Single-Player Doom 3 Details Discussed 47
MohitKhanna writes "GameSpy has posted a new preview of Doom 3, along with a couple of new screenshots from the game. The article gives an insight into what the single-player story mode of Doom 3 will be like, and also introduces a few new monsters." Blue's News has a good round-up of the other Doom 3 articles released today, also including a new Tim Willits and Todd Hollenshead interview at GameArena, and this 2004-due FPS is also previewed at Eurogamer and checked out via GameSpot.
What is it about Doom (Score:5, Interesting)
My intention is not to be a troll or to start a flame war--I am geniunely curious as to what makes a game/series like Doom so popular.
Re:What is it about Doom (Score:5, Insightful)
Re:What is it about Doom (Score:1)
I don't get the enthusiasm for Doom 3 though. The genre has moved on, and Id have shown with the last two Quake's that they're little more than a tech demonstration, being woefully short on gameplay, and certainly not offering anything other games like Unreal Tournament offer.
I would love to be excited about Doom 3, I really would. But I just don't care. In fact the only game release I care about on the PC right now is Knights of the Old Republic.
Re:What is it about Doom (Score:2, Insightful)
Quake 3 did nothing new over Quake 2 (and the original). Unreal Tournament moved FPS beyond the boring as fuck deathmatch.
Re:What is it about Doom (Score:1)
Re:What is it about Doom (Score:5, Insightful)
(though, ultima underworld does have more elegant engine for most parts, doom is still so arcade in it's approach(no friendly npc's, no story to talk about, most levels being honest 'get 3 keys' missions) that it works for far bigger audience and is quite excellent for short gaming sessions as for longer sessions as well)
Re:What is it about Doom (Score:2)
clearly you weren't in college in the mid 90's (Score:2)
-Sean
Re:clearly you weren't in college in the mid 90's (Score:1)
Re:clearly you weren't in college in the mid 90's (Score:2)
Re:clearly you weren't in college in the mid 90's (Score:2, Insightful)
Re:What is it about Doom (Score:5, Insightful)
This is for a number of reasons. The first and most common one that we can recount is the "one shot, one kill" effect that you can get as soon as you pick up the shotgun. And in fact, the level design emphasized this effect as the first level had a place where you open a door to be confronted by an imp at close range. Your first reaction is to jump and pull the the trigger - BOOM! Imp flies backwards, dead. It's immensely satisfying..something just scared the bejeebers out of you and you killed it, just like that. Talk about your instant gratification. And you could do this with basically all of the lower class enemies.
It seems most of the more recent FPS games require you to unload quite a few shots, even of some of the higher level weapons, before anything at all will fall down. Sure, they all have their one-shot, one-kill weapons, but typically these are specialized like a sniper rifle, which requires using a scope or aim-bot like abilities, or a rocket-launcher type of weapon, which you dare not use in close quarters because you'll likely take yourself out with it as well.
A second reason, though less obvious, is that the first few weapons in Doom are all simply more powerful versions of the previous one. Even Quake messed this up somewhat, in that one of the early weapons you pick up is the nail gun. While more powerful, it's also more specialized -- it works better with some enemies than others. Doom didn't make you think about that until you got quite a few levels in and picked up your first rocket launcher.
Together, these two things worked to make the game simple, satisfying, and gave it a great flow. You could run through the game and if you were good, you'd never have to stop to finish killing something. Your first shot was enough.
The one shot, one kill effect also had other bonuses in that when you started running into guys that you couldn't do that with, you inherently understood that you were dealing with something nastier. It felt more like a difference in kind, rather than (as with most of the newer games) a difference merely in degree.
The final thing about Doom was that the control was *smooth*. Unless you were playing on a bottom of the barrel computer, there was no question of what framerate you were getting, because you were getting enough.
All in all, it combined to make Doom a classic.
Re:What is it about Doom (Score:2)
The thing about the levels is that they are designed very intelligently, so that it's not just a maze, or arena for killing demons, but an intricate puzzle. Once you factor in things like ammunition levels, it becomes all the more difficult.
An example: During the middle of Doom 2, I really
Re:What is it about Doom (Score:5, Insightful)
Besides the nostalgia factor, there's also the fact that Doom is just... a pure gaming experience, I guess you could say. Just like many people prefer Super Metroid over Castlevania: Aria of Sorrow or Megaman Zero, or Time Crisis over Vampire Night or Ninja Assault, Doom just has a purer FPS core than most newer FPS games. Doom has no stealth levels, no plot, no puzzles, no platform jumping, no points where you're stripped of your weapons for the sake of the story... just guns, ammo, and targets that can really fuck you up if you're not careful.
