Why Are Japanese-Developed Games Less Popular? 118
Thanks to GameSpy for their 'Sole Food' editorial discussing the decline of the Japanese-developed videogame in the U.S. console charts. The article doesn't deny there are still big Japanese-developed hits in the West, but suggests: "It's not uncommon for there to be only two or three Japanese games among the top 20 sellers each month; this would have been unheard of less than ten years ago." As for explanations, it's argued that "Western developers are doing a better job of servicing core genres that are popular in the U.S.", but a "financial and creative slump" in the Japanese games industry is also blamed - "A quick glance through the games shown at last weekend's Tokyo Game Show reveals little that is truly new."
Isn't it obvious? (Score:4, Interesting)
It's cultural
Re:Isn't it obvious? (Score:5, Funny)
More than just cultural (Score:2)
Re:More than just cultural (Score:1)
Japanese games are great. In fact two of my top 3 video games of all time are Japanese (Gran Turismo 2 and Fire Pro Wrestling G).
I really don't see it as western developers developing better games though. I certainly don't perceive an increase in originality here. If anything it's still
Re: (Score:2)
Re:More than just cultural (Score:1)
Re:More than just cultural (Score:1)
Re:More than just cultural (Score:2)
Re:More than just cultural (Score:1)
Re:More than just cultural (Score:2)
I never said that a game can't cross genre's. I would say it's more common for a non-gamer game to appeal to gamers though.
Oh and I would say that Madden 2004 (as with most sports games) has simple instructions and it's pretty quick to pick up on. Which meets your criteria for a non-gamer game.
Re:More than just cultural (Score:1)
Re:More than just cultural (Score:2)
Re:More than just cultural (Score:1)
Re:More than just cultural (Score:2)
All i'm saying is that imo most football fans are not gamers. Am I wrong? Most people who I know who love football wouldn't consider themselves gamers and visa versa
Re:More than just cultural (Score:1)
Oh, don't be a liberal.
Re:More than just cultural (Score:2)
I'm a libertarian btw.
Not that obvious! (Score:1)
I won't deny that US consoles aren't particularly popular in Japan, XboX proves that. However I disagree with the idea that it is cultural. I would in fact say one of the reasons some US games/consoles do as well as they do is because part of Japanese culture is that they are half-obsessed with US culture. This is why we get Engrish all over the place. If a US console isn't doing a very good job supporting the translation of US titles to Japanese and what have you then why buy the console? No
Re:Isn't it obvious? (Score:2)
A couple weeks ago we had their thoughts on the most Overrated games ever. Or was it the most Overhyped?
Now they're talking about how creatively lacking TGS is when E3 is..wait for it...EXACTLY THE SAME DAMN THING EVERY YEAR. But somehow, this level of insight isn't put into the GameSpy E3 coverage.
Here's Psylancer's wrap-up of E3:
"I guess, in some respects, this year's E3 showed how the business is maturing. Even though ther
Sho-ga-nai (It can't be helped) (Score:1)
final fantasy XIII? (Score:1)
Japanese Malaise (Score:2)
Re:Japanese Malaise (Score:2)
Anyway, a different and less pessimistic thought: as game hardware gets more powerful, there is less emphasis on simple, elegant games as developers can do more and more complex things. Maybe the Japanese esthetic was better suited to develop
Re:Japanese Malaise (Score:1)
They say Japan in general right now is just a depressing place to be where there's no real hope that anything will get any better in the near future. Despite our problems here in the US, they'd rather raise their kids here than over there at the moment.
Re:Japanese Malaise (Score:1)
Hmmm... (Score:1)
However, blaming it on a lack of variation in Japanese games seems a little unfounded... New and groundbreaking concepts are pretty damn rare in both markets. In fact, I'd wager that US developers focusing on the genres that 'do big' in the US, and pumping out clones a
Re:Hmmm... (Score:3, Insightful)
It would seem someone else remembers all the C&C & Warcraft clones from back in the mid 90s. (Along with all the Quake wannabes that plagued the industry at the same time.) And before that there were all the Street Fighter and Mortal Kombat clones that we put up with for years in the arcades.
Hell, if you want to go all way bacl the beginning
Re:Hmmm... (Score:2, Informative)
Prince of Persia: Okay. A reimagining of a really old game, that is yet another platformer.
