On Videogame Length - Less Is More? 126
Thanks to Eurogamer for their opinion piece criticizing the excessive length of videogames. The author initially states: "It's the woe of every committed gamer: piles of uncompleted games. We all swear we'll go back and complete [games] but the sad reality is most of us will - most likely - never get around to resuming our valiant quest to conquer these epics." He points out the relative lack of time most players have: "For the majority of gamers, squeezing in the time to play games means - pretty much - not spending much time doing anything else in our leisure time", and goes on to advocate episodic content, arguing "I long for a future when games are delivered in short sharp chunks like all the best visual entertainment is."
cost (Score:5, Insightful)
Re:cost (Score:1)
Re:cost (Score:2)
Of course, we, uh, only played it on one computer at a time. Yes. Yes, we did.
Re:cost (Score:1)
This reviewer's opinion is typical of the burnt out mentality you get when you work around games too long. I used have that attitude when I worked for a games store. You see so many games it all becomes a blur and you only see the loudest out of the crowd, or what you're told to push/sell
Re:cost (Score:2)
If the game doesn't change enough from its p
This is just the point... (Score:2)
A GOOD idea is to split games up into parts, like .HACK. That way you get episodes of the game you like at a cheaper price ('course, .HACK didn't
And why are we listening to this idiot ? (Score:4, Insightful)
I am just starting Morrowind - Great game, lots of content. I will be going back to this one for years, I just love it... Daggerfall was on this list for me as well.
I love games with more content - they are going to be the ones I go back to year after year. Fine if you don't have the content, I guess I will just win it and chunk it on the shelf going "what a waste".
Re:And why are we listening to this idiot ? (Score:1)
Re:And why are we listening to this idiot ? (Score:2)
Daniel
Re:And why are we listening to this idiot ? (Score:2)
Re:And why are we listening to this idiot ? (Score:1)
Re:And why are we listening to this idiot ? (Score:2)
I'd say it's a matter of taste whether a person sticks with it, and it sounds like the original poster finds the same facination in MW and Daggerfall that I did.
As for the original article: to each his own. I have days where I'm swamped with work or I'd like to go out and do something else, so a nice, short game is perfect. But, as previously stated, epics like Morrowind and other similar games are right up my alley. I lo
Cheat codes and walkthroughs (Score:1, Insightful)
Short chunks? (Score:3, Interesting)
Unfortunately, most of the best visual entertainment that is delivered in "short sharp chunks" takes much less time to produce. Look at the development schedule for Half-Life or Grand Theft Auto 3 and compare that to the time taken to produce a television show, or newspaper, or magazine. We're talking several years vs a few days to a week.
When making games becomes a faster, more streamlined process, then we'll see more streamlined gaming experiences.
Re:Short chunks? (Score:2)
Re:Short chunks? (Score:1)
I don't know, I don't have an explanation for that one yet. Still with a movie you're paying 8 bucks for 2 hours . There's no other form of entertainment I can imagine that it seems people will pay 8 bucks for 2 hours of.
-e-
Re:Short chunks? (Score:1)
Re:Short chunks? (Score:2)
Re:Short chunks? (Score:1)
The first three are performances, which are going to cost more because of the cost of putting together a performance in the first place. In fact, most of those will probably cost more than $8 per 2 hours (though small shows could yield cheaper or right around there for concerts).
A short book, especially in paper back, costing $8 is one of my biggest gripes in the last few years. 300 page paperback books used to cost $4-5, now they're easily $7-9. Then again, the in
Re:Short chunks? (Score:2)
Daniel
Piles of uncompleted games? (Score:1)
As others have mentioned, I'm sure not going to spend $50 or $60 for a game that only takes me an afternoon to beat. It's just not worth the cash.
Re:Piles of uncompleted games? (Score:4, Funny)
I actually have a closet shelf full of unopened PC games still in their cellophane wrappers.
I tried to do the math - let's see, $10 for the game divided by the hours spent playing... Dammit, it just keeps saying "undefined"!
Re:Piles of uncompleted games? (Score:2)
I couldn't disagree more (Score:5, Interesting)
Re:I couldn't disagree more (Score:2)
Re:I couldn't disagree more (Score:1)
Tattoo this on the heads of the people writing this article.
