What Defines Successful Game Characters? 42
Thanks to TotalGames.net for their feature discussing what makes a videogame character popular. They point out that "almost every character-led game will see a significant chunk of development time spent honing, adjusting and, in some cases, scrapping characters", and discuss Link's famous make-over for Zelda: The Wind Waker, saying "...the outcry that greeted this graphical overhaul underlines just how important game characters are to players." However, the piece concludes: "But for every ignored genius, there are hundreds of mediocre and downright irritating game icons lurking on the shelves", citing Ty the Tasmanian Tiger and the Poochy-like Bitmap Kid as examples of the bad in character design.
Magic Pockets sucked! (Score:2, Interesting)
I think the success of the character is more a result of the quality of the game.
Re:Magic Pockets sucked! (Score:2, Informative)
I actually liked Sonic 3D. Sadly it made feel ill playing it:(
Sonic was an established character by then. Had Sonic 3D been the first effort involving the titular blue hedgehog, it would have been game over for the franchise before it even started.
Re:Magic Pockets sucked! (Score:1)
Too true. I mean, there haven't been any good Sonic games since Sonic Adventure in 1998 - that's living proof that sub-par games (Sonic Shuffle and onward) can't be helped by a great character.
It's the hair. (Score:5, Funny)
Re:It's the hair. (Score:1)
Is it just me... (Score:2)
Is it just me, or did most of the outry about that game die down shortly after it was released? I guess everybody was surprised that the game still turned out quite good.
Re:Is it just me... (Score:4, Insightful)
First I was not happy and against it. What did we know before the screenshots came out? We "knew" there would be a new Zelda game (isn't there always, and it was later confirmed), and we had the spaceworld video where Gannon fought Link that looked absolutly incredible. If the next zelda game looked like that, what Zelda fan wouldn't be happy?
Then the screenshots come out. We go from this awesome looking realistic fight scene to screenshots of a cartoon. Now remember that cel-shading hadn't been done too well before then. Yes, Jet Set Radio looked cool (I own 'em both), but it didn't look "smooth", there were still "edges" to put it one way. Cel-shaded games didn't look that great then, especially compared to the space world video.
So where is the complaining now? Well, for one thing we now know the gameplay and story and it wasn't turned into some little kiddy game for 5 year olds (as I had heard some speculation once, and the graphics would support a leap to that conclusion somewhat). It was a GREAT game, and the graphics were absolutly fantastic. Nintendo did the cel-shading thing perfectly. Link was expressive, the enviornments looked great, no complaints.
So in a way, the complaints were just that the game wasn't what they had expected.
Re:Is it just me... (Score:2)
Ya know, I think you might be right. Nintendo should have been smarter than to show the Link demo if they new a cel-based Zelda game was coming out...
Oh well, at least they got free publicity.
Re:Is it just me... (Score:2)
They didn't decide on the cell shading until after showing the demo. They started making a game based on that art, but decided if they continued it would be exactly the same as Ocarina, but prettier. So they tried cell shading instead, which ended up being at least a little different, although not a huge change in gameplay.
Re:Is it just me... (Score:5, Insightful)
The other reason for complaints was the graphic quality when they first revealed the cell shading was significantly lower than the final game.
The original Spaceworld demo never really impressed me. When I watched it, it just didn't look like a game to me. I also like the 2D Zeldas much better than the 3D ones. Combine the two factors and I was actually rather glad when they showed the cell shaded game - it actually looked like a Zelda game to me. Too bad the game had a few fatal flaws in it; it really had the potential to be an excellent game. A Wind Waker: Master Quest would be excellent...
Re:Is it just me... (Score:1)
For me, it's the goddamn overworld. Sailing the boat was fun for about 5 minutes. Yeah, you can warp with the Song of Gales. Yeah, the plot shows exactly why there's only islands. But it feels so tedious.
Also, I think the next Zelda should be something more evolved. Hit the switch, get the item, fight the boss. Am I jaded, or have we been playing the same game for over a decade?
Re:Is it just me... (Score:2)
Second fatal flaw is the linearity. You're forced to do the levels in order, even though there is no reason for it. It looks like the game was designed to allow things to be done out of order, but then the PH
Successful Character == Successful Story (Score:5, Insightful)
Re:Successful Character == Successful Story (Score:2)
Err, wait...
--Jeremy
Re:Successful Character == Successful Story (Score:2)
I'd give Mario games an A+ in aesthetic quality myself.
A little misunderstood? (Score:4, Insightful)
In that particular case, I don't think it was because Link's character had changed. Most of the outcry there was a knee-jerk reaction caused by people feeling mislead. First they were shown a video where Link looked startlingly realistic, then they were presented with a still of Link that looked like something out of South Park. Besides feeling mislead, it probably looked to people like Nintendo was cheapining out the franchise. They wanted to see Link taken into a more adult direction.
I really don't feel that the outcry had to do with changing Link himself. If you think about it, it isn't much of a change at all from the previous games.
Interesting note: Though this isn't a scientific observation, I did notice that the people complaining about the game were the ones who only saw a still of it. The ones that were saying 'wow' were the ones that saw the video.
Re:A little misunderstood? (Score:1)
Attitude. (Score:2)
Re:Attitude. (Score:2, Informative)
disposable characters (Score:3, Insightful)
It's all about a nice concept, then STFU (Score:1)
The greatest video game character (Score:2, Funny)
Re:The greatest video game character (Score:2, Funny)
Re:The greatest video game character (Score:2)
Focus Groups & Story (Score:5, Insightful)
I think this article lost most of its credibility with this section. One of the main complaints in several of the reviews for Kung Fu Chaos was that all of the characters were boring, generic characters that no one in the review staff wanted to play. The same complaints have been voiced for I Ninja, who looks like nothing more inspired or interesting than a generic cartoon ninja. Take an '80s action movie ninja, super-deform him, and there you go, you've got I Ninja. How they think that that is an inspired design or that it is somehow anywhere near as unique as a lightning fast blue hedgehog or an Italian plumber that fights evil mushrooms, turtles, and dinosaurs by stomping on them is beyond me.
And I think that what makes a successful character is, quite simply, gameplay. Look at that list on the left there. Pac-Man, Donkey Kong, Mario, Chun-Li, Sonic, Bomberman, Pikachu... just go through the whole damn thing and try to spot the popular character that was in a game that sucked. Or that was just mediocre. You won't find one, because not only were Pac-Man, Super Mario Bros., Donkey Kong, Street Fighter 2, Sonic the Hedgehog, and all of the others great games, but even the first Tomb Raider wasn't that bad.
People will buy a game that does not suck. They will even buy games that don't suck, but have characters that definitely DO suck, like Ratchet & Clank and Jak & Daxter. They will even buy games that look "kiddie", regardless of what your ridiculous focus group says. If the original I Ninja was "too kiddie" for the focus groups, then what do you think they said about Wind Waker, one of the best selling platformers of the year?
Un-forgetable (Score:1)
Life is Viewtiful... (Score:2)
In any case, Viewtiful Joe, has some of the best new characters I've seen in a long time. Not too much of a story, but the game itself screams personality.
It doesn't hurt that the game itself is the most kick-ass game to come out in a long time...
Umm... no (Score:1)
Actually, that would be Matt Groening who said that. Give credit where credit is due Guy.
Depth (Score:2)
If someone came up to you and offered you a game between these two descriptions, which would you chose?
A) You're a spiky haired guy with little known about yo
Re:Depth (Score:1)
sega master system rocked, i remeber plaing alex the kid for 15 hours stright until the sega overheated ah the good old days.
as for characters that no name kid in paperboy was still pretty cool, he had a nice bike