Console Games And Color Blindness 100
Hinoki writes "Atlus' PlayStation 2 SRPG Disgaea seems to be taking off in the console gaming community. A friend of mine strongly recommended the game, so I decided to chase down a copy and bring it home, only to find that one of the key elements is color coded. Now, this is a problem for me, since I've got color-blindness, which means under the majority of circumstances.. I can't tell the difference between red and green. The geo-panels in Disgaea are more widely varied than simple red-green-yellow-blue.. there are subtle shades and different colors altogether. How big a problem is this for other gamers, and what, if anything can be done about it? Surely it can't be that hard to code in an option that changes a color to a given shape, for those of us that're color-impaired?"
Re:You are a genetic abberation (Score:2)
Read this [slashdot.org] interesting post from someone who is color blind. One thing he notes is that it seems people think if you point out colors to a color blind person, eventually they'll figure it out. Sadly, it doesn't work that way; color blind means can't see the colors. You're obviously either a troll or
Re:You are a genetic abberation (Score:2)
Re:You are a genetic abberation (Score:1)
Re:You are a genetic abberation (Score:2)
Apparently the Australian army uses colour blind snipers for this reason. No shit.
At least.. (Score:2)
I share your plight (Score:2)
I think I should start up my own company were people can rent my time so I can check things out for the color blind...
Is there any sort of color blind accessability documentation out there?
Re:I share your plight (Score:1)
Re:I share your plight (Score:1)
Re:I share your plight (Score:1)
http://www.firaxis.com/downloads/patch/smac_Col
Re:I share your plight (Score:2)
Re:I share your plight (Score:2)
Tetris Attack also used the shape-color system, presumably to help with colorblind. It pops up most frequently in games where color matters heavily, but still not nearly enough. The freely available CrackAttack (a GPL knockoff) plays much like Tetris Attack, but does not offer shapes in addition to colors on their pieces. It might be worthwhile to redo
Re:I share your plight (Score:1)
On multi-player EA Hockey, the colours of players 1 and 2 are red and green (IIRC). Fortunately on the GameCube there are 4 controller slots, so I can usually find a colour that I can identify quickly enough to be competitive with (or helpful to) friends.
The Starcraft / Warcraft series uses the bright green and bright yellow on the mini map which has caused me to be taken completely off guard on occasions.
Well, I'm glad
Re:I share your plight (Score:1)
I was supposed to be a tester for Stars! Supernova due to colorblindness problems I had with the original Stars! but sadly, it looks like that game is never going to make it now.
Re:I share your plight (Score:1)
Besides, most companies don't give a fuck about poor bastards like me.
As long as I can continue to tell the difference between red and black for start lights in racing games, I'm fine:) Of course, even if I couldn't, I just wait for the others to start moving:
Worth a shot (Score:2)
I hardly suggest you keep closing one eye to check, but perhaps your brain would be able to integrate the information about on which side the image is black, after time, into an intuitive feel. The brain is remarkably programmabl
Might work... but... (Score:2)
Re:Worth a shot (Score:1)
GBA Zelda (Score:4, Insightful)
Colour blind women? (Score:2)
Years ago, coming home from college, I was sitting next to a gal who was colour blind. Her two boys were colourblind too. But when I said something about her father being colourblind she said he wasn't colourblind.
Maybe he really was colourblind, but was hiding it because he was ashamed. Or because he was a cop, and colour vision was a job requirement. Or perhaps he wasn't her real father
Re:GBA Zelda (Score:1)
Re:GBA Zelda (Score:1)
Re:GBA Zelda (Score:1)
Re:GBA Zelda (Score:1)
I think the only game I've found that useful with was an old Atari game called the Eidolon. Again, the dragons were each different colors and required different colors of shots to defeat them. I'm not color blind, but I was pretty little and couldn't h
New error meesage... (Score:2)
-Adam
Re:New error meesage... (Score:1)
Web 'designers' who are incapable of imagining modern browsers with a version less than 4 are likely to also be incapable of imagining any colour-vision deficiency short of total monochromaticity, don't you know.
Bad UI designers! No biscuit! (Score:2)
We see this crap all the time, and it doesn't just affect the color-blind. How often do you see web sites with dark green on black or white on light blue? How about WMs that use grey text on slightly lighter or darker background? Sure, you can read it if you try, but the designers should know better.
Re:Bad UI designers! No biscuit! (Score:1)
Re:Bad UI designers! No biscuit! (Score:1)
No doubt!
Re:Bad UI designers! No biscuit! (Score:2)
I hate it when people lie with statistics to make their problem look bigger than it is. I don't care whether it's the RIAA lying about CD burners or color-blind gamers overstating their numbers.
Re:Bad UI designers! No biscuit! (Score:1)
Re:Bad UI designers! No biscuit! (Score:1)
No, but I would argue that there's a market for braille playing cards [djmcadam.com]. (Bad example.)
