Attempting To Create A Gaming Canon 160
David Thomas writes "There's a newly posted list of games every developer should know over at Costik.com, and a similar recent attempt at The Ludologist - both articles concern the idea of a 'canon' of games. Like a literary canon, the idea is there is a list of classic games anyone serious about games should have played, in the same way any serious lit person will have read through the canon of literary works." Gentlemen, look over the lists, and please start your heckling now.
Re: (Score:2, Insightful)
Re:Comparing the lists... (Score:2)
The world of games is a worldwide thing, and to miss out important games from Europe is to miss a lot.
Or maybe I'm just sulking because the list didn't include Elite...
Re:Comparing the lists... (Score:2)
An ordinary HTML link would've done fine. Why do people *do* that?
Chris Mattern
Re:Comparing the lists... (Score:2, Insightful)
Re:Comparing the lists... (Score:2)
Hello? Command & Conquer had this long before Starcraft. Even Warcraft II: Through the Dark Portal had good in-game story elements (even though that game didn't support between-mission cutscenes).
So what was it that Starcraft did that
Will we ever learn... (Score:3, Interesting)
There is only one purpose of a canon. There is an established structure of experts, and they're worried that the "common people" don't appreciate games the way they do, thus trivilizing them. So in order to indoctrinate them with similar value systems (even about video games) they manufacture a canon defining what they claim is "good" in a video game.
Fuck that! Like most social structures, groups of critics judge games with 90% finger-in-the-wind and 10% what they actually let themselves think for themselves. Suuure, Black and White is a reallly great game. Thanks, IGN/GameSpot/your favorite gaming rag. Are these the people who should decide what is "important" or "critical" to play before you can "properly appreciate" games?
What is wrong with exploring for yourself?
I don't want to sound to matrixy, but in the end, it's all about control. Organisations like EA will eat this shit up.
S[0o0]2
Re:Will we ever learn... (Score:5, Insightful)
a) in most fields, this is not an option. Would you care to explore for yourself the world of literature? Not totally unguided you wouldn't - there are way too many books and way too many bad books out there to go through without a torch of some sort (teacher, friend with similar interests, website that recommended good books before, etc.).
b) this may not apply to you, but many people actually like being told what to do. They won't come right out and say it, of course, but it seems to stem from a psychological impasse, a bit of being gunshy if you will - people are unsure of the direction they are taking and want some kind of confirmation, a word from "on high" (which manifests itself as imperatives or advice from bosses, teachers, parents, etc) so they have an affirmation that what they are doing is Right and Good and Will Not Fail. Sartre touched on this with his famous quote "man is condemned to be free" - we all want the beauty and liberation of freedom, but we are scared as hell of being solely responsible for our own decisions.
I agree with you that having a literary canon along the lines of "if it's on this list, it's good; if it's not, it's worthless crap" is ridiculous - however, the reason that we are inclined towards establishing a list of works of literature that earned the good housekeeping seal of approval is to save us the time of wading through the bad ones. For what its worth, I find just establishing trusted sources and taking recommendations from them (letting yourself be the final judge, of course) works wonderfully.
Re:Will we ever learn... (Score:3, Insightful)
However, I *also* find it annoying when I see people criticizing literature because it doesn't follow what they consider to be sol
Re:Will we ever learn... (Score:2)
Re:Will we ever learn... (Score:2)
For example, if I had to come up with a quick classification scheme, I'd say that writing is generally produced to inform (such as a reference work), to convince (as a political work), or to entertain.
The HP books were probably written with entertainment in mind. T
Re:Will we ever learn... (Score:2)
But what's wrong with that? Commenting on the literary quality - the adherence to "rules" - is perfectly valid.
Think of it this way. There's no denying that Britney Spears is entertaining. I'm not a fan and I turn the TV off when she's on, but I'm clearly in th
Re:Will we ever learn... (Score:2)
Re:Will we ever learn... (Score:2)
Re:Will we ever learn... (Score:2)
Re:Will we ever learn... (Score:2)
Re:Will we ever learn... (Score:3, Insightful)
I'll have to agree. I think that getting out there and playing a variety of games is better than being told what games to play.
