Nintendo President On Future Of Gaming 66
Thanks to IGN Cube for their summary of Nintendo president Satoru Iwata's keynote speech at the 2003 Tokyo Game Show. Interestingly, Iwata suggested that "...gamers are getting older and tastes are becoming more sophisticated", but didn't necessarily see that as a good thing for industry growth, "because gamers might buy fewer games due to longer play value and a desire to play only software with very high production values." He also remained unconvinced that convergence of functionality for game consoles was the right path, saying: "Although PS2 was a sales success because it had a DVD player function, it troubled me that we had moved to a hardware where the sole function wasn't playing games" and concluded: "It is imperative that a game machine is easy to use for anyone. I don't agree that multi-function hardware is the only answer."
One possible strategy: (Score:4, Interesting)
For example, a three-volume RPG that has a good storyline and length well beyond that of the average RPG -- relying, of course, on cutscenes and size of 'world' rather than things like the 20-second summons in FF7 or popping up an enemy every seven steps.
The game mechanics and storyline would have to be really good, there would have to be much more techniques/characteristics/equipment to gather, and they'd need to pay careful attention to make sure your character doesn't become too powerful too early (nothing sucks the fun out of a game like that; adjustable difficulty inside the game would be helpful). Make the game something where you can easily save, too, to make it less frustrating for gamers that don't have an hour to kill trying to get to a save point.
Gamers are changing, and perhaps the business should change with them instead of churning out the same old thing. Nintendo's been burned trying out new strategies, of course, but they also made a big score when they went from playing cards to video games. One has to innovate to stay relevant, and not stick with cartridges in a world of plastic discs.
Re: (Score:2)
Re:One possible strategy: (Score:3, Interesting)
Re:One possible strategy: (Score:1)
I've always liked level-based enemies (I'm sure there's a term for it, but I haven't the slightest). The only game I remember using such a system was FF8, which I thought was horrible. But having enemies on the same level of your character benefits everybody: if you spend 40 hours leveling up, you don't have to deal with 20 HP rats forever, and if you don't like leveling up, then the last boss is only
Re:One possible strategy: (Score:1)
The Arc the LAd series for the PSX did this. I dont know if the PS2 arc the lad game also lets you continue.
Wizardry one way or another let you do this in most of the 8 or so games.
Make up your mind (Score:4, Troll)
How about we put it this way: "A game machine should not be unnecessarily complicated."
Older gamers don't buy fewer games because they want longer play value or high production values. They buy fewer games because they're ADULTS, with spouses and kids and houses and cars and jobs and all the other shackles of adulthood. If you can only squeeze in 3 or four hours a week of game playing time, one game will last you quite a while. And you're much less likely to tolerate a bad/boring/indifferent game.
Re:Make up your mind (Score:5, Interesting)
I don't think that this is mutually exclusive at all. It's not as if young people don't play video games. In fact, the aging of the 'first generation' of video gamers has significantly spread the range of ages that games.
I cannot imagine a neo-luddite buying a console for a 3 year old, but my 3 year old likes to play on my GC. He thinks Zelda is great, and runs around talking about 'adventure boy', and that piglet game, well, it's piglet! Add to that the fact that I'm in my mid-30s, and we play these games *together* (I get through the hard parts, he runs around), this is a much bigger spectrum of ages than the 12-18 that one might initially percieve as 'video game ripe'.
Make up your mind about copyright term extension (Score:1)
and that piglet game, well, it's piglet!
Problem: Piglet's current owner [disney.com] is pro Bono [pineight.com].
Re:Make up your mind (Score:4, Insightful)
Someone who just plays games might be the guy who pops in Halo and plays with his buddies for an hour and a half before they head out to the bar, or the little kid that likes to play Kingdom Hearts because he wants to hear Donald talk.
A gamer is someone who would, say, post messages in a Slashdot Games forum to debate the finer points of speech given by a Nintendo executive. =)
How about we put it this way: "A game machine should not be unnecessarily complicated."
I think we can all get on board with that.
Not quite... (Score:2)
No, because the gamer would be too busy outside playing Boktai until the sun goes down -- at which point they would swap to Disgaea
The person arguing about stuff on Slashdot clearly doesn't have enough games
Re:Not quite... (Score:1)
The person arguing about stuff on Slashdot clearly doesn't have enough games
Or spends most of their time indoors at work during the day and has to sit waiting for a compile or a bug-check or some other obscure computerized task that takes far too long and allows them to post on slashdot while they wait
Seriously, I don't even own a copy of Boktai because the sun's no
Boktai doesn't really require the sun. (Score:2)
Just an hour or two a week is more than enough to charge up the solar battery in the game a lot. Plus, the sun bank will give 12% interest on what you store with them
The sun certainly makes the game more engaging. I like it a lot more than I liked Metal Gear GBC.