Companies aren't REQUIRED to accomodate anybody, but shutting out potential customers is not a good way to increase business. Accessibility arguments aside: Would adding a particular texture/shape/isobar format to replace subtle color differentiations cost more to implement than they would make back in increased sales to the colorblind
Designing for CB in the first place (Score:2)
Re:Designing for CB in the first place (Score:2)
There's enough contrast that it's not a problem. My QA (colorblind bro-in-law) said he could read it just fine.
Now, had I done dark red text on a dark green background, that'd be a problem...
Re:Designing for CB in the first place (Score:1)
That portion of the screen (the right hand side) is hard to read for me on this particular monitor, and I am not colourblind in the least. Of course, this type of monitor (aperture grill CRT, like a large percentage of monitors) makes images appear dark, so the game itself might be fine, but using dark colours and greys on a black background, for text no less, is not a good idea. White text would be perfectly fine, and is actually the easiest to read on a mo
Re:Designing for CB in the first place (Score:1)
Statistics... (Score:2)
That is a huge slice of the population, and I know there are some developers who don't pay attention, but a large number of them think about it at some point during product development, though it may not make as big a difference as it should
Colorblindness is complex (Score:2)
Color blindness is complex. Most (all?) are tied to the X (not Y) cromoson, it normally doesn't affact girls because so long as 1 gene is good you often are fine. (I think there are exceptions where genese express themselves in different areas, but I don't know enough about this to comment)
Some people are red-green color blind because they can't see red, so everytihing looks green, others can't see green, so everything is red. More commonly they see both colors, but one (or both!) colors are shifted from
Re:Colorblindness is complex (Score:1)
My stepfather says that he tells green and red lights (on traffic signals) apart based on their position (red on top, green on bottom), to give some idea of what his colourblindness is. On the other hand, when we go fishing he has a much easier time seeing a fish in the river than I do (or anyone else I know), and he has the same ability to see camo clothing quite clearly. His father was in the army (in a primarily no
Re:Colorblindness is complex (Score:1)
My dad tells stop lights apart the same way, which worked great until he drove though some town out west and realized there was a light with one end lit up (doesn't matter if it was left or right), and no cars except a cop on the side of the road. Fortunatly the cop wasn't watching because he has no idea if he did the right thing.
I'm color blind, but I can see red just fine, and the "green" light is normally light blue. (this is intentional, most stoplights switched to a bluegreen a few years back to giv
Re:Colorblindness is complex (Score:1)
I'm pretty sure the left-hand light is red in these cases, but it's been a very long time since I've been through a town that has these lights, so I couldn't be sure.
I'm color
Re: CB tied to the X chromosome (Score:3, Interesting)
On topic; Color difficulties usually come into play with puzzle games. I wish that Capcom would release a playable version of Super Puzzle Fighter II X someday. I've been able to play Puzzle Bobble and Columns by using shapes and got pretty good with Klax by using sound as an assistance, but SPFIIX is completely unplayable. For a
Civ 3 (Score:2, Interesting)
Also if you're color-blindness is red-green and you're looking for a tactical RPG, I'd highly recommend Final Fantasy Tactics as well (not the sequel, which is entirely too easy and plotless). All the text contrasts in the game are black against something else, which makes it easier (though damage is red so might be hard to read at some points).
Re:Civ 3 (Score:1)
Planetside (Score:1)
sometimes it's not so easy (Score:1)
Maybe the solution is to avoid relying on color altogether, but that would be a shame. Some of the more satisfying puzzles I've met have been color-based.
Get a real console (Score:1)
Many puzzle piece-matching games have this problem (Score:2)
The Palm Game Bounce Out [astraware.com]" solved the problem by having multiple color/pattern schemes as a preference item; selecting the "sports ball" option makes every item especially unique by pattern.
*sigh* (Score:1)
Let's make games easy on the colorblind.
And when we're done that, let's make games easy on the really blind.
The quadraplegic.
The epileptic.
The incontinent.
The brain dead.
The stupid.
The blonde.
The redundant.
Death row inmates.
MBA's.
Lesbians.
Twins.
Exhibitionists.
Lesbian Twin Exhibitionists. (Please email me. Please?)
Immigrants.
Ant
Re:*sigh* (Score:2)
And I'm pretty sure incontinence would hinder your game-playing experience.
Not really, but if you sit in one place for a long time, you might be in danger of electrocution.
Re:Dead Sea Trolls (Score:2)
Re:*sigh* (Score:1)
Geo Panel stats (Score:2, Informative)
DisGaea Geo Panel stats: more clarification (Score:1)
It should be possible to get through some of what I call the story "puzzle" stages by using this solution -- the ones where you have to destroy geostones/panels in certain order, or navigate around difficult ones.