As a professional, independent game developer, I find the lists useless. I consider myself a pretty serious gamer and a student of game history, but I barely know half the games there.
One of the biggest issues is that a lot of the older games are mostly lost to time. I played arcade games obsessively as a kid, but I only really got to
Re:Will we ever learn... (Score:2)
It could be done as a historical record, sort of a history paper dealing with the game industry. It would only have to be done once, really; collecting the info and putting it online, then letting gamers offer corrections and suggestions.
This wouldn't be a
Where's Duke? (Score:1)
Games that I think should be added. (Score:2, Informative)
Duke Nukem/Duke 3D
Scroched Earth
Soul Calebure (SP?)
UT
Warcraft II
Bubble Bobble? (Not sure if thats the right name, the game that Snood is based on)
Area 51 and the other game its bundled with often.
Re:Games that I think should be added. (Score:1)
Re:Games that I think should be added. (Score:1)
Re:Games that I think should be added. (Score:1)
Some other thoughts... (Score:2)
Combat
Star Control II
The Incredible Machine
Life and Death
I think he should also add some famously bad games, and some otherwise important games:
E.T. (Atari 2600)
Black & White
(many more)
Re:Games that I think should be added. (Score:2)
I think Planescape: Torment should have made the RPG list, and Syndicate should definitely have appeared in there somewhere as well. They did include Zork already, under Computer Games - Adventure.
Re:Games that I think should be added. (Score:2)
Oh yeah, and X-Wing and/or Tie Fighter should have appeared as well. Probably Mechwarrior 2 also. They should probably have a sim category.
OMG!! (Score:2)
Jumpin Jesus on a pogo stick!! I just notice that Elite didn't even make the list. I call shenannigans on this whole thing!!
Re:Games that I think should be added. (Score:2)
Arcade:-
Pinball (especially tables with odd features like Addams Family)
Star Wars
Space Harrier (my all-time fave arcade game)
Afterburner (and the R360 version thereof)
Pitfighter
Operation Thunderbolt
Multiple platforms:-
Soccer manager games
Repton
Elite
Commodore 64:-
Last Ninja
Uridium
Paradroid
Amiga:-
Starglider 2
I'm sure there's more, but they're not coming to mind right now.
Grab.
Classic Games, Overlooked? (Score:1)
I don't mean to be particularly critical, but how can anyone miss so many underrated classics?
Sid Meier's Covert Action comes first and foremost to mind, with it's witty "double-oh-seven" style action and puzzle-solving as one of the best but critically missed classics. Perhaps its only flaw is that it has circa-1988 graphics, but I still play it every few weeks just to see if I'm still 'on my game'.
There are also mid-range 'kinda unknown near classics', which would've been big blockbusters with just a
Re:Classic Games, Overlooked? (Score:1)
Re:Classic Games, Overlooked? (Score:2)
Re:Classic Games, Overlooked? (Score:2)
I mean, sure, there are plenty of amazing games left off the list, and plenty crappy ones that made the cut... but the Canon isn't about quality. It's about gathering a body of work everyone in the field should be famili
Sermon from the Arcade (Score:4, Funny)
Genre? (Score:2)
Re:Genre? (Score:2, Informative)
the games ARE subdivided into categories by genre.
Re:Genre? (Score:2)
the games ARE subdivided into categories by genre.
Maybe you should RTFA again and see that they are subdivided by PLATFORM, not GENRE. "Genre" does not mean "PS2, PC, SNES" or "CONSOLE GAMES--64bit, CONSOLE GAMES--modern". A portion of the Costik list is subdivided by genre, but not all of it. For the most part, it is divided by platform.
There's a word for this ... (Score:3, Insightful)
This is just another dick measuring contest. "Oh you haven't played X? You're not a real gamer". Give me a break.
People who go on about literary canons all have one thing in common: they're a bunch of concieted academics all trying to prove they're more important than the next concieted academic because they're a bigger expert than the next guy.
Does anyone really think gaming would benefit from going down the same path?
