simple Folks... (Score:1)
Yeah, and the only games that ever make it onto the demo kiosks are the really big titles. Metroid Fusion? Castlevania? Like I really needed to play them to know they were going to be an immediate grab for my collection.
By the way, nice link-- being a huge Rockman fan myself, I'm going to go sign that right now.
Not so simple... (Score:5, Interesting)
Temple of Elemental Evil (Troika Studios/Infogrames). Infogrames is notorios for its copy protection (using SecuROM), which prevented plenty of players to enjoy games like Neverwinter Nights. ToEE doesn't fare much better; if I didn't have two computers, I wouldn't be able to play it as the CD doesn't like my CD-RW drive.
Homeworld 2 (Sierra). Upon contacting Sierra tech support, I was told that it was my responsibility to get a compatible CD drive. All the hardware requirements on the box mention is a 16x CD-ROM, and not even the readme file mentions any other CD-ROM requirements. So how am I supposed to know whether my CD-ROM is compatible without opening the box and trying to install the game?
I have pretty much stopped buying new games, limiting myself to independent titles downloadable from the Internet and the occassional adventure from The Adventure Comnpany. As such, I can talk only about these two recent examples. However, there are many more instances when a game doesn't run at the stated hardware requirements. That is something one can find out only by opening the box and installing the game. In such a case, your solution would simply lock gamers into an endless cycle where they are unable to return a game that doesn't work.
Re:Not so simple... (Score:2, Informative)
Re:Not so simple... (Score:4, Interesting)
I don't know what the laws are like where you live, but here in New Zealand, under those circumstances, you would be entitled to a full refund, and the shop doesn't have any choice in the matter.
Why? Because you bought a product, with a reasonable expectation that it would work, and it didn't.
(the relevant bit of the act is probably here [consumer-m...ry.govt.nz], since you said your computer fit the minimum requirements)
Re:It's Real Simple Folks... (Score:2)
I'm surprised this criticism isn't aimed at the RIAA. They basically have a setup where you're expected to make a purchase without really knowing what all you're buying, and you have no guarantee of satisfaction.
I, for the most part, agree with parent poster. The Games Industry has gone a long way to make sure that you know what you're getting with a game purchase. The
Re:It's Real Simple Folks... (Score:1)
I also take issue with the comment in the article about stores becoming free game rental sites which is a load of bollocks basically.
MOST games these days come with either Safedisc or Securom copy protection, meaning the average home user flat out can't copy them on their home machine, so this point is null and void. It wouldn't give free reign to copying since the average user couldn't copy the game anyway.
Those who DO know the way around it
Re:It's Real Simple Folks... (Score:3, Insightful)
I wasn't sure how to read your comments following this. If they were in support of this statement, then I think you missed the point of the author's argument about retail stores becoming free rental outlets. If you look at it in terms of console games, copying them isn't something the average person has the skill or inclination to do. However, they might have the inclination
Re:It's Real Simple Folks... (Score:2)
that is, it doesn't work like it says on the box.
now, if toyota made a defective car you think they would get away just by giving another one that didn't move to the customer???
Re:It's Real Simple Folks... (Score:2, Interesting)
If it's not, you can exchange it for the exact same game.
The problem with this is that you can return the opened copy for a copy that is closed. Then just have your buddy turn around without the reciept and return it for a refund.
I've only done this once and it was because the game destroyed my c:\ drive (ahem... myth II).
Only once have I had a retailer actually open the copy that was given to me in exchange. I immediately understood the reason why.
Re:It's Real Simple Folks... (Score:4, Interesting)
I recently bought myself a copy of Black & White. It was on a special and I picked it up for (the equivalent of) $9. It didn't work -- the copy protection doesn't like my system.
So I returned the game to the store, but got the "guilty until proven innocent, which is impossible to prove" treatment. That's a good time to accept the $9 loss and cut it there ... but I didn't.
Over the next week I spend around 12 hours fiddling with my system, downloading cracks, downloading emulators, downloading patches, in the vain hope of getting the damn game to work. And you know what? I've come to accept that the only way I'm going to get it to work is to cough up $1000 for a new computer.
Even if I had tried a demo version (is there one?) I couldn't have known that the copy protection on the real product would break it.
