On The Failure Of Online Console Gaming 89
Thanks to GamesAreFun for their editorial discussing why online console gaming isn't ready for the masses. The author pinpoints his set of reasons for this alleged "niche" appeal, including not enough broadband penetration ("the fact remains that gaming on dial-up is excruciatingly slow"), lack of online titles with mass-market appeal (citing "a pattern that precludes the more casual gamer from caring about online console gaming"), and limited modding abilities for console titles ("players will become bored... playing the same maps over and over and over again.")
simple.. (Score:5, Insightful)
Re:simple.. (Score:2)
Works fine- I already had the wireless router, but I did have to pay an additional $70 for the adapter on my Xbox.
Re:simple.. (Score:1)
The DreamCast had a custom web-browser (I believe it was IE, but don't remember) that you could boot into from a CD that came with the console. I'm not sure why Sony or Microsoft haven't tried to do this yet, except maybe that it didn't really work out for Sega
As for getting the systems in the living room connected to the router or whatever connection, I'm still looking at the possibility of simply putting a 4-port wireless r
Re:simple.. (Score:1)
Are you sure that will work? Last time I checked, you'd have to get a bridge + hub/switch (or just forget the switch) instead of the second AP.
Re:simple.. (Score:1)
I wouldn't be running a cable from the wireless router to the main router, the whole point of the wireless router is to get from the living roo
Re:simple.. (Score:1)
Re:simple.. (Score:1)
Re:simple.. (Score:2)
Re:simple.. (Score:2)
I used to work at an EB (I've been saying that a lot here) and I think you'd be surprised at how man
Patches? (Score:1)
I'll use Civ3 Play the World for example. It was terrible out of the box. Multiplayer didn't even really work. But several patches later and wh
Re:Patches? (Score:2, Insightful)
Re:Patches? (Score:2)
Of course, each version has gotten hacked rather easily, and that's how people run arbitrary code on the GameCube.
Do you really need to be online? (Score:4, Insightful)
As I see it, consoles are already multiplayer-enabled. Plug in a second controller (or more), and you're ready to go. Any time I see a console, I see two or three kids sitting in front of it. Local multiplay. Why do you need to go online? Just so your friends don't have to come over to your house, exchanging a 5 minute walk for a couple of bucks on the phone bill (and removing the social factor)?
The way I see it, there is no real need to go online for a multiplayer experience. Yes, it's a nice thing to have, granted, but it's not really required. Try to plug in a second controller into a PC. Completely different story (yes, it's possible...).
Re:Do you really need to be online? (Score:3, Insightful)
Some of us have friends and family outside of a 5 minute walk (try a 3-days drive for most of my friends and f
Obviously you're not older than 20. (Score:3, Insightful)
Re:Obviously you're not older than 20. (Score:1)
screen real estate is big for me. I play a lot of FPS games on xbox. Split screen FPS gaming sucks compared to LAN / internet. As a matter of fact, before live came out, I networked my xbox with 2 of my nephews xboxes at the house next door to play Halo.
Lately I have been playing ESPN football and ESPN hockey with my nephew (both are excellent games IMHO). Football is better over live because I can push a button and see the play before the snap (something I don't do when he is sitting next to me). Pla
Re:Do you really need to be online? (Score:1)
alot of the allure of online gaming is lost.. You don't know what the other person is doing.
Re:Do you really need to be online? (Score:1)
This, as I see it, is a major problem with online console gaming, but not the biggest -- This is how I see it.. With Madden 2004 for PS2 (I love the game, but didn't buy this one this year, but I did read this on the box) it touts as a major feature the fact that you can use the online connection to download updated stats and stuff from the internet..
Is *any* gaming ready for the masses? (Score:3, Insightful)
I'll stick to consoles, thank you.
Re:Is *any* gaming ready for the masses? (Score:2)
True. It tends to be palatable more to the smarter, geekier types.