A game that is done well and stays interesting can be extremely long. In fact, those are the games you WANT to be longer because you don't want to stop playing them. I easily got 30+ hours of play out of my first time through Eternal Darkness because it was so interesting and fun. And at the end? I was upset - because there wasn't more to play. I wanted more.
A game
Re:I couldn't disagree more (Score:1)
You would be better choosing nearly any other game to make your point.
Re:I couldn't disagree more (Score:1)
Re:I couldn't disagree more (Score:1)
I definately agree with you about ICO though, terrific game and beautifully exectued (the art and level design was magnificant) however it was extremely short and I doubt many people would play it twice.
Re:I couldn't disagree more (Score:2)
Re:I couldn't disagree more (Score:2)
After being thankful I rented Star Wars: The Clone Wars, I agree fully.
Another peeve of mine are games that are extrememly formulaic and use plot only as a glue in the formula. Those FMV things between levels where we are supposed to be interested in the idle conversation of characters we don't have a good reason to care about are getting pretty stale.
You don't have to finish a game. (Score:5, Insightful)
What games sell well? Madden, GTA, THPS. Giant games that can be played in small bites. The public has voted with their dollar that this is what they want. This is what we will get.
Yet another rant from a know-nothing bitter fanboy. This one is extra-special because it actually asks value to be removed from games. What kind of person asks for value to be removed from a product? This guy gets 30 games a month to review then actually has the balls to throw it in the public's face and complain. Out of touch much? He called big games bloated simply for the fact that they are big. Thats not bloated, thats big. You know what, forget it, I give up.
Its about 1-2 weeks before all the big holiday games are on shelfs, most rae hitting now, and this is the best news anyone is submitting?
Re:You don't have to finish a game. (Score:2)
The other thing I don't like is the fact that it's hard to go back and finish these games. I love Dungeon Keeper I&II but
You don't have to finish a game. (Score:4, Insightful)
Yeesh, what a spoiled, whiny brat! So, you don't finish a game? Don't do anything else with your free time, but play a game because it's long? Who's fault is that? Because you have a short attention span and can't manage your time effectively you want the game designers to change the way they make the games that I'm playing? Why stop there? You could just as easily say "You see, I really liked Snow Crash [barnesandnoble.com], but lately that crazy Neil Stephenson's [barnesandnoble.com] books are so darn long! He should write shorter ones!" Please.
Here's a word for you: moderation! (and not the
Personally speaking, I play a game...ONE game and that's it, until I'm through with it. Right now, I am really enjoying KOTOR [lucasarts.com] and it's precisely because of it's length, depth and complexity that I am! I've never finished playing a number of games, but at least I'm not blaming other people for my lack of follow through! When every thing else in our culture is being dumbed down for shorter and shorter attention spans, it's a huge relief to see a segment of the electronic entertainment industry that's *NOT* trying to do this! And if games are long or short whatever they end up being will be because that's the way consumers are voting with their dollars!
Next He'll Complain about his Food Taster... (Score:2)
"Oh, I'm too wussy to actually play a game through to completion, but it's not my fault, it's the game companies...just make shorter games so I can see the ending."
I've got a picture [xmission.com] for this guy.
You shell out 50 clams for a game. I.e. more than 5 times the amount for the smaller, omre enjoyable chunks of entertainment that are known as movies. 15 times the co
Duration != value (Score:2)
So, any complaint that a film is too long is irrelevant because no one has to watch it to the end? Seems like an odd sentiment to me. I like to finish games, but a lot of the current ones are just too long to play through in a couple of evenings.
The problem is of course is that it doesn't cost much more to develop a 20-hour game t
Re:Duration != value (Score:1)
Well.. No one's going to sit in a theater all day to watch an all day movie, yet you can get most anyone to play game, save game, play game, save game, repeat for a week until done.. As far as the movie analogy.. Well, if people weren't willing to do something similiar we wouldn't have had any successful miniseries things.. Not to mention.. A person can enjoy one or two of the Star Wars movies without h
Re:Duration != value (Score:2)
Yes, but there isn't really the equivalent to single-sitting films in the game market.