Re:It's Real Simple Folks... (Score:2)
Mmm ... I have a CDROM and CDRW, and have tried at least two other CDROMs that I borrowed from work. No luck. I can get most games to work if I keep a spare Windows 98 partition that has nothing installed except the current game I am playing. The problem seems to be some horrible OS / CPU (AMD Duron) combination rather than the CD drive (I've had the same problem with other games that work fine on another OS on the same system).
If the game's open... (Score:4, Insightful)
=Brian
Re:If the game's open... (Score:3, Interesting)
Easy.
Steven V.
Re:If the game's open... (Score:3, Informative)
Re:If the game's open... (Score:2)
basicly it is just the special plastic and a hotair gun. It is used in alot of hobbies and with stuff such as remote controlled planes.
Maybe, just maybe... (Score:2)
Because people like you are dishonest.
Re:If the game's open... (Score:2)
Re:If the game's open... (Score:2)
No, they're the GreenCine [greencine.com] of the gaming world. I don't mean they're the also-ran: Gamefly and GreenCine operate out of the same building and share some infrastructure, iirc.
Re:If the game's open... (Score:2)
Does that really happen? If the game's satisfactory, who's going to return it by the time the policy expires?
I'm sorry, but I've heard this reasoning a million times and I've never personally witnessed an actual event where people have, en masse, taken advantage of policies like that.
People are, for the most part, honest. If they weren't, then clothing stores would be out of business. Imagine buying some clothes, returning them, buying new clot
Re:If the game's open... (Score:2)
Re:If the game's open... (Score:1)
Well.. (Score:3, Informative)
I'm guessing that's pretty much the standard everywhere in the USA at the very least. It can be frustrating when you buy a complete dud...
The Real News (Score:5, Funny)
I don't think that retailers are very interested in being taken advantage of. If we stop pirating games, I am sure they will be quite willing to liberalize their return policy.
Re:The Real News (Score:2)
--
If copyrights are so important, how do people mak
Tough Problem (Score:4, Interesting)
I don't see that the retailers have a choice. You installed the game. You have the CD key. If the publisher didn't implement restrictive copyright protections (also whined about), then you have it and can continue to play it.
There's a rental industry. There are demos. What do you want, exactly?
Wait for the reviews, buy warily, and remember which companies screwed you with a bad title. Don't buy from them again.
Re:Tough Problem (Score:1)
Generally it is. Borders allows you to return purchases within 30 days.
As for PC games, 1 major problem is the need for post-release patches. You play a demo and notice a bug or two, but you see that a patch has been released. You rush to the store and buy the game, and much to your chagrin, the patch doesn't help. The game still has problems. Great. You can't return it even though the company sold a product loaded wit
Re:Tough Problem (Score:2, Interesting)
Re:Tough Problem (Score:2)
An
Re:Tough Problem (Score:2, Insightful)
And they probably actually sell more books because of that policy.
Re:Tough Problem (Score:2)
How exactly does your average home user download a 70Mb demo over a 56k modem ...?
... and that's a BIG if on the "restrictive copyright protections".
The GameStop policy on used games works! (Score:4, Interesting)
They do this with the console games at least. I'd buy a lot less games if this wasn't the policy.
For NEW games they'll buy it from you at a used price, which is ok (75-25% depending on the age of the game, and number of used copies), but it would be better if they would have the same policy of the used games for the new.
Bad Games (Score:4, Interesting)
HMV in my area recently began their no-return policy on opened products to combat rampant burn & return customers (I am a good friend of the General Manager, who spoke of customers who repeatedly puchased 10+ cds to return the next weekend). Reasons like this justify these policies quite well in my opinion.
Lax return policies for games with online play can be a slap in the face for second round purchasers, imagine buying StarCraft or the like, just to get kicked off line frequently because your CD-Key is used elsewhere.
I think we are left with two equally distastefull alternatives.
- Exchanges only on defective merchandise, no refunds, no exceptions
- DRM Crusted software, store can confirm through online database that software has been removed from your system, and that you are no longer a rightfull owner.
Make informed purchases (Score:1)
Idea (Score:4, Interesting)
You can return any game, for any reason but if it isn't for the same game (i.e. its a case of "I don't like it") You can only swap for a different game once, after that, your second title like it or not is yours no exchanges except in cases of defective games and even then it can only be for the same product.
