Biggest Growth of MMO Titles Still To Come? 37
ShannonA writes "Dave Rickey examines the growth of the online RPG industry in his newest Engines of Creation article, 'Age of Discouragement?'. Based on his own analysis, and SirBruce's MMOG subscription chart, he projects that the best growth for MMORPGs is still ahead: 'In truth, we are solidly in the growth phase of our market, and our largest related markets have yet to really open up.'"
I know why... (Score:1)
Re:I know why... (Score:2, Insightful)
1) Play at your own level. I am not a game whiz. I used to play America's Army online, but I am sick of getting sniped in the first 30 seconds. There will always be enough people out there who are so much better than I am, that it's just no fun to play.
2) Play your own game. If I want to camp, I don't need a pack of 12 year olds with foul mouths cursing at me. It's my game and I'll camp if I want to.
3)
Re:I know why... (Score:1)
I didn't say the games would require online play only that it would be an option. Also I didn't really mean to say "all" so much as most.
Re:I know why... (Score:1)
Re:I know why... (Score:1)
Re:I know why... (Score:1)
You make me curious. Are you saying that a person would do this research by theirself for theirself or that you could somehow get people to use an MMORPG in such a boring fashion as to gleam anything worth researching from it?
I'm not tryin to put down your thought or anything, I'm geniunely interested.
No Problem Buddy! (Score:2, Interesting)
by Dave Rickey
2003-09-23
To everything there is a season, and a time to every purpose under the heavens:
A time to be born, and a time to die;
a time to plant, and a time to pluck up that which is planted;
Ecclesiastes 3:1-2
In his keynote for the first day of the Austin Game Conference [gameconference.com], Mark Jacobs divided the history of online games in three eras, with the current era being the Age of Disappointment. I can't re
Well....duh... (Score:5, Insightful)
The growth will come when there are MMO games that do not involve HOURS of doing nothing. Because the devs will finally realize that doing nothing is neither intresting nor excieting.
The growth will come when there are MMO games that have fun things to do that don't get repetative after 2 days, or after 2 months or after 2 years.
The growth will come when there are MMO games that have a strong community of players supporting each other.
The growth will come when there are meaningful interactions between the players. Not "I OWNZ JOO!", not "Lets group up and XP", something deeper.
The growth will come when there are MMO with massive worlds, meaningful means of transportation and player property.
The growth will come when the PVP is meaningful and fun. Not something put in just so that highlevels could do "something".
There is currently no MMO that does this.
Everquest fails on the player property and has plenty of time sinks. Still the the most "perfect" MMORPG out there. I played it for over 2 years.
DAOC fails in the same areas as Everquest plus it lacks anything fun to do after 2 months.
Anarchy Online fails because it's more repetative than tick tack toe and lacks any purpose in high levels.
UO is dead. Lacks any real purpose other than chat once GM level is achieved.
SWG is horrid. There is NO reason what so ever to advance your char in the game. The game lacks purpose. Nothing that you do in SWG is fun for longer than 2 months. Took me 1 month to get bored of stockpiling money and buying the BEST gear out there.
PlanetSide is repetative and in no way persistant. The world needs to be far far larger. The base you capture is lost in an hour and you'll just capture it again, rinse and repeat.
I'm a MMORPG addict, well used to be. Been clean for months. It's all dull. Even Everquest can get repetative after a few years when your character has better gear than you ever thought possible and withstood challanges that seemed impossible. Once the challanges aren't so challanging, it's not fun anymore. It becomes a huge waste of time. If EQ didn't require so much time to be wasted, I'd still play.
Re:Well....duh... (Score:2)
Re:Well....duh... (Score:1)
Re:Well....duh... (Score:3, Insightful)
Each clames to be the next generation ground breaking release and each fails in some area.
There are so many MMORGPs lined up for release it's hard to keep track of them all.