A person can enjoy one or two of the Star Wars movies without having to watch them all to see how it ends..
I wouldn't bother watching them unless I had at least the expectation that I would watch the other films. But that's irrelevant because they're designed to be self-conta
Re:Duration != value (Score:1)
I beg to differ, but in any case the point is that's what you imply you want to have happen.
Quit your whining. Also, I said why not
Re:Duration != value (Score:2)
I beg to differ
You fucktard! No wait, actually having an alternative opinion is OK. This is an approach to life that you may find useful when you reach adulthood.
It was a joke, and if you noticed I said about as bad as me, which indicates that I myself am not that great
Jokes should a) be funny and b) make sense. Neither criteria were fulfilled by your "joke". I can tell you can't write for shit, but
Dave Barry knows the answer.... (Score:1)
Consumers from Mars of course!
Re:You don't have to finish a game. (Score:2)
Don't necessarily agree or disagree with your main points, but this one is short-sighted. If a developer is able to focus on a shorter (in length) game, that surplus effort will go into making the shorter game denser and deeper. Length vs. density is a struggle that game developers face every single day.
Re:You don't have to finish a game. (Score:2)
Or it could just lead to something like Max Payne 2.
And that game still had the audacity to reuse at least three of its levels (one of them at least three times, too!), one of which was just a remake of a level from the original!
Re:You don't have to finish a game. (Score:1)
Hmm... I've never seen a short game that really had any density to it. Max Payne was a good game, but at 8 hours it felt like it just dropped off a cliff, like someone was out of ideas (though it built up to it fairly well). People complain that the
Re:You don't have to finish a game. (Score:2)
I'll hold you back and you'll like it, buddy.
Seriously, I don't think you can have it all. The more powerful hardware gets, the more detail becomes necessary in the art assets, the more time it takes to construct those assets. In Ultima 4, a "mirror" was a custom sprite; in a contemporary 3d engine, a "mirror" means a fair amount of extra technology. In Super Ma
Episodic? (Score:2)
And the obvious question - will this reduce the number of un
Re:Episodic? (Score:1)
Re:Episodic? (Score:1)
Re:Episodic? (Score:2, Insightful)
Great idea (Score:2)
Personally, a monthly game would do quite nicely if packaged in a unique format. CDs are cheap! Toss 'um in a magazine and sell a lot more copies. Which is really the point.
Look at a game like Quake 3. They could have been releasing levels right along now for almost 3 years...with no more engine investment. I know they have a "mod" community, but that's a bit of a cop-out. Many other games have the same tale of wasted
game demos (Score:1, Insightful)
+1 Insightful (Score:1)
And this is a problem because...? (Score:3, Interesting)
Unreal 2, anyone? (Score:1)
20-30 hours should be the target zone for an average finish (not scouring the entire world looking for secrets, next-to-impossible optional boss battles, etc). Any less and you're pretty much not getting your money's worth, unless you pirate the game or wait until it's i
sharp chunks? (Score:2)
Re:sharp chunks? (Score:1)
that is the authors point, I believe. even a 3 hour epic movie is a short, sharp chunk compared to most video games.
Re:sharp chunks? (Score:1)
The question comes down to what you're looking for in games. Even fairly short games (like fighting games, for instance) have enough replay value to come back to again and again (and with groups of friends can last through the nite).
When you go to the movies, you usually only go to 1 movie, and then maybe you'll go back in a week to see a different movie
Re:sharp chunks? (Score:1)
Church and State was genius though.
Shorter? Nonsense. (Score:3, Insightful)
I remember playing Space Quest II my Freshman year in College, in Fall of '91. Yeah, I realize it was dated by then, but I'd already played IV, the re-hash of I and III, so I wanted to play one that was supposedly one of the best.
Trouble is, after you go through a handful of these Sierra games, you get the knack for solving the puzzles. And once you get the knack, you've finished the game in 2 hours, with no replay value.
Why spend $50 for 2 hours' worth of entertainment? You could go to a 2-hour movie back then for $5 on opening night. What the hell?
If a game gets shorter, it better have some great replay value (see Diablo) or a lower price (see the copy of "Space Channel 5" I got out of a bargain bin for $5). Otherwise it's not worth my money to purchase it.