There are also things that Doom got right that have simply been lost in the genre since then. In recent FPS games, the enemies move in one of two distinct ways: they patrol an area or hunt you down. Doom chose neither of these. In Doom, the enemies just wander around wherever they want. Thus, the levels begin to change in structure as you open doors and/or run from enemies. Based on the order in which you open the doors, certainly areas could be relatively calm or complete death traps, and it's so random that you can't even catalogue it well in an FAQ. The result creates much tougher AI than most scripted games.
And I don't know about anyone else, but I haven't seen an FPS in quite awhile with traps as effective or fun as Doom. Return to Castle Wolfenstein had nothing like the ambushes in Doom, which took place in total darkness with an army of zombies coming at you from the ground and imps sniping from above. Those were awesome.
Re:What is it about Doom (Score:2)
Damn right. I'd turn the question around and ask "What the hell is it about Quake that makes people so keen on it?"
Apart from the eye candy, Quake was a step backwards from Doom in every respect. Really dumb monster AI, dull single-player levels, less puzzling puzzles.
Re:What is it about Doom (Score:1)
Re:What is it about Doom (Score:1)
Before Doom PCs were seen as business-only machines by gamers. Both the Atari-ST and Amiga platforms were better looking and had better games.
Gaming machines and consoles were optimised for fast sprite blitting and horizontal scrolling games were by far the most common. Doom was probably the first game to r
For a change not RTFA but PTFG (Score:1)
Haven't given the game a chance? Then do [doomworld.com] so [sourceforge.net]!
Re:What is it about Doom (Score:1)
Borrowing a bit? (Score:3, Insightful)
Re:Borrowing a bit? (Score:3, Informative)
As for whether it is more functional than the physics simulation contained within the Doom 3 engine; in my opinion, it is too soon to tell.
Unattributed rumors of Tool doing music for Doom 3 (Score:3, Insightful)
...according to IGN [ign.com].
Mentioned on the Blue's News link, but not here, since I imagine that not everyone will read all the articles. Seeing as they were all from Willits and Hollenshead's demonstrations at QuakeCon, I'm not surprised that most of the articles are similar, if not identical, in content.
Re:Unattributed rumors of Tool doing music for Doo (Score:2, Interesting)
Ah, here we go [gamers.tv], looks like he pulled out.
Re:Unattributed rumors of Tool doing music for Doo (Score:3, Informative)
Re:Unattributed rumors of Tool doing music for Doo (Score:2)
Re:Unattributed rumors of Tool doing music for Doo (Score:2)
Also on Gamespot... (Score:2, Insightful)
If Doom 3 truely does succeed at delivering a really outstanding single player experience, then Doom 3 will shatter the expectations players have of PC FPS games. No longer will game developers be able to focus on primarily multiplayer experiences or cheap gimmicks to sell.
Re:Also on Gamespot... (Score:1, Interesting)
GameArena: Will we see extended support in the Doom 3 engine for multiplayer for mods and future titles?
Tim Willits: The player limit is fully scalable. We picked four for a number of reasons but those can be scaled up. As far as mod development goes, we think that with the flexibility and the tools that will ship with Doom 3 - the editors included - and because we pulled out a lot of the game code and put it into scripting, we believe th
Oh great - another $1000 game (Score:2, Insightful)
Re:Oh great - another $1000 game (Score:3, Funny)
Re:Oh great - another $1000 game (Score:1)
Its not so much the game (Score:2, Insightful)
Re:Its not so much the game (Score:2)
We're living in a post-iD world kids. (Score:2)
But in terms of viable single player pure *content*, I still don't see Doom III as being much more than a tech demo at worst, and at best a 3D Resident Evil wannabe. I've tried, I really have, but there just isn't much to like when we have potentially more creative work li
Carmack is Graphics (Score:3, Insightful)
Carmack has never claimed to be a content designer. He's a graphics programmer, arguably the best in the world. Why on Earth would you take the best graphics programmer in the world
Re:We're living in a post-iD world kids. (Score:2, Insightful)
Re:We're living in a post-iD world kids. (Score:2)
I'm also not sure I'd agree with the less keys more pure game, otherwise that flash spank the monkey game is god's gift to huma
Re:We're living in a post-iD world kids. (Score:2)
Think MOHAA etc..
Too much info? (Score:2)
agreed.. (Score:1)
and damm it my post didnt go though..
My first game on doom was with god mode on, i did the first few leves and then whent "wtf, this is no fun"
I turned god mode off, and started on UltraViolance in act2.. oh yes call me a wimp for not choseing Nightmare, but let me reminde you there would be no nightmare difictuly for quite a while yet..
Everythign going fine,
im killing things, im solving problems,
im geting killed everynow and then it happend..
I turn a connor,
im killing things
See, we're not the only ones... (Score:2)
I bet Hot Topic is already selling t-shirts with the screenshots.
psssss, iD....gothic industrial is so twentieth century.....