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PC Games (Games) Role Playing (Games) Entertainment Games

Europeans Find Trouble In Camelot 33

Thanks to GamesRadar for their investigation into trouble with the European version of Dark Ages Of Camelot, following an earlier 'hacking incident' on the PC MMORPG. The piece discovers that: "Customers say access to their subscription accounts and ability to contact GOA.com (who hosts servers for the Mythic Entertainment game in the UK, France and Germany) was disabled without notice by the company, who later went on to disable all game passwords as well. Subsequent statements about time frames for services to return to normal have not been met." GOA's comments on the lack of notice: "...we were unable to communicate that this was a hack in order to prevent further attacks or damage."
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Europeans Find Trouble In Camelot

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  • Sucks. (Score:4, Insightful)

    by evslin ( 612024 ) on Tuesday September 23, 2003 @03:41AM (#7031997)
    One more reason so many Euros play on the US servers. The servers in Europe are several patches behind, GOA handles support instead of Mythic (as I understand it GOA's support is subpar even compared to Mythic), and now this. Sad because it's a really good game once you get past the support problems.
    • Why play DAOC at all anyway? If you large and small scale PvP, politics and nation building, play Shadowbane. If you want snazzy graphics and a relaxed atmosphere play SWG.
  • I wonder about two things

    First: when the opensource community will produce a playable, high quality distributed mmorpg, just like all those IRC or Jabber networks.

    Second: when the first grid-based MMORPGs and multiplayer gameservers will be online and running :(... they are a sooo interesting concept.

    • **First: when the opensource community will produce a playable, high quality distributed mmorpg, just like all those IRC or Jabber networks.**

      1) try muds for size.. sure not gfx pretty or distributed(but i find distributed to be too much subject to cheating).

      2) dunno.. but don't the major games already have different servers for different areas?

  • theories anyone? (Score:3, Interesting)

    by gl4ss ( 559668 ) on Tuesday September 23, 2003 @05:55AM (#7032382) Homepage Journal
    my theory is that they're unwilling to bring it back online because they know how vulnurable the system is(and as such, can't or wont bring it back online before they know where the attacker got in or get a proper fix to it from the actual developers).

    mythic on the other hand might not care and so seems to be providing 'better' service(hey, you get to play, who cares if your cc information might be compromised).
  • Personally I think it was just a GM who decided to quit and have some fun with the GM tools.
  • I'm not surprised (Score:3, Interesting)

    by markh1967 ( 315861 ) on Tuesday September 23, 2003 @06:06AM (#7032416)
    I bought DAOC about one week after it was released in Europe. I went through the registration process and waited for the email with my password to arrive. When it hadn't arrived after a couple of hours I tried to register again only to get an error message stating that my account had already been opened and I should login with the email they had already sent me.
    Next morning I still had no password, so I tried to contact them. Their website and documentation only give one email address for technical support, so I sent a polite request asking for this to be sorted out but got no reply. Over the next week I sent an email every day, getting more blunt and less polite each day. I never received a reply to any of these emails.
    One week, and seven unanswered emails, later I returned the game for a refund - the only game I've ever returned. MMORPGs live or die on the quality of their support - DAOC Europe didn't have any support at all when I tried to use it.
  • From: http://www.camelotherald.com/more/1021.shtml dated August 22nd, 2003

    "Q: I heard rumors about DAOC's servers and possible security problems. Is there any truth to this kind of rumor?

    A: No.
    But let me explain how I can be so definite. (Sorry if this is an overly simplified explanation - remember, I have to print my answers for both the technical and the non-technical people out there.) A game like ours has two kinds of code, client side (the part that happens on your computer at home) and server s

    • by analog_line ( 465182 ) on Tuesday September 23, 2003 @08:27AM (#7033139)
      Mythic does not control GOA's servers. GOA's servers, even if they run software that Mythic developed, are not Mythic's servers. Sandra never said GOA hadn't been hacked, she was referring to the US version of the game, which is obviously kept under far tighter control than GOA keeps their stuff.

      She didn't lie, outright or otherwise. You're basing this accusation on wild speculation and a misreading, intentionally or otherwise, of the statements people have made. Not to mention the fact that you're completely obvlivious, or choose to appear so, to the plain facts of the situation. Get back to the VN Boards, troll. That's where your particular kind belongs. We've got plenty of our own kind of troll here.
    • Had that question specifically mentioned the European servers (notice it didn't, and keep in mind that grab bags have always been US-centric), Sanya's response would probably have read more along the lines of not being able to answer based on the fact that Mythic has no control over GOA.

The truth of a proposition has nothing to do with its credibility. And vice versa.

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