Lord Of The Rings Pinball Machine Announced 28
Thanks to Retrogames for pointing to the news that a Lord Of The Rings pinball machine has been announced, courtesy of sole remaining pinball manufacturer Stern Pinball Inc. There are no pictures yet, but the press release reveals features including "...a Balrog toy that pivots when hit by the ball, revealing the jump ramp that leads to The One Ring", and the fact that "...players can knock down Barad-dur, which also features the eye of Sauron." The game "will begin shipping in November, 2003", and follows recent Stern machines such as The Simpsons Pinball Party and Terminator 3.
Worst News Item Ever (Score:2, Funny)
Re:Worst News Item Ever (Score:4, Interesting)
Re:Worst News Item Ever (Score:2, Informative)
K
ps This will be a good pin, trust me.
Re:Worst News Item Ever (Score:1)
Re:Worst News Item Ever (Score:3, Interesting)
But seriously, pinball is the greatest arcade game: a well-made table can entertain forever. It is non-linear, unlike so many arcade games. It has a simple learning curve and is fairly intuitive, so anyone can play. It is also (almost?) always family-friendly so, once again, anyone can play.
There are a couple of things I don't like about current pinball trends: 1) most arcades charge more than they have been previously; of course, it's the same with everything in th
Oooh! (Score:3, Funny)
Does the Balrog spin as fast as Tolkien's body is? (Score:2, Funny)
Re:Does the Balrog spin as fast as Tolkien's body (Score:1)
Pinball is hardly dead (Score:2, Insightful)
Certainly it's not the staple game of arcades and pubs that it used to be - video games have mostly taken over there since they can offer a wider range of gameplay - but in and of itself it's a unique game with lots of variations and evolutions in table design that's settling down to a comfortable niche in the world of coin-operated games.
It's too bad... (Score:3, Informative)
Re:It's too bad... (Score:1)
Stern (Score:5, Interesting)
On the other hand, Stern is no Midway. A lot of their games have fairly uninspiring themes/designs IMHO (Roller Coaster Tycoon [sternpinball.com]). And while they've finally gotten better parts for their recent machines, they do have pretty shoddy quality control. My Simpsons Pinball Party [sternpinball.com] (TSPP) had such "powerful" flippers (Stern's older machine's were notorious for weak flippers) that they would shake when you held the flipper button down. This was due to a misalignment in the flipper coil. It came from the factory this way! Stern "tech support" gave the following suggestion to fix it: hit it (the flipper coil) with a hammer. Uh, yeah... I'm sure there won't be any more problems with the machine after I whack it with a blunt object a few times.
"What are you going to do with that hammer?"
"Mongo fixing pinball!"
Speaking of TSPP, they say in the article that the same designer is doing the Lord of the Rings pin. I hope they do a better job making it clear what the player has to do to score points then they did with TSPP. There's a fine line between a deep ruleset, and simply confusing the player. TSPP is a fine game for home use, because you get to take the time to learn its rules and idiosyncrasies. If I was playing it in an arcade, I doubt I would have taken the time to figure it all out.
That said, Stern is getting better and better with every new machine. It takes guts to stick in a market that everyone else has abandoned. I wish them the best of luck and hope they keep making new pins.
Re:Stern (Score:1)
The article says "Excitingly, the game is supposed to have deep rules. That's certainly believable as Keith Johnson is responsible for them. He created the wonderfully complex rules for The Simpsons Pinball Party - widely praised amongst pinball aficionados."
But then says: "But perhaps most interesting of all is the one detail missing. Who's the designer? It's been generally believed that George Gomez would be in charge on this one, but there's no mention of the designer in the press rel
Re:Stern (Score:5, Informative)
The "designer" the pinball news article is referring to is the PLAYFIELD designer. I'm not a mechanical guy, though there's really no reason that I couldn't draw a playfield some day as plenty of other programmers have gone that route.
I consider myself to be the game designer, or experience designer, or whatever, since I'm pretty much in charge of coordinating what's on the display, sounds, music, speech, writing the rules, etc. etc.
It just depends on who's working on the game who the designer is. With other teams, the playfield designer is also the rules designer, and the programmer is just a code monkey. I'd sooner quit before that happened to me though.
Re:Stern (Score:1)
Yes, yes, my evil plan is now finally coming to fruition.
Thanks for the info.
Stern should buy Williams tech (Score:1)
Pinball2000 (Score:1)
Re:Pinball2000 (Score:1)
Re:Pinball2000 (Score:2)
"Player Two... You Su Uck!"