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EA Muscling In On Hollywood? 20

Thanks to the New York Times/Naples Daily News for their article discussing Electronic Arts' gigantic expansion of its Los Angeles offices, and discussing how they're poaching Hollywood talent to expand the LA division, with 1,000 employees planned there by 2010. The article suggests that "Ninety percent of these [new EA] workers will be creative types who formerly would have worked in television or in the movies - animators, digital artists, writers, directors and set and costume designers", and although it's pointed out that "Electronic Arts is not going whole-hog-Hollywood", at least one analyst suggests that, fearing the competition, "the Hollywood studios, many of whom tried building their own games divisions in the mid-'90s, could decide to start developing games again or could make the rights to movies very expensive."
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EA Muscling In On Hollywood?

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  • Now that we have a company that knows how to do games right, will they be able to break the game-movie curse?
    • Re:So... (Score:3, Insightful)

      by AlexMax2742 ( 602517 )
      Since when does EA "know how to do games right"?
    • Re:So... (Score:5, Funny)

      by neglige ( 641101 ) on Sunday October 05, 2003 @01:01PM (#7137506)
      break the game-movie curse

      What game-movie curse? Just consider Tomb Raider (game2movie), Wing Commander (game2movie), Enter the Matrix (movie2game), Braveheart (movie2game) and you will see that...

      uh-oh....

      Curse you, game-movie curse!
      • I kinda like Tomb Raider (and no, not just for Angelina Jolie) so I don't think that movie should be included in such... unfortunate company. You're spot on with the other movie/game/game. Its kindof curious that such a hyped movie, Matrix #2, resulted in such a terrible game.
  • Fine by me (Score:5, Insightful)

    by thanester ( 705099 ) on Sunday October 05, 2003 @12:43PM (#7137416)
    > or could make the rights to movies very expensive.

    I can't seem to muster any sorrow over that possibility. I've never played a game based on a movie that I've really liked. Let's hear it for fewer cheesy knockoff games..
    • Re:Fine by me (Score:2, Insightful)

      by akudoi ( 568104 )
      you beat me too it. i've yet to play a good game that was based off a movie.

      so expensive liscences may not be a bad thing. it'll force the game developers to get more creative! and it'll stop the large companies from just milking a name.
      • Though I wish it had been the license of "Bad Taste" instead.

      • so expensive liscences may not be a bad thing. it'll force the game developers to get more creative! and it'll stop the large companies from just milking a name.

        If anything, a more expensive license will mean a smaller budget for the actual game. The only reason the LotR series of games seem to be faring even remotely well is because they don't seem to have a very high licensing cost on a per-game level (in other words, they seem to be able to use the licenses for pretty much as many games as they want, a
      • you didn't like any of the star wars games?
    • Re:Fine by me (Score:3, Insightful)

      by Reducer2001 ( 197985 )
      Try Goldeneye for the N64. One of the few FPS's on the console that plays very well.
    • Dark Forces was pretty cool...
    • Exact same thing I was thinking...

      Actually, I have never seen a movie based on a video game that was good either...
    • Think LucasArts, think Indiana Jones (the 3rd) and think ADVENTURE... seriously it wasn't Monkey Island 1&2 but I still spent all of 3 14 hour nights at my cousins, hogging his 286.
  • "the Hollywood studios, many of whom tried building their own games divisions in the mid-'90s, could decide to start developing games again or could make the rights to movies very expensive."

    You mean we could end up not getting games like The Matrix ReBugged? We'd lose out on all those licenses for the last twenty years that seem (with the exception of the EA LoTR game and Tron 2.0*) to have universally sucked?

    All that could happen if Hollywood thought the gaming industry was setting up in competition?
  • by luekj ( 692478 ) on Sunday October 05, 2003 @02:37PM (#7137936) Journal
    "...or could make the rights to movies very expensive."

    EA's mass-marketization seems to really be hurting the overall creativity within EA's titles, or should I say derivitals. Suddendly, Need for Speed must be like "Fast and the Furious". The 'wachowski effect' peppers literally every action title they produce, and all thier music is EA TRAX, taken from the suit's top 40 list.

    Where's the titile-specific creativity. Each EA franchise used to carry indudual characteristics and dev quirks. In some ways, now it has become all the same.

    Kinda like what happened to artists on the radio. Though EA seems like the only company that can actally pull this off, and I doubt it will actually become the prevaililng model in the industry. For now, it's the in thing though.

    • I find it hard to accuse EA of 'mass-marketization' when they practically own the video game market. They are, and have been for a long long time, the largest video game publisher in the world. They make all the big sports games, all the Maxis games, Westwood, Need for Speed - it really is amazing how big they are.

      As for Need for Speed having to be 'The Fast and the Furious' - well, it makes sense, doesn't it? Why not? Nothing says they won't have Hot Pursuit III out later on, but why not do it? It's in th
  • (shrug) (Score:4, Interesting)

    by May Kasahara ( 606310 ) on Sunday October 05, 2003 @07:31PM (#7139905) Journal
    I'm all for it. I have a friend who wanted to get into theatrical animation, but found the competition cutthroat. He's been steadily employed in video games for the past three or four years, now.

    I'm thinking of brushing up on my own 3D skills and going for a similar job once my current animation gig is over. There's been a serious lull in the non-game animation business for a little over a year now; with layoffs everywhere, and more work going overseas. If EA wants to hire a thousand artists that Hollywood wasn't going to anyway, then that's fantastic :)

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