




Imagining GTA Online - Diverse Genres In MMORPGs 57
Thanks to 1UP for their 'Pray For It' article discussing an ideal, but unfortunately fictional game of their dreams, Grand Theft Auto Online. In envisioning "taking the basic template from Grand Theft Auto III and just adding more than one enterprising thug", as well as players banding together ("Once you get your own criminal operation started - kind of like a clan or guild - you can start enlisting the newbies to do jobs for you"), the author gets into a sure-to-be-controversial mini-rant regarding a perceived lack of diversity: "What's wrong with online RPGs is content. Why are they all fantasy games?... Who decided that you couldn't make an online RPG about anything?"
MMORPG engine? (Score:2)
Re:MMORPG engine? (Score:1)
http://www.bebits.com/app/3459
Re:MMORPG engine? (Score:1)
http://www.bebits.com/app/3459
Thanks. I came across that one before. Given that it's a self-described 0.1 alpha version, I didn't give it much of a glance.
Re:MMORPG engine? (Score:3, Interesting)
Unfortunately I know of no current MMO titles that use the software, but I work with Dev daily and can't recommend the toolset enough. Fantastic piece of software, so you may want to look into it.
Re:MMORPG engine? (Score:1)
Then you might as well recommend using Renderware or Havok for the physics...
Re:MMORPG engine? (Score:2)
Re:MMORPG engine? (Score:1)
Re:MMORPG engine? (Score:1)
http://www.worldforge.org/
Re:MMORPG engine? (Score:1)
Re:MMORPG engine? (Score:2)
/profuse drooling (Score:1)
Granted I would have trouble playing, but it would be worth it.
Different genre MMORPGs (Score:1)
What we need is for someone to develop a MMORPG with an espionage theme, or like GTA3 or something similiar. I'm sure that fantasy appeals to a lot of people, but what markets are lying out there untapped?
(eg how well do fantasy RPGs normally sell compared to the GTA games? who remembers Syndicate? who wouldn't ki
Re:Different genre MMORPGs (Score:2)
Golgo-13 MMORPG!
Re:Different genre MMORPGs (Score:1)
"Real world", there's obviously the sims online - get up, go to the toilet, eat breakfast, go to work, come home, go to the toilet, eat dinner, watch telly, rinse and repeat.
There are also non-massivly multiplayer real world scenarios that are infinitely more exciting than the sims crap-a-thonline - things like CounterStrike, Rainbow Six, etc. CS is more j
Re:Different genre MMORPGs (Score:2)
More Genres (Score:1)
Cop Land (Score:2)
you could also set a promotion system, get on the Vice Squad, get your Ferrari and pastel suit (at least in Vice city) maybe eventually a helicopter.
Re:Cop Land (Score:2, Interesting)
MCO (Score:2)
Matrix on-line game coming (Score:2, Informative)
http://thematrixonline.warnerbros.com [warnerbros.com]
Great Idea. But. (Score:2)
Re:Great Idea. But. (Score:1)
What, just like playing Quake online? It's right out of friggin Lovecraft, and Trent Reznor did the soundtrack. Guess what; if you can still find a server you're likely to find 13 year old kiddies being annoying.
Make a popular game, and it's a safe bet that it'll eventually be overrun with 13 year old homophobic kiddies who think in terms of dominance while remaining unable to exert influence over women more substantial than the Playboy Centerfold [playboy.com] or the latest [Boobies] link on FARK.
These are the same ki
Want to see GTA Online demo? (Score:5, Funny)
itsallgoingmaaad
weaponsforall
You'll see an EXACT demo of what GTA MMORPG will look like.
The never-ending problem of content and MMORPGS (Score:5, Insightful)
One of the great things about GTA is the world that has been set up by the developers. Player behavior is guided much more subtlely and much more pervasively by the use of single-player storylines and rewards/penalties than it first seems. GTA Online would, in fact, make a decent game initially, but (IMNSHO) there would need to be some carefully thought out mechanisms that would provide for the formation of (and motivation for) player-to-player social structures, both dyadic and multiple-party (partners and gangs).
