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First Person Shooters (Games) PC Games (Games) Entertainment Games

Valve's Counter-Strike Condition Zero Done 35

daitengu writes "ShackNews is reporting that PC FPS Counter-Strike: Condition Zero will be going gold this Friday. The targeted release date is then November 18 [possibly to match the Xbox Counter-Strike's street date?] The game is a single-player focused version of the insanely popular First Person Shooter, Counter-Strike. CS:CZ includes in-game bots and many updated models, textures and skins. Love it or hate it, Valve is milking the original Half-Life engine for all it's worth, and this one should sell quite nicely." If you're confused about what this title is, CS-Nation has a good webpage on CS:CZ, including information about the checkered history of the title, which has been through at least 4 developers, including Valve themselves.
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Valve's Counter-Strike Condition Zero Done

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  • by Anonymous Coward on Thursday October 09, 2003 @01:08AM (#7169514)
    "Valve is milking the original Half-Life engine for all it's worth, "

    Vrooom....Vrooommm...

    Moo.
  • by arrow ( 9545 ) <mike AT damm DOT com> on Thursday October 09, 2003 @01:27AM (#7169574) Homepage Journal
    It's good to see more single player content for FPS games. I think too much of it was lost on the multi-player hype. For someone who honestly sucks at multiplayer games but fairs pretty well aginst computer players, I hope the recent source leak at Valve pushes them a bit more to realize that single-player content could build them a solid game of the year title even if the multiplayer aspect gets hacked to bits.

    • The same guy who leaked HL2's source, HL2 alpha (mislabeled BETA) and custom versions of Counter-strike and Half-Life 1 running on the source engin had just leaked Condition Zero.

      It is spreading wildly as I'm typing this...

    • It's good to see more single player content for FPS games.

      Even when it's just milking the multiplayer version of it's player's cash?

      I hope the recent source leak at Valve pushes them a bit more to realize that single-player content could build them a solid game of the year title

      How does a source leak do that? I thought that's what game sales were for.

      • by arrow ( 9545 )
        Lets assume for a second that due to source leaks and protocol compromises, a game becomes completely unplayable in the multiplayer sense.

        Good quality single player content could still earn the acclaim of reviewers and players. Which in turn generates more sales, and a game of the year.

        I just liked the days when you didn't need to play online to get the full enjoyment of a game.
        • What evidence is there that HL2 would have been focused on multiplayer? None. They won't even divulge what MP modes or features they are including.

          HL was all about the single player experience (at least when first released). There's a reason HL won almost every single gaming award it was nominated for: the compelling and revolutionary (!) storyline. Honestly, it wasn't Hemmingway or Faulkner, but HL propelled the character forward with a purpose no FPS had done previously. HL really crystallized the
  • good for valve :) (Score:4, Informative)

    by sirmikester ( 634831 ) on Thursday October 09, 2003 @03:32AM (#7169931) Homepage Journal
    It seems as if valve finally got some news to be happy about. This title should definately sell well and make alot of money for them. The screenshot [shacknews.com] looks pretty good, considering the engine for the game is quite dated by now (regardless of updates).

    Now how about that linux client?
    • It's all about the texturing!

      Seriously, a low-poly engine can make up for a lot of missing detail by using well designed textures and a few cheap tricks that mask the sharp edges, especially now that many 3d accelerators support pixel shaders where you can post-process the everything with a minimal performance hit. Another fine example of clever thinking beating out brute force.
      • Seriously, a low-poly engine can make up for a lot of missing detail by using well designed textures and a few cheap tricks that mask the sharp edges, especially now that many 3d accelerators support pixel shaders where you can post-process the everything with a minimal performance hit. Another fine example of clever thinking beating out brute force.

        Except, of course, that the HL engine wasn't originally designed to do most of that (pixel shaders and mask sharp edges). I don't know what level of upgrading
  • Why would Valve release HL2 anytime soon? There's still money to be made from HL1, and it wouldn't be fiscally prudent to release HL2 soon after, since who would want a HL1 add-on after HL2 is released?

    All of a sudden, "Four months to rewrite the code" makes a lot more sense. Sure does shine an interesting light on the recent "code theft".
  • "Valve's Counter-Strike Condition Zero Done"

    Was I the only one thinking that how can some one claim that CS is in zero-done condition...
  • Could not find price on the discussion board. Anybody?

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