Company Sells 'Turbo' 1.4GHz Xbox 78
cdneng2 writes "The Inquirer has an
article about a TaiPei company that is selling a
modified Xbox running a 1.4GHz Celeron, versus the console's 733MHz
Pentium III. The firm, Friendtech is also offering an Xbox
Mod that provides S-Video, 5.1 Surround, and a hard disk upgrade
in one package." There are some pictures of the prototype on the official site, although it's unclear if the legally uncertain mod will make much practical difference to native Xbox games (Polygonmag claims "the prototype loaded data at nearly twice the speed of a retail Xbox.")
And then... (Score:3, Funny)
And then played the game at twice the speed, making it altogether unplayable...
fp
Re:And then... (Score:2)
Re:And then... (Score:3, Informative)
When comparing it to other consoles playing console games, the Xbox works just fine and loads faster than the other two most of the time - depending on the software, the Gamecube can keep up and, of course, the PS2 is dirt slow - so improving load times certainly isn't a huge incentive.
Re:And then... (Score:2)
I can remember loading up an old Atari 2600 game on a really bad emulator.
The whole game flashed past me at lightning speed. Needless to say, I did not make the high-score list.
Re:And then... (Score:2)
Personally, I rather like the new look [upgrade123.com]; the old "black box" thing didn't do it for me. Probably Microsoft would do well to consider some of the ideas embodied in this product for its next generation of consoles.
Wait a second... I'm offering Microsoft helpful hints for continuing its domination of the marketplace? WHAT THE HELL AM I SAYING?!?!
Re:And then... (Score:2)
-
so the games would run actually smoother, especially in the places where xbox chokes(if the gamemaker has made such places).
think the way modern (pc)games are timed against the way the (pc)games were timed during 8mhz x86 cpu's. it would be extremely stupid for the game programmer to rely on just cpu speed for timing, unless that was the only thing he could use.
yes (Score:2)
Oh, wait...
Re: XBox != PC (Score:2)
Xbox != PC
XBox Games != PC Games.
D
Timing issues? (Score:3, Interesting)
Re:Timing issues? (Score:2)
Re:A Prisoner's Dilemma (Score:1)
Re:A Prisoner's Dilemma (Score:1)
Bwhahahah!!! Amateurs!!!
Re:A Prisoner's Dilemma (Score:1)
legal issues and modding... a win-win situation (Score:1)
On a similar note, I don't see any good reason why end users shouldn't be able to legally modify the hardware that they bought and resell it. I mean, no one is losing out in that situation. Sure you could make the argu
You bought the hardware you own it.. (Score:1)
You bought it, you own it.
If you want an upgrade that breaks the warranty that's your prerogative.
End of story, end of fact.
This is reality. Just live with it microsoft. Be happy they bought the damn thing in the first place.
Re:You bought the hardware you own it.. (Score:1)
Re:You bought the hardware you own it.. (Score:1)
Re:You bought the hardware you own it.. (Score:1)
Re:You bought the hardware you own it.. (Score:1)
Illegal? (Score:3, Insightful)
Re:Illegal? (Score:2)
Re:Illegal? (Score:2)
I don't really know how enforceable an EULA for an XBox would be--EULAs are inherently invalid anyway, but that hasn't stopped them.
Re:Illegal? (Score:2)
Bzzt. The DRM's not in the DVD drive. That's standard.
The XBox was designed from the ground up to be as difficult to hack as possible. According to Bunnie's surprisingly interesting Hacking the XBox, there's security pretty much everywhere. They even went as far as to place dummy cypher code and boot images in ROM to confuse potential hackers. The bottom line is that, without modification, every piece of code run on the XBox must be cryptographically signed, regardless of where it came from. By runni
Re:Illegal? (Score:2)
Framerate? (Score:2)
Re:Framerate? (Score:3, Insightful)
Better than the same games on the other systems.
Some developers do create games on each system that don't run well, but that's not something you can pin on the hardware itself.
Ambivalence (Score:1)
That's it, I officially don't know what to think. The only thing I know is that I'm still not going to buy one purely because I've paid enough Microsoft tax for one lifetime.