Since aftermarket patches are possible, intial releases are frequently of just-barely-playable quality. Drivers for your computer have to be carefully controlled and balanced, or everything will explode. And the system upgrade cycle is much more frequent, and vastly more expensive.
Both of the last two complaints are only present if you buy the bleeding edge. You're un
Shameless XBL plug... (Score:2)
This is where the Xbox has the advantage over the PS2. Games like Mechassault and Return to Castle Wolfenstein have DLC, and it's helped extend the longevity of the games tremendously. (Mechassault's multiplayer game has almost more than doubled in size just because of DLC) Perhaps the PS2 Hard Drive will change this. Perhaps...
But really, how is this any different than gaming online on the PC? Example: Counter-Strik
Counterstrike (Score:2)
On the other hand, for Mechassault and Return to Castle Wolfenstein
Re:Counterstrike (Score:1)
Why does it need to appeal to the masses? (Score:2)
I know that without content, sites and magazines don't get readers, to whom they can sell advertising. But, the point here is, do the masses really need game consoles? Is this such an important thing that we should subsidize consoles for those who can't afford them?
Why do businesses think that they need to dominate the entire population with their product to be successful? What's wrong with being one of three or four players in a niche market, and having a strong share of revenue from that market? Isn't th
Tandy 1000? I call BS! (Score:1)
I call BS. I had a Tandy 1000 back in the mid 80's. It was an 8088 4.77 Mhz processor and could be expanded to a max of 640k RAM (IIRC).
Doom required at least a 386SX to run, in fact I think it was the first major game ever to require a 32-bit processor. There is no way you could even get Doom running on a Tandy 1000, even poorly!
Re:Tandy 1000? I call BS! (Score:2)
IIRC, DWANGO required at least a 14,400 modem to play online. (and no, there weren't any Tandys running Doom then)
Re:Tandy 1000? I call BS! (Score:1)
Personally I used to play muds using my 1200 baud modem (I had a 300 baud earlier, but I only ever used that for bbs stuff) which was way before Doom. The first graphical online games I played were around the age of Doom (actually a bit earlier IRC) and I was using
Griefers and Masters (Score:5, Insightful)
One: People who really get off on acting like complete jerks, ruining your gameplay experience with abusive behavior and cheating. These are the punks who 'pull' on Capcom vs. SNK 2 (quitting the game at the last possible second, thus giving you BOTH a loss in the rankings) and trash-talk endlessly. I have a factor I call the 'Zero to Cocksucker' factor for an online game, which is exactly how long after connecting for the first time it takes for someone to call me a 'fag'. Record is currently 45 seconds for the bundled motorcycle racer on the XBL demo disk.
Two: People who are absolute masters at the game you've selected to play. You die five seconds after respawning, you're beaten down with endless combos you have no hope of countering, you generally get utterly annihilated with no hope whatsoever of getting a single frag/hit/point in, much less winning. Yes, the answer to this is "Get skillz" but it's hard to get skills when you can't find anybody on your level to practice with beyond the useless computer AI.
So in the end, I'm either so annoyed or so frustrated that I go play a single player game or I find something else to do with my time.
Solution? Better matching services to ensure reasonable skill level mixes (and attracting a stream of newbies to keep the population as a whole from being too advanced), making the player feedback actually mean something so you can tell ahead of time if sixty thousand people have branded someone a jerk, etc. There are means to reducing these problems, even if they can't be eliminated. Most games just aren't designed with that in mind yet.
Re:Griefers and Masters (Score:1)
Unfortunately, I doubt MS will do much about that, due to the fact that everyone on XBL is a paying subscriber. I believe this was discussed previously, as Blizzard will ban battle.net jerks but that doesn't happen on EQ or other MMOs.
There's not much you can do about it except to find people on web forums or IRC to play against. I wish Microsoft would release a keyboard for Xbox, I have no desire to voice chat with random gamers.
Re:Griefers and Masters (Score:1)
http://www.xbox.com/en-us/pso2/keyboardadapter.