Play the games you enjoy, and if you're a developer, let your influence flow from your personal favourites, with a healthy dose of inovation.
It's like in music: some artists have been influenced by Dylon, some by the Sex Pistols, some by Nirvana, etc. Different people are going to draw from different sources. Nobody criticises an artist if they can't name the Beatles albums in chronological order, so long as they make good music.
Re:There's a word for this ... (Score:2, Insightful)
I have also been playing computer games for over 20 years and as such really en
Re:There's a word for this ... (Score:4, Insightful)
Personally, I just wouldn't assign myself the title of serious gamer, I think that's kinda pretentious.
But you're always going to have people assuming they're something, so why not attempt to establish a list by which to measure it by. Someone had to create the purity test by which half my freakin high school measured their purity, and I thought that was a load of bull too. Same holds true for movies, books, tv, really anything one can obsess over.
--trb
Re:There's a word for this ... (Score:2)
What really irks me is the attempt to cannonize the games, even though its
Re:There's a word for this ... (Score:2)
Re:There's a word for this ... (Score:2)
Entirely subjective and I question the concept (Score:2)
I don't need to have played and loved Street Fighter 2 to play Soul Calibur 2 and enjoy it. In fact I might consider it more enjoyable maybe than the guy who's been playing fighting games for years and only
Re:Entirely subjective and I question the concept (Score:1)
I don't think anyone is saying that. These lists are an attempt to define a list of excellent games that you'd be better off having played. Just like a literay canon isn't saying that you need to have read and loved All Quiet on the Western Front in order to fully enjoy For Whom The Bell Tolls.
And as a list of games you should play at some point, it's bound to be subjective. FPS in general make me motion sick, I
Re:Entirely subjective and I question the concept (Score:2)
Based on what? What someone else says or suggests? That might be right a percentage of the time, but not all the time. You yourself say FPS games make you motion sick, yet you enjoyed Halo without necessitating the play of Dule or Quake. And that's exactly the point I was trying to make. :)
The thing about your final paragraph is that there are those who enjoy those gaames like TSO and YDKJ, a LOT o
Re:Entirely subjective and I question the concept (Score:2)
I'm just not entirely confident you can equate a gaming canon to a literary one, since there's more to great games than good storytelling/writing, and that greater complexity makes this concept more subjective.
I think it's entirely fair to equate the two. They are both quite subjective and you won't find everything in either to be to your own tastes. The only real difference I see is that the literary canon has had a lot more time to develop and a lot more sources of input and debate, so it's bound to
Seems a little pointless... (Score:1)
Commodore Games? (Score:2)
The problem with list like this is that they'll only include the games that that the person who made the list played. If he'd never heard of Ghostbusters then he'd never know it was an essential game in any gamer's cannon. More to the point, serious people know artistry in games and if they missed an "all time great" they still know games.
I'm all for game developers (or hardcore gam
Games to add (Score:2)
Game-n-Watch
Gameboy
Sega's Handheld (can't remember name)
Also, add the following games:
Might and Magic: see what NOT to do with a great game. It was cool the first 5 times, after M&M V, though, it got repetitive.
Starcraft II: maybe he meant to say that when he included SC, dunno
Duck Hunt: under arcade, I suppose, but certainly a classic everyone should play
Galaga: just because
Minesweeper: not sure how this got left off the list, since everyone and their brother has p
Re:Games to add (Score:2)
Starcraft II: maybe he meant to say that when he included SC, dunno
Dude, you gotta send me a copy of Starcraft II... seriously... I feel like I've missed out completely!
Re:Games to add (Score:2)
What is this Starcraft II you speak of? Last I heard Blizzard wasn't making it, unless you mean Starcraft: Ghost, but that's most definitely not SC2.
Re:Games to add (Score:2)
--trb
Interesting, but not Authoritative (Score:2)
The canon should have a reason for each item, like "first game to introduce lopsided play mechanics with draw potential," or the like.
