Gender-Bending In Online Games Investigated 63
Thanks to Terra Nova for their article discussing the prevalence of gender-bending in online RPGs. According to statistics worked out in the piece, "[in EverQuest], every 1 out of 2 or 3 female characters is being played by a male player, while every 1 out of 100 male characters is being played by a female player." The article also notes that, according to the statistics, "The demographic that is most likely to gender-bend is not male teenagers, but men over the age of 25", suggesting one reason for this might be that "younger male players are probably less secure about their own gender identity."
What about text MUDS? (Score:3, Funny)
I know why there is gender bending (Score:2, Funny)
I think it's because younger male players are the ones more likely to put up a "No Girl's Allowed" sign on their treehouse (if they actually had friends to share it with).
I played a chick in Q3... (Score:4, Funny)
Re:You'd never fall for this (Score:3, Funny)
Slashdot smells like testosterone and frustration.
Not to mention motherboard coolant and D&D-miniture-figurine paints.
(And mom's basement -- I guess it's obligatory for me to mention that.)
Re:makes sense (Score:3, Funny)