Are The Press Neglecting Games As Art? 52
Thanks to the Guardian Online for their article discussing whether the press are rating games seriously enough as an artform. According to journalist/researcher Matteo Bittani, "the games press in general is guilty of treating games as if they had no other relevance than being mere commercial products." He goes on to argue that: "Games are still being assessed by the same criteria of playability, graphics, sound and longevity as they were 15 years ago, causing the analysis to just boil down to 'technological determinism in full effect'." Is there any merit to reviewing games on more conceptual, artistic grounds, or is that idea overly pretentious?
Not yet, but soon (Score:5, Insightful)
GameSpy just had that "Underrated Games" column, which included both Rez and Ico, two very hypnotic and "purposeful" games. It's pretty clear that the non-standard sort of experience that really captivates the player simply doesn't appeal to the big "middle-crowd" of system owners; people who only buy a few games that appeal specifically to their tastes. Very few people seem to be "hardcore" enough to want to experiment.
Games will reach that point, but they haven't reached it yet. As for pretentiousness... well, almost any art can be called pretentious.
Very astute (Score:3, Interesting)
That which is new and compelling generally begins on the "avant-garde", and appeals only to the fringe.
Eventually, that which is "avant-garde" becomes an accepted part of the mainstream art.
Gaming is kind of a peculiar situation, as it changes SO rapidly in such a small span of time, due to technological advances. A lay person might see art from a span of 2 centuries as being obviously related, but might look at Pong compared to GTA: Vice City and see them as in n
Re:Very astute (Score:2, Interesting)
This is true in all mediums, though. This is why the music industry is having so many problems with their sales figures. Even when they dump huge amounts of money into artists that fit today's pop culture, the sales are minor compared to popular artists of the past (even artists they dumped almost no money into in the past). The music industry also has distinct differences between popular music an
Re:Very astute (Score:2)
This quote right here is the one that caught my attention. It had me thinking to other industries though. For instance...wine labels. Art or simple packaging? There are some nice wine labels out there that I would classify as art in a heartbeat. Others are
Australian 'Escape from Woomera': Press? Gov't !!! (Score:3, Interesting)
Why focus only on the Press, here?
Consider the recent Australian federal gov't's
response to an arts organisation giving a $25K
grant to the developers of a game that deals
with a very -current- news item (including
Refugees' Children in Detention, in very remote
centres, like Woomera, South Australia):
Strong scrutiny of the arts organisation &
that Au$ 25,000 grant.
PS The -free- Escape from Woomera game is due
any day now (eg, Oct 2003). 'can't wait...
I have to disagree... (Score:3, Interesting)
PC Gamer is just for PC games, they only care about the games that sell.
Super Play is multiformat and gives high scores to games like Ico and Rez.
Guess which one I like the most... err... I don't know, I subscribe to Super Play.
Sonic Games (Score:1)
So does the gaming industry (Score:4, Insightful)
Is it any wonder the press uses the same scorecard?
Re:So does the gaming industry (Score:1)
Re:So does the gaming industry (Score:3, Interesting)
Re:So does the gaming industry (Score:4, Informative)
This /. discussion has so far focused exclusively on computer games, and in that field you're probably right -- though a few folks like Warren Spector are definitely interested in pushing the form forward.
But if we broaden the topic to include other games, there's definitely a strong starving-artist-in-garret mentality in indie RPGs -- the tabletop paper kind. Check out The Forge [indie-rpgs.com] discussion boards, and the many odd small-press RPGs those designers post on the Web. They're all convinced roleplaying games can be an artform, and they don't care if their work earns a dime.
Criteria determine value as art of game design (Score:3, Insightful)
Plenty of merit, plenty of precedent. (Score:5, Interesting)
The same goes for the adventure game genre - I've played adventure games with bad graphics and terrible game mechanics that were still fun to play because they were funny, or the storyline was interesting, or somesuch.
Even the Quake games didn't escape from this. Sure, on a technical level Quake 2 and 3 were far better than Quake 1. The graphics are better, the control is tighter, the weapons are more balanced. . . but there are diehards who still say the first one is the most fun to play, because it is the one that succeeded in creating a mood.
Heck, there's a subgenre that's entirely based on creating a mood - survival horror games. Some of these games (Silent Hill 2 comes to mind) would never have been good games had it not been for some excellent artists and 'scriptwriters' behind that game.
So yeah, I'd say that asking whether there's merit to rating games based on conceptual grounds is pretty asinine, considering that it's pretty well accepted as an important part of many games even if that doesn't make it into the itemized star ratings you see in a lot of magazines.
But then again, I'm not too sure that the concept behind a game and execution thereof should be rated in such a manner, because what one person likes conceptually another person will dislike. Such aspects of games deserve to be reviewed in prose, the way books are. Of course they already are, so I have no idea why I'm even bothering to talk.
Re:Plenty of merit, plenty of precedent. (Score:1)
Oh please, not again. (Score:1, Flamebait)
Games are an untilitarian product, and as long as this is what takes precedence over aesthetic values, games will rigthly continue to be classed as what they are: a passtime.
Re:Oh please, not again. (Score:2, Interesting)
I knew it. (Score:2)
Diamonds in the rough (Score:4, Interesting)
Actually, once I found Insert Credit I stopped visiting any other sites. It's clear from their writing that the contributors love what they're doing, and they're not just pandering to the lowest common denominator. Check out the 'reviews' of F-Zero GX [insertcredit.com] or The Wind Waker [insertcredit.com] to see what I mean.