Use just about any keyboard you'd like. Much better, IMO, than something like the PS2 keyboard, which sticks you with something that may not be very comfortable to use (ie I can't use a standard keyboard for more than 20 minutes without having carpal tunnel problems).
Easy solution (Score:1)
Re:Griefers and Masters (Score:2)
The 'pulling' problem was something microsoft should have taken care of. CvS2 on x-box was botched with the EO mode, and the way they handled pulls and rankings. I played with my mic on for the first day or
Re:Griefers and Masters (Score:1)
Re:Griefers and Masters (Score:2)
Then I finally went through and played the entire single player campaign. That improved my playability to where I could actually compete. Also, there is the grinder, which will give you tons of practice on different mechs.
Console Vs. Computer Schism (Score:3, Interesting)
Console gamers are used to being able to play multiplayer games without all that messy setting up a network or getting your console online. I'm not saying these things are complex, just that Joe Average is going to percieve them as being so.
I personally hate online multiplayer gaming in just about every form, for pretty much the same reason I hated group assignments in school. That, and I object to the idea of continuing to pay for a game I've already bought.
Yes, yes. I've heard the comparison of buying fuel for your car, or paying for electricity, but those don't hold up as comparisons: All cars require fuel, and all electronics require electricity, but not all video games require continuous subscriptions.
Re:Console Vs. Computer Schism (Score:2)
That's okay - you don't need to enjoy it. Just don't try to stop those of us who do.
"...I object to the idea of continuing to pay for a game I've already bought."
There are no games that require you to pay for them after you've purchased them - period. The only types of games that have a service charge are MMOGs, and that service charge is the cost of server upkeep, bandwidth, and all the other services that you're taking a part of b
Re:Console Vs. Computer Schism (Score:2)
Re:Console Vs. Computer Schism (Score:2, Funny)
Be quiet, you don't want to give the video game publishers ideas do you?
Re:Console Vs. Computer Schism (Score:2)
I have a PC, two consoles, and a GameBoy Advance. I play games on all of them, but I play different games at different times for different reasons.
A PC is generally relegated to a spare bedroom, a closet, or a corner where work is done. An internet connection is a necessity. When you use it, you face away from the rest of the room, towards the monitor. It is ge
Re:Console Vs. Computer Schism (Score:1)
The sad fact is that this is a limitation of the GBA version of the game, and is not inherent in the game itself (Doom 2 has fully-functional save-anywhere/-anytime gameplay on the PC),
Re:Console Vs. Computer Schism (Score:2)
Your history lesson is the best point I've seen on this topic. I remember how difficult it was to get an online Duke Nukem 3D game going, along with most of the games of its ge
Oh boy (Score:1, Offtopic)
It's the titles available. (Score:2)
Traditionally, the PC has been good in certain genres of games that translate well to multiplayer action. RPG's, FPS, RTS, and Simulation games are usually better on the PC than on the console.
Consoles are usually have better sports games, adventure/platform games, and fighting games.
So you would think that the consoles would take the games
Re:It's the titles available. (Score:1)
The author of the article and you appear to both be ignorant of the widespread appeal of EA's Madden 2004, NCAA Football 2004, and the expected appeal of the rest of their sports line - exclusively playable online using a PS2.
Re:It's the titles available. (Score:2)
Try re-reading my post, I said OTHER than sports games the consoles haven't released anything that is exclusive to the genres the consoles traditionally do well with. Also, Madden 2004 isn't "exclusively playable online with PS2" you can go online and play with the PC version as w
Re:It's the titles available. (Score:1)
Re:It's the titles available. (Score:1, Offtopic)
"Like when you did when replying to me?"; you've still failed to address the fact that spotting your ignorance is not "name-calling", as was the original complaint you lodged. And as everyone who plays video game forms of football knows, the console versions have always been superior to the PC versions. This is no different.