And, yea, Disgaea's waiting until I'm in a Tactics mood. I'm replaying Metal Gear Sol
Re:Boktai doesn't really require the sun. (Score:1)
As far as Disgaea goes, I also have FF:Tactics Advance and Dynasty Tactics 2 to vie for my time. Plus, like I said, I've been on a C&C:G:ZH (umm yeah, gotta love acronyms) kick for a couple days, and since I just figured out the specialized generals thing last nite, I think I've got some time to burn on it yet. That and Amplitude, and I still haven't quite unlocked everything on Wario Ware, and Animal Crossing still gives me
Re:Not quite... (Score:1)
thats a damndable lie!!! they won't let me play games at work but nobody seems to care/notice if i /. all day.
True.. (Score:1)
Re:Make up your mind (Score:1)
note: the other 2 being cRPGs and both lasted roughly 100 hours.
I'm not everyone, in theory I might be alone in this - but I feel that he is right.
and simple yet challenging games is what I want her
Re:Make up your mind (Score:1)
As long as we can agree a CD player and DVD player are not manditory or nessary.
Re:Make up your mind (Score:2)
What about the other way, though? What if someone made a full-featured DVD player that could double as a game console? That might be something I would be interested in.
Re:Make up your mind (Score:1)
I think it would be an even more fantastic failure than Worldcom.
Let's face the facts (Score:1, Insightful)
Re:Let's face the facts (Score:1)
Ah well. At least your comments start at 0 now instead of 1
Hold on. Everyone keeps saying that Nintendo are very conservative, and that is why they didn't jump on the Online Gaming bandwagon. They are either conservative, or they take risks - which is it?
I think you'll have better luck in debates if you attempt to debate individual viewpoints instead of trying to debate the whole of Nintendo fans at once. See, Nintendo fans are people, and...
Wait a minute, why am I feeding the trolls?
Re:Let's face the facts (Score:1)
Hell, you can even customize it cosmetically (change that neon green light to blue) or underneath the hood (like double its speed [slashdot.org]).
Their system makes these mods (or if you want to be "street" about it, tricking out) a challenge but possible. The Cube doesn't have much to offer in
Thanks for playing... (Score:1)
Ummm... No. PS2 was a sales success because of the titles offered at launch and the solid reputation as a platform garnered by PS1. Backwards compatibility with PS1 titles and great design didn't hurt either. But to say that its success stems from the fact that it has a DVD player is silly.
And if Iwata doesn't dig DVD players in his game systems, he really is going to choke on the PS3:
If Sony's aspirations succeed, then the Playst
Re:Thanks for playing... (Score:1)
No question. If Microsoft and Sony would only, then perhaps they could have a glut of non-selling consoles, too!
Are you serious? The GameCube's success or lack thereof has nothing to do with Pokmon (and, incidentally, the GameCube's been outselling the PS2 for a few weeks over in Japan, and last I checked the top two s
Re:Thanks for playing... (Score:2)
Sorry, thanks for playing, but i got a PS2 the day it came out, and got only two games for it, SSX and Kessen. Why did i get only two games? Cause they were the _only_ good games for the PS2 for at _least_ a month aft
Re:Thanks for playing... (Score:2)
Ummm... No. PS2 was a sales success because of the titles offered at launch and the solid reputation as a platform garnered by PS1. Backwards compatibility with PS1 titles and great design didn't hurt either. But to say that its success stems from the fact that it has a DVD player is silly.
The PS2 didn't have any good launch games. It took about a year or so for any must haves to come out. In Japan, people bought the PS2 at launch beca
Re:Thanks for playing... (Score:4, Informative)
I remember the lucky few that did own a PS2 within the first few months (and a memory card - lucky bastards) would stand in front of the wall just blankly staring, as if maybe a decent title would suddenly morph from the game wall into vision. The launch, by nearly every definition, was a complete failure. First, there weren't enough games. Then there weren't enough systems. Then there weren't enough memory cards. Compound this with Christmas, greedy retailers (including EB) who sold it for nothing less than a $600 bundle, and greedy Ebayers picking 5 up at a time, and you've got yourself one of the most fuddled up launches in the history of consoles. And let us not even speak of the first party *TITLE* (singular, not plural) at launch (-cough-fantavision-cough).
No, the Xbox and Gamecube launches fared fare better. Consequently, it's a testament to Sony's reputation among adult gamers as well as the surge of software in the spring and summer quarter of the following year. Oh yeah, it didn't hurt that Metal Gear Solid 2, Final Fantasy X, and Grand Theft Auto 3 also came out the following Christmas.
Re:Thanks for playing... (Score:2)
Yeah, i remember going around to various malls on opening day looking for a memory card. Target and all the electronics stores were out, but i finally found one at one of those toy stores that carries a small selection of video games.
