Max Payne 2 Shows Bullet Time Squared? 45
Thanks to IGN PC for their new preview of Remedy/Rockstar's Max Payne 2:The Fall Of Max Payne, as the October-due PC, December-shipping console title unveils a little more, particularly Bullet Time 2.0, the key new gameplay feature which "...will reward Max for good performance by increasing his action speed during Bullet Time. What this means is that you can start to move proportionally faster while in Bullet Time simply by killing multiple enemies." Elsewhere, GameSpot also get to "visit with the older, wiser Max Payne", particularly mentioning the "game's implementation of Havok physics", as this middleware physics engine also gets used in games such as Half-Life 2 and Starcraft: Ghost.
Such emphasis on violence (Score:1)
While we as individuals can only control the violence within ourselves, we must look to controlling the violence in media (be it games or the news or music) to put an end to the circle of violence.
Re:Such emphasis on violence (Score:4, Interesting)
Generally, I'm a nice guy. I will only get violent if you try to tell me what I can and cannot watch, play or hear.
Re:Such emphasis on violence (Score:2, Funny)
Who are you fooling? I've got the list. I checked it twice.
Re:Such emphasis on violence (Score:2)
*whistles*
Daniel
Re:Such emphasis on violence (Score:2)
Re:Such emphasis on violence (Score:1)
Re:Such emphasis on violence (Score:2)
BTW. your last statement is a contrad
Fascinating conclusion!! (Score:1)
"Bullet Time 2.0 = Increased Violence in Children"
I can never tell when people post crap like this if they're just trolling or just illogical.
-etone-
Re:Such emphasis on violence (Score:1)
Payne Freeze (Score:5, Funny)
Thank god (Score:4, Insightful)
Next on slashdot - front-page article series on each of the weapons and ammo types in Doom 3 - one article per weapon. Plus, bonus article, usage of the "shift" key in Half-Life 2.
Daniel
Re:Thank god (Score:2, Insightful)
Bullet time is one of the few original concepts to come out of the shooter genre in a while, I think it is great that they are improving it.
Re:Thank god (Score:2)
I guess I'm just bitching though. Feel free to ignore me.
Daniel
Re:Thank god (Score:1)
Feel free to ignore me.
Thanks. Done.
Re:Thank god (Score:1)
Sure did.
Re:Bestoweth your Mod Points upon this Man! (Score:2, Interesting)
Considering that the Games section here averages less than 6 stories a day, it's hard to see your point, unless the other sections you don't ignore are putting out far less. As for obscure theories, well, as far as I'm concerned that's what most of Slashdot deals with in the first place. Just because the games section deals with game theory
Re:Bestoweth your Mod Points upon this Man! (Score:2)
2) If bullet time is a small paragraph at the end then blame the story submitter for having the editorial sense of a piece of used toilet paper. No, I did not read the article - mainly because of the stupid story title.
Daniel
Re:Thank god (Score:1)
Wait your damn turn.
-etone-
Re:Thank god (Score:2)
Re:Thank god (Score:2)
Daniel
Max Payne actor (Score:1)
Didn't I see the guy from Max Payne in one of those "It's not delivery, it's DiGiorno" commercials? The one set in Phoenix or some such?
Life kinda sucks for video game actors huh? Maybe that's why hes older and wiser/
Re:Max Payne actor (Score:3, Interesting)
ragdoll physics (Score:5, Interesting)
Re:ragdoll physics (Score:1, Funny)
Re:ragdoll physics (Score:1)
Re:ragdoll physics (Score:1)
Re:ragdoll physics (Score:2)
Hopefully developers will be quicker to realize that less can be more, this time.
Re:ragdoll physics (Score:2)
No shooting through objects (Score:3, Informative)
"The team won't be implementing any sort of penetration model"
So that means I could be on the other side of a cardboard box with the bad guy on the other side behind the box. Both of us facing each other unloading clip after clip into the box to kill each other yet noone will get hit or die because the developers were lazy?
I didn't like the first max payne and it looks like this one will just be more of the same. Bullet time was just a gimick, it got old very quickly. In the end its just a soldier of fortune type game. Ultra violent but no substance.
Re:No shooting through objects (Score:1)
Projectiles penetrating through items aren't difficult to implement in most game engines, and since the physics engine has defined parameters for objects (such as wood or metal objects), it wouldn't be hard at all to implement penetration based on the object type (ie it would penetrate a wooden box but not a metal box).
In other words, it's unlikely that it
Re:No shooting through objects (Score:1)
Assuming, of course, that there are any cardboard boxes in the game. =)
Actually, I'm with you. I didn't really care for Max Payne and I don't understand the obsession with Bullet Time. It's weird how people clamor for realism in games, but somehow don't seem to mind when the player character can slow down time for everyone but himself.
Re:No shooting through objects (Score:2)
Realistic games are boring. They may look neat but they get old quick.
Re:No shooting through objects (Score:2)
Oh I'm sure there will be boxes. You'll probably be able to break into them for ammo and such like every other game does. Its the game within the game, breaking boxes for loot.
Re:No shooting through objects (Score:2)
Every FPS has crates. Just like every mammal has breasts. You can't have one without the other.
The only question is, how long is the Start-to-Crate [oldmanmurray.com]?
Re:No shooting through objects (Score:1)
You haven't met my girlfriend, have you?
Re:No shooting through objects (Score:2)
Pretty Much Offtopic (Score:2, Funny)
I'm just wondering if they actually know or care how big their
Video #1 - listed as 6.9MB, actually 9432KB (9.2MB)
Video #2 - listed as 7.9MB, actually 7218KB (7.0MB)
Video #3 - listed as 7.9MB, actually 6764KB (6.6MB)
You'd think they could at least come a little closer to the truth.
the arms look too long (Score:2)