This is the sort of thing that should be tackle by a consortium, like Gamasutra [gamasutra.com] and altered as little as possible with the exception of adding new games that achi
*sigh* (Score:2)
The fact that Mortal Kombat isn't included here is a joke. MK introduced more to fighting games than SF2 did. MK was the first game to have juggle combos, and combos that actually were ment to be in the game. The early SF2 "interrupt" combos were actually a glitch. Both games should be in there. While there are a lot of entries from the "classic era" of arcade gaming, there aren't a lot from the recent "fighting game" era of 92-98 when arcades became very popular again.
COMPUTER GAMES-
Re:*sigh* (Score:1)
I was playing that game probably less than 10 years ago. I wouldn't quite consider that old school just because the technology made such a large leap.
Re:*sigh* (Score:2)
Akk, you are right, I had Super Mario World confused with the poorly named Super Mario 64. Both were good games. I wouldn't call SMW old school either, to me old school is the classic c
Re:*sigh* (Score:2)
because the games were so much more advaced then what you found on atari, activision or colecovision.
Activision is a company that makes games, not a console. Maybe you're thinking of Intellivision?
Re:*sigh* (Score:2)
I really need to stop posting before I have my morning coffee, yes I ment Intellivision.
PC-centric... (Score:2)
In addition, the breaking down into categories seems rather limiting. Why not have a database, allowing various break down methods depending on what you are looking for (eg. by platform, by age, by category, by number of players, by goal, etc.).
No matter how hard I looked... (Score:2)
Those were the days... then I'd fire up my copy of "Star Flight" and look for the crystal planet. I wonder why neither of those games are in either canon?
Yeah, yeah... I'm too old-school for the old-school section... I know, I know. Video Games are too young an art form to get a can
Re:No matter how hard I looked... (Score:2)
I loved TW2002. It was immensely enjoyable. But the game that clinched widespread multiplayer online gaming for me was Barren Realms Elite. The whole concept of inter-BBS combat was a blast. I remember belonging to a league that was Canada vs. Australia, with each side enchanging massive blows to the other with thousands of units each day. It was massively fun. :)
Help me out here... (Score:2)
True enough. Legend of the Red Dragon should probably be listed as well. Maybe MajorMUD? It was Everquest before Everquest existed. There's a couple others that I'm thinking of too, but can't come up with the names. Anyone know what I'm talkin about here?
One was an old one that I played when I first started BBSing. You were in a post-apocalyptic world and had to fight all sorts of creatures and people. It had a power meter thing that you had to use by hitting the spacebar at a certain point to get a
Re:Help me out here... (Score:2)
Heh... no it wasn't Mutants... although I remember that one too, and it was fun as well. This one was earlier than that.... WOOHOO!!! Found it :) It was called Operation Overkill II :) Thanks Google! Damn that was a fun game...
More Heckling.. (Score:1)
Deus Ex - wasn't this a first-person RPG, not a shooter? Never played it, but I was under that impression.
Online Games
The Sims Online - the only reason I would play this is if I wanted to know what a bad online model is. Talk about a glorified chat room.
Uncategorized Gripes
Where's GTA2? The best (in my opinion) in the GTA series. Merged decent graphics with the open gameplay, without getting so repetitive as GTA3.
FF7 and FF10 are on the list, but where is FF6? That is, hands down
Re:More Heckling.. (Score:2)
Deus Ex - wasn't this a first-person RPG, not a shooter? Never played it, but I was under that impression.
It was really a shooter that had a lot of RPG elements in it, mostly in the character development and plot areas. You should really pick it up somewhere and give it a try. Great game.
Sports? (Score:3, Informative)
COMPUTER GAMES--Sports
John Madden Football
That's it? Tecmo bowl anyone? RBI Baseball? NHL on Genesis?
Re:Sports? (Score:2)
Re:Sports? (Score:2)
Bad idea. (Score:5, Insightful)
A real gamer doesn't sit around worrying about whether he's played the correct set of games to properly introduce himself to the genre. He's been in the genre since he was a kid. If he's into, say, first person shooters and strategy games, he probably has at least thirty of them in a CD holder somewhere. He understands first person shooters completely. He knows the genre like the back of his hand. He doesn't need some "canon" to help him. Fish already KNOW about water; they don't need swimming lessons.
