Rogue Squadron III - The Sequel You're Looking For? 47
Thanks to GameSpot for their review of Star Wars Rogue Squadron III: Rebel Strike for the GameCube, rating the Factor 5-developed sequel that arrives in stores this week. GameSpot pronounce it a qualified success, saying "the parts of the game that stick to airborne and space combat are quite solid", but "the on-foot missions... [are] where Rebel Strike really falters." With the title including "a cooperative two-player version of Rogue Leader in its entirety", and IGN also being somewhat positive, recommending the "superb two-player cooperative mode" as "an absolute must play", although suggesting "if you were only a casual fan of the last [game in the series]... you [should] rent first", is this what you'd consider a good use of the Star Wars license?
Re:I want it but.. (Score:1)
I really wish a DECENT SW game would come out on the PC. And yes, I know Knights of the Old Republic is coming, and it rocks from what I gather, but I mean something like the original Rogue Squadron. That game was a BLAST! I want a game set DURING the original trilogy, even if between movies (which if I recall, is when Rogue Squadron is set).
Re:I want it but.. (Score:1)
The original Rogue Squadron was released on the PC [ebay.com]
Re:I want it but.. (Score:1)
It might be (Score:1)
Re:It might be (Score:2)
Why? Because it's fun. The first (second) one was a lot of fun on the GameCube. Fly around, blow stuff up, play interesting missions etc. And when ya find out they added a new twist to it, i.e. running around on the ground, it's more exciting. At least conceptually. They had fun in the previous game.
Anyway, that answers the question why you're playing through the story again.
Re:It might be (Score:2)
(which i guess could have been the game that started this thing with sw games)
Re:I just saw the remake of Star Wars (Score:2, Insightful)
Han shot first. Han was a scumbag (hence his prior dealings with Jabba and his attitude about saving his own hide). The quest (saving the princess and helping destroy the DEATHSTAR) redeemed him. This was displayed in his last minute "hero" decision to help Luke in the DEATHSTAR trench when all hope was lost.
By making Greedo shoot first (ala making a politically correct version of Star Wars), Lucas destroyed a key mthyological undertone that he was purposely trying to
Too bad (Score:2)
Has anyone played the cooperative version of Rouge Leader 2? I think that this would be a fun waste of an afternoon
Re:Too bad (Score:2)
Re:Too bad (Score:1)
Cue predictable jokes about makeup.
I'm getting it tomorrow - don't spoil the suprise (Score:2, Interesting)
The rest of the demo disk was kind of lame. The original arcade Star Wars was fun for about 15 minutes ( 5 x 3 minute showing it off to friends) but I don't think i'd play it. And the Gladius trailer did nothing for me. I was hoping it would shift me one way or another, but it really only
Re:I'm getting it tomorrow - don't spoil the supri (Score:1)
Is this game still linear? (Score:2)
Re:Is this game still linear? (Score:3, Informative)
Still linear. We're talking a cheap sequel here, not a revolutionary update. I'm under the impression that Factor 5 is more about game technology (sound, etc) than about game making. That's not an insult, just the impression I've got. (I'd appreciate correction or clarification.)
Re:Is this game still linear? (Score:3, Interesting)
Well, it's hard to "correct" an impression/opinion like that, but I think that these are some of the best overall gaming experiences I've had. A lot of that it is the "magic" of the original Star Wars universe, but I find the missions to be well-designed challenges and the control to be excellent. These a
Re:Is this game still linear? (Score:2)
there are two 'paths' displayed on the mission select screen, with unlockable bonus games in the middle, and you can switch between 'em at any time, so it's nice that you have at least one option if you get stuck.
Overall, though, my impression of the game isn't great. I think the best descrition for all the parts is "cluttered".
Answering The Question (Score:2)
Not even close. I can forgive replaying the same old story once per console generation when it's a good upgrade from what has come before (like Rogue Leader, the GC launch title), but it becomes pure whoring when they dip from the same well this often.
Bioware went the right direction by placing us in the familiar Star Wars universe and building a brand new story (not to mention giving us the first single-player Star Wars RPG). Star W
Re:Answering The Question (Score:2)
Re:Answering The Question (Score:1)
PTFG (play the f'kin games) before you rag on them.
Personally, I'd rather fly missions from the timeframe in original trilogy, rather than from a story some hack-tastic-fanboy-author wrote, but that just me.
Re:Answering The Question (Score:2)
Re:Answering The Question (Score:2)
You would think that the imperials would just give up on that damn thing. I mean consider the amount of money and man power t
Why? (Score:1)
No Rogue Squadron (Score:2)
Re:No Rogue Squadron (Score:2)
It's too bad. I never get the same feel in the RS games that I did in XW/TF/XvT/XW:A...
-lw
My thoughts exactly (Score:2)
Re:No Rogue Squadron (Score:1)
The only one of those I didn't like was X-Wing vs Tie Fighter. I think it was because it had no single-player campaign.
Re:No Rogue Squadron (Score:2)
If you think it's easy/ier, you haven't tried to finish it.
