Age Of Mythology Gets Boardgame Treatment 8
Thanks to OgreCave.com for their first look at the Age Of Mythology board game, as Ensemble/Microsoft's popular RTS title follows the trend of videogames like Warcraft, and gets translated into a tabletop game courtesy of Eagle Games. The writer sees parallels to another popular new boardgame, saying "Given how much people talked about Puerto Rico's similarity to real-time strategy games when it came out, it just seems a little... strange to me that it and its designer aren't mentioned here", but overall, reckons this newly-released game "...looks like it'll be a blast to play."
Where's the overlap? (Score:2, Insightful)
Re:Where's the overlap? (Score:2)
Well, hey, how about that: bad board games don't sell even if they have a good license. Plenty of people are making good board games, though, so why don't you expect much?
Further details (Score:4, Insightful)
I think you have to be an Axis fan, or a potential Axis fan, to enjoy this game. Our group found its array of details frustrating to stumble through for the first time - the first (and sole) combat of the game had a giant on each team and no giant-killers on either. The giant that had one more die to roll won the first roll and killed the opposing giant, and from there the combat was just a dice-rolling exercise. (It didn't help that the losing player was particularly pissed at the game and wouldn't retreat.) It comes down to which units you've built and send into battle - very like an RTS, but not fun for Puerto Rico players.
For my next game, I think I'm gonna try two things: 1) let players in their first Age draw one additional card per turn; 2) if I'm still playing with people unlikely to be fans, forgo the rolling of dice altogether during combat, merely comparing unit stats instead, and see how that goes.
This all sounds like gobbledygook to most of you, but it might also give some impression of what's going on. I'll either post in more detail on OgreCave or have a full review the next time I play.
Re:Further details (Score:1)
Played this weekend (Score:1)
We'll play a few more times and see if it becomes a regular like PR has.
My only gripe is that it seems to reward grunt rushing, just like many RTS games. One of the players was very aggressive and increased their army on the first round. The second round she attacked and dec
Puerto Rico is like a RTS? (Score:1)
Oh, and also the game isn't played in real time, completely unlike, say, Cheapass Games' inventive Falling.
Re:Puerto Rico is like a RTS? (Score:2)
And yes, both Puerto Rico and AoM: Boardgame are turn-based, but they both use a mechanic (invented in Puerto Rico) where