I would think GTA has an advantage in this arena in terms of immediate playability, because the game world is presented as pretty much an anarchy (well, with limited law). The problem, however, is that much of the 'fun' of GTA is the fact that you (and your immediate interactions) are stand-outs in the world, because everybody *else* is mostly law-abiding...which is what makes it so much fun to hear them scream in terror when you mow 'em down with the ambulance.
Now, what *I* want is someone to extend the GTA system into vehicular weapons. Then we could FINALLY have a worthy online Car Wars environment. Heehee. Uncle Al's catalogs, here I come...
Re:The never-ending problem of content and MMORPGS (Score:1)
The key is to keep the number of NPCs fairly high, even if their interaction with the players remains fairly limited
Re:The never-ending problem of content and MMORPGS (Score:2)
Re:The never-ending problem of content and MMORPGS (Score:3, Interesting)
Huh? I don't think it's a matter of being lazy, it's a matter of being bored. Just because someone doesn't want to put in the million mouse clicks to level up doesn't make them lazy, it just means they aren't obsessive compulsive.
The fact that Ultim
Re:The never-ending problem of content and MMORPGS (Score:2)
Ref. your points about UO being a large existing fanbase, sure it is. However, I know a great number of UO players who never played single-player Ultima (anecdotal evidence, ignore at whim).
In regards to the world GTA and its impact, I should have emphasized 'story.' Not in the sense of a gripping narrative, but in the sense of a continuous set of (
Re:The never-ending problem of content and MMORPGS (Score:2)
Do you think it's that they are too lazy, or that they don't want to? Do you think they play MMORPG's for the roleplaying, or for the game itself. It sounds strange, but think about it. I think a lot of people play just for the game with little interest in Role Playing.
I must disagree with your contention that 'players will make the content/storylines.' If anything is true across the board of the current crop o
Re:The never-ending problem of content and MMORPGS (Score:2)
I *still* want the Car Wars mod, though.
Multi Theft Auto (Score:3, Informative)
Re:Multi Theft Auto (Score:2)
Still weeks of fun for me so far.
Sheeeit, let's play MMORPG cops 'n' robbers (Score:2)
Talk about a nostalgia trip. I think above all MMORPGs, I might consider playing something like that... I wanna be a cop, so I can pop a cap in the ass of some badass dude for beatin' up an old granny walking down the street! Then I can be
Re:Sheeeit, let's play MMORPG cops 'n' robbers (Score:1)
Re:Sheeeit, let's play MMORPG cops 'n' robbers (Score:2)
Non Fantasy MM RPGs (Score:1)
The Sims Online (not a traditional RPG, but definately 'role' playing)
Star Wars Galaxies
Incoming:
The Matrix Online
City of Heroes
Tony Hawk Underground
I'm sure there are more. This is just off the top of my head.
It seems to me, the article author is already too narrow in his definition of what a RPG if he can't consider The Sims Online (which he must have heard of) or Tony Hawk Underground.
Re:Non Fantasy MM RPGs (Score:2)
Re:Non Fantasy MM RPGs (Score:2)
Re:Non Fantasy MM RPGs (Score:2)
Re:Non Fantasy MM RPGs (Score:1)
This really could work (Score:1, Interesting)
I know the immediate thought is that you have everybody just shooting up everything and each other, and it would be crazy anarchy, but the thing is, like all well-balanced MMORPGs you have to have consequences to your actions.
For example, you would still have police in the game, and in fact I would keep police as NPCs (though still give the option for player cops as well.) The idea here is that you DO NOT want to go to jail. You'd lose a
We decide (Score:1)
Why do movies suck, because we go to them.
There is a simple answer.... (Score:1)
Would it be fun enough to spend significant time playing it?
The reason why there so many MMORPGs is the fact that RPG players are used to long sittings with a game whilst the more casual player finds RPGs to be too long and tiring. MMORPGs are about almost infinite length and there is a lot of endurance nessecary to reach the higher levels of the game which casual gamers usually do not have.
Also MMORPGs are social games as well, I imagine that wouldn't work we
The Matrix (Score:2)
Also, it would be a game where you could mimick other games if you want. Want to play a "fantasy" MMORPG? Grab a computer in the
Re:The Matrix (Score:2)