There Inc. Officially Launches Online World 78
Thanks to Yahoo! for hosting the press release announcing the official opening of There Inc.'s online world. This ambitious PC-based virtual world, created "with over $37 million in funding", is aimed at the 'mainstream market' and highlights socializing and playing, as well as world object creation, since: "70 percent of all objects currently for sale in There are created by members and 80 percent of events in There are organized by members." Real-life money can be converted to in-game currency, and during the Beta, "members... voluntarily spent on average of $7 USD per month purchasing There currency and buying in- world goods." There are even some amusing advertising tie-ins: "Digital versions of Nike's AirMax 2003 and Nike's Zoom Celar have been created... members who buy these Nike shoes for their avatars will find... they can run faster."
So let me get this straight ... (Score:5, Insightful)
Re:So let me get this straight ... (Score:3, Funny)
Re:So let me get this straight ... (Score:2, Insightful)
How have they given themselves a license to print money? They are selling novel entertainment. They make money off of this. You can in turn make back some of the money you've spent.
This is just like buying a physical item, or a piece of software, and re-selling it later when you're done with it.
Re:So let me get this straight ... (Score:2)
Re:So let me get this straight ... (Score:2)
Do you even remember your original argument?
Do you even remember your response? You said (assuming you're the same anonymous coward) You can in turn make back some of the money you've spent. Care to back that up?
Charging a subscription price for a game per month, or per play, or what have you is one thing. But charging for a token within that game which has at most a fractional effect on gameplay is a different thing. It's like selling a pet rock without the rock or the box.
Re:So let me get this straight ... (Score:1)
Re:So let me get this straight ... (Score:2)
Re:So let me get this straight ... (Score:1)
Re:So let me get this straight ... (Score:3, Informative)
You can also sell or auction anything you buy. Usually for less than you paid, but not always.
And, to answer an earlier question...you can develop and sell (for a startup price, and a per-item 'manufacture' cost) what you developed. They have both skinning and modeling options for many items. Quite a few people are realizing good profits from thi
Re: (Score:2)
Re:So let me get this straight ... (Score:2)
Paying a flat monthly fee for Everquest may not be everyone's bag, but its basically no different than cable TV.
What this game is doing is exploiting the ugly growth of ebay sales that has plagued games like Everquest by making spending real world cash part of the in-game experience.
Re:So let me get this straight ... (Score:2)
Capitalistic, yes, but I like it too. (Score:5, Interesting)
I've been There for awhile now, and while the initial cost outlay is staggering for an online game (I have to pay WHAT just to get voice chat? I have to pay WHAT to get a compass? HOW much just to hear jukeboxes? etc.) once you have a decent set of clothes and a vehicle or two, you're all set for casual play without a need to buy anything else. I think they should've included more of their 'options' as game features in your basic subscription, but that's the only real money dig they get on you if you're not a fashion hound.
While the product placement is amusing, in the end it doesn't really make a huge difference. Nobody buys the overpriced 'speedy sneakers' when you can just get a hoverbike which plows across terrain at insane speeds to begin with for cheaper. It's more fun to submit your own clothing designs and play marketer yourself rather than spend on corporate marketers; I've designed a few shirts and I'm hoping once key bugs are ironed out, I can start using gmax to make new decorative objects like arcade cabinets.
For a more hardcore if rougher around the edges experience with better user extensibility, check out Second Life -- but I checked it out and passed on it, because at the end of the day I just want the program to work so I can relax and chat with folks. There is a very polished, very simple GUI driven chat client aimed at casual users. I'll save the technical tangles for my day job.
Re:Capitalistic, yes, but I like it too. (Score:2)
Correct me if I'm wrong, as I may be confusing this with another similar game....but isn't there item decay? As in.....that vehicle will be all you need to spend
Shouldn't that be converting *from* real money? (Score:4, Interesting)
I wonder what they'll do when people start trading stuff external to the game for real cash?
