Clock Watching For Improved Gameplay? 50
Thanks to GamerDad for their editorial discussing the use of a PC/console's internal clock to drive gameplay. The article starts by looking at GBA title Boktai, which "...knows what the time of day is and adjusts the onscreen graphics and gameplay to coordinate with the conditions", and also applauds "...a number of notable games that have used the internal clock in a console to either drive gameplay or allow for timed release of features", referencing Nintendo's Animal Crossing in particular. But the author also advocates simpler time-based rewards, as used in titles like Ikaruga: "Instead of having all the goodies that come with repeated play be unlocked through tasks, how about releasing some of those things dependent on how many hours you spend playing a game?"
Tamagotchi's (Score:3, Interesting)
Good (Score:1)
Clocks are good.
A few games I remember that used the system clock (Score:2, Interesting)
In the Curse of Monkey Island On the first Island there is a clock tower that displays the same time as your system clock and if you click on it Threepwood would say the time to you (the time is
Dungeon Keeper 2 would tell you a funny one liner (can't remember what exactly) if you were playing the game in the early hours of the morning, somewhere around 3am I beleive.
Warcraft 2 would have christmas li
Re:A few games I remember that used the system clo (Score:2)
hmmm i just fired it up in SkummVM, and it shows 10:00 (for the record it's now 8:00 PM) and clicking on it got "TEN O'CLOCK", then "STILL TEN O'CLOCK", and lastly "SEEMS LIKE IT'S ALWAYS TEN O'CLOCK ON THIS ISLAND." could be the SkummVM, or you could be remembering wrong (was it a differen
Nethack of course (Score:3, Informative)
I hate it when it happens (Score:1)
Hubert
Here's an idea ... (Score:1)
If the game is fun enough, people will want to play it for the game, not because they're obsessive/compulsive about "finishing" it.
Re:Here's an idea ... (Score:2)
The Hunt for features is by most gamers (that I know anyway) seen as a fun thing, and something to brag about to others that play the game; for example the goal to reach the AX levels in F-ZERO without a AX-Arcade version of the game will take a lot of my time, and I'll respect anyone that makes it.
So for me, a really good games have a extra, if not more, challenge setting once you beat it the first time; one reason is that I must always the hardest first, forcing
Hours Played (Score:2)
And don't forget Seaman for the DC, which
Re:Hours Played (Score:1)
I guess the writer missed the fact that you can get every feature in Ikaruga locked up after 20 minutes or so - no worries at all, just beat the game on normal without 2 lives not using a continue all the way through.
but to be nice they hand you the stuff after hours played as well.
Re:Hours Played (Score:2, Interesting)
The kicker was that the different cities were in different time zones. So if you lived in NY and its (realtime) noon, but were racing in Japan at the moment, it'd be (gametime) nighttime where you're racing because of the time zone difference. If you were racing on NY thoug
More like this (Score:2)
What with always-on net connections like XBL, is why not pull the exact weather for the stadium's zipcode?
Re:Hours Played (Score:1)
SoulBlade kept a total time played count, and would unlock the boss character if you played it long enough.
It was probably easier to just beat the game without any continues, though.
First time, then weather. (Score:1)
Basing events and unlocking of goodies around the system clock is cool, but if game consoles are going to be network-connected, then I want a game that can mirror local weather conditions.
For example, if I'm playing the latest Final Fantasy during the winter, it'd be cool to have flurries, or snowstorms, or blizzards if that's what's going on outside. Or hot humid days that slow down the characters during the summer.
Re:First time, then weather. (Score:2)
I'm not so sure about Final Fantasies, which are set in another universe, but it would be cool to have real-world games take advantage of this when appopriate.
It would be a neat side feature, to say, Madden Football games, if when you played a Buffalo-Miami game and it was pouring in Miami in real life, it was also raining in game.
Re:First time, then weather. (Score:2)
Re:First time, then weather. (Score:1)
Re:First time, then weather. (Score:1)
Re:First time, then weather. (Score:1)
Turn off weather emulation, then. (Score:1)
Fair enough. But if $GAME_DEV is capable of mirroring real-world weather conditions, it should be a trivial matter to include an option to disable weather emulation. Don't like it? You don't have to use it.
Besides, how is your PS${WHATEVER} going to obtain weather data for emulation without a net connection?
Re:Turn off weather emulation, then. (Score:1)
I was joking. I don't think anybody would do anything quite that extreme.
However, I can imagine that the Japanese might actually do something like have the game runnable only at certain times of the day (and not be able to turn it off) in a Japan-only release. So, for instance, you'd have to play Silent Hill at night.
Besides, how is your
Re:First time, then weather. (Score:1)
However, since time proceeds faster than normal, a snow storm that lasts all night in the real world can end up lasting months in the game.
Re:First time, then weather. (Score:1)
Really? I didn't know that Molyneaux had thought of emulating weather. Since I only do console gaming, I never played Black & White. I heard it was somewhat overrated, though.
I suspect that Iron Maiden's new album, Dance of Death will end up badly underrated. Up the Irons!
Re:Boktai? (Score:2)
Re:Boktai? (Score:2)
the big N is hip to this (Score:2)
However, this can also be a pain in the ass. It took me forever to do certain things in Animal Crossing because I ended up having time to play only at night. I missed a lot of great events. I set the clock forward in another game and then somehow only had
This is nothing new... (Score:1)
"You never want to play on Friday the 13th" (Score:2)
And when you get a rare occurrence like a new moon *on* friday the 13th, well...
-Mark
There are several games. (Score:2)
Midnight Madness! (Score:1)
Re:Midnight Madness! (Score:1)
Who Dunnit Rulesheet [pinball.org]
You Don't Know Jack does this too. (Score:2)
I'm pretty sure it had knowledge of other holidays too, I think it had a few special questions for columbus day and stuff. Have to dig out the CDs and find out.
Re:You Don't Know Jack does this too. (Score:1)
Yep, it recognizes Bastille Day, Halloween, Christmas, and even Super Bowl Sunday. Play one of the episodic versions on Super Bowl Sunday and you get a football/sports episode. :)
And of course it also does the other cool stuff, like responding differently whether you buzz in constantly or never buzz in, how often you answer incorrectly, and even referencing your earlier stupid, wrong answers.
Jellyvision has a whole manifesto and philosophy about making games that appear to interact in such ways. They
Dungeon Keeper 2 (Score:2)
Raptor does this on designers' birthdays (Score:1)
Re:Raptor does this on designers' birthdays (Score:1)
THIS... IS... NOT... NEW. (Score:2)
Whee! Time released gaming! Another slashdot discovery! Gosh, what would we ever do without you people!? [xbox.com]
And that's only one. Cripes, it's like we missed the last 5 years of gaming around here or something...
Big Problem (Score:2)
Dog walking (Score:2)
By the end of the week you'll be jumping out of your skin everytime someone's watch goes off.
It'll always be nighttime (Score:1)
Re:It'll always be nighttime (Score:1)
The rest of us call those jobs.
Re:It'll always be nighttime (Score:2)
Nintendo Rocks (Score:1)