I expect a game to entertain me for at least 10 hours, and that's a bare minimum reserved for games that are especially good; 40 hours is more likely.
Finishing the game isn't really the issue. The question is, as the gladiator asks, "Are you not entertained?"
Quick! (Score:1)
"Waaaah. I have so many games that have provided me with so many hours of fun that the next great game comes out before I've finished. Waaah!"
Since when did playing video games become about beating them? It's only about beating them if you're having a dick waving contest with your friends. Otherwise, it's about having fun and being entertained. If some people have fun playing 80 hours worth of Final Fantasy Tactics Advance, who are
Not just me then. (Score:2)
So I went and bought Jak 2. Good game, BTW. Not absurdly great, but some really fun bits. However, I'm a bit gutted that one of the design goals for the game appears to be to make it much longer. It appears that to finish
Re: (Score:2)
More is More, Less is Less (Score:1)
(Of course, the romantic dinner is better then any game)
Take the recent Zelda. I really enjoyed the game, it was excellent. But the core story was too short. It
Fuud (Score:2)
To me, game length is not all that important in of itself; I think you have to consider the whole game. Take Ikaruga for example. Short game, a play from stage 1 to the end wi
Re:Fuud (Score:1)
10-20 hours is just about right in my opinion. I have about 40 hrs playtime on Disgaea right now, and I'm completely burnt out on the game.
I'm also most of the way through Max Payne 2, and I'm loving every minute. Sure it's short(er). Maybe it should have been $35 or $40 instead of $50. But I'd rather have a 10 hr game that's packed to the gills with quality, rather than have a game artificially lengthened to make people think they got their monies worth.
Anyway, it costs $1
Sure, go ahead (Score:2)
But of course, game companies aren't going to do that. Less money for less entertainment? Yeah, right.
Dear Sirs.. (Score:5, Funny)
In the future, I would appreciate it if you only sent me the first 10% of the game, for the same cost, at the same quality.
Respectfully,
A Blithering Idiot
Re:Dear Sirs.. (Score:1)
The Quest For More Levels/i.
This reminds me of playing Jade Cocoon 2. "Okay, I got all four crystals, the game must be nearing the end. Oh, what's behind this door to the right...AAARRRGGHHH!"
Re:Dear Sirs.. (Score:2)
It would "end" about midway through the plotline of the full game, and not have as many areas to explore. I would imagine it sold poorly, because they didn't retry this idea for Baldur's Gate 2.
Re:Dear Sirs.. (Score:2)
cost versus playing. (Score:1)
I'm of two minds (Score:1)
When he gets into the episodic thing he starts to point to an interesting idea but one of the big problems with developing episodic content is that there's this huge initial risk (engine development). It's there whether you release a 50 hour game or a 3 hour game. It's just that ou can't charge as much for the three hour game so you'd better be damn sure that parts II-XX are going to s
The Final Fantasy Curse (Score:1)
It's not the fact that the actual gameplay experience is too long, it's the problem that you get to nearly the end and have to spend hours levelling up your characters to defeat the final boss.
Final Fantasy games are notorious for doing this.
In fact, I actually succumbed to buying an Action Replay just to finally finish Final Fantasy X. I had gotten through the entire game without cheating, managing to beat all the bosses and get to the point where I g
Multi-player (Score:1, Offtopic)
ICO (Score:1)
While it seems plausable that game reviewers would have oodles of time on their hands to play games for hours and hours, most regular gamers hav
I disagree (Score:2)
Anyway, I think games are overpriced, so when I spend $50 bucks for a game, it better be a nice long game with an excellent story and high replay ability. I spent $20 on Deus Ex (I went out and bought it after I saw
Commitment (Score:1)
Commitment
That's the solution. Commit yourself to finishing the game. It's like going to the gym. Set aside an hour a day and just do it.
He says we say we'll come back to these games but never do. Well I must be different because I actually do. I think it's somehow better too because of the nostalgia factor. I remember when I came back to Tomb Raider 2. It felt great, like taking up a forgotten hobby. Recalling now, the only games I have to go finish is Final Fantasy 6, Yoshi's Island, and Mario 64.