And I don't quite understand how the 'arcade' classificiation can be grouped up with 'easier' like that. If you like simulations better than arcade games, fine. But there are some damn hard arcade-style games out there.
Personally, I prefer to get away from sims whenever possible. When developers go for realism in a game, they tend to bore me to death.
--Jeremy
Licenses (Score:2)
Other than the recent Knights of the Old Republic, what other -recent- Star Wars game has been released?
Re:Licenses (Score:2)
Star Wars: Galaxies [gamespot.com], and Jedi Academy [gamespot.com] come to mind.
I've said it before... (Score:3, Insightful)
And they should stop doing 3D "adaptations" of characters that simply DO NOT work in 3D. Guybrush in 3D was simply horrible, and I imagine the Full Throttle and Sam and Max sequels will look equally horrible.
Re:I've said it before... (Score:2)
My RS3: Rebel Strike review (Score:3, Informative)
I played "Rogue Squadron" on the Nintendo 64. I downloaded and watched in awe the tech demos of "Rogue Squadron 2: Rogue Leader" for GameCube, eagerly awaiting the system's release. When I finally got it in my grubby little hands, I played endlessly for days and, even now, two years after its release, it's still one of the most enjoyable and best looking games for GameCube. I still play on occasion, attempting to get the last gold medals to unlock the final bonus mission. So, naturally, I was more than a little excited when "Rogue Squadron 3: Rebel" Strike was announced.
Again, I downloaded the videos and read all the previews. But this time, I was slightly skeptical. "Rogue Squadron 2" had been so phenomenal and had been so damn pretty, would "Rogue Squadron 3" be able to beat it? LucasArts and Factor 5 have now had years to perfect their GameCube development, but it is the same system. And, come on. We're revisiting the original trilogy AGAIN? After having had no less than fourteen hojillion games covering the same time period? But having played both the demo and now, finally, the release copy of "Rogue Squadron 3: Rebel Strike" (I'll stop writing the whole damn title and just refer to it as RS3 from now on) I can stop wondering how it's going to be, and give my own review of the game.
Quickly, before I begin, I have to be honest. I have not yet explored every single facet of the game. LucasArts is one of the best companies for those who enjoy bonus extras. In the submenus of the "Options" section of the game, there are selections fo unlockable audio commentary, and it was recently made public that RS3 would contain not only the 1980 arcade version of "Star Wars: Episode IV - A New Hope" that the demo disk had, but also a version of the arcade game for "Star Wars: Episode V - The Empire Strikes Back." And, as usual, there are unlockable levels (such as rescuing Princess Leia from the 1st Death Star or escaping Jabba's sail barges) and there are sure to be unlockable ships.
But I've played enough that I can give an in depth review of the game. So, here we go...
CONTROLS:
"IT'S NOT IMPOSSIBLE, I USED TO BULLSEYE WOMPRATS IN MY T-16 BACK HOME!"
-Luke Skywalker, "Star Wars: Episode IV - A New Hope"
We'll start off with gameplay. After all, that's what everyone says is most important. Graphics are, of course, nice, but a game can look pretty and still be abysmal. Rogue Squadron 2 had very controls that were easy to pick up. Your ship went forward, the left shoulder button slowed it down, and the right sped it up. 'A' shot your main gun, and 'B' your secondary, if you had one. Sure, there were ways to do barrel rolls and use your targeting computer, but the basics were simple.
RS3 has stuck to the same set of controls for flying ships (we'll get to on-foot controls in a second). If you were comfortable with Rogue Squadron 2, you can easily pick up a controller and get right into the action. All of the ships handle differently, keeping true to the original trilogy. X-Wings are a solid mix of speed and maneuverability, A-Wings are fast with tight turns and low shields, Y-Wings steer like a cow but can take a beating, and so on. Likewise, the Snow Speeders and Speeder Bikes handle very well and the Speeder Bikes give a really great sense of speed.
My one complaint, which I (and everyone else) had in the RS2 and was sad to see carried on to RS3 was the twitch factor of the controls. The GameCube control stick has a large number of usable angles that the console hardware can recognize. So why does the slightest tilt send my targeting reticle flying to the side of the screen? While it's possible once you get used to the controls, pin-point accuracy is still hard to obtain.
Now for the ground controls (and note I included the Speeder missions above, as they handle like ships). I was nervous when it became clear RS3 would include ground missions. I enjoyed "Shadows of the Empire" for Nintendo 64 a lot, bu
Could be better, could be worse (Score:2)
I'm now on the third mission of the game, and so far here are my impressions:
- The graphics are really nice.
- The cinematics are well-done.
- The menus and other prompts, as well as their music and sounds are **exactly** like RS2. This feels really cheap to me. Even the descriptions you get of the vehicles in the hanger appear to be word-for-word identical.
- The controls for the on-foot sections aren't very good. They are VERY sensitive, which is tough whe
Re:Could be better, could be worse (Score:2)
Re:Could be better, could be worse (Score:2)