Sly Cooper: A platformer, with a little stealth mixed in. Not much new.
Deus Ex: Invisible War: FPS with plot and some RPG elements. System Shock 1, 2, Deus Ex 1, Thief 1, 2.
Tony Hawk 3: I hope I don't need to explain why a third in a series isn't original.
Now I am not critici
Re:Hmmm... (Score:2, Insightful)
1) Japanese companies are producing games for Japanese gamers (Well duh!)
2) Japanese game companies are somehow less innovative than their Western counterparts.
We both agree on the latter, so I won't go into it again. But I find it odd that he in the paragraph before he mentions the Tokyo Game Show he makes a reference to EA's Madden series.
Just a hint to the author over on GameSpy, if
What you say?! (Score:5, Funny)
MOVE ZIG!
Different tastes for different cultures (Score:3, Insightful)
Epic RPGs
Music games
Platformers
Fighting games
Wacky/insane games
U.S.:
Sports
Extreme sports
FPS
RTS
Anything online
This is a gross oversimplification, but the fact is different genres have different degrees of success in different territories. Plus, Japanese developers have no concept of how to not offend western media (I'm sorry, SEGA, a game that lets kids join a gang and spray paint anything in sight while running from the law is just not a very good idea, no matter how good it could be if you'd just fixed a few usability issues).
Re:Different tastes for different cultures (Score:1)
Umm, your saying a non violent GTA type game would violate western sensibilities? The possiblilities for sarcasm here are endless here, but I will leave that as an execerise for the readers imagination.
After GTA, T
Re:Different tastes for different cultures (Score:1)
He's just talking about two sega games, Jet Set Radio and Jet Set Radio Future, that happened to sell way less than expected in the US. MS ended up blundling JSRF with the XBox.
Re:Different tastes for different cultures (Score:2)
Re:Different tastes for different cultures (Score:1)
Re:Different tastes for different cultures (Score:2)
Some of the racing games seem kinda nea
Re:Different tastes for different cultures (Score:1)
You like two genres (FPS, RTS) and you kinda like two other genres (driving, "simple" RPGs). And you long for a fifth genre (shooter).
Your gaming universe is very, very small.
Re:Different tastes for different cultures (Score:2)
So I guess to recap, I pretty much hate all sports games which seems to be 80% of the current console game market, FPSes without a mouse (read as, on a console), and any games that is impossible to play a quick 30 minute game. I avoid stuf
Re:Different tastes for different cultures (Score:2, Informative)
1- You don't like competition.
2- You don't like sports
3- The original Need For Speed was good, because you could drive on a 'beautiful course'.
4- The current Neef For Speed has over the top scenery, and is so impressive with visuals that it doesn't look real.
5- You like games on the Amiga and NES
My responses:
1 & 2: You don't like competition, you long for your Amiga and Final Fantasy games- of course you don't like sports! (Not just
Re:Different tastes for different cultures (Score:2)
3- The original Need For Speed was good, because you could drive on a 'beautiful course'.
Yes, with wide open roads, which all made for great gameplay.
4- The current Neef For Speed has over the top scenery, and is so impressive with visuals that it doesn't look real.
No it's not as good (nor as it done as well) because it's got crappy low resolution graphics and god awful frame rates (at least on the console versions) and the handling is inferior. MSR was released ~April 2001 and the l
Re:Different tastes for different cultures (Score:1)
The last NFS game I played I was just annoyed and dissapointed with. I did like the wide and open roads of original NFS, the freedom to do what you wanted. The the new ones are cramped, with specific objectives:
- Race this course and get away from the cops to win and unlock the next map.
- now pull ov
Re:Different tastes for different cultures (Score:2)
Re:Different tastes for different cultures (Score:1)
Re:Different tastes for different cultures (Score:1)
Re:Different tastes for different cultures (Score:2)
Not offending western media (Score:2)
For example, I'm playing "Golden Sun" on Game Boy Advance, and the teenage female character just got some "armor" which consists of a Geisha-type robe. One of her attacks is to open the robe, reducing the enemy's chance to attack by distracting him. He gets surrounded by little heart symbols. So now I have a teenage girl who distracts giant gorillas by sexually arousing them... Oh yeah, that's an "E for everyone [nintendo.com]" game all right.