Whats with that toggle switch? (Score:2)
And then there's that toggle switch. Straight from Radio Shack and the cheapest looking switch I've ever seen. Talk about blowing it. It looks like they stole it off of a mixing board from the 70's.
It does say it's a prototype (Score:2)
This this will probably not help. (Score:5, Interesting)
There's a standard Intel CPU instruction that returns a clockcycle count (the RDTSC instruction). The Xbox is a 733MHz machine, so the number returned by RDTSC advances by 733 million every second (eventually overflowing).
If you subtract this number from the number you got on the previous frame, then divide by your clockspeed (in this case 733 million), you get the number of seconds that have elapsed since the last frame - it's a solid timer, and very accurate.
Here's the catch: On the PC you have to calibrate this value, which can take a few seconds. On the Xbox we hard-coded the value of the clockspeed - at 733 million cycles per second. If you change the CPU to 1.4GHz, calculations will still be made for a 733MHz CPU.
Most likely case in my games: the game will not know how to throttle itself correctly. It will try to run the game at twice the speed (think a videotape on fast forward). The video hardware won't be able to keep up and graphical details will be dropped because the CPU thinks the video hardware is taking twice as long to render a scene (as it thinks it's only managing 15fps rather than 30fps).
Best case in other games: Less frame hitches, but nothing much happens because it's still waiting for the vertical sync of the screen at 60 or 30 fps.
Absolute worst case: Microsoft will detect the larger 80GB drive (or the enhanced CPU speed) in an Xbox Live update. Your Xbox will be banned from Xbox Live forever, or possibly nuked so that you can't even boot it up anymore. If you attach it to their network, you play by their rules - period.
Besides, If a game is CPU bound, it's not been optimized properly. My recommendation: The "Turbo" Xbox will not be worth it, and may not work at all. Get a regular Xbox or save your money for Xbox 2.
Break the future today. (Score:5, Insightful)
I can't say that I am not horrified by this shortcut (optimisation - it's a matter of perspective I guess). I have not developed any X games, but I had assumed that Microsoft would be smart enough to recognise the fact that one of the greatest selling powers of the PS2 was its (mostly) backwards compatability.
Your games are now basically incompatible with the X2 unless the emulation layer adequately supports the timing resolution hack or the equivalent of the Turbo boxes processor speed switch...
Just a thought...
Q.
Re:Break the future today. (Score:1)
The fact that they're bothering to work out how much time passed since last frame in seconds should give you a clue that they are concerned about frame rate independence. They'll most likely be using this time in all their calculations...
Re:Break the future today. (Score:1)
Re:This this will probably not help. (Score:3, Insightful)
1. Your game is tailored for the specific console; you assume all hardware is a constant. This is relatively safe, since this was exactly how everything worked until PlayStation 2 introduced backwards compatibility in consoles. No other console has ever been backwards compatible*.
(* = We're not considering re-releases or re-designs of consoles, e.g. Intellivision I/II/III, NES, NES II, Atari 2600's and JR model. Handhelds [gameboy] doesn't count here)
2. If a conso
Re:This this will probably not help. (Score:1)
Re:This this will probably not help. (Score:1)
*cough* Atari 7800 [gamefaqs.com]*cough*
Yes, backwards compatibility in consoles is, what, 15 years old or so? Of course, there were a few scattered 2600 games that would not run on a 7800, but by and far, most would, and pretty much identically as they did on a 2600 itself.
Re:This this will probably not help. (Score:1)
Yes, you're right. I completely forgot about the 7800. And what a difference those extra 12? pins made.
Re:This this will probably not help. (Score:3, Insightful)
My guess is that you'll have a hell of a time with your games on X2.
Re:This this will probably not help. (Score:3, Interesting)
I also have to repectfully disagree about your CPU-bound comment. The Xbox GPU is far more powerful than the lame PIII CPU it is saddled with (although I was continually thankful that it's not a stall-prone P4!) In most cases,
Orange? (Score:1)
uhh (Score:1)
Good For Linux Users Probably Bad for Games (Score:2)