" If it's available on the PC, it's not exclusive to the consoles, which is what I was talking about it my first post. It's obvious from your posting history that
Re:It's the titles available. (Score:2)
As usual, you show your stupidity. I didn't post it under my username so you would see it. I don't worry about my karma much, sorry. Also, if you weren't a moron you would realize most people who would play a console online have an ISP already, along with a PC so the price difference isn't a factor.
Why d
Re:It's the titles available. (Score:1)
Re:It's the titles available. (Score:2)
I would say that the Final Fantasy series is an exception to the rule in recent years (ie FF7 and on). PC RPG's have evolved to the point where they
3 words (Score:2)
Final Fantasy Online
Then we'll talk.
Re:3 words (Score:1)
Sorry, I love my Xbox Live. But aside from my regular annual fee, I don't feel the need to shell out $10+ bucks per game to occasionally play them online.
With all the games I have, I can't devote multiple-hours to a fee-based RPG. I like the current setup, where I can just login, play a game or two, and then move onto something else.
But that's why I don't play computer MMORPG's either.
But in all honesty, the main reason I don't do Xbox Live as much as I would play PC Online games, is
Re:3 words (Score:2)
I have a PS2, there's no PS2 fee, just the game fee. Oh, and FFonline will come preinstalled on the HD of the adaptor combo...
But I know what you mean, the whole "pay pay and pay" thing IS a problem.
Re:3 words (Score:1)
I think that's my major problem with the entire model. I like the fact with the Xbox, I can just grab standard games and play them out of the box with my current subscription. Which is nice with rentals.
But maybe things have changed, I haven't looked at the specs for PS2 Online lately.
I do admit that the Sony package deal also had me intrigued, but I would need Planetside also brought over to the PS2, rather than just Everquest.
An
Re:3 words (Score:2)
I understand that a lot of people will find this to be rediculous. However, in FFXI's case, you have a huge fan base (Fan being in the fanatical sense) that has matured over many many years (FF1 came out in the US I believe in 1989?) many of whom have fawned over
Re:3 words (Score:1)
Re:3 words (Score:2)
The constant nedd to buy bigger and better graphic cards/ram/etc...
Some people just buy a console every 5 years instead.
Re: (Score:2)
Re:This is ridiculous (Score:1)
Re:This is ridiculous (Score:2)
Counter-Strike has de_dust and de_dust2, Starcraft Big Game Hunters (which has spawned hundreds of clones), and even both versions of Halo (PC and Xbox) continue to champion Blood Gulch as the most popular
He has a few good points, but... (Score:1)
Am I supposed to take this editorial seriously? (Score:2)
I find it odd that this person mentions
Re:Am I supposed to take this editorial seriously? (Score:1)
You should resist the urge to post before the content is actually spell checked.
I'm just kidding. Couldn't resist. I'm an ass.
Re:Am I supposed to take this editorial seriously? (Score:1)
Modding (Score:1)
Other Online Uses (Downloads) (Score:1)
I have Xbox (and Xbox Live). Sorry if this sounds like a commercial, but there is a point at the end.
One of the upcoming games I am most excited about is Project Gotham Racing 2 [xbox.com]. This is a street racing game that is going to make full use of xbox live.
PGR2 is going to be always on the internet. While you are playing in offline singleplayer mode, your lap times/scores will be uploaded to a server. When you play a track you can see the worldwide best times. You can also race against other users.
The co
Bored playing the same maps over and over? (Score:2)
Console vs. PC aka. the Party vs. Alone (Score:1)
Console game on the otherhand are for me aimed at the opposite, even the SP games are games I can play with friends around
Maybe if they weren't aiming for broadband... (Score:2)
This is a software problem, not a hardware one. I'm sure many of us can remember a time when 14.4 kbps was more than fast enough to play games on to your heart's content. So long as game writers are letting their code bloat to the point of requiring broadband, they'll still be screwing themselves out of the vast majority of the people on-line.
Re:Maybe if they weren't aiming for broadband... (Score:1)