Thanks to IGN RPGVault for their roundtable discussion on building satisfying MMORPG worlds
. Rick Priestley from the forthcoming Warhammer Online
argues that "There's no point in having a huge world if it's empty. Better to have a smaller, well-realized one with plenty of activity and player density"
, going on to voice "concerns with the idea that you should give large areas of the gameplay over to the players - building houses, raising taxes, leveling cities and so on"
, lest "anarchy"
ensue. However, Gordon Walton from Sony Online
addresses "lack of [graphical] richness"
, arguing that the "...primary business challenge we face with art is that the costs for first-class art continue to rise faster than our market is expanding, and that MMOGs require tremendously more art assets than the vast majority of standalone games."