Can games be judged as art? (Score:3, Interesting)
Those are, after all, the key factors that make a game fun. As someone else noted, a good storyline and plot glue you to the monitor. I'd like to add interaction. That's what made Deus Ex or System Shock (IMHO) brilliant games.
But I wouldn't call games "art". Yes, it's a long, costly and tedious process to create a game. Many people are involved, they contain novel ideas (I talk about the good games here). So I didn't mean that comment in any way to play down the quality of or the efford put into games.
What is art? Paintings/Graphics, Music, Movies, Theatre etc. are all passive: the artists (normally) wants to convey a message, and the consumer must see/hear the art to get it. In games, you are active, you shape and change the outcome by you actions. In a way, you are creating art.
And here lies the problem. Honestly, you cannot rate or judge art. One mans trash can be another mans treasure (got that one from blogger.org, I think). Some ppl like Britney Spears, others hate her, others don't care. Take a Van Gogh picture. Maybe you like it, maybe you don't - would you hang one in your living room if you could afford one (and you always can afford a replica)? Game magazines had to be ultimately reduced to demo magazines, since every person had to see the game itself before deciding whether it was good or not.
I hope I made sense, sorry if I didn't
Re:Can games be judged as art? (Score:1)
Re:Can games be judged as art? (Score:1)
Re:Can games be judged as art? (Score:1)
But, even some of the more traditional art forms involve the spectator/reader, in a more indirect way. Hamlet and lots of other books and plays present the idea of a play within a play(thereby suggesting the spectator/reader
Fun (Score:5, Insightful)
Games should be, and are, judged ultimately by only one criteria... is it fun?
Take, for example, "American McGee's Alice". Artistically, it was a tour de force. But it was plagued by mediocre mechanics and gameplay, and, despite the beautiful level design, the levels were like a "rail-shooter", there was only one path to follow. It got good initial reviews because of its sheer beauty, but people soon came to realize that it just wasn't much fun.
Artistic? Yes. Fun? Not really. So, as a game, it wasn't very good.
Long term sales are the best indicator of a game's quality. All intellectual pretension aside, the people vote with their wallets. Word of mouth will ensure the success of a game that most people find fun.
Re:Fun (Score:1)
Different strokes for different folks. (Score:1)
Re:Fun (Score:2)
Not at all. System Shock 2 is a good example. It never sold well, but it's in my top three of modern games, the others being Deus Ex and Half-Life. All these games are somewhat artistic, being extremely artful in their storytelling. None of these had original stories to tell, but neither had Shakespeare. They didn't even have the most flashy 'artwork' - graphics - but creating shiny things has never been considered an art, has it? An artistic exp
Re:Fun (Score:1)
A good gauge of art is whether it can cause the audience to see the world differently, be it from their own altered perspective, or tha
Art is necessary (Score:2, Insightful)
I feel the complete opposite on this one... (Score:2, Insightful)
Comment removed (Score:3, Insightful)
Re: (Score:2)
The Focus (Score:1)
Definately Artwork (Score:1)
Criteria, Art, Movies, and Games (Score:2)
got a point (Score:1)
I try to look at games less from a technical standpoint and more at how well it was directed. Does it have a solid story? Is there good art direction? Does the game try to be original and uniquie or just another game?
There are some technical aspects that still matter. If its to hard, or too clunky to
There they go, comparing vgames with movies again (Score:2)
Games should say something about the world, like movies do! Games should have big-budgets! Designers should be treated like stars! We need an independent game industry, just like the independent cinema scene!
Horse-hockey! Well, I like the idea of independent gaming, but the rest is bull. Look at the movies that make the most money, they're *crap*. Look at the games that make the most, with some exceptions they're also mostly crap. I mean, the bigges
Arguing over whether a medium can be "art" (Score:2)
A creator can use any medium to create a great artwork. The medium is simply the form that artwork takes.
That said, most interactive entertainment (games) are not worthy of consideration as great artworks. Why? It's terribly complicated.
*There's the problem that games have never been, until recently, anyth
The engine of artistry is remaking children's art (Score:2)
There's the problem that people mistake complexity (as
Re:The engine of artistry is remaking children's a (Score:2)
There's the problem that people mistake complexity (as in anti-simplicity) as a requirement for good art.
I'm not asserting that innovation is necessary for good art, but it is necessary for a medium to grow. I probably didn't balance my original statement carefully enough, because the position you're arguing against is more extreme than mine.
Of course there are elements that "adult" entertainment shares with "children's" entertainment. Good storytelling is good storytelling. If you've m
To quote Robert Heinlien (Score:1)
A government supported artist is an incompetent whore.
Art is suposed to reach us, if nobody wants to look at it, or in the case of games play them, then it's bad art, no matter how artistic the thought behind it. The purpose of any art is to please the artist and please the partron. As long as the games please the artist, either artisicaly, or financialy, and they please the patron, and they convey an emotional state, why worry overmuch about how third parties view them.
Games as Art: Absolutley (Score:1)
It only took one Beatles to turn what was termed an "adolescent fad"- rock n' roll -into the most comprehensive music of the twentieth century, far outpacing jazz, classical and all other art-forms in its field with its depth and reach.
We're nearing photorealism in games- what's next?
What's currently known as interactive entertainment will become the most important art form of this century. It will continue to attract those who seek to push the limits of what's possible- usually the greatest artists.
The article's subhead is ridiculous. (Score:2)
Yes (Score:2)
In a semi-related note, is there a yearly "awards" type thing for games? Like "best direction", "best programming", etc?