Games I'
"...like all the best..." (Score:1)
Someone needs to switch the channel from MTV....
Can't have too much of a good thing (Score:1)
Unlike the article's author, though, I didn't bemoan this fact and wish for shorter games - I reveled in it.
What is wrong with being able to play good games for every free second of your life and still leave many titles untouched? The only reason not to keep playing is if you're an insatiable completionist, in wh
It depends on WHY the game is long (Score:2)
IMO, though, most long games are long because the developers have stretched them too thin. Most RPGs are like this. The game world itself isn't very big, but it takes forever to finish the game because you have to fight the same monsters over and over in order to level up.
On the whole, I would prefer
Re:It depends on WHY the game is long (Score:2)
Very true. Baldurs Gate 2 was long, had a lot of unique content, and I found it to be very enjoyable. Final Fantasy 7 (I think) was loooooong, also. But all those fights were tiresome. The story actually progressed, but after a while I lost track of what was going on - it was just too much.
Oh, and did I mention that all those fights in FF really sucked?
Fair trade... (Score:1)
Giants and Zeliard (Score:2)
But Ive never finished Zeliard. Now that feels like a sharp stick. I would agree with your comments for a very few games like zeliard which cannot be finished in years, but you know what? When I'll finish it I'll disagree with you again. Because I would be loving it.
Bah! (Score:2)
length vs quality and other variables (Score:1)
Another thought should be given to platform. I can tolerate a longer game with a console vs. PC. Also a hand held game could be very long because I use it to divert myself on long trips and so forth plus there is a smaller back log of really must have titles.
The videogame category is yet another consideration. I don't think RP
MovieRate (Score:2)
So why the whining?
Length matters less than breadth! (Score:1)
On very rare occasion, epic games started to appear (Zelda and Phantasy Star come to mind), but the majority of games you'd just pick up a controller and go.
Since you only had one or two games of epic proportions, you were more prone to spending time w
Re: (Score:1)
I'd like to see some games longer (Score:1)
Now the problem comes about when a game manufacturer tries to determine what is a good game, thus adding more content to it. I guess I'll have to volunteer to test all new games to determine "goodness" for them. Then they'll know which ones to extend.
Imagine if Baldur's Gate Dark Alliance had 8 chapters instead of 4. We might only be on our 5th time playing it (while waiting for Baldur's Gate Dark
Great article (Score:1)
I much prefer games to last 10-15 hours and be top quality all the way through. Most games that last 30-50+ hours are filled with lack luster content or stupid story cu
Value? (Score:1)
Some are too long, some too short, some just right (Score:2)
Gaming at its best... (Score:2)
So, I thrive on stuff like Ikaruga and Pikmin. Metroid Prime is fun as well. All of these games take less than 20 hours to finish. Ikaruga can be finished within 30 minutes or so, but good luck getting good enough to do that (unless you play long enou
Re:Actually... (Score:1)
Re:Actually... (Score:2)
Re:Actually... (Score:2)
Deus Ex also had a pretty good story, and isn't yet so far behind the times as to be unplayable. And, heck, GTA3 (and presumably Vice City) has a fairly coherent story as well.
Re:Actually... (Score:1)
Re:Actually... (Score:1)
Length of games isn't really the issue. It's getting stuck in a linear game that's really painful. The stealth missions in Rogue Spear come to mind...
The huge issue on a lot of console games is the big spaces between check points or save circles or whatever. Not everyone has hours to repeat tedious minor
Re:rerun (Score:1)
I can't remember the last game I completed, nor do I really care about completing a game. So long as I have fun. I'm getting really tired of these articles blathering on about what's wrong with games.
"Games should only allow limited saving."
"Oh the stories are too long."
blah blah blah... It seems every week some hack writes an opinion piece on what's wrong with games when there IS nothing wrong.
Re:The guy has a point .. but. (Score:1)
Pacman, Tetris, every Mario, most racing games, and basically anything with a score to beat, or no attainable end can keep me playing forever. It basically comes down to having a well-tuned level design to be diverse and challenging throughout the playing experience with a smooth learning curve. Minutes to learn, lifetime to master sort of thing. That's a good game, to me, and that's wha