Final Fantasy XI, Dragon Empires, EQ 2, WoW, Horizons, Gems of something or other...bah
I have long ago given up waiting for MMORPGs, the first months of release never tell you much about the game anyway.
Oh and to the mod who rated my original post "Troll", I suggest
mod parent up (Score:2)
Re:Well....duh... (Score:1, Informative)
How many hours did you put in during your two months of either DAoC or SWG? I put in quite a long time in the first and am satisfied with the hours I spent versus the money it cost. I'm probably approaching my two months in the second, and I'm happy there as well. When I'm not, I'll leave.
One last thing - this isn't a math equation, it's entertainment; it would help if you used "IMO" occasionally.
-Jeff
Re:Well....duh... (Score:2, Insightful)
I played DAOC the same way I played EQ. 70~ hours a week and quickly found that at high levels there was NOTHING fun to do other than PVP and that the world was TINY compared to EQ. There were other things that pissed me off, like that level is the ultimate factor. In EQ a lvl 30 could take a lvl 40 if the 30 had better gear, in DAOC gear made nowhere as much
Re:Well....duh... (Score:1)
-Jeff
Re:Well....duh... (Score:1)
I just told you that EQ remained fun no matter how long I played it, it was just too time demanding. It's one thing to play 80 hours a w
Re:Well....duh... (Score:1)
To get back on track, you suggested a number of ways to make mmorpgs appealing to you, and by extension, other people in the "MMORPG as a job" club. I question strongly whether appealing to that crowd is what it will
Re:Well....duh... (Score:2)
Particularly with the recent Lost Dungeons addon to EQ, you certainly don't have to play hours and hours. It actually has a time limit on adventures that forces you to complete them in 90 minutes. Even with the normal overhead you are talking 2, maybe 2.5 h
Re:Well....duh... (Score:2)
I WANT to be in a guild that DOES play 80 hours a week. I just no longer have that time.
We would hit 3-5 targets a night, people got so many drops they forgot what they were wearing. I loved it, no matter how hight we set our goal we reached it. The only reason we did it was that we DID play 80 hours a week, we had scouts logged in 24/7, we had a call system for priority targets etc. I swear the army isn't as organised as we were.
Yet that kind of dedication made E
Re:Well....duh... (Score:1)
Now tell me something, why would you almost completely ignore the people you attracted to your ga
Re:Well....duh... (Score:2, Insightful)
The growth will come when there are MMO games that do not involve HOURS of doing nothing. Because the devs will finally realize that doing nothing is neither intresting nor excieting.
The growth will come when there are MMO games that have fun things to do that don't get repetative after 2 days, or after 2 months or after 2 years.
The growth will come when there are MMO games that have a strong community of players supporting each other.
The growth will come wh
I agree with the point to the article (Score:1)
They're also a decent deal for the developers & producers: a steady stream of cash is a nice business model, and I hope strong encouragement to the industry to continue to improve their product.
-Jeff
From "Duh Weekly" (Score:1)
Metaverse? (Score:4, Funny)
Re:Metaverse? (Score:2)
Re:Metaverse? (Score:1)
On the other hand, I haven't read Idoru yet, though it's on my bookshelf, waiting for me to get around to it.
my MMOG wish (Score:1, Interesting)
each sector could be modified within wide parameters by the owner of the computer in which it resides.
of course, this wish will never come true, as there would be little money to be made from it.
Plenty of potential growth in other regions (Score:2, Insightful)
So far, all MMO games that have been released have failed to achieve cross-over between the Western and Eastern markets. This includes MMOGs that started in the U.S and Europe, like Everquest, and MMOGs that started in Asia, like Lineage.
The true global market is probably at about 10-12% saturation with today's games, meaning we are still in the Early Ado
Funny... (Score:4, Informative)
The games still lack something (Score:1)
The best is yet to come! (Score:1)
Well, yeah, but that's only because Dragon Fantasy Mystic Shadow Dungeon Horizon Event Online Sports Night 7 [somethingawful.com] isn't out yet!