Re:Idea (Score:2)
the good old USofA (Score:2)
UCC = Uniform Commercial Code? (Score:2)
Could you be more specific? I would seem you're talking about the Uniform Commercial Code. I looked it up (yay Google) and found it online here: http://www.law.cornell.edu/ucc/ucc.table.html
Looking under section 2, Sales, offered no obvious example
Re:UCC = Uniform Commercial Code? (Score:2)
Re:UCC = Uniform Commercial Code? (Score:4, Informative)
I would like to reiterate some of the bold parts, paraphrased. If you dont like it, you can reject it. If you dont reject it but it doesnt conform to your expectations, you can revoke your acceptance. If you do either of those then not only are you entitled to recover whatever of the price you have paid, but you also have the nifty option of buying a replacement and having the original seller reimburse you for the difference in cost. That last part applies less so to games than to office software, but a perfect example would be Tax software. You need it and you need it TODAY, so if the software you get doesnt meet the expectations set forth then you have the option of getting a replacement elsewhere at the seller's expense.
PS: 90% of slashdot readers qualify as a Merchant Buyer with regards to purchasing software, which adds a few more really juicy options that take a lot more reading to get into. I leave that as an excercise for the reader.
Re:UCC = Uniform Commercial Code? (Score:3, Insightful)
Re:UCC = Uniform Commercial Code? (Score:2)
Re:UCC = Uniform Commercial Code? (Score:3, Interesting)
The Attorney General's webpage for your respective state will usually provide you with the most accurate information.
The problem with people... (Score:1)
The problem with returning opened, new games is that retailers have to and do turn around and sell that same game as new. Technically, the game is no longer "new," therefore there's some slight "dish
What about researching purchases? (Score:1)
Roms and such (Score:1)
Re:Roms and such (Score:4, Insightful)
In order for them to be accurate representations of the game, they either have to
a) give you read-only cartridges as demos. No electronic delivery, high-cost for them.
b) provide an emulator + rom download, thus expediting one of the two roadblocks to pure piracy (the emulator).
c) Give you a read-write cartridge, and a rom download. You play it in your GBA. This is effectively b, but it plays on the console instead of on your computer.
There is no cheap solution that does not encourage piracy in the case of the GBA.
For optical media, it's a bit easier. They can put demos on other game discs in the extra space, or ship whole demo discs (PS2 does this - the JamPack demo discs. Xbox has these too). These tend to runabout 9$ a pop.
But, they still won't let you download and burn demos to disc and run them. That would be one step closer to letting you download illegally ripped roms and playing them on unmodded hardware.
FWIW, I bet Xbox will be the first succesful case of electronically delivered console game demos. Live + hard drive means they can give you a game demo in a controlled manner that doesn't contribute to piracy. That's a good thing.
PS2 could do the same, provided they get a network set up. They have the hard-disk add on.
Nintendo could have done this with the GBA player. A Flash memory unit in the player, and a hook into the broadband adapter to populate it, then customers could download GBA-cart demos and play them on the tv.
I guess the point is use the trusted hardware that your target market already has to deliver the demos.
Or maybe just the in store demos (Score:2)
Restocking fees (Score:1)
Easy solution (Score:5, Interesting)
If you open the real CD, you can't return the game. If you only open the demo, you can return the game. That way, if it doesn't work on your computer for some reason and you don't feel like waiting for the patches, you can return it.
Game stores could stop people from buying and returning games just to play the demos by providing extra demo CDs, or by giving store credit instead of cash in exchange for a returned game.
Of course, the problem is that it's up to the game publishers to implement this and who knows if they'd be up for it.
Re:Easy solution (Score:2)
It would also create more packaging for a game, and as I am grateful for DVD packaging cutting out the huge cardbaord boxes surrounding the cd cases.
Re:Easy solution (Score:2)
Nobody wants store credit, in my experience as an EB Games clerk for over a year. If they paid cash for a game that they burned, then they want cash back.
Marketing constraints (Score:2)
If development companies released a "sample" post game release that contained only, say, the first level of the game (but really was from the full game) you might get what you want. Or you might get a lot of games with really good f
Why is that right? (Score:2, Interesting)
I fail to see the difference between your situation and going to a movie and afterwards ask for your money back because it was only 2 hours long.