Having said that, the people who might be interested in this ridiculous "canon" are people who want to be game developers but who DO NOT PLAY GAMES THEMSELVES. They're just like the posers and wannabes that flooded the dot-com boom back in the nineties, people who don't care about the art and who just want to cash in. "Hey, videogames are big now -- let's make some money, how hard could it be?" they say. They think, in some weird freshman lit major way, that "anyone can write about anything as long as they do a little research". So they try for something like this silly canon, thinking that all they have to do to create a great game is study all the games that have made lots of money, and make a new game JUST LIKE THOSE. And, their game tanks in the market because it's just another derivative piece of shit with no new ideas, and every real gamer sees it as such instantly.
I fucking HATE these people. They ruin everything they touch.
If you're not a gamer, don't bother trying to write a game for me. You'll fuck it up, it'll suck, and I'll hate you for it. Look at the wide range of games that suck, and I guarantee that behind every game that sucks is some noob who thought he could just waltz into a cushy game developer position after a weekend of playing DOOM.
I want to play games written by people who genuinely love games themselves, and who have been playing games since they were kids. I don't want to play games written by some corporate stiff who took a bunch of games listed in a "canon" home for the weekend and struggled through a level or two.
You're either a gamer or you're not. And that's all there is to it. It's not something you can fake.
Re:Bad idea. (Score:2)
Including new developers. Take a step back from the elitist angle (was 'elite' mentioned?) and consider for a moment that some of these games may have taken your breath away for scope, graphics or plot, when plots were fashionable.
I'm constantly pissed of with the quality of backstory, or technology or environment of games because they always appear to be tacked on, and it's one of the things I'm fairly sensitive to when playing a game.
I'd
Re:Bad idea. (Score:2)
Do you really think reading a canon is going to prevent a person from writing a shitty back story for his game?
W
Re:Bad idea. (Score:2)
Bang on.
I have a sneaking suspicion that the disease affecting Hollywood (The people there making assumptions about the consumer market and forcing script re-writes because a given consumer sect
Re:Bad idea. (Score:2)
a bunch of elitist, tweedy snobs in an attempt to legitimize their superiority.
Have you ever met any of these people? Can you give me an example of a "tweedy snob"?
a certain number of extremely boring books, and agreed with their snobby, boring interperetation of same.
From this I'm going to infer that you haven't read the books because they were too "boring". Again is ther
Re:Bad idea. (Score:2)
Re:Bad idea. (Score:2)
Here's my problem with your counter argument, or perhaps I should say the fundimental misunderstanding of our respective positions; Your definition of "canon" seems to presuppose the book being boring. I majored in classics and I've never heard of "From Dawn to Decadence" I think of
Re:Bad idea. (Score:2)
Re:Bad idea. (Score:2)
Right, because retailers are very reliable at providing quality ratings, and the general opinion of the public (ie. people that have bought the product) is always to be trusted.
I like the non-canon way things are built now. Someone has a great idea, they say "fuck everyone, I'm going to do this my way" and as a result, you get a new and interesting game
Re:Bad idea. (Score:2)
I find the user revi
Re:Bad idea. (Score:2)
Re:Bad idea. (Score:2)
Re:Bad idea. (Score:2)
Re:Bad idea. (Score:2)
The profs I had in university were absolutely fantastic. Sure, some of them had their own set of beliefs in regards to literature ("Henry James is God" comes to mind), but none of them wou
Re:Bad idea. (Score:2)
To be fair, when I was in high school I did have two really wonderful literature teachers who were open minded and interesting. They were my English Lit and American lit teachers, and they were really cool. One of them also studied theology; he was a rabbi who was intimately familiar with c
Two basic points: (Score:2, Insightful)
2. There is nothing new under the sun.
A canon is useful because you can use it as a basis for comparison. "This is Adventure. This is ET. Try to make a game more like the former and less like the latter"
A canon is also useful because it can bring to light old concepts that worked well that have been forgotten due to the corporate crap you rail on about. A good portion of the upcoming generation of gamers has never even heard of M.U.L.E, for example.
