BioWare's Jade Empire For Xbox Unveiled 27
Thanks to an anonymous reader for pointing out BioWare's official Jade Empire site is now open, with news and screenshots about this Xbox-exclusive "epic action roleplaying game" from the creators of Baldur's Gate and Star Wars:KOTOR. There are also early screenshots for this Microsoft-published, Q4 2004-due title, "based on mythical China", in which the player "becomes a legend in... [a] world of martial arts and magic." There's also an interview with the BioWare founders and Jade Empire producer over at GameSpy which, though marketing-speak heavy, gives away some of the similarities to the popular KOTOR (for example, "If players want to pause to reflect on their strategic choices during a tough battle and choose that perfect style, they can do this at any time", though Jade Empire has real-time combat.)
KOTOR was great (Score:1)
Re:KOTOR was great (Score:2)
The upcoming Fable?
Probably others that I, as a non X-Box owner know about?
Re:KOTOR was great (Score:1)
Awesome! (Score:2)
I may have to buy an XBox after all (hell I own NCAA 2003 & 2004 for it, so it's about time).
I wonder if this uses the Neverwinter Nights engine.
Re:Awesome! (Score:2)
Personally, if you're a fan of D&D old or new try out Temple of Elemental Evil for PC out now. It's in the classic Greyhawk campaign setting using the new 3.5 ruleset. It is itself a fairly faithful adaptation of the ToEE module for AD&D. Playing it right now and having a blast on Ironman mode (party dies, game is over, no going
Re: (Score:2)
Re:Interesting... (Score:2, Interesting)
Re:Interesting... (Score:2)
Re:Interesting... (Score:2, Insightful)
Re:Interesting... (Score:1)
Re:Interesting... (Score:1)
Re:Interesting... (Score:1)
Re:Interesting... (Score:1)
I'm playing through KOTOR a second time, which is something I never do. The combat engine is easily the best I've ever used in an RPG.
Re:Interesting... (Score:2)
The PS2, now there is a platform with a shitty toolset. Heck, initially Sony didn't even provide libraries for the damn thing.
I have no idea about the Gamecube, but I've never hear
Re:Interesting... (Score:1)
Re:Interesting... (Score:2)
Nooo! :-( (Score:2)
Actually, if developing for Xbox and PC is so similar in environment and libraries (both using DirectX for example), why decide on making something Xbox-only? Wouldn't the "effort for revenue" ratio be rather good for BioWare?