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Star Wars KOTOR - PC Version, Sequel Rumors 29

Thanks to IGN PC for their hands-on preview of the PC version of Star Wars: Knights Of The Old Republic, which is currently due to ship on the 18th November. Apart from increased game resolution (up to 1600x1200) and texture detail, "about thirty new items will be added to the game, including two new lightsaber types", and "the space station around Yavin (from the first film) is a new locale" for this conversion of BioWare's immensely popular Xbox RPG. GameSpot also has a brief preview of the PC version, and elsewhere, IGN Xbox has an interesting, but very unconfirmed rumor that a sequel to KOTOR "...is not being developed internally at BioWare, but in Orange County at Obsidian Entertainment", the Black Isle-rich company who recently announced a co-development deal with the KOTOR creators.
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Star Wars KOTOR - PC Version, Sequel Rumors

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  • Bioware has always been a purveyor of quality games (unlike Black Isle, which broke its trend with Lionheart), and I can't wait for KOTOR/PC to come out. Most Star wars games I've played have been dreck.This also raises the question: why did the Halo PC port take two years to complete? And it's (from most accounts) poorly optimized for the PC, with a two year old engine dropping frames on today's high end PCs. Hopefully this will play smoothly, given that the xbox sports a 700 Mhz celeron and a mid-range nv
    • Bioware always being a purveyor of quality games? I picked up Neverwinter Nights the week it came out, and I was NOT impressed. True the Fallout series and the toolkit for NwN were great, but "always" is too strong of a word.

      As for Halo PC being poorly optimized for the PC, first Bungie didn't make the PC port. Second, its easier to design ANYTHING when you have only one set of restrictions to work with. In the case of Halo PC... well, the fact that people still use Pentium 1 computers to play Half-Life

      • I'm quite aware that Gearbox did the PC port of Halo - did I ever assert otherwise? Sure, the xbox is a static target, whereas PCs are both moving and amorphous targets, but that's why there's this programming concept called "abstraction", and the many application programming interfaces that help isolate hardware specific details. It certainly doesn't explain why a game developed for the xbox fails to run well on systems a year or two newer that should deliver vastly improved performance. Plus MS claimed th
  • Any successful game with a strong franchise behind it (in this case Star Wars) will spawn sequels. Its the nature of the gaming/franchise relationship. The LOTR movies were successful, that caused a LOTR game that was successful, and that caused a LOTR sequel game.
    • Were those LOTR games any good? I'm always wary of games that come out immediately after a movie because they usually suck (recent Spiderman, Hulk, and Matrix, e.g.), but I heard that the console version of FotR was fun. I'm considering picking up the PC version now that's around $20. Any opinions?
  • You mean to say it'll look better AND have more content?

    *scratches KOTOR off his Reasons To Get An Xbox list*

    • Don't forget Xbox has Live updates. Also, a $200 Xbox looks pretty damn good compared to a $1500 PC.
    • You mean to say it'll look better AND have more content?

      I used to be a PC guy only. But even given slightly worse graphics (the content will be downloadable through XBL), I'd much rather be sitting on a couch holding a simpler controller with true DTS 5.1 and a 27 inch "monitor" than on a PC. To be honest, I kept hearing about how much better the Splinter Cell graphics were going to be on PC, and I didn't think it was at all better than my Xbox (Athlon XP 1500, 512, GF44200 128MB).

      Don't write off con
  • I really would want to continue playing my character in an eventual sequel. Naturally this would mean changing the tone quite a bit, since you are rather powerful at the end. I also wonder if all or at least some of the additions to the PC version will make it onto the list of download-able items for XBOX live once they get around offering any.

  • From what I've noticed, they seem to develop the core game, its mechanics and initial contents, and then often let other studios develop sequels and add-ons. For example, with neverwinter nights, the expansion pack "Shadows of Undrentide" was developed by Floodgate entertainment (and while I haven't really played it, the reviews make it out to be more interesting than the initial single player campaign, which was repetitive and linear), and now it's rumored that Obsidian is doing the KOTOR sequel. I wonder
  • According to Assistant Producer Derek French, these articles are BS. You can see in a post he made on the BioWare forums last week [bioware.com] (his post is at the bottom), that there are no plans to expand the content. Specifically, he states, "Sorry, but there are no new side quests in the PC version of KotOR." He also claims there is no new dialogue. I don't know how they can add a space station in (with "new story lines") and have no new characters, no new quests, and no new dialogue at all. So, who to believe?

  • Man, this game looked so good that I was worried I'd have to eventually buy an X-Box, even though nothing else on the system really interests me.

    Of course, my computer is so old that there's no way I can play this, but still...

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