However, the poster will have some trouble with the randomly generated "item world" levels. Some of these stages can have up to six different colors of panels, and not all of them are associated with specific effects -- if yo
I've had that problem (Score:2)
What Red-Green colorblind people see (Score:1)
Just to get an idea of what Red-Green colorblind people might see, take a look at the Color Deficient Vision page at Visibone: http://www.visibone.com/colorblind/ [visibone.com]. Compare the colorblind version of the web color chart to the regular vision version.
As a UI Designer, I always tell my developers that they need to use color + something else (shape, line weight, pattern, style) rather than color alone to distinguish things.
Re:What Red-Green colorblind people see (Score:2)
Luminosity and 'blinkies' are always good, too. We're dealing with that where I work. We're making a surveillance system. We've resisted relying on color because we need to be sure that the customers can use the system if they're color blind.
Colourblind-friendly schemepicker (Score:2)
A problem in open source games (Score:2)
Where I've more frequently encountered problems is in homebrew games. I'd sent off a number of bug reports to notify them of the problem. Usually, they simply hadn't considered it and are happy to make some changes.
For example, I'm a big fan of Puzzle Bobble, a puzzle game where you have
Here is a thought (Score:2)
It is worth a shot, at least, perhaps, and it would be interesting to see their response..
I think you've all got it wrong! (Score:2)
Re:I think you've all got it wrong! (Score:1)
But I suppose it could still get irritating if you want to kill time with a solo game of something.
Although with modern games it's nice that they can use subtle colour differences to add more of a challenge, it would probably be best if game designers put in an option to allow alternative colour differentiation. (Even if not default, but make sure it's flagged in the manua
Design, Design, Design (Score:2)
But I find that interfaces designed for easy access to all are much better to the "non-disabled" users as well. How hard is it to say "hey maybe we should make it easier to diferentiate widget
Colorblind fix? Polarized shades. (Score:2)
One thing that I accidently stumbled upon to fix my problem is Polarized Sunglasses. I bought a pair as my old pair lost a side of the frame. They are basically blue blockers, which enh
A good resource (Score:2)
Run 'em through Vischeck [vischeck.com], a colorblindness simulator. It shows you a simulation of what a colorblind individual sees for three different types of colorblindness. Vischeck also works on webpages.
COLOURS (Score:1)
Makes no difference (Score:1)
Reminds me of "Sam & Max Hit the Road" (Score:1)
The great adventure game Sam & Max Hit the Road has a 'film noir' (black and white) mode that can be toggled off. Nice gimmick-- but it quickly becomes useless because, argh!, one of the puzzles requires discerning colours (for those who've played the game, I'm referring to the puzzle with the coloured doors and underground magnets). Sure, it could be solved by trial and error, but there's already an element of trial-and-error tedium in pretty much having to try every door in turn.
Of course, one could
Companies need feedback from color-blind gamers (Score:1)
It may not be hard, but it could potentially add more time to the production of the game. Keep in mind that many games are already released without proper play-testing or bug-fixes; adding another feature which will go unnoticed and unappreciated by many users may not fit with many game companies' bottom lines.
I'm not condoning the game companie
Re:Companies need feedback from color-blind gamers (Score:1)
It was both fascinating and scary how rabidly the author was attacked. Tons of l33t H4x0rs ranted about not screwing up their game with funky colors just to cater to one guy's disability. This despite the fact that the author clearly wanted only the ability to set the colors on his own display,
How about the hue knob? (Score:2)
I guess it could push other colors into the red or green range but it might just be a little tweak.
Even worse (Score:2)
Yes, I'm talking about you Colin.
Useful information on developing... (Score:2)
Visibone [visibone.com] has some extremely useful color palettes and educational links.
Vischeck [vischeck.com] can convert individual images or entire websites to simulate one of three forms of color blindness.
I was going to throw in some more educational sites about color blindness, but I think you all can search Google [google.com] yourselves.
Uneducated designers (Score:1)
Re:Uneducated designers (Score:1)
However, we know that this is something very very easy to overlook. How many developers are going to be playing in monochrome realistically? And just how feasible is it? That said, what is wrong with making a game reliant on color differentiation in order to beat it? I don't think I've seen Tetris in monochrome.... original Gameboy
Re:Uneducated designers (Score:1)
Other considerations. (Score:1)
That really sucks (Score:1)
Only once I had a Problem (Score:1)
I get to this cave, in which a door stopped me. There were a lot of green tiles on the floor, I stepped on them and they maked a -click-. No color change. I was there for an hour, and then called my sister; she told me that the tiles changed from green to orange when you walked over them,
Battle Isle had color blindness options (Score:2)
Makes you wonder why a very small and at the time not very well known company could afford to spend some resources on this while today's million-d