True Crime - Good Cop, GTA - Bad Cop? 33
Thanks to GameDevLeague for their article discussing discussing the Grand Theft Auto-like Activision game True Crime, and its good cop/bad cop dilemma. The author argues: "In Differentiate or Die, Jack Trout says if you're not the leading brand with the killer attribute - then you should go 'opposite' the leading brand's killer attribute." He continues: "What attribute does GTA own? Crime. How do you go opposite of crime? Law enforcement." But he laments that, while you play a cop in the game, "...Activision went and called it True Crime! And buried the law enforcement angle so deep I can barely even tell from the ad copy that's what it's about." So does everyone "want to be bad" nowadays, thus Activision's clone-like marketing ploy, or do users genuinely not care as long as the game is fun?
Franchise begging to be taken care of... (Score:1)
You ride along on patrol looking for bad guys in Lakeview, WA.
It'll sell better than Deer Hunter.
Re:Franchise begging to be taken care of... (Score:2, Funny)
Re:Franchise begging to be taken care of... (Score:1)
It's about choice (Score:2)
Exactly.
I could care less whether I'm playing as the good guy or the bad guy in a game, so long as it is a fun game. After all, that is the point of a game, to be fun.
But even more important than the good/bad side of a game is CHOICE. Give the player the option to be a good guy, or to be a bad guy. Let them decide how they want to play the game.
Grand Theft Auto is a great example of the power that choice gives players. I play vice city a lot, b
Re:It's about choice (Score:2)
They would be following IDSofts suit. If it wernt for ID, we'd be getting sued under the DMCA for modding our games. ID revolutionized the modding industry by using the easy to figure out format(cant think of the name offhand) for doom after seeing how many people tried to hack mods into wolf3d. Because of that we could turn a fps monster game into an airplane simulator (AirQuake), RTS (DiD), Or just totaly innovate new gameplay (3wave, fortress, etc).
It
Dress Ups (Score:2, Funny)
Sometimes I use the minigun.
I like stories.
Re:Dress Ups (Score:2)
Anyways, I go on to do the biker missions (for Mitch whats-his-name). In the beginning of the cut scene when you first meet Mitch, he looks you over and says, "You don't look like the law to me." Despite the fact that I'm wearing a cop uniform and have a cruiser parked outside.
(Got a similar reactio
Re:Dress Ups (Score:2)
Re:Um...both? (Score:1)
Re:Um...both? (Score:1)
I mean, if the character's labelled as a bad guy, whatever he does is "bad". If he's a good guy, everything he does is "good", even if it means shooting innocent people, shoving police batons up people's arses and what not.
How about Max Payne (Score:2)
All the Kids Want to be Nazis (Score:2)
Playing Battlefield 1942 online, I've noticed an unusually high proportion of juvenile fuckwits wanting to be badass nazi stormtroopers. They play as "Adolf Hitler", "22SSPzrDiv", "SS PnzrGrndr", and other trite combinations they pick up off some WWII history site.
Going online and playing as one of Uncle Joe Stalin's guardians of freedom and democracy and demolishing the pseudo-nazi little shits is always amusing.
Essentially I think two kinds of people who like to play bad as bad guys in games--the ones
Re:All the Kids Want to be Nazis (Score:1)
Oh about those of us that think that we could build a better spy trap? Other than it is "unAmerican" to want to play the "enemny" nation and what them to win, what is wrong with playing a
Re:All the Kids Want to be Nazis (Score:2)
Nothing un-American about it. Frankly, I don't care what anyone considers "American" and what "not". I see where you're coming from, but I think there's a bit of a difference between building an evil totalitarian nation in a game like Civilization, to see where it goes, and getting into an FPS with a "d00d! Hitler! Nazi! K00l!" attitude.
I am not making moral judgments about it (I play Axis or Soviet or whatever bad guys happen to be around quite a bit, if for example it's the team with free slots--no
When will someone make a realistic crime game? (Score:1)
Re:When will someone make a realistic crime game? (Score:3, Interesting)
I want to get rich and buy cool stuff and flaunt my cash, drugs and guns to my buds.
I wanna get mixed up with "made men" who might hook me up, or might mark me.
I don't want there to be random "scooby snacks" hidden away to heal me or hide me from the cops. When I get hit by a bullet - I want it to suck - bad.
So... You want a game where you camp out watching a target for 3 days, you want to hire a group of thugs to help you, and you want to be chased by rea
Re:When will someone make a realistic crime game? (Score:1)
Obviously, the cops would have to have a negative consequence for indesciminately blasting mobsters - demoting them to a beat cop or a desk-jockey would be a good first time offenders punishment
heh (Score:2)
Cops not as much fun (Score:2)
Why?
One of the great things about GTA series is the planning you did in the missions. What car to use, how exactly to do it, etc. The vast majority of cops have something called procedure. Rather than creatively solving your problems, you "do it by the book". If you wish to deviate, you need to call headquarters and are more often given orders than a blank check to decide what to do. Who wants to
Re:Cops not as much fun (Score:2)
combine them (Score:2)