On the other hand, I think it should be law that they demonstrate a game to you before you buy it.
Re:Why is that right? (Score:1)
I live in MD (Score:2)
which is a UCITA state, with provisions. I understand that one of those provisions is that, if I fail to agree to the shrinkwrap EULA, I have the ability to return software (including games) even if opened, since I didn't have the opportunity to review the EULA until the game was opened.
Question is, has anyone here actually tried it?
problem with console games.... (Score:1)
Basically what I'm saying is that the retailers are in a world of piracy hurt because of the manufactures. If you were
Re:problem with console games.... (Score:1)
Re:problem with console games.... (Score:2)
If everyone had MORALS we wouldn't be having this discussion. Blaming the manufacturers for piracy is like blaming homeowners for being burglarized because they didn't put bars on the windows.
Re:problem with console games.... (Score:2, Insightful)
Just as she would probably be fined for public indecency or some crap, anyone that took the oppurtunity to rape her would be imprisoned for rape.
You tell me, which is the worse crime?
As for copy protection, no console using standard formats is going to have strong copy protection forever. The lifespan of a console is just too long for that. While I never have owned a modded console, I've known a handful of people that do, and they g
Buy it, burn it, return it (Score:2)
Sounds like my underwear (Score:5, Funny)
The lesson I learned was about misdirected hostility. It wasn't the stores fault they had to change their policy, it was mine for crapping in their product and demanding my money back. Maybe we should be mad at the people who abused the generous policy instead of the stores who are just trying to run a business. This would entail looking around and in the mirror though, which is much less pleasent than shouting bad words at the sky cursing "them."
Re:Sounds like my underwear (Score:2)
Frankly Mike, very few people on /. have run a real business. (I have and it isn't fun, or easy. It was very different from what I imagined it would be.) If some of these folks complaining tried running a software store, they might understand that human nature, in general, isn't pretty.
/. crowd in general are firm believers in the 'something
I always find it amusing that the
Free rental? (Score:2)
I dunno about the rest of you, but it's way easier to download a game than it is to purchase a game, go home and make a backup, go back to the store and try to convince the game retailer that it's defective, and get your money back.
People who use stores like EB as game rental outlets obviously don't have broadband -- if they did, they wouldn't bother with goin
Steaks (Score:1)
there are still stores like that? (Score:2)
piracy has no connection here (Score:3, Insightful)
Everyone keeps saying to try out the demo, but if the demo works that's no guarantee the game works--especially since copy protective CD-checks are getting more draconian and obscure as well (obscure as in not working properly with all hardware). Unreal Tournament 2003 is an example that comes to mind--I played the demo, I bought the game, game does not work. It think a patch fixed the problem eventually--but it seems to me I should have been perfectly justified in returning the product immediately for a full refund (or store credit at least), open box or no open box.
Gamestop (which I guess is the same corporate empire as Software Etc.) used to have an insanely liberal return policy as late as last year--a salesman actually encouraged me to try a game and return it if I didn't like it the next day.
Bait and Switch - real issue : Price fixing (Score:2)
I remember, back in the UK a few years back, you could buy 'retail' 25 GBP games ( $39.95) for about 17 GBP from mail-order. The 30 GBP games ($49.95) went for around 21 GBP ($33, thereabouts).
Over in the States, I have *never* found a mail-order company selling a new game at more than 2 or 3 dollars below the holy $44.95 price point. What gives? My suspicion is that the distributors refuse to sell a game to the merchants unless the
Re:Bait and Switch - real issue : Price fixing (Score:2)
Re:Bait and Switch - real issue : Price fixing (Score:2)
=
Re:Bait and Switch - real issue : Price fixing (Score:2)
Something I've noticed (Score:1)
However, I do have friends who buy a game, burn it then return it for the game they actually wanted, but I wouldn't change the exchange policy - it is quite a drawcard.
Where does the Balance Lie? (Score:2)
Yeah, right.... (Score:3, Insightful)
BTW, no, I am not one of those anti-P2P people. I just think that it would be a pretty bad move to sell people products that can be copied, and then take it back as a return.