Re:Two basic points: (Score:2)
Re:Bad idea. (Score:2)
Look, the reason the man on the street says "Dickens" is because he's thinking "19th century? Who the fuck knows? Wait, wasn't a Christmas Carol written back then? Who wrote that... Ah! Charles Dickens!". Then he tells you "Dickens", you get a warm fuzzy, and you go away without embarassing him. Some of them might say Melville, although I think he lived into this century (didn't he? I can't remember). Whatever. They're going to say whatever occurs to them, which they think w
This is not well defined... (Score:2)
Which leads to my next point: what is important however is for game developers to play the 'canons' of gameplay and well made games in general. Such an examp
Another idiot trying to do what everyone else does (Score:1)
There was nothing new or innovative about Half-life, nothing. It was so successful for one reason, multiplayer. When it was released the internet was really starting too boom, and people were looking for a game to play with friends online
They Missed A Category (Score:4, Insightful)
* Red Rover
* Dodge Ball
* Hide and Seek
* Cowboys and Indians
* Jump rope (great single and multi-player action!)
Not to mention things like Football (both American and the rest of the World), Baseball, Cricket, etc.
Re:They Missed A Category (Score:2)
* Poker
* Gin
* Bridge
as well as other card games:
* Uno
* Magic
* Lunch Money
Sure there's a lot more there, too.
Re: (Score:2)
Re:They Missed A Category (Score:2)
Re:They Missed A Category (Score:2)
In addition to the parent's list, I'd like to add:
* Jacks
* Marbles
* Skeet shooting (moving targets, non-trivial weapons, IRL)
* B
Willy Higginbotham's Tennis? Oh come on... (Score:2)
And calling it a "computer game" is probably quite inaccurate...
Aside from that, the list looks pretty decent to me. Although I'd actually quest
Glaring Omission! (Score:2)
That leaves aside the issue of whether a gaming canon is a good idea or not; I don't think it's necessarily important that a game designer have played all of these games, but that he or she have played games, period. Any reasonably intelligent person can derive from the game-playing experience the things they need to know to evaluate whether their own games are fun or not--but you need to have that experience.
Re:Glaring Omission! (Score:2)
Um, right between "Rock-Paper-Scissors" and "Go" in the "Folk Games" catagory.
Don't rightly know what he means by "The King's Game" or "Kriegspieler" myself.
chris Mattern
Not necessarily a bad idea, BUT.... (Score:2)
But this list (the Costik one) just isn't a good one. A lot of the games are just "popular games in the genre", and not necessarily anything of particular merit. Seeing games like Fallout and Total Annihilation not on the list makes me question things, and these are just ones that I look to a
Comments on HOBBY GAMES--Boardgames (Score:2)
I would basically agree with some of the choices
Settlers, Diplomacy, Titan.
But no Advanced Civilization surely a key game.
Also Dune is missing not so sure if this is a must have like Advanced Civilization. But needs to be considered.
Axis & Allies is flawed but that doesn't stop it been a key game an I guess I would leave it on the list
Strategy Games (Score:2)
But if you add Scorch, you've got to add in two of the games that borrow from it: Worms: Armageddon and Moonbase Commander.
Also: Power Stone 2 is woefully missing from the list.
Why Ultima IV (Score:4, Interesting)
You go with 4 because it was a turning point. The first three were ad-hoc, do what you will games. Ultima 4 introduced the concept of the Avatar, and actually had you do something other than dungeon-crawl and kill everything in sight. It required you to actually role-play the virtuous avatar of Lord British if you wanted to finish the game - cheating the shopkeepers for magic ingredients is a nice way to get ahead early on, but you will need to make up for it later on.
Just because 6 or 7 were towards the end of the list, doesn't mean they were specifically innovative in one way or another - I can't comment on these directly because I haven't played them.
What I would've liked to see was Ultima Underworld, which was a good early take on 3d environments in an RPG.
Why Ultima IV (another reason) (Score:2)