Also, when p
RPGs and Platformers (Score:1)
Also, non-Japanese developers have been making tons of platformers lately. Spyro, Ratchet and Clank, Jak and Daxter, Sly Cooper, etc. etc.
the look (Score:3, Insightful)
Re:the look (Score:2, Interesting)
unless, of course, you own a gamecube (Score:4, Insightful)
Re:unless, of course, you own a gamecube (Score:3, Interesting)
Metroid Prime is my favorite GC game, and they hated it in Japan.
Re:unless, of course, you own a gamecube (Score:1)
(WARNING Eternal Darkness spoiler...)
Of course, it helps that I was on a big Lovecraft kick at the time... The real ending(after playing all three variants) is so perfectly Lovecraftian... All along it
Re:unless, of course, you own a gamecube (Score:2)
As to Star Wars, I'd venture to say the movies are probably much more popular in the US than in Japan. So you'd expect game sales to match.
Eternal Darkness ju
Re:unless, of course, you own a gamecube (Score:2)
Re:unless, of course, you own a gamecube (Score:2)
Comment removed (Score:3, Interesting)
Re:Maybe people got bored... (Score:1)
Re: (Score:2)
Re:Maybe people got bored... (Score:3, Funny)
Re:Maybe people got bored... (Score:2, Insightful)
I'm tired of the same things myself, but that's why I am sticking with Japanese games mainly. But I'm going the GameCube route. It's all a matter of tastes I suppose. Pikmin alone is practically a system seller for me... One of the most original
Re: (Score:2)
Re:Maybe people got bored... (Score:1, Informative)
Re:Maybe people got bored... (Score:2)
Re:Maybe people got bored... (Score:2)
Not to be confused with Toast and Accomodation
Re:Maybe people got bored... (Score:1)
Re:Maybe people got bored... (Score:1)
Re:Maybe people got bored... (Score:2)
Re:Maybe people got bored... (Score:2)
Re:Maybe people got bored... (Score:3, Insightful)
Yeah! Here in North America, we want our spell casters to at least look like legal age! And with larger breasts!
Re:Maybe people got bored... (Score:2)
And therin lies the problem. This kind of stuff was popular, and now its getting old, but the market hasn't adjusted to this fact yet. In the meantime, quite a lot of interesting games go by unlocalized because they point at the games that sold well and said "those did well, lets translate a few more like that", instead of taking a chance on some of the other games out there, like say the Atelier games, or even a dating sim (or jus
Finances (Score:3, Interesting)
Meanwhile, in Japan, their economy is doing much much worse than in USA. Worse to the point that people are buying less games, thus the funding is going down. Obviously, with a drop in cash, you take a hit in one way or another (shorter games, less-pretty graphics, etc.).
The other main reason, and this is totally my opinion, is that american game developers have finally caught on. No longer are we limited to the FPS genre. We have become masters of all genres, from RPGs (KOTOR) to inventing our own (GTA3). In part, we have Japan to thank for this, as they pretty much started the industry. We've just taken their ideas, run with them, and we are now beginning to surpass them. Metroid for the GameCube is a great example. A very terrific game, with a new spin on FPS mechanics, created by an American develompent team. What was once Japanese is now American. Maybe it's time that Japan start 'borrowing' some ideas back from us?
Re:Finances (Score:1)
Re:Finances (Score:2)
Re:Finances (Score:2)
Neither GTA nor KOTOR were developed by american companies.
I think the real reason that American games sell better is because the Japanese dont really attack the american football/sports market, which makes up a fairly large percentage of videogame sales.
For the record, Ive never really enjoyed sports games. Other then NBA Jam and blades of steel (NES), I cant really think of any sports games I like _that_ much.
Article written by an Elitist Japanophile Snob? (Score:3, Insightful)
"I'll always be a Japanophile gamer at heart, though, so I can only hope that Japan's gaming industry figures out a way to escape from its financial and creative slump. Only then I can get back to being an elitist, Japan-loving snob."
Well, I guess if he's happy with his own self-image, then the more power to him. Still seems kinda sad, though.