Problem causing issues (Score:4, Informative)
I used to have the wonderful habit of running to Software Etc to check out a new game. Their return policy of "return within 7 days opened or not" was perfect for checking out a new title I wasn't sure about. The only requirement was that you had to keep the game in mint condition. More often than not (due to the large amount of crap games of late), I would return the title to the store, no questions asked, and no money lost. Once in a while i would find a true gem, and I would keep my purchase (or if I found the employees of a particular store to be outright rude, return it and go buy it at the local EB instead).
Regardless, those days recently ended. Software Etc. ceased allowing gamers to return their purchases citing a lawsuit from someone unpleased about being sold an opened game (which information is nearly never made available to the buyer, but most likely because of the "mint condition returns" policy in the first place). From what I understand, EB has ceased to allow open returns as well.
For a gamer on a shoestring budget, this was indeed the beginning of dark times.
For my PC games I turned to downloaded demos. As many have said before me this is hardly ever a reflection of the final product, and is unreliable at best, but still convenient considering I can sit at my desk and pull the game offline right there. However, not all games receive a demo. For those select few I am out of luck, many of which I would die to try out as well, so it breaks my heart to see them pass me buy with no way of getting my hands on them.
For my console fix I turned to rentals; a highly overpriced way of sampling entertainment. Thought it could be said that I am allowed to complete the rented title and rid myself of it with no strings attached, I like to collect games that I find worth keeping, so this route isn't for everyone. Namely people who want to own the titles and play them more than once.
But, despite the insane pricetag my local Blockbuster charges, at least I have access to the console games I desire before I lay down a larger chunk of change to own one or two. But this is not always the case. A staggeringly 9 times out of 10 the video store doesn't get the title in at all! This causes me no end of frustration, especially being someone who enjoys more obscure, less popular titles.
So there goes that solution.
Recently Gamefly.com was brought to my attention, the description of which immediately brought me great hope! However the same problems with Blockbuster plague this new service on a larger level. Call me cheap, but I am not about to lay down $20 a month to rent games, despite being able to have 2 at a time, as well as keep them as long as I want. This is mainly a time issue, since I work full time and attend night classes on the side. The entertainment-to-money ratio is simply not worth either my time or money. I can't play 2 games at once, and I'm lucky if I get halfway through one per month at all. Recently it's been even less (roughly 5 or less hours of gaming a week). Despite this, I was still considering it due to their sweet deal allowing me to keep a rented game by simply paying it's used price. Digging more into this I uncovered another shock that ended my interest in this service. I looked up a recently favorite, semi-obscure title that can be currently picked up at the store for about $10 used. $30. No-Thank-You. I checked another $12 title. $35. That ruled out that option.
Now, one of my final answers, which is probably most peoples first solution: Online Reviews. I don't know how others fare in this regard
Hollywood video. (Score:2)
To prevent a tangent, I try to base my spending on the entertainment factor. A movie lasts 1 1/2 to 2 1/2 hours, and costs $5 - $15 depending on timing and snacks, or $10 - $20 for the DVD. I generally equate this to $10 for 90 minutes. If a $50 game gives me 10 hours of interactive entertainment, I generally consider it
Cracker Barrel (Score:2)
This works as long as the policy says you have to show you bo
Gamestop's Return Policy (Score:2, Interesting)
If you're not sure, rent the game first (Score:2)
I've stopped buying games from EB, because they *do* have a fairly liberal return policy, and so half of the "new" games I bought there were actually reshrunk returns from people who were unwilling to take responsibility for making sure they really wanted a game before they bought it. One of them (Silent Hill 2) I actually had to exchange be
From the retail perspective (Score:2, Informative)
I currently work for a well-known American computer retailer with a "draconian" return policy. Previously, I worked for several years as a manager of a similar store with a more liberal return policy. While I empathize with Elysium's viewpoint, my own experience tells me that such policies are necessary for a retailer to survive. A few points:
First, t
Piracy (Score:2)
I can't imagine why piracy would run so rampant in such a consumer friendly industry like PC games.
Electronics Beautique (Score:2)
Limit These Things (Score:2)
You see this approach in super-sophisticated, cutting edge retails like Foley's. [foleys.com]
Re:Policy changes? (Score:1)
Re:Policy changes? (Score:1)