But anyways, it was a complete failure in every aspect that somehow added up to an astounding success
Re:Thanks for playing... (Score:2)
Re:Thanks for playing... (Score:2)
The PS2 launch games were a joke, especially in Japan. However, it was an extremely cheap DVD player in Japan at the time of its launch (for some reason, consumer DVD players were very expensive in Japan at the time)
Re:Thanks for playing... (Score:1)
DRM (Score:5, Interesting)
It amazes me that Nintendo manages to refer to its proprietary disc DRM strategy as some sort of feature year after year and never gets called on it. When you're using a full size DVD-ROM drive for your games, tossing in movie and CD playback is trivial. It takes hardly any resources to add that and certainly doesn't take away from game production/functionality. But when you desperately, desperately want better DRM in your console, you have to make some sacrifices, like added features.
"...because gamers might buy fewer games due to longer play value and a desire to play only software with very high production values."
And the solution that Nintendo has already used for this, of course, is to implement the e-Reader in its GBA games so that you need to pay $4 or so per pack for new cards just to unlock the features that are in the game that you already paid for, like the extra levels in the newest Super Mario Advance game or the special attacks in Pokemon Ruby and Sapphire.
Why do these guys think that giving the customer more bang for their buck is a bad thing? Do they really think that that's the way to defeat the PS2 and PS3, which offer (or will offer) DVD playback, music CD playback, backwards compatibility, games that you don't need to buy peripherals or cards for, and everything else that they can possibly squeeze into your $200 console and $50-$60 games?
Re:DRM (Score:1)
Some people enjoy collecting the cards. Obviously a very huge market of people, given how successful the Pokemon card game is/was for years and years.
Re:DRM (Score:2)
Oh, last I heard, it hasn't been confirmed if the levels are in the game or on the cards. Each card holds about 6k. The original SMB3 NES ROM was 384KB. There were close to 100 levels in the game. Even ignoring the fact that a significant portion of the ROM was taken up by the artwork and code, each level would be well under 6k. So it'
Size of SMB3's map data (Score:1)
Super Mario Bros. 3 was 256 KiB of program and 128 KiB of artwork. By the nature of the MMC3 memory chip and the game program structure it implies, I'm guessing that the program and audio samples took up about 32 KiB, leaving 224 KiB for maps. Divide by the number of maps in the game, and the resulting figure of 2-3 KiB per map seems consistent with the data structure that Nintendo's side-scrolling Mario games seem to use for map storage: 9 bits for (x mod 16, y) and 7 bits for the identity of the object p
Re:DRM (Score:1)
When you're not Sony, though, you have to pay fees for your DVD playback capability, which is the reason the Xbox doesn't have it out of the box (a $30 remote is necessary). Plus, you're neglecting that there is a model of GameCube that has DVD playback functionality.
Re:DRM (Score:1)
Re:DRM (Score:1)
Re:DRM (Score:1)
Most people never finish their games anyway, much less become good enough to unlock hidden features (without cheating.) So why not whine about the "content
Re:DRM (Score:2)
I think you're missing my point here, because you apparently think that you're disagreeing with me. I completely agree that people are cheap. They want more for their money. They think that they deserve more for their money and will actively seek what they think they deserve. Sony plays into this, possibly to the detrim
Re:DRM (Score:1)
I agree, that was a nice bonus when the PS2 launched. It's less of a bonus today - especially since the PS2 has garnered a word-of-mouth reputation as a somewhat sub-par DVD player - but still a feature nonetheless. I know my launch day PS2 is still the only DVD player I own. (Aside from my iMac.)
And their games don't constantly remind you that you can get added bonuses in your $50
Re:DRM (Score:2)
Here's where you and I disagree! I can turn that around and say that PS2 games offer *no* additional features beyond that $50... whereas some Nintendo games do offer extra
Causality (Score:1)
And their games don't constantly remind you that you can get added bonuses in your $50 game by paying
I'd like to remind you that a couple Konami PS1 games such as Metal Gear Solid opened up features if you had save files from other Konami games on an accessible memory card.
for a peripheral
What about "online only" maps in PS2 and Xbox games?
or their handheld system
Watch this change as soon as the PSP and the Xboy come out. I spell heavy PS2vo/PSP cross-promotion.
GC-GBA cross-promotion?
A
Adobe Type On Call (Score:1)
If I buy the cart and the GBA, then I have paid to play what is on the cart.
Not necessarily. A long time ago, Adobe System sold a CD called "Type on Call" that contained several thousand encrypted fonts. Buyers would phone Adobe, give a bank card number, and be given a code to decrypt and install a font family. Such an unlock system would be even easier to enforce nowadays given the DMCA and the EUCD.
Re:now its obvious what is wrong with nintendo (Score:1)
Re:now its obvious what is wrong with nintendo (Score:2)
Funny, seeing as how we are talking about _Nintendo_, i fail to see why we can't include a system made by _Nintendo_ in a financial analysis of said company.
And for the record, Nintendo has sold as many or more GameCube consoles as Microsoft has sold XBox consoles, and made a lot more money (ie, a large positive amount compared to a large negative amount) doing so.
Re:now its obvious what is wrong with nintendo (Score:1)
Wow, he is not living on this planet (Score:1)