Wow, sounds alot like what I wrote... (Score:2)
The market is finally going to mature and splinter. Microsoft will be the "other" console in the US and Europe and Nintendo will be the "other" console in Japan. This will allow the companies to taylor their products to the different audiences, which continue to grow more and more different everyday. The niche fanboy crowd can always import of course. This is good news for third party publishers too. With only two consoles to worry about in either
Re:Wow, sounds alot like what I wrote... (Score:2)
As a lot of people here have already said, pointing to the Tony Hawk and Grand Theft Auto franchises as bastions of originality is really stretching. Besides that though, if he had been talking about consoles instead of developers his conclusion would have been that XBox would rise to dominance in America while GameC
You underestimate Nintendo fanboys (Score:1)
hmm... (Score:4, Informative)
I'm not even sure if this is completely true. Maybe we're questioning the fact that more western games are in the charts than before, but the last charts I saw showed more like 9 Japanese games in the top 20 (though 3 were the different versions of Soul Calibur 2, 3 US titles were the different versions of Madden NFL 2004).
As for questioning matters like originality in the titles, there are problems on this front on both sides. After all, 4 of the top 11 games are football games (Madden for GC was #11, NCAA Football was #5), and who would you get to develop an American football game outside of the US? 5 of the top 20 are US-centric sports games (the above 4 and NBA Street), with Mario Golf making 6 sports games in the list (though obviously not in the same realm of sports games as the others). The best selling soccer (football for the non-US people) game in Japan is a game made by a Japanese company, while the best selling soccer game in Europe is an EA title. Would anyone in the US be likely to play a Japanese-developed baseball game today? Well the Japanese certainly are, and it's right up there in the Japanese top 10, too.
Something else to note would be the longevity of titles on the US charts. Games rise and fall on the Japanese charts in a matter of weeks. In the US, we still have Vice City and Halo in the top 20. Pokemon Ruby & Saphire's combined sales keep it in the top 20 in Japan, while in the US they're listed individually and both still on the top 20.
The article's author even takes the time to say that Nintendo's part of the problem, even though Nintendo has 4 games in the US top 20, surpassed only by EA's 5. The only other company with more than 1 is Namco, and that's the 3 listings for SC2 (as EA's listing is for 2 games + 3 listings for Madden).
its all about the culture (Score:1)
Then again from my experience Americans don't seem to like puzzle games, and other such games that merit better game play over graphics. Don't get me wrong people. I know there are plenty of great America
Why Are Japanese-Developed Games Less Popular? (Score:2)
I beg your pardon? (Score:1, Interesting)
And yes, I am an import snob.
Re:I beg your pardon? (Score:2)
Stop playing consoles, kiddie.
(that's tongue-in-cheek, evil mods)
Because most US... (Score:2)
Re:Because most US... (Score:1)
I can't speak for others... (Score:2)
1. Complexity. I find Japanese games to be very simplistic and repetitive. If I want to lean back and watch what's happening on the screen I rent a video. If I want to control what's happening on the screen, I play western games.
2. Game style. I prefer either low-action games or full-action, not the combinations with all those minigames that Japanese titles are known for.
3. Graphics. While graphics don't play a m
West Vs. East in a battle of repetition. (Score:1)
the key is to remember that sequels in themself is not a bad thing, as long as they try to improve gameplay to perfection (example: Virtua Fighter) - just like chess the first version is not perfect, and new versions of it will arrive until it reaches that hight. Now the problem with 'perfect' games is that you can make money off the sequel as well, but how do you improve a perfect game? (example: Advance Wars).
-
Re:West Vs. East in a battle of repetition. (Score:1)
Maybe because they are crap? (Score:1)
Different Angle.... (Score:2, Informative)
I pulled up the TRST Data from last year, and I counted how many of the top titles for Xbox, GameCube, and PlayStation 2 were made in Japanese top 10, top 20, top 30.
On PlayStation 2, two of their top 10 were made in Japan, and two of the next 10, and three of the next 10. That's got to be a record for low games from Japan.
On Xbox, there were none in the top 10, two in the next 10, and none in the last 10.
On GameCube it was six, five,
Why don't we like them? (Score:1, Redundant)
All Your Base Are Belong To Us
Re:Why don't we like them? (Score:2)
More non-Nipponophiles = Fewer Japanese hits (Score:2)
Actually this is good news. (Score:1)
However that situation is beginning to change, over the last 10 years there has been a significant increase in quality in American and European games, while yesteryear a v
Video Game Zombies (Score:1)
Bad Localizations (Score:2)
Much of the localization work being done on Western releases of Japanese games is horrendous. Sure, actual script translation are finally getting better, more or less. They still aren't good enough, u