Dungeons and Dragons Online Interview With Turbine 16
Bruha writes "Dungeons and Dragons Warcry has posted its first interview with Turbine Entertainment's development team for Dungeons and Dragons Online, an upcoming MMORPG based on the famous role playing game. Many subjects are covered, including what rulesets will be applied to the game at release." It's a good look at the conversion process a game undergoes when taken from the tabletop and moved to PC.
Nice honesty (Score:3, Funny)
I wish more game developers thought like that. Too many times they promise a ton of features but do not deliver.
Re:Nice honesty (Score:2)
Black Isle has done it (mostly) successfully with both 2nd (AD&D) and a variation of 3rd Ed., and created best-selling games in the pr
Nice interview (Score:2)
Spells (Score:2)
Re:Spells (Score:1)
some can't because it requires too much direct DM interaction
with this:
but just once I'd like to see them implement Wish properly
After admitting that you realize some spells require direct DM interaction, you then choose Wish to be one of the spells you want to see implemented properly?
Uh..what kind of lame wishes did you make?
Re:Spells (Score:1)
Not another one. (Score:1)
Say what now? (Score:1)
Teleturbies (Score:3, Insightful)
Re:Teleturbies (Score:2)
I hunted down the game the first day it came out drove home popped it in and after 30 min of game play I was cursing at the monitor.
Will they survive with their thunder intact? (Score:2, Insightful)
As far as MMORPGs go, they first have to deal with competing against the online juggernaut, EverQuest, which is already doing pretty much exactly what they're
I'll admit it... (Score:1)
I think I'm going to have to get some sort of catheter.