Macrovision Adopts Fade Anti-Game Piracy Technology 94
Thanks to the New Scientist for their report that Macrovision are adding Fade anti-copy protection, which "makes unauthorized copies of games slowly degrade", to their SafeDisc copy protection scheme for games. The technology, devised by UK publishers Codemasters, first debuted in Operation Flashpoint for PC back in 2001, and "affects gameplay aspects" in that title if it believes the game has been altered, including "reduced accuracy of some weapons, reduced weapon performance, increased enemy hit endurance and increased player injuries." The piece also claims that Fade works by "...exploiting the systems for error correction that computers use to cope with CD-ROMs or DVDs that have become scratched."
Pointless attempts? (Score:1)
After all, cracks are the mainstay of copied games anyway.
(Never mind the mainstay of legit games when you don't want to have to fish out the play-disk each time...)
Re:Pointless attempts? (Score:5, Interesting)
Time. By the time they get all of it cracked, the game will have been on shelves a while.
Spyro the Dragon had protection sort of like this in the late 90's. If it detected one of the protection schemes was broken, it'd make something in the later level disappear. The cracker had to play through the entire game to check that the crack worked. They kept a fully cracked copy off the streets for roughly a month, after that, it wasn't so important that it be protected anymore.
Re:Pointless attempts? (Score:3, Interesting)
I doubt this kind of protection will last much longer.
Re:Pointless attempts? (Score:3, Informative)
The system can be entirely subverted by using the likes of Alcohol 120%.
Marcovision are the biggest peddlers of silicon snake oil around. They're products DO NOT STOP COPYING. MOST DVD players can easily bypass it, you can bypass their VHS
Re:Pointless attempts? (Score:1)
And the amusing thing?
I seem to remember that it was CodeMasters who came up with one of the early ways of getting around the old NES game-chip problem.
Re:Pointless attempts? (Score:1)
Don't get me wrong. I'm completely pro-emulation, but if a company still sells a game, in your country, and on your language, you should get the original copy.
Re:Pointless attempts? (Score:1)
If I bought, say, Alien-8 back in the 80's, I should still have the right to play the game now under emulation. There WERE no licence agreements back then. It was yours forever, and I have every right to play it now if I feel so inclined. No copyright law stipulates that I can't.
AS for Square etc... Fair play to them. Square have released their stuff on other consoles. I have no problem with them being pissed at emulation, but come o
Re:Pointless attempts? (Score:3)
16/06/01: Deviance release cracked Operation Flashpoint (I couldn't find the nfo)
21/06/01: Free Trade FXP realease a CloneCD image. They report no FADE errors after playing for 5 days (30 hours). http://www.nforce.nl/index.php?do=nfo&id=1699
Another great CD protection that only hurts honest users.
Re:Pointless attempts? (Score:3, Insightful)
So now, theres a chance, if I use a no-cd crack, the game will play funny? What about if I want to use a virtual CDROM instead for speed? Copy protection like this is just an annoyance. Problem thou, only online games have CD keys that work well for copy protection, single player games have the
Re:Pointless attempts? (Score:1)
I use no-cd's on every game I have. I have about 15-20 games installed, not ONE needs the CD in the drive. It can't be good for the drive constantly spinning up, winding down, spinning up etc... So fuck it, I crack the lot so I don't need to juggle a pile of CD's. With a two year old son, I can't leave jewel cases laying around. If all o
Re:Pointless attempts? (Score:1)
"We're licensing (insert lame ass copy protection here) to protect your investment in our software".
Said shareholders smile knowingly then say to themselves "What's software?" and keep smiling because they laughingly believe these costs make the software safe... LOL!
Re:Pointless attempts? (Score:2)
Re:Pointless attempts? (Score:2)
Er, that should be, copy protection at least deters this to some extent.
Re:Pointless attempts? (Score:1)
So what happens... (Score:5, Insightful)
Re:So what happens... (Score:2)
How are you going to know which games to boycott?
Re:So what happens... (Score:1)
I'll just download games off kazaa. If it uses copy protection, I won't pirate it. I'll only pirate games that don't have copy protection.
You ask someone who knows. (Score:1)
Re:So what happens... (Score:2)
Voting with your wallet just gets lost in the noise. Sales are down? Maybe the game sucks, maybe the economy sucks, maybe Doom 3 just came out, maybe maybe maybe. Maybe sales are up, but they aren't up as much as they would be without macrovision, and nobody notices at all.
Vote with a polite
Re:So what happens... (Score:3, Interesting)
The idea intrigues Alistair Kelman, an independent lawyer who specialises in copyright: "Fade is entirely in keeping with the spirit and great traditions of copyright." He points out that books tend to deteriorate with use and this prevents the secondhand market from competing with the market for new books. Why not the same for software?
Ok, that may not be Macrovision's ideas, but it's a good explanation. O
Re:So what happens... (Score:2)
More to the point, why make the game slowly degrade anyway instead of simply disabling it? They give the explanation that by then the player will be addicted to it. Seems pretty ridiculous to me. Why wouldn't he just remove the game and reinstall it? And I really don't believe that the copying apps will be stumped by this trick for long either. Anything the game can read, they can read too. They'll figure out how to copy the disc so that it retains whatever patterns the game is looking for. It's just
So basically.. (Score:5, Insightful)
Of course they're going to replace damaged CD's for free right?
Re:So basically.. (Score:1)
It seems to me like it will be (well, like always) easier and more convenient for people to just crack their games.
Wonderful News (Score:1)
Re:Wonderful News (Score:1)
Hmmm. Doesn't that break the Yellow Book [mediatechnics.com] standard governing CD-ROM?
No, wait a minute. It might not be a violation of the standard, as videogame discs are commonly written in ISO9660 Mode 2, which isn't supposed to contain LECC. Then again, since it's a computer game, compatiblity with Windows would be better served by using Mode 1.
It's a really stupid move on Macrovision's part. Even if removing the error correction built into the CD-ROM standard doesn't violate ISO 9660, it will lead to less durable game
What if it "believes" wrong? (Score:4, Insightful)
But I disapprove of this technology.
What if it believes a genuine installation of the game is in fact a pirated copy? What if it then sets about slowly punishing the person who has done nothing worse than purchase a game?
This technology, a piece of software and therefore objective by definition, is attempting to make subjective, semi-human judgements. The only way such technology would be acceptable is if it was 100% reliable and fault proof.
Do you want them testing it on your system?
And you just *know* the next step will be punitive file deletions, hard drive formatting, etc.
Re:What if it "believes" wrong? (Score:4, Interesting)
This is even worse because some gamers may not even realize what's happening.
"The game became really difficult after level 8, so I quit playing. I sold it back to ebgames at the mall for $12".
Of course, ebgames sell this to somebody else for $33. What's the game's next owner supposed to do? How can he even tell something's wrong when he's never even played the game the 'right' way?
This sux.
Re:What if it "believes" wrong? (Score:1)
And the step after that will be massive lawsuits by consumers harmed by the system, and backlash that'll make what's happening to the RIAA look tame.
Re:What if it "believes" wrong? (Score:1)
Slippery slope fallacy!
Is all this.. (Score:2)
I understand that they want to profit from piracy. Not against that. But problem 1 is that it's a challenge that will encourage crackers and problem 2 is that as long as they use the same generic program to protect it, there'll always be a quick crack. Meanwhile, they potentially step on the toes of those who have scratched media. You know, the legitimate customer?
If I thought I was going to be eaten alive by pirates, I'd consider a different approach
Re:Is all this.. (Score:2)
NanoGator, you have made some good points in the past, some I agreed with and some I didn't.
But did you just say that a company should spend millions of dollars to produce a piece of entertainment software AND THEN the only reason someone should feel like paying money for it is if it includes a small pewter statue or game art? WTF is that?
Re:Is all this.. (Score:2)
A misunderstanding.
I didn't use the words 'only' or 'should'. I said I'd consider adding something to it to encourage sales. You can copy the game, but you can't copy the physical stuff that comes with it.
Give me a little credit, will ya?
Re:Is all this.. (Score:1)
Re:Is all this.. (Score:2)
Faulty logic. Sometimes $50 is too much to buy a game, where $40 is reasonable. Give a little value add to it and that $50 price tag isn't so bad anymore.
Re:Is all this.. (Score:1)
Re:Is all this.. (Score:2)
Re:Is all this.. (Score:1)
Also, I fear that this technology will actually put people off the game, make it like a kind of negative demo. People might copy it, or download it, and then notice that the game is way too hard, and then proceed to not like, and thus not buy, the game in question.
Read the article again... (Score:4, Insightful)
Read errors caused by new scratches on an original disc will just get corrected as per normal. The 'fake' scratches will still be there, so the game will play fine.
Matt...
[1] Yet...
--
A man sees what he wants to see and disregards the rest.
Re:Read the article again... (Score:2)
Both Alcohol and CloneCD have (for quite a while) been copying Safedisc protected CDs with no problems. Now, instead of exiting the program they just tamper with it, I don't see that affecting the original Safedisc mechanism in any way - the copying software and the CDRom Emulators that successfully emulate copy protection schemes like this will still function just the same.
Mod parent up... (Score:2)
Please don't let this guy get overlooked.
Re:Read the article again... (Score:2)
Re:Read the article again... (Score:2)
--Paul
Re:Read the article again... (Score:1)
Matt...
Re:Read the article again... (Score:2)
Re:Read the article again... (Score:2)
Why do that? Macrovision has a history of selling copy-protection schemes to companies with a glamour factor. The DVD protection, for example, doesn't make the DVD not play at all. It just makes it irritating to play. The image fades bright and dark. Macrovision presents reports that say people get about
Is Fade Legal? (Score:3, Interesting)
Also, what happens if the original disc gets physically scratched so that the "fragments of 'subversive' code designed to seem like scratches" can't be read but the rest of the disc is fine?
As another poster stated, any company that uses Fade should offer free replacement discs to legitimate purchasers.
Re:Is Fade Legal? (Score:1)
Re:Is Fade Legal? (Score:2)
Re:This is brilliant! (Score:2)
Piracy? (Score:1)
Re:Piracy? (Score:1)
Re:Piracy? (Score:1)
Your post conatins an utter inability to comprehend sarcasm; therefore, you are in violation of Section 2 of the Sounding Like A Fucking Dolt Act, which I can only assume you are familiar with.
Hmm (Score:2)
Hummmm (Score:1)
Now wait a minute, so then how does cranking the difficulty to an absurd levels and making the player screw up make people want to go out and buy it? I highly doubt that those who experience this will go out and buy it, most likely they will either get a good rip, program some hack, or just delete the game.
This technology will end up biting them in the butt. Just think of the reviewe
like the concept (Score:2)
New twist on old idea (Score:1)
If anyone remembers the old copy protections, the "subtle pattern" sounds very much like the deliberate damage of particular sectors on a floppy disk. A refinement was to use bit patterns for the sector data or the track format that the hardware of the time could not reliably read (iirc- a long series of 1 bits, you wrote the data encoded as nybbles with no pattern having more than two consecutive ones). The principle was simple: read the ba
never sure (Score:1)
I'm no genius (Score:2)
It's already in use and you don't know it? (Score:1)
Wait, here comes Blaster again. Damn.
Seriously, that's all we need: more software that is packed to explode on the user. All you need is a scratch or two to start the fuse.
Back in the Commodore days there was a game that rattled the drive a couple times when it loaded. One rattle was a bad sector for copy protection (whoops, DMCA init in 5...4...3...). The
I think this is a bad idea (Score:2, Interesting)
If you really like the game by then, you'll go out and buy a copy. If you don't like it by then, or if you're a penniless thief, the developer never lost a sale to you anyway.
But this system makes a game slowly degrade over time. If it introduces bugs or other flakiness, the
Interesting (Score:1)
Re:Interesting (Score:2)
Degrading the program is a good idea (Score:2)
The reason is that it makes it much harder for the person trying to crack the copy protection to figure out if they did it. They have to have a reliable test to see if it is "degraded" and they have to wait at least as long as the test takes. Ideally the program should work perfectly for many minutes and then start to degrade. So eve
As good as SafeDisc and SecuRom? (Score:1)
This was first done a VERY Long Time ago. (Score:2)
Re:This was first done a VERY Long Time ago. (Score:2)
We used to intentionally run copies of whatever their newest version was without the dongle just to see if it was stil
Re:This was first done a VERY Long Time ago. (Score:2)
Does it actually work.. (Score:1)
Re: Hard Type (Score:1)
I've heard of this before (Score:1)
Eventually, this protection was broken, but the article (in Game Developer Magazine) indicated that it delayed the release of perfect copies for a few weeks, which was a big chunk of the games'
FADE and FUD (Score:2)
Remember a few back ago when the BSA was warning people about viruses in pirated programs[*]? I have a feeling we are going back there. Once joe average hears about anti-piracy software messing up his aim, he'll start blaming pirated
Well that's retarded... (Score:1)
Re:Well that's retarded... (Score:1)