-Adam
Re:Shouldn't that be converting *from* real money? (Score:2)
*sniff* (Score:3, Insightful)
All that money...dropped on a worthless project...
Oh the waste...the waste!
Re:*sniff* (Score:1)
The problem isn't that There.inc's money dropped on a worthless project... is that some people are actually going to pay for it!
On the whole, wouldn't be better build something in the real world? Go hicking in the real world? Go to the fscking Disneyland with your kids in the real world?
What is all this craze about spending money for virtual stuff? There are already many many many free open irc channels, websites with forums, newsgroups... there is s
Not necessarily a new concept (Score:3, Informative)
from what they're saying... (Score:1)
The Metaverse? (Score:4, Funny)
Re:The Metaverse? (Score:2)
The Metaverse in Snow Crash had real world connections. This is lacking in virtual worlds to date. I don't mean network connections for the participants, I mean connections to resources.
In the Metaverse, I could go up to a virtual web browser and browse the web. I could make a phone call, I could access databases, etc., etc.
Until a virtual world has real-world connections (or replacements - that database c
Re:The Metaverse? (Score:1)
Stephenson's book, 'In the Beginning Was the Command Line' is a good one to give to those non-tech friends who just don't get the whole 'Linux' thing. I've bought several copies over the years, but now it's a free download [cryptonomicon.com] as a text file from Stephenson's web site.
This appears to be stupid (Score:2)
Re:This appears to be stupid (Score:4, Interesting)
On one hand, I'd agree with you. I don't like that There has very little social tolerance for playing as something other than what you are; I tried cross-avataring there and it caused some social problems. Nothing on the scale of X-Box Live's verbal abuse, but enough for me to finagle my way through customer support (who are not set up to do this sort of thing, but performed admirably)and get changed to male.
But on the other hand, this isn't a game. It's basically chat, and as such, it's more of an extension of yourself than an RPG would be, where your species, gender, race, class, etc. all play into your stats in some way. Since you're not roleplaying, there's no need to go too far from your norm. For some, it's comforting to be able to drop the layers of abstraction and just TALK to someone, you know?
Re:This appears to be stupid (Score:2)
It would be a scary future where people interact from their computers and not in "reality." Maybe that's just coming from someone who doesn't really understand the subject well, and judges a priori.
Re:This appears to be stupid (Score:1)
What a great idea! Okay, do you want to pay for the airline ticket to fly you out to my coffee shop, or the other way around?
Let's not forget the innate advantage of the internet, folks.
Re:This appears to be stupid (Score:2)
Re:This appears to be stupid (Score:2)
Capitalism Darwinism (Score:2)
Heck I'd like to see the numbers on who plays and pays in There and who pays for stuff from infomercials. It's gotta be a high percentage.
Been There, wouldn't do that ... some thoughts tho (Score:2, Interesting)
How is it elitist? Why, of course, the prices. The cost is simply too high for more than a few affluent first-worlders to afford.
It's not very productive other than sheer entertainment. How could spending time there be profitable other than as a diversion from real life?
As well it's OWNED. The company t
Re:Been There, wouldn't do that ... some thoughts (Score:1)
Re:Been There, wouldn't do that ... some thoughts (Score:1)
As for an open 3D worlds system, it's a fine idea, but would require a lot of focused work (far more than, say, creating a MUD or the like). VRML collapsed under the weight of 'too many cooks', although X3D [web3d.org] is alive and k
Re:Been There, wouldn't do that ... some thoughts (Score:1)
Some further notes on There.... (Score:2, Insightful)
Also there is a guy I've talked to, not in person but online, Jeffery Hunter (I think that was the name), who was once working on WorldsAway, which was an earlier attempt at this kind of virtual world thing.
There itself seems to be inspired (though vastly changed) by the Habitat l
I tried the game during the Beta.... (Score:3, Interesting)
Hehhe (Score:1)
Re:Hehhe (Score:2)
I think that's more properly given as "it's gotta be the shoes!"
HTH.
I've been There (Score:4, Insightful)
I have fun in There. I thought it was worthwhile to invest a few $ to play around with the cool hoverboards and other stuff and to log on occasionally to chat, explore, and play with no pressure. It's no Evercrack, but that's part of what i like about it. A good way to think of it is that you are creating your own fun with the tools they provide and those tools are good and getting (mostly) better.
Feel free to ask if you have any more specific questions. I'll try to answer honestly with the good and the bad.
Re:I've been There (Score:2)
In the screenshots and videos, the male/female ration looks pretty even, but how many of those girls are really guys?
But seriously, it does look pretty cool, if only because of the quality of the world. Visually, it has a very nice style, and the animation and physics stuff looks really good.
Now I've never been into MMORPGs, and I'm really not into paying for any more than an access fee, but if this is really an effective online world that doesn't involve "levelling up" and d
Re:I've been There (Score:1)
The game is going to be open mre the 11am to 3am it was like that threw beta so they can make any maint. or fixes during down times.
The game is a great! alot better then The Sims Online and alot more to do.
I was lucky to get the life time membership!
Re:I've been There (Score:3, Informative)
That said, the people There are generally pretty mature, but as with just about any community, there are people who like to caus
Re:I've been There (Score:2)
What MMORPG only runs part of the day and basically tells non-USians to go play another game? I work and can't really afford to stay up into the wee early hours just to be able to play a game that admittedly looks perfect for me.
They even have a banner saying "Talk to friends from all over the world".
Re:I've been There (Score:2)
Those were the early beta hours, but i haven't had any problems logging in at any time recently. Those might be just the supported hours, which means live helpers available in-world.
I'm pretty sure it's open round-the-clock even if helpers aren't immediately available.
Re:I've been There (Score:2)
Newbie Helper is an actual ranked skill and people who are interested in raising their skills will actively seek out (pester?) people who look new (t-shirt and khakis is the starting clothing) or who ask questions. They will bend over backwards to help you out, show you the sights, lend you buggies, boards, hoverpacks, bikes, even give you old clothes or toys that they don't use.
Even the people who don'
Re:I've been There (Score:2)
Re:I've been There (Score:2)
-Carolyn
Re:I've been There (Score:3, Informative)
For instance: 'yay' will get you a fist-pump salute (for male avatars - female
Re:I've been There (Score:1)
-Carolyn
There is rediculous (Score:1)
Re:There is rediculous (Score:1)
Re:There is rediculous (Score:1)
Not "could". Is [mtavc.com].
Re:There is rediculous (Score:2)
Even better: if someone's chatting annoys or offends you, put them on ignore. You'll know when they're around because they appear as this hilarious stick-fi
Re:There is rediculous (Score:1)
Funny, I never considered myself an actual griefer until you and another self righteous AC pointed it out. If it ever came up, I'd probably argue that the sterility created by There, as well as the lack of true goals, encourages such behavior in people like me raised on competitive
Re:There is rediculous (Score:1)
Bullshit. The peaceful nature of There encourages cooperation, making friends, and exploration. The fact that you were raised on violent/competitive video games doesn't make you more prone to griefing any more than it makes people shoot up their schools.
Nothing in the marketing or promotion of There suggests t
The best part of the press release... (Score:2)
Now, I haven't played many MMOs, but I have played a few. And for the most part, modern MMOs are just glorified screen savers with IRC built in. I'm not sure how this could be considred "the first."
Nongame (Score:1)
Virtual Jobs? (Score:1)
Mainstream Market? (Score:1)
Re:Mainstream Market? (Score:1)
Re:Mainstream Market? (Score:1)
Re:Mainstream Market? (Score:2)
Well I looked at the screen shots... (Score:1)
More information (Score:1)
Here is a Wired News article [wired.com] about There.
There is even a picture of a Shopping Cart Hoverboard [akamai.net] I modeled.
Willingly Entering The Matrix